Info about Interplanetary:

Official game description:
  
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**NOTE:** The original Interplanetary is no longer on sale. Instead, you can purchase the improved version—Interplanetary Enhanced Edition.  
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Interplanetary is a turn-based strategy artillery game based on a hard scifi setting. It offers players an interplanetary battlefield where they can develop their home planets and use massive artilleries to wage war.  
It's an arms race of interplanetary scale, with each planet developing increasingly powerful weapons. Massive railgun batteries are the backbone of any interplanetary arsenal, but the cunning use of missiles and precision lasers may hold the key to victory. Strategic building patterns, upgrades and defense structures might keep your vital installations standing long enough to give you an edge, but it's only a matter of time until all but one must fall.  
Sometimes, your greatest foe is the planetary system itself! Don't let the unpredictable gravitational changes get the better of you - observe your surroundings, use them to your advantage, and blast your enemies back to the stone age!
Key Features
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*   Challenge your friends in hotseat or online matches or fight skirmishes against the AI.  
*   Build and manage your planet's infrastructure.  
*   Gather resources and decide the most efficient use for them.  
*   Research and develop increasingly futuristic technologies.  
*   Spy on your enemies to reveal their planets' weak points.  
*   Use your artillery constructions to aim across the planetary system, avoiding other celestial bodies and their gravity.  
*   Fire your railguns, missiles and beam weapons to annihilate the enemy and claim the planetary system for your civilization!

Release date: May 12, 2015

Categories: Turn-based Strategy, Artillery Gameplay, Space Simulation, Base Building, Technology Tree, Physics-based Combat, Hotseat Multiplayer, Online Multiplayer


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The reviews consistently anchor the game's value between roughly $10 and $15. One reviewer explicitly states that $15 is almost surely worth it as a normal price, while $20 is considered too expensive. Multiple other reviewers say $10 or $11.99 is worthwhile, and several recommend waiting for a sale or discount, suggesting the community sees the base price as acceptable only up to around $15. Lower prices such as $5-$10 are described as attractive but more as a bargain range than a required base price. Therefore, the fair base-game range is estimated at $10 to $15.
- Playtime Metrics:
  - Game completion: 2.5h
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: Game completion is supported by explicit match-length reports: a successful AI match is estimated at 2-3 hours, a solo game was finished in about 90 minutes, and another review gives a general range of 30 minutes to 3 hours. Using the more common estimates, a representative match completion is about 2.5 hours. Session length is supported by the statement that games usually last at least 2 hours depending on player count, so a typical session is about 2 hours. There is no evidence for story completion because the reviews discuss match-based play rather than a story campaign. Endgame duration is also unsupported because endgame is described in tactical terms but not with a clear playtime figure.
- Time-to-fun:
  - Summary: Interplanetary is fun immediately for players who start in multiplayer with friends, supported by a clear tutorial and easy multiplayer setup. The main caveats are that solo play, empty public servers, and learning-curve or tedium friction can block that fun for some players.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Empty online multiplayer; Lackluster singleplayer; Steep learning curve; Tedious targeting and weapon management; Intimidating tutorial text; Long, slow build-up
  - Unlock drivers: Playing with friends in multiplayer; Using hotseat or local multiplayer; Learning the rules via the in-game tutorial; Getting past the learning curve; Purchasing multiple copies for friends
  - Conditions: Having friends who own the game; Playing in multiplayer rather than singleplayer; Tolerance for a steep learning curve; Patience for tedious weapon targeting; Willingness to use hotseat or local multiplayer; Accepting empty public multiplayer; Playing in casual sessions with friends; Tolerance for long matches
- Player Archetypes:
  - Social Hotseat Multiplayer Organizer (buy)
    - Motivation: To share turn-based artillery battles with friends in easy local or online matches.
    - Playstyle: Hotseat and online multiplayer, usually PvP with friendly fire, in short social sessions.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Physics-Minded Turn-Based Strategy Veteran (buy)
    - Motivation: To master complex physics-based artillery strategy and outthink opponents through planning and resource management.
    - Playstyle: Optimizes tech, economy, orbital trajectories, and artillery barrages in turn-based strategy matches.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore
    - Reference games: Civilization; DEFCON
  - Cautious Discount-Seeking TBS Fan (deep sale)
    - Motivation: To buy a solid turn-based strategy game only when the price matches its content.
    - Playstyle: Plays turn-based strategy, often with friends, but waits for discounts before committing.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A
  - Single-Player-Focused Skeptic (no buy)
    - Motivation: To get a satisfying solo strategy experience against AI without relying on an empty online community.
    - Playstyle: Plays solo skirmishes against bots or tests single-player sandbox strategies.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Worms


