Info about Deep Rock Galactic: Survivor - Supporter Pack:

Official game description:
If you simply can't get enough of Deep Rock Galactic: Survivor then the Supporter Pack is for you. Your support fuels further development of the game, and gives you this small satchel of exclusive in-game goods as a nice bonus:  
*   A prestigious golden skin for all four dwarf classes!  
*   A fancy supporter badge on the main menu game logo  
*   Our heartfelt and eternal thanks and gratitude <3
**Important note**: By buying this DLC you are first and foremost showing your support for the game and for Funday (developers) and Ghost Ship (publishers). The bling-bling in the list above is really just icing on the cake!

Release date: Feb 14, 2024

Categories: Survivor-like, Bullet Heaven, Roguelite, Auto-shooter, Mining Simulation, Cosmetic Customization


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The reviews consistently describe the game as low-priced and fairly priced, with one reviewer explicitly stating it delivers great value at 10 euros. That 10-euro anchor suggests the community sees roughly $10 as a fair entry point for the base game. Because the game is called a great value rather than merely acceptable at that price, the fair range can extend somewhat higher, but the repeated emphasis on a low price tag supports a modest upper bound around $15.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The only explicit playtime numbers in the reviews refer to Deep Rock Galactic: Survivor, the base game, rather than the target Supporter Pack DLC. The Supporter Pack reviews describe it as a cosmetic or support-only DLC and do not report separate playtime for the DLC itself. Because no review provides a playtime metric specifically for Deep Rock Galactic: Survivor - Supporter Pack, game completion, story completion, session length, and endgame values cannot be supported and are returned as null.
- Time-to-fun:
  - Summary: Evidence points to a slow start that becomes fun once players upgrade a little; other reviews are positive but do not specify timing.
  - Stance: Clicks after
  - Anchor: After upgrading a little
  - Time to anchor: N/A
  - Friction: Slow start
  - Unlock drivers: Upgrading a little
  - Conditions: Once you upgrade a little
- Player Archetypes:
  - Vampire Survivors Enthusiast (buy)
    - Motivation: To experience a refined, more visually appealing take on the Vampire Survivors formula with innovative mechanics.
    - Playstyle: Engages in bullet-heaven runs, focusing on build optimization, mechanical depth, and progression.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Vampire Survivors
  - Supportive DLC Patron (buy)
    - Motivation: To financially support the developers and help the game improve.
    - Playstyle: Purchases DLC primarily as a show of support, often after enjoying the base game.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Casual Entertainment Seeker (buy)
    - Motivation: To enjoy addictive, low-pressure casual gameplay.
    - Playstyle: Short, relaxed sessions; appreciates simple fun and progression without high difficulty.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: casual
    - Reference games: Vampire Survivors
  - Multiplayer & Cosmetic Socializer (sale)
    - Motivation: To share the experience with others and showcase progress and cosmetics.
    - Playstyle: Would engage in multiplayer or co-op if available; collects cosmetics for social display.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Highly enjoyable and fun (weight 0.97): Many reviewers describe the game as great, fun, goofy, engaging, and addictive. It stands out from others in the genre and provides captivating gameplay that hooks players.
- Developers praised for support (weight 0.52): Reviewers appreciate the developers' ongoing support, updates, and non-abusive monetization. Many are happy to support Ghost Ship and feel the developers deserve support.
- Strong audio and graphics (weight 0.42): The sound effects are chunky and satisfying, voice lines are awesome, and graphics are beautiful. The minimalist style and theme are well-received.
- Engaging gameplay and updates (weight 0.4): The game keeps players engaged more than other roguelikes, and updates make it even better. An end game has been added, and players look forward to future content.
- Best in roguelite genre (weight 0.35): Some reviewers consider it the best take on the roguelite genre to date, with unique cooperative gameplay and survival elements. It's highly recommended for fans of the genre.
- Great value for money (weight 0.32): Reviewers frequently mention getting a lot of value for the price, with excellent, reduced, and competitive pricing. The game is considered amazing for its price point.
- Similar to Vampire Survivors (weight 0.31): Players note that the game is similar to Vampire Survivors and Brotato, appealing to fans of those auto-shooter and roguelite games. It is inspired by these titles.
- Deep Rock theme appreciated (weight 0.31): Fans of Deep Rock Galactic enjoy the game's theme, setting, and characters, such as golden dwarves. It is a great game for those who like dwarfs and shooting bugs.
- Addictive progression and mechanics (weight 0.31): The progression system and mechanics are fantastic, with masteries providing lots of play potential. The difficulty curve requires active planning, which players enjoy.
- Polished and bug-free (weight 0.16): The game is pretty, runs smoothly, and the only bugs are in-game enemies to destroy. It is well-made and polished.
- Excellent DLC and packs (weight 0.15): The DLC and packs are described as excellent and worth it, even if some consider them pointless. They are seen as a way to support the developers.
- Customization and unique heroes (weight 0.09): The improved character and weapon customization system allows players to create unique heroes. This adds depth and personalization.
- Original skin preferred (weight 0.08): A reviewer mentions that the original skin looks better, indicating a preference for the default appearance.

