Info about Ruined Nurse:

Official game description:
**Story**
---------
“Zeul”, an Internet installation technician
His company received an application for internet installation in the mail from a unique place called “Ruined Hospital”.
Zeul came to the hospital to install the internet with the question, "Is there really such a place?",
But there were things waiting there that were as unbelievable as the hospital's name...
**How to play**
---------------
Explore the hospital by Thwarting the creatures that are trying to stop you and solving puzzles.
Successfully install the internet and surprise customer...
**Game Features**
-----------------
*   **Various Nurse Creatures**
    _Various types of nurse creatures will try to stop you._
    _Thwart them and advance the story._
*   **Compelling Characters**
    _You can progress through the story with the compelling characters that exist here._
*   **FPS combat System**
    _Defend yourself in a dark and dangerous hospital._
    _Collect bullets and various items to turn the battle in your favor._
*   **Companion System**
    _As you progress through the story with Nell, you can battle together_
    _and collect items by unlocking additional locations and puzzles._
*   **Interesting Story & Cutscenes**
    _Join internet installer Zeul as he works to surprise his customers._
*   **Simple Controls & Various Puzzles**
    _Solve puzzles throughout the hospital to complete your mission safely._

Release date: Dec 2, 2024

Categories: First-Person Shooter, Survival Horror, Exploration, Puzzle Solving, Single-player Story, AI Companion System, Horde Shooter, Character Customization


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong developer support and improvement (weight 0.91): The developer is highly praised for actively fixing bugs, providing consistent updates, and showing noticeable improvement with each new game. This responsiveness and commitment foster trust and high expectations for future content, making the game more complete over time.
- Enjoyable game, good value (weight 0.86): Players generally found the game fun, entertaining, and well-made, often exceeding expectations for its price point. Many noted its quality improved from previous developer titles and offered good value for money, making it a worthwhile purchase.
- Visually pleasing art and models (weight 0.79): Players appreciate the game's good graphics, art style, and high-quality 3D models, especially for characters. The visuals contribute to an enjoyable and appealing aesthetic, enhancing the overall experience.
- Attractive nurse enemy design (weight 0.56): A major draw for players is the appealing design of the nurse enemies, described as 'sexy,' 'voluptuous,' and customizable. This aesthetic appeals to a specific audience, providing 'eye candy' and contributing significantly to the game's unique charm and replayability.
- Quirky and engaging story (weight 0.54): The game's story is frequently praised for being entertaining, often described as 'hilarious,' 'quirky,' or 'bonkers' rather than dark or overly serious. It provides an enjoyable narrative experience that keeps players engaged.
- Effective survival horror experience (weight 0.36): The game delivers a solid survival horror experience, often compared to Resident Evil and Silent Hill, particularly for its FPS elements. It successfully creates tension and uses jump scares, balancing horror elements with accessibility for beginners.
- Varied post-game content (weight 0.12): The game offers enjoyable extra modes like survival/horde mode and various unlocks after completing the main story. This additional content provides good replay value and extends gameplay hours, encouraging players to continue playing.
- Appealing companion character Nell (weight 0.06): The character Nell is frequently praised for being cute and an effective assistant in gameplay, allowing access to new areas and assisting with enemies. Her presence, particularly her visual appeal, enhances the narrative and gameplay experience for many players.