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Great Turn-Based Strategy (weight 0.71): Many reviews praise the game as a well-designed turn-based strategy title with depth and interesting tactical choices. The strategic decision-making is a standout feature.
- Fun With Friends (weight 0.53): Players consistently say the game is most enjoyable in multiplayer, including co-op and local play. Several note it is decent alone but far better with others.
- Multiplayer Options Supported (weight 0.38): The game offers online, local, and hotseat multiplayer alongside AI opponents. Easy setup for hotseat and internet play is frequently mentioned.
- Has Great Potential (weight 0.33): Numerous players feel the game has a lot of promise and potential for future developer additions. It is seen as a solid foundation.
- Easy to Learn Hard to Master (weight 0.26): Reviewers describe the game as accessible and simple to start, yet challenging to master. This balance is widely appreciated.
- Addictive and Entertaining (weight 0.22): Players find the game highly addictive and entertaining. The core loop keeps them coming back for more.
- Fun to Play Casually (weight 0.19): A few reviewers find the game fun for casual play and nice for a few sessions. It is described as simply fun.
- Worth the Price (weight 0.17): Several reviews state the game is well worth the purchase price. It offers good value for money.
- Good Graphics and Optimization (weight 0.17): Graphics are praised as great and the game is noted to be well optimized. Visual quality meets expectations.
- Underrated Gem (weight 0.12): Some players consider the game grossly underrated and an overlooked gem. They feel it deserves more attention.
- Meaningful Tech Tree (weight 0.12): The tech tree is highlighted as having no filler, with every technology being meaningful. This adds strategic depth.
- Simple Resource Management (weight 0.12): Resource management uses only two resources, keeping it simple while still forcing difficult decisions. Players appreciate the streamlined design.
- Intuitive Interface (weight 0.12): The user interface is described as intuitive and good. It contributes to an accessible experience.
- Destructive Orbital Bombardment Fun (weight 0.12): Players enjoy destroying enemy planets with WMDs and orbital bombardments. Wreaking havoc on friends' planets feels satisfying.