Common complaints:
- Supporter pack not delivered (weight 0.61): Many buyers report that the Supporter Pack contents, such as gold skins and badges, are missing after purchase. The DLC is installed but the items do not appear in-game or on the main menu.
- Gold skins visually unimpressive (weight 0.49): Players find the gold skins to look like simple yellowish blobs and are hard to notice during gameplay. They fail to meet expectations from the selection screen.
- DLC installation problems and issues (weight 0.26): Users report that the DLC cannot be removed once installed and that heroes remain gold permanently. The DLC adds only cosmetic changes with no gameplay effect.
- Bugs and black screens hinder fun (weight 0.26): Numerous bugs and black screens are making the game unenjoyable for many players. Developers have not fully addressed these issues despite claims.
- No multiplayer to show skins (weight 0.25): The game lacks a multiplayer mode, so there is no way to showcase purchased skins to others. This reduces the value of cosmetic items.
- Game looks generic and low-effort (weight 0.21): Some reviewers feel the game looks so-so and picks a saturated, low-effort genre. It doesn't appear unique or innovative.
- Skin selection UI confusing (weight 0.19): It is unclear how to equip or find the golden character skins after purchase. Players cannot locate the option to select them.
- Lackluster compared to original DRG (weight 0.18): The supporter pack content is seen as inferior to those in Deep Rock Galactic. The game inherits only generic elements without adding unique value.
- Pay-to-win concerns with gold dwarves (weight 0.15): There are claims that gold dwarves deal more damage, causing pay-to-win concerns. However, this contradicts the DLC being purely cosmetic.
- Progress loss and restart issues (weight 0.11): One player lost all progress after 60 hours of play and maxing upgrades, forcing a restart from scratch. This highlights potential save data problems.
- Cannot start game (weight 0.1): A reviewer reports being unable to start the game at all. This indicates a critical launch failure for some users.
- UI or font scaling issue (weight 0.1): There is a UI or font scaling problem that affects readability or layout. This detracts from the overall user experience.
- Enemy collision feels too large (weight 0.1): Enemy hitboxes seem oversized, causing damage even when the player is not visually touching the bug. This leads to unfair damage.
- Lack of overpowered dwarf moments (weight 0.09): The game lacks moments where the dwarf feels overpowered during difficulty progression. This reduces the sense of power growth.
- No compensation for failed runs (weight 0.09): Failing to reach the ship results in a wasted run with no compensation. This creates a frustrating experience for players.
- Weapons feel underwhelming (weight 0.09): Weapons can feel weak or unsatisfying to use. This affects combat enjoyment and overall game feel.
- No option to ignore elemental damage (weight 0.09): There are no options to disable or ignore environmental elemental damage like lava. This limits player choice and accessibility.
- Absence of female dwarfs (weight 0.09): The game does not include female dwarfs as character options. This is noted as a missing feature by some players.
- Low contrast in explored areas (weight 0.08): Areas you explore lack contrast, making it hard to distinguish elements. This can affect visibility and navigation.