Common complaints:
- Critical Bugs and Performance Issues (weight 0.95): Players frequently experience game-breaking bugs, crashes, and freezes, often leading to lost progress due to absent auto-save. Specific issues include item disappearance, progression blockers, and crashes triggered by specific actions like firing shotguns or engaging certain enemies in Survival Mode. Poor optimization also causes significant lag and FPS drops, especially in later stages or Survival Mode.
- Frustrating Puzzles & Navigation (weight 0.46): Many players find puzzles tedious, uninteresting, or overly complex, often requiring excessive backtracking. The lack of an in-game map, poor guidance, and obscure objectives contribute to players getting stuck and spending hours wandering, turning the game into a 'lock picking simulator.'
- Inconsistent Difficulty & Repetitive Endgame (weight 0.33): The game struggles with inconsistent difficulty, with some modes being too easy and others unfairly hard (e.g., Hard Survival). Players find the core gameplay, especially in the latter half and post-completion, to be repetitive and tiring, consisting of fetch quests and lacking engaging content or replay value after a single playthrough.
- Missing Promised Erotic Content (weight 0.27): Despite an 18+ classification, players are disappointed by the significant lack of explicit or satisfying erotic content. The game is perceived to misunderstand its target audience, focusing more on gameplay rather than the expected 'fanservice' of its genre and previous titles, leading to a 'regrettable' experience.
- Inferior to Previous/Similar Titles (weight 0.23): The game is widely criticized for being a poor imitation of established titles like Resident Evil and is considered a step down from the developer's own previous works. Players note a lack of innovation, reused assets, and a perceived reliance on past reputation, suggesting a decline in quality and passion.
- Inconsistent Ammo Availability (weight 0.1): The game suffers from an inconsistent ammo economy; some players find it scarce in early stages, while others report an abundance mid-game, leading to easy dominance. There are also reports of ammo bugs, including infinite handgun ammo and incorrect counter displays.
- Simple, Uninspired Combat (weight 0.09): Combat mechanics are described as too simple, mindless, and lacking tension or interesting feedback. This makes engagements feel sluggish and unrewarding, detracting from the overall gameplay experience.
- Poor Quality Localization (weight 0.08): The game's localization, particularly for Chinese and English, is criticized for being poor, unrefined, and sometimes incomplete. Issues include grammatical errors, machine-translated text, and incorrect language display, hindering comprehension and immersion.

Gameplay feedback:
- Resident Evil-style FPS Horror (weight 0.39): The game is a first-person shooter with survival horror elements, strongly inspired by Resident Evil (particularly RE7 and RE2 Remake). It features exploration, puzzle-solving, and combat against 'sexy zombie nurses' within a hospital setting, defining its core genre and gameplay loop.
- Observation-based Puzzle Gameplay (weight 0.33): Gameplay heavily emphasizes exploration and solving puzzles, often requiring careful observation of items and the environment to find keys, codes, and combine objects. While some players found puzzles to be of low to average difficulty, extensive backtracking is common.
- Short Story, Engaging Survival Mode (weight 0.28): The main story is relatively short, taking approximately 4-6 hours to complete, with easily unlockable achievements. However, the game offers significant replayability through a post-game Survival mode, which features increasing difficulty, weapon upgrades, and cosmetic currency, reminiscent of 'Call of Duty' zombies.
- Post-Game Nurse Customization (weight 0.17): A notable feature allows players to customize defeated nurse enemies with various outfits, colors, and accessories using in-game currency. While the game features erotic themes, it explicitly clarifies that there is no explicit nudity by default. Players can also interact physically with downed nurse bodies.
- Builds on Developer's Prior Games (weight 0.06): The game is seen as an evolution, combining combat elements from the developer's previous title 'Crawling Lab' and exploration aspects from 'Abyss School.' This suggests an iterative design approach, building upon established mechanics from their earlier works.

Performance notes:
- GPU Runs Hot & Loud (weight 0.03): Players observe their graphics cards running unusually hot and GPU fans spinning at high RPMs. This occurs even without significant on-screen graphical changes, suggesting the game may be placing excessive or inefficient load on hardware.
- Fewer Bugs & Crashes (weight 0.03): Several players report not encountering the bugs or crashes mentioned by others. This suggests that previous issues might have been resolved or are not universally experienced, indicating a positive trend in game stability for some users.

Recommendations:
- Mixed Recommendations, Niche Appeal (weight 0.47): Players' recommendations are highly mixed, often conditional on managing expectations, price (especially on sale), or specific genre preferences like classic survival horror or erotic nurse themes. While some praise it highly for its value, others deem it "trash" or "shit" due to flaws.
- Significant Bugs, Advisable to Wait (weight 0.25): The game suffers from significant bugs, including game-breaking ones, leading to refund requests and negative reviews. Many players strongly advise waiting for critical bug fixes, optimizations, and content updates before purchasing or playing, suggesting the game was incomplete at launch. Users specifically recommend frequent and varied saves.
- Developer Responsiveness & Future Hopes (weight 0.12): Players appreciate the developer's quick response to bugs and show enthusiasm for future content, updates, and potential sequels. There are specific requests for gameplay enhancements like a run toggle, improved bullet impact feedback, new character routes, and additional game modes.
- Context Through Game Comparisons (weight 0.05): Reviewers frequently compare the game to other titles, especially previous works by the same developer (e.g., Crawling Lab, Abyss School) and classic survival horror games like Resident Evil. These comparisons help define its genre and appeal to specific player bases.
- Divisive Explicit Content Delivery (weight 0.04): Feedback on the game's explicit aspects is polarized. While some reviewers enjoy it, others caution against buying the game solely for character modeling or suggest that other adult games offer a better experience in this regard, indicating mixed satisfaction with this element.
- Extreme Positive Sentiment (weight 0.03): A small portion of reviews expresses overwhelming satisfaction with hyperbolic statements like "game of the year." While lacking specifics, this highlights strong emotional enjoyment for some players.
- Simple, Casual Gameplay Experience (weight 0.03): The game is perceived as simple and easy, which some players find enjoyable, particularly for a casual experience or as an entry point to FPS/horror genres. Managing expectations about its simplicity enhances enjoyment.