Common complaints:
- Multiplayer community is dead (weight 0.72): Players consistently report that online multiplayer is deserted, with very few or no players available, making it difficult to find matches without friends. This severely limits the game's primary multiplayer focus.
- Tech tree is shallow (weight 0.67): The technology tree is small, many options are useless or unclear, and most technologies can be researched easily without meaningful choices. This reduces strategic depth and replayability.
- Game has bugs and crashes (weight 0.6): Players encounter various bugs, crashes, and performance issues, including memory leaks, save failures, and freezes. These problems hinder gameplay and can cause loss of progress.
- AI has perfect accuracy (weight 0.6): AI opponents almost never miss shots, even on lower difficulties, and can perform complex trick shots. This makes the game frustratingly unfair, as players feel they have no chance to avoid damage.
- Targeting lines are inaccurate (weight 0.59): Trajectory predictions become incorrect as planets move, leading to missed shots and confusion. Players find aiming to be a guessing game, especially since the simulation uses current positions rather than future positions.
- Community is small (weight 0.5): The player base is small, making it hard to find matches and sustain multiplayer. Many players resort to playing only with friends.
- Interface is clunky (weight 0.43): The user interface is described as clunky, atrocious, and requiring patience, with slow navigation and confusing camera controls. This detracts from the overall experience.
- Singleplayer is lackluster (weight 0.43): Singleplayer mode is considered boring, unchallenging, or absent, with weak AI and limited content. Many players find it serves only as training and lacks replayability.
- Learning curve is steep (weight 0.39): The game requires significant effort to understand mechanics, with a steep learning curve and unfriendly tutorial. New players often struggle and lose their first games.
- Features incomplete or missing (weight 0.39): Many features are unimplemented or missing, such as weapon grouping, reconnect option, and auto-save. Players feel the game is still in an early access state.
- Gameplay is tedious (weight 0.36): Many actions, such as aiming missiles individually or upgrading buildings one by one, are repetitive and time-consuming. This makes the game feel like a chore rather than fun.
- Balance issues in combat (weight 0.36): Weapons and defenses are poorly balanced, with some weapons overpowered and others useless. This leads to repetitive strategies and unfair advantages.
- Orbits are simplified (weight 0.35): The game uses circular orbits in a 2D plane, ignoring realistic elliptical orbits and other orbital mechanics. This reduces the scientific accuracy and depth of the simulation.
- UI lacks clarity (weight 0.35): Important information, such as tech bonuses, building limits, and stealth effects, is not clearly explained. This confusion hinders strategic planning.
- Defenses are ineffective (weight 0.34): Defensive structures rarely block attacks despite high success rates, and kinetic defenses cover small areas while railguns have large effects. This makes defense practically pointless, especially against AI.
- Poor graphics and sound (weight 0.31): Graphics and sound are minimalistic, outdated, and forgettable, which reduces immersion. Many players expect better visual and audio quality.
- Price too high (weight 0.29): Many players feel the game is overpriced for its current state, especially given the dead multiplayer and lack of content. It is often not considered worth the full price.
- Slow turn simulation (weight 0.28): Turn processing takes a long time, especially with AI calculations, causing interruptions and boredom. Players often wait minutes between turns.
- Lasers dominate combat (weight 0.26): Laser weapons are overpowered due to instant hits and no ballistic travel, making other weapons obsolete. This leads to unbalanced gameplay where lasers trump everything.
- No language support (weight 0.17): The game lacks support for several languages, including Chinese and Russian, which limits accessibility for non-English speakers. This is a notable omission for international players.

Gameplay feedback:
- Strong Multiplayer Focus (weight 0.6): The game is designed primarily for multiplayer and supports playing with friends both locally and online. It is easy to set up via hotseat or internet and is fun with three or more players.
- Turn-Based Strategy Core (weight 0.38): It is a turn-based strategy game set in space. Players take turns to plan and execute their moves.
- Single Player Against AI (weight 0.37): There is a single-player mode where you battle against AI opponents. The AI opponents have different difficulty levels.
- Space Strategy with Physics (weight 0.37): It is a strategy game set in space that incorporates orbital mechanics and physics-based weapon firing. Players build interplanetary defenses and weapons in a turn-based setting.
- Interplanetary Weapon Combat (weight 0.34): Players can fire weapons at other planets, including missiles and railguns, to destroy enemy planets. Superweapons require energy to fire.
- Technology Tree Research (weight 0.33): The game features a large tech tree that allows researching new technologies and boosters. This adds depth to the strategy.
- Planet Building Structures (weight 0.22): Players can build various structures on their planet, such as power plants, weapons, defense systems, mining facilities, and telescopes. These buildings help in developing and defending the planet.
- Up to Eight Players (weight 0.22): The game supports up to eight players in a match, each controlling one planet. It also allows up to eight players on one computer.
- Multiple Game Modes (weight 0.22): It supports single-player, multiplayer, and AI battles. Players can engage in co-op or PvP with adjustable system settings.
- City and Planet Building (weight 0.17): The game includes city and planet building, with options to build and upgrade cities and buildings. This contributes to the overall strategy.
- Moving Planets and Orbits (weight 0.17): Planets are not static; they move and orbit along trajectories. This dynamic environment affects gameplay and strategy.
- Artillery-Based Gameplay (weight 0.17): It is an artillery-based game where attacks require skill and timing. Players must aim and fire weapons accurately.
- Gravity Affects Projectiles (weight 0.17): Railgun and missile projectiles are affected by gravity from planets and stars. The gravity, orbit, and propulsion of the projectile are taken into effect.
- Varied Weapon Arsenal (weight 0.17): The game offers various weapons such as missiles, lasers, and steerable asteroids. Killer weapons include asteroid fields and solar lasers.
- Specific Weapon Types (weight 0.17): The main weapons are railgun, missile, and laser, each with unique mechanics. Players can also choose from two super weapons.
- Early Access Status (weight 0.16): The game is in early access with future updates planned. Many features are yet to be added.