Gameplay feedback:
- Supporter Pack Skins Toggle (weight 0.66): Multiple clusters describe how to enable cosmetic skins via the 'Show Supporter Pack' option in settings. This feature is consistently reported but often noted as needing manual activation.
- Auto-Shooter Roguelite Gameplay (weight 0.5): Feedback identifies the game as an auto-shooter roguelite, drawing comparisons to Vampire Survivors and Brotato. It appeals to fans of the survivor genre with its own twists.
- Difficulty Curve and Progression (weight 0.39): The game features a good difficulty curve that increases with monster count, requiring more active planning than similar games. It can be quite difficult, especially early on.
- Deep Rock Galactic Universe (weight 0.28): The game is set in the Deep Rock Galactic universe, featuring dwarfs and shooting bugs. It inherits elements from the franchise, which is a key selling point.
- Gold Skins Cosmetic Reward (weight 0.27): Players can obtain and enable gold skins for characters and weapons, including DLC items. These are purely cosmetic and applied automatically once the option is enabled.
- Missing Match Statistics and Logs (weight 0.23): The game lacks a DPS statistics display during matches and a match result logbook to review previous runs. The final stats menu does not show every choice made, such as individual weapon upgrades.
- Survival Elements and Comparisons (weight 0.22): The game includes survival elements similar to Binding of Isaac and other roguelites. It features a bar that fills during gameplay, adding to the tension.
- Mining and Customization Features (weight 0.22): Features include a mining aspect, character and weapon customization, and a minimalist style. These elements differentiate it from other survivor games.
- Lack of In-Game Documentation (weight 0.18): There is no in-game bestiary or detailed descriptions of game mechanics, functions, and characteristics. This makes it hard for players to understand weapons and artifacts outside of a match.
- Basic Upgrade System (weight 0.17): Level-up rewards and the upgrade menu only offer basic stat increases, lacking special or gameplay-changing options. This limits build variety and progression depth.
- Quality-of-Life Shop Issues (weight 0.16): The shop does not allow locking items for a round, and mission progress is only visible at the start of each stage. These omissions affect gameplay convenience.
- End Game and Cooperative Play (weight 0.16): An end game has been added, and the game features cooperative gameplay. These extend the game's longevity and social appeal.
- Masteries and Classes (weight 0.15): The game has masteries to obtain and classes, adding progression and role variety. This provides long-term goals for players.
- Custom Mode for Runs (weight 0.09): A custom mode allows players to adjust weapons, power-ups, enemies, and quantity for personalized runs. This adds replayability and flexibility.
- Piercing Shots Mechanic (weight 0.08): Piercing shots are a mechanic in the game, allowing projectiles to pass through enemies. This adds strategic depth to combat.

Performance notes:
- Graphics settings FPS bug (weight 0.11): Changing graphics settings locks the game to 30 FPS until restart, as reported in one cluster. This bug can cause frustration and needs fixing.
- Smooth performance praised (weight 0.1): A cluster highlights that the game runs smoothly, which is a positive aspect. This suggests good optimization and enhances player experience.
- Black screen crashes (weight 0.09): One cluster reports that black screens occur, indicating a potential crash or rendering issue. This can disrupt gameplay and requires attention.