Other player notes:
- Focus on Suggestive Character Content (weight 0.52): A significant portion of the player base is primarily drawn to the game for its 'fanservice' elements and attractive female characters, often prioritizing these aspects over core gameplay. Players explicitly request more visibility for these characters, additional suggestive scenes, and features like clothing destruction, indicating that current offerings are perceived as limited.
- Enhance Gameplay & Add QoL Features (weight 0.49): Players desire a range of gameplay improvements, including full controller support, adjustable difficulty, and a reduction in repetitive mechanics such as lock-picking. They also suggest quality-of-life additions like save reminders due to a lack of autosave, and more interactive environments like a 'playground' for character customization and testing.
- Maintain Studio's Distinctive Design (weight 0.49): Many players are loyal fans who appreciate the developer's consistent quality and updates, often comparing new titles to popular previous works like 'Crawling Lab' and 'Vampire Mansion'. However, some express concern about a perceived shift in focus, worrying that the developer is prioritizing character modeling over core gameplay aspects.
- Fix Bugs & Optimize Performance (weight 0.46): Players frequently encounter significant bugs, crashes, and poor game optimization, which severely detracts from their experience and trust in the developer's release quality. There is a strong demand for thorough testing and timely patches, as early release issues are perceived to negatively impact sales and user perception.
- Add Replay Value & Future Content (weight 0.36): Players find the game to be short, completing it quickly, and are eager for more reasons to engage with the title long-term. They request new game modes, difficulty adjustments, and additional story DLCs or sequels to extend gameplay and provide fresh experiences beyond the initial clear.
- Streamline Story & Genre Expectations (weight 0.12): The game's narrative is not perceived as serious, leading players to suggest focusing on aesthetic presentation rather than complex plots. Comparisons to Silent Hill or Resident Evil highlight a desire for a more refined genre identity, as the current experience is sometimes seen as a 'professional internet installer simulator' with horror elements.