Performance notes:
- Connection and Server Issues (weight 0.18): Frequent server timeout errors occur about every tenth game, and online connectivity hangs on connecting. Connection problems are also reported.
- Crashes During Gameplay (weight 0.13): Players report game crashes after large battles and on certain systems. This instability disrupts the experience.
- Huge Memory Leak Causes Crashes (weight 0.08): A severe memory leak grows beyond 3GB, leading to performance degradation and eventual crashes. This affects gameplay stability significantly.
- Slow Performance on High-End PC (weight 0.08): The game runs slowly on a system with an i7 490k, 16GB RAM, and GTX 780. This suggests optimization issues.
- Lag During AI Turns (weight 0.08): Players experience lag or slowness during AI turns, which can make gameplay feel sluggish. This is a common performance complaint.
- Long Combat Calculation Times (weight 0.08): Waiting 2-4 minutes for combat results to calculate is a significant delay that frustrates players. This impacts the pace of the game.
- Game Freezes When Last Player Leaves (weight 0.07): A bug permanently freezes the turn if everyone passed except one player who then leaves. This can halt multiplayer games.
- Missile Lock Bug Disappears UI (weight 0.07): A bug makes missile lock behave oddly and causes the UI to disappear. This interferes with combat controls.
- Interface Glitches Before Crash (weight 0.07): The game's interface starts glitching before it crashes, serving as a warning sign. This precedes instability.
- Application Cannot Close, Overheats Laptop (weight 0.07): The application could not be closed, remained open for 27 hours, and caused an overheating error that forced shutdown. This is a critical issue.
- Does Not Function on Windows 10 (weight 0.07): The game apparently does not work on Windows 10 systems. This compatibility issue prevents play.
- Runs Well on Low-End PCs (weight 0.07): The game is very easy to run, allowing friends with sub-par PCs to play easily. This is a positive performance note.
- Little FPS Drop When Viewing Shots (weight 0.07): There is very little FPS drop when viewing shots, indicating good optimization in that area. This is a positive point.
- Little Lag in Single Player (weight 0.07): There is little lag in single player games with large amounts of calculations. Performance is generally smooth in this mode.
- Runs Perfectly for Some (weight 0.07): Some players report that the game runs perfectly without issues. This shows that experiences vary.

Recommendations:
- Requires friends to enjoy (weight 0.84): Many reviewers emphasize that the game is only fun with friends and not worth buying for solo play. Having three or more friends to play with is often recommended.
- Great for strategy fans (weight 0.53): The game is recommended for fans of turn-based strategy, tactical choices, and physics-based gameplay. It appeals to those who enjoy thinking and planning.
- Worth the price (weight 0.51): Several players find the game well worth its price, often stating it's worth full price or a definite purchase. Some mention it's especially worth it at a discount.
- Recommended overall (weight 0.48): Many reviewers give a general recommendation, often with enthusiasm. Some recommend it with minor caveats.
- Not recommended (weight 0.39): Some players do not recommend the game, citing lack of reasons to buy, performance issues, or general disappointment.
- Worth trying (weight 0.37): Players suggest giving the game a try, often noting it's worth a look or a try, especially at a lower price.
- Wait for sale (weight 0.28): Several reviewers advise waiting for a discount or sale before purchasing, as the game may not be worth full price.
- Buy Enhanced Edition instead (weight 0.22): Multiple reviewers recommend skipping the original version and purchasing the Enhanced Edition, which is considered superior in every way.
- Turn-based strategy charm (weight 0.21): Fans of turn-based strategy appreciate the game's tactical depth and decision-making. It offers a solid strategic experience.
- Singleplayer less enjoyable (weight 0.17): Playing alone is not as enjoyable; the game is best played with others. Some suggest waiting for an AI update if playing solo.
- Physics and gravity mechanics (weight 0.16): Players who enjoy physics and gravity mechanics, especially in a space setting, will likely enjoy this game.
- Good for casual play (weight 0.15): Some reviewers find the game suitable for killing time or as a nice diversion, especially at a lower price.
- Mixed feelings (weight 0.15): Some reviewers have mixed feelings, giving soft recommendations or downvotes due to specific issues like tedium or disappointment.
- Best with three players (weight 0.12): For the best multiplayer experience, playing with at least three people is recommended. The game shines in group settings.
- Comparison to DEFCON (weight 0.11): The game is compared to DEFCON, being less intense but still action-packed. Fans of DEFCON are encouraged to try it.
- Language barrier issues (weight 0.11): Some players note that the game is not recommended for those who struggle with English, as it may require basic English understanding.
- Future potential (weight 0.11): A few players believe the game will improve with future updates, such as an AI update or full release, and suggest waiting.
- Patience required (weight 0.06): The turn-based nature can lead to slow rounds, so impatient players should be aware. It's not for those who dislike waiting.
- Research before buying (weight 0.06): Due to mixed opinions, some advise doing self-research before purchasing to ensure it matches your preferences.