Recommendations:
- Genre-Specific Recommendations (weight 0.3): Several reviewers recommend the game for fans of specific genres, including auto shooters and Vampire Survivors-like games. Deep Rock fans are also mentioned as a target audience.
- General Positive Recommendations (weight 0.25): Multiple reviewers give simple positive recommendations without detailed reasons. The tone is enthusiastic but vague.
- Supporting Developers Motive (weight 0.23): Some reviewers bought the game primarily to support the developers. They recommend it mainly for that reason rather than gameplay appeal.
- Cosmetic Skin Complaints (weight 0.18): Some reviewers dislike the skins, calling them ugly and lazy. They request an option to disable skins.
- Cheap and Fun (weight 0.17): Reviewers highlight the low price and fun factor as reasons to buy. It is seen as a great value.
- DLC Worth Buying (weight 0.17): Reviewers strongly recommend the DLC and the pack. They state it is completely worth it.
- Wait for Fixes (weight 0.1): A reviewer advises against buying until current issues are fixed. This suggests existing problems affect the purchase decision.
- Encouragement to Purchase (weight 0.09): Reviewers encourage others not to hesitate buying the game. They emphasize that it is worth trying.
- Great for Friends (weight 0.09): A reviewer notes the game is a great choice for evenings with friends. This points to strong multiplayer appeal.
- Exceptional Praise from Non-Reviewers (weight 0.09): One reviewer states the game is so great that they had to review it despite not usually reviewing games. This highlights strong positive impression.
- Positive with Improvement Suggestions (weight 0.09): One reviewer recommends the game but also offers suggestions for improvement. The overall tone remains positive.
- Enthusiastic Purchase Urgency (weight 0.09): Some reviewers use imperative language urging others to buy the pack. Phrases like 'Just get the damn pack' convey high enthusiasm.
- Try for Karl (weight 0.09): A reviewer recommends trying the game for Karl, referencing a community in-joke. This suggests appeal to Deep Rock fans.

Other player notes:
- Frequent comparisons to other roguelikes (weight 0.82): The game is often compared to Deep Rock Galactic, Vampire Survivors, Binding of Isaac, Dead Cells, and others. These comparisons highlight similar survival elements, co-op feel, and genre expectations.
- Supporter pack is cosmetic only (weight 0.8): Many clusters indicate the supporter pack includes golden skins and a badge but provides no gameplay advantages. It is intended purely as a way to support the developers.
- Supporter pack must be enabled manually (weight 0.49): Multiple clusters mention that the DLC is disabled by default and must be activated via the options menu under a 'Show supporter pack' setting. Some provide exact navigation steps.
- Support pack helps developers directly (weight 0.4): Many players buy the supporter pack to support the developers, as it has no other in-game benefits. It is a direct way to show appreciation.
- Ongoing updates and endgame added (weight 0.3): The game receives updates that improve it, and a recent update introduced an endgame. Developers provide ongoing support and localization.
- Fan nostalgia for Deep Rock Galactic (weight 0.23): The game reminds some reviewers of old times playing Deep Rock with friends, and they hope it develops like its older brother title.
- Bugs persist despite developer responses (weight 0.18): A bug-infested update has caused issues, and although the developer has responded, bugs remain unresolved. This impacts the overall experience.
- Game is in early access (weight 0.18): The game is currently in early access and has not yet had its full release, so players should expect ongoing changes and updates.
- Player hours indicate high engagement (weight 0.17): One reviewer has 317 hours played and most content beaten, but leaves the game for extended times to wait for new content. This suggests deep engagement but also content droughts.
- Setting added to hide skins (weight 0.17): The 'Show supporter pack' setting was added so players can support developers without displaying the skins. This gives flexibility to those who prefer not to see them.
- Gold skins for all four classes (weight 0.1): The cosmetic pack includes a golden skin for all four classes and a badge on the main menu logo. This is a specific detail about the pack's contents.
- Demo available before purchase (weight 0.09): A demo exists that allows players to try the game before buying the full version. This helps players decide if they enjoy the gameplay.
- Pointless DLC but worth buying (weight 0.09): Some consider the DLC pointless but still worth buying to support the developers. It is a cosmetic add-on with no gameplay impact.
- Custom mode desired like Dead Cells (weight 0.09): A reviewer loved the custom mode feature in Dead Cells and desires a similar feature in this game. This suggests a potential area for improvement.
- Devs not worth extra support compared (weight 0.09): One reviewer feels that compared to DRG, the developers of this game are not worth the extra support. This is a negative sentiment about developer value.
- Game compared to Swarm Grinder unfavorably (weight 0.09): One reviewer compares it to Swarm Grinder, a game in the same genre with mining and drop pods, stating Swarm Grinder tries to push boundaries unlike this game. This highlights a perceived lack of innovation.
- Supporter pack labeled in English only (weight 0.08): The support pack option in settings is labeled in English, which may cause confusion for non-English speaking players. This is a minor localization issue.