Emotions:
- Satisfaction (weight 0.27): Players felt satisfied with the game's overall quality, enjoyable gameplay featuring good puzzles and serviceable combat, and appealing visuals including high-quality character models and art style. The game often exceeded expectations, offering good value for its price, replayability, and successfully blending survival horror elements with an engaging story and atmosphere, particularly drawing comparisons to Resident Evil.
- Frustration (weight 0.24): Frustration stemmed primarily from numerous game-breaking bugs, frequent crashes, and freezes that led to lost progress and made the game unplayable. Issues like poor optimization, clunky controls, unclear objectives, excessive backtracking, and repetitive or obscure puzzle design also contributed to a negative experience. Players were particularly annoyed by companion AI issues and the persistence of critical softlock bugs.
- Disappointment (weight 0.15): Disappointment arose from the game failing to meet expectations, often due to a perceived lack of promised adult content or fanservice, and a weak narrative. Frequent bugs consistently ruined enjoyment and pacing, leading to poor replay value and an overall sense of a degraded or unfinished product compared to previous titles. Players also noted a lack of challenge, boring gameplay, and poor optimization.
- Excitement (weight 0.05): Players expressed excitement over the game's appealing character designs, engaging and often 'bonkers' story, and tense gameplay. The potential for future content, sequels, and general improvements from the developer also generated positive anticipation. The blend of Biohazard-like exploration and a thrilling survival mode, combined with unexpected in-game humor, contributed to a lively experience.
- Desire (weight 0.04): Players desired specific improvements and additional content, including better performance optimization, more challenging difficulty options, and increased replayability for survival mode. Requests also focused on aesthetic features like more interactive character elements, customization options, and a gallery mode, as well as an option to retain enemy corpses and support for Steam Workshop.
- Amusement (weight 0.02): Amusement was derived from the game's quirky, goofy, and often unintentionally funny story, reminiscent of a B-movie, along with humorous character animations. Players enjoyed the campiness and found amusement in unrealistic technical aspects, the protagonist's obliviousness, and even bugs that inadvertently became entertaining. The suggestive content sometimes served as a lighthearted distraction from gameplay frustrations.
- Enjoyment (weight 0.02): Players generally enjoyed the game for its simple fun, light horror atmosphere, and overall entertainment value. Specific elements like engaging puzzles, satisfying exploration, and visually appealing 'sexy nurse zombies' contributed to a positive experience. The game's premise, characters, and even the exploitation of certain bugs for fun were sources of enjoyment.
- Confusion (weight 0.02): Confusion stemmed from a lack of clear guidance or an in-game index, leading to difficulties in finding mission objectives or solving obscure puzzles. Players were also puzzled by the game's strange and nonsensical plot, visual inconsistencies, and unexplained technical issues like dizziness. Partial or poor localization further added to the disorientation regarding story and progression.
- Anger (weight 0.02): Anger was primarily caused by the abundance of unfixed game-breaking bugs, constant crashes, and critical issues that led to lost progress and made the game unplayable. Players felt the game was not worth its price, citing poor quality, ineffective settings, and perceived incompetence or malicious design choices from the developer. Progression-blocking puzzles and localization issues also fueled frustration.
- Joy (weight 0.02): Joy was expressed for finding the game to be a great overall experience, with a surprising depth of story, engaging dialogue, and appealing character designs. Players had an absolute blast with the gameplay, finding delight in funny physics interactions or bugs. A high rating (10/10) indicated deep satisfaction and a newfound appreciation for elements like the nurse characters.
- Boredom (weight 0.02): Boredom resulted from repetitive level design, simple puzzles, and uninteresting gameplay that quickly became stale due to low difficulty and enemy variety. Long, unskippable cutscenes and tedious fetch quests contributed to a monotonous experience. Post-completion gameplay and uninteresting exploration mechanics also led to a lack of engagement, causing players to switch to other activities.
- Relief (weight 0.02): Relief was felt upon the resolution of critical performance issues or game-breaking bugs, allowing for smoother and more stable gameplay. Players were relieved when the game became functional and playable, especially for its price point. The developer's commitment to fixing issues and the absence of major progress-blocking bugs also provided a sense of comfort.
- Hope (weight 0.02): Hope centered on the anticipation of future updates and bug fixes that would improve the game's overall quality and address existing issues. Players expressed a desire for continued story content, additional features, and a belief in the developer's potential for future games. There was strong hope for the game to reach its full potential and achieve a perfect score after necessary improvements.
- Surprise (weight 0.01): Players were surprised by the unexpected depth of the story, the overall quality for an indie title, and the game exceeding their initial expectations. Effective enemy placements in blind spots provided startling jumpscares, contributing to an engaging horror experience. Many were impressed by the offerings and value provided relative to the game's price.
- Admiration (weight 0.01): Admiration was directed towards the developer's work, acknowledging their commitment to game maintenance, consistent updates, and continuous progress across their titles. Players regarded the game as a 'peak' experience or a significant achievement, expressing appreciation for the developer's efforts and considering them among their favorite creators.
- Curiosity (weight 0.01): Curiosity was aroused by the game's intriguing plot and compelling story elements, leaving players wanting to know how the narrative would unfold. Underexplored aspects and missing story context also fueled a desire for further explanation and development. This intrigue kept players engaged, eager to discover more about the game's world and characters.
- Caution (weight 0.01): Caution stemmed from the presence of bugs, particularly soft-lock bugs related to inventory management or progression. Players advised others to wait for future updates due to these issues and noted the necessity of employing workarounds. The inherent instability and risk of encountering progress-blocking problems made players wary of the game's current state.
- Anticipation (weight 0.01): Anticipation was driven by the expectation of significant improvements, new game modes like New Game+, and additional advanced content in future updates. Players eagerly looked forward to further bug fixes and content additions from the developer. This excitement for ongoing development highlighted a belief in the game's potential to evolve and offer more engaging experiences.
- Optimism (weight 0): Optimism was based on the developer's active bug-fixing efforts and positive track record of continuous updates. Players expressed faith in the developer's ability to resolve existing issues and add new content effectively. This belief in the developer's commitment fostered a hopeful outlook for the game's future and its potential to improve over time.
- Trust (weight 0): Trust was placed in the developer's consistent commitment to updating their games and addressing issues. Players had confidence in the developer's ability to deliver on their promises and improve the game over time. This established reliability fostered a loyal player base who believed in the long-term quality and support for the developer's titles.}