Other player notes:
- Early access status and updates (weight 0.58): Many reviews note the game is in early access or alpha. Players anticipate future updates and more features.
- Multiplayer support and small community (weight 0.43): The game supports online and local multiplayer, and large lobbies. However, the player base and multiplayer community are small, with low server populations and few open games.
- Unique artillery gameplay similar to DEFCON (weight 0.42): Gameplay involves planetary artillery combat, often compared to DEFCON, Worms, and Battleship. It features a three-dimensional tactical war between planets.
- Enhanced Edition supersedes original (weight 0.37): An Enhanced Edition exists and is considered better. Owners of the original received it for free, and it allows selecting old rules.
- Clear in-game tutorial (weight 0.25): The tutorial is well-received, with clear text and easy-to-understand English. Some players find it helpful for learning basic systems.
- Missing language localizations (weight 0.25): The game lacks support for several languages, including Chinese, Russian, and French. One reviewer's German translation only worked in LAN.
- Price and value perceptions (weight 0.2): Some find the game a bit expensive at full price but worthwhile when discounted. Others think the $15 price is $5 too high.
- Calls for sequel or expansion (weight 0.19): Reviewers express a desire for a sequel or expansion. They see potential for more content and features.
- Supports up to eight planets (weight 0.16): Matches can include up to eight planets, with each player controlling one planet. This allows for sizable multiplayer games.
- Promised features and reworks (weight 0.12): Developers promised updates including AI in online multiplayer, reconnect options, elliptical orbits, and a reworked intelligence system. New buildings and rebalancing are also planned.
- Reminiscent of Fragile Allegiance (weight 0.11): The game reminds some players of Fragile Allegiance, though it is turn-based and lacks trade, diplomacy, and ships. It is seen as a lighter version.
- Art style and sci-fi inspiration (weight 0.11): The tech tree features hand-drawn illustrations in a realistic near-future sci-fi style. The premise reminds some of classic Star Trek episodes.
- Video reviews and external links (weight 0.11): Some reviews include links to video presentations with more details. These provide additional insights into the game.
- Game is free or cheap (weight 0.11): One reviewer notes the game is free, while others mention it is cheap. This makes it accessible for players on a budget.
- Small scale and surprise appeal (weight 0.11): It is a small-scale game that surprised one reviewer by not having more players. Despite its size, it has a dedicated appeal.
- Average but interesting for low price (weight 0.07): The game is not exceptional but can provide some interesting hours, especially at a low price. It offers moderate entertainment value.
- Less complex than 4X games (weight 0.07): Compared to 4X strategy games, this game is not as complex. It focuses more on direct combat and tactics.
- UI polish and optimizations (weight 0.07): Updates have included UI polish and operation optimizations. These improvements enhance the overall experience.
- Basic content and structure upgrades (weight 0.07): The game has basic content with some upgrades for basic structures. This limits strategic depth for some players.
- Student project vibe (weight 0.06): The game feels like a student project to some. This may relate to its scope and production values.