Emotions:
- Disappointment (weight 0.16): Players are disappointed because the supporter pack DLC is lackluster compared to previous packs, with gold skins that are visually unimpressive. Many also report that purchased cosmetic items do not appear in-game, and failing a run without compensation feels wasteful. The game's generic feel and solo nature also contribute to this sentiment.
- Frustration (weight 0.14): Frustration stems from persistent bugs that developers claim to fix but remain, and issues with purchased golden skins not being visible initially. Additional causes include losing all progress after many hours, high price for low-quality content, inability to remove DLC, and gameplay difficulties like enemy collision and locked equipment.
- Enjoyment (weight 0.1): Players enjoy the game for its fun factor, the difficulty curve that requires active planning, and continuous updates that improve the experience. It stands out as excellent for fans of dwarfs, shooting bugs, and Vampire Survivors-style gameplay, hooking players and becoming more fun after upgrades.
- Enthusiasm (weight 0.05): Enthusiasm is driven by the game being considered the best roguelite to date, well-made, and extremely fun, making players want to keep playing and await new content. It is a perfect fit for fans of Deep Rock and Vampire Survivors-like gameplay, and the game is seen as gold (great).
- Satisfaction (weight 0.05): Satisfaction comes from chunky and satisfying sound effects, awesome voice lines, excellent price, beautiful graphics, and engaging mechanics. The supporter pack is also seen as worth it for supporting the developers.
- Excitement (weight 0.05): Excitement is fueled by looking forward to updates, waiting months to play again, enjoying the gameplay and style, and anticipating what will be added during early access.
- Joy (weight 0.04): Joy is derived from the supporter pack having golden dwarves, the game being fun, goofy, and extremely engaging, and rarely having so much fun with an auto-shooter.
- Confusion (weight 0.04): Confusion arises from players being unable to start the game, not knowing how to use the skins, and not knowing how to select golden characters.
- Confidence (weight 0.03): Confidence is based on the game being considered pretty good and worth buying without fear, with reviewers wholeheartedly recommending it to fans of the genre.
- Anticipation (weight 0.03): Anticipation is expressed as expecting bugs and black screens, and waiting for cooperative play to be added.
- Love (weight 0.03): Love is shown through devotion to Ghost Ship despite issues, and an appreciation for the game itself.
- Fun (weight 0.03): Fun is simply attributed to the game being superb fun and the game itself being fun.
- Helpfulness (weight 0.01): Helpfulness is demonstrated by a reviewer clarifying how to enable the DLC for people who claim they did not get it.
- Informative (weight 0.01): Informative content is provided by a reviewer sharing a solution for players not seeing the skins.
- Eagerness (weight 0.01): Eagerness is expressed as waiting for further additional content.
- Appreciation (weight 0.01): Appreciation is felt because the game is great and reminds players of Vampire Survivors.
- Dissatisfaction (weight 0.01): Dissatisfaction is caused by the gold skin looking like a yellowish blob.
- Captivated (weight 0.01): Players are captivated because the game has hooked them despite initial hesitation.
- Disdain (weight 0.01): Disdain is directed at the skin being a lazy cash grab with minimal effort.
- Nostalgia (weight 0.01): Nostalgia is triggered as the game reminds the reviewer of old times playing Deep Rock with friends.}