Emotions:
- Disappointment (weight 0.19): Players expected a deep physics-based artillery game but found shallow mechanics, useless defenses, and poor balance where lasers dominate and the tech tree lacks meaningful choices. The dead multiplayer community, lackluster singleplayer, and failure to deliver on its hard sci-fi premise left many feeling the game was half-baked and not worth the price.
- Frustration (weight 0.18): The steep learning curve, clunky interface, and difficult aiming due to planetary movement and gravity often make shots feel like guesswork. Unfair AI with near-perfect accuracy, bugs such as turn freezes and connection issues, and long turn simulation times further compound the frustration.
- Enjoyment (weight 0.12): Players enjoy the strategic depth of managing buildings, researching technology, and planning orbital trajectories to destroy enemy planets, especially when playing with friends. The deceptively simple yet rich turn-based strategy, combined with fun multiplayer chaos, provides a rewarding experience.
- Excitement (weight 0.06): The thrill of firing multiple cannons and watching projectiles land on distant planets, along with the intense rotation phase and multiplayer betrayals, generates excitement. The announcement of future updates and the unique gravity-based projectile physics also contribute to the anticipation.
- Fun (weight 0.06): Players find the physics-based combat between planets and the strategic choices involving intel, cities, and defenses to be highly enjoyable. Playing with friends, shouting at each other, and experimenting with a variety of weapons adds to the fun despite the game's simplicity.
- Amusement (weight 0.04): The humorous tone of managing planets, dramatic events like dropping asteroid clusters on rivals, and absurd technical mishaps such as a laptop overheating after 27 hours provide amusement. Playing with friends amplifies the hilarity, and the game can cause feuds and betrayals akin to Monopoly.
- Hope (weight 0.04): Players see great potential in the game and hope for future updates that add more features, a more complex research tree, and a growing player base. They believe that with tweaking, the game could become much more than it currently is.
- Satisfaction (weight 0.03): The sense of satisfaction comes from planning an attack and watching it successfully hit, especially when using railguns and asteroid clusters to obliterate an enemy planet. The visual spectacle of a planet exploding after being shelled with dozens of railguns reinforces the feeling of a well-executed strategy.
- Annoyance (weight 0.03): Annoyance stems from repetitive aiming with spotty targeting that never improves, the lack of research to account for planetary lead times, and camera controls that spaz out. Memory leaks causing crashes and save failures, along with cheating AI, further irritate players.
- Addiction (weight 0.02): The engaging and simple-to-learn gameplay makes it easy to lose track of time. Players find themselves drawn back for 'just one more turn' due to the addicting loop of firing weapons and managing planets.
- Joy (weight 0.02): Playing with friends and bots, whether locally or online, brings joy through shared strategic battles and laughter. The game is simply fun and great to play in groups.
- Appreciation (weight 0.02): Players appreciate the unique combat mechanics and fresh take on artillery gameplay. The simplicity of controls, well-integrated control scheme, and clear graphical displays make the game accessible and enjoyable even with minimal knowledge.
- Dissatisfaction (weight 0.01): Some find the game too minimalistic and the building aspect not fun. Strategy-wise, it is considered poor, especially with more than two players, leading to dissatisfaction.
- Interest (weight 0.01): The game offers an interesting approach to artillery-based games and is worth playing a few times. Players find it intriguing enough to try.
- Enthusiasm (weight 0.01): Players are enthusiastic about the original and engaging management and artillery gameplay, calling it fun as hell and one of the best early access games they've played. The fun factor drives their enthusiasm.
- Tedium (weight 0.01): Tedium arises from having to target a dozen or more weapons each turn and applying upgrades to every building one by one. Aiming every missile individually becomes a repetitive chore.
- Concern (weight 0.01): Concerns include a possibly too-high price, a small player base making matchmaking difficult, and a deserted multiplayer. The alpha state with many balancing and tweaking needs also worries players about the game's future.
- Surprise (weight 0.01): The game surprises players with unexpectedly challenging tactical and strategic choices. It is a nice surprise that more people have not picked it up, indicating hidden depth.
- Optimism (weight 0.01): Despite current issues, players see huge potential and plan to follow future development. They are optimistic that the game will improve over time.
- Patience (weight 0.01): Slow match progression and a sluggish interface require patience from players. They must wait through lengthy turns and animations.}