Info about MK1: Peacemaker:

Official game description:
Christopher Smith, the Peacemaker, cherishes peace with all his heart. So much so, that he will kill anyone and everyone necessary to get it.  
This pack includes playable character Peacemaker, based on DC's Suicide Squad, including all new movesets.

Release date: Mar 6, 2024

Categories: Fighting Game, Character-based Combat, Combo-based Combat, Zoning, Guest Character, DLC, Competitive Multiplayer


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and amazing gameplay (weight 0.85): Players consistently praise the character's gameplay as fun, amazing, and enjoyable in casual play. The character's abilities are well utilized and the high-damage combos are easy to perform.
- Cool and well-translated from show (weight 0.52): The character is described as very cool and amazing, with a faithful translation from the source show. The dialogues include humor that resonates with fans of the series.
- Best guest character in Kombat Pack 1 (weight 0.41): Reviewers consider this character the best guest character in Kombat Pack 1, highlighting their superior design and integration compared to other fighters in the pack.
- Great brutality and Animality moves (weight 0.39): The character has one of the best gameplay styles for brutality and features the best Animality in the game. These finishing moves are visually impressive and satisfying to execute.
- Excellent voice acting by John Cena (weight 0.24): The voice acting, performed by John Cena, is highly praised as top-notch and adds to the character's appeal. This authentic performance enhances the overall experience.
- Strong with high damage output (weight 0.22): The character is strong and deals a lot of damage, making them a powerful choice in combat. This offensive capability is a key reason players enjoy using them.
- Chill personality sparks show interest (weight 0.21): The character's chill demeanor makes reviewers want to watch the show, indicating that the portrayal is engaging and likable. This personality trait adds to the character's charm.
- Excellent intro in the series (weight 0.19): The character's introduction in the series is excellent, setting a strong first impression. This well-crafted intro contributes to the character's overall appeal.
- Voice resembles Adam Sandler (weight 0.17): Some players note that the character's voice resembles Adam Sandler, which may be a point of curiosity or amusement. This observation is minor but adds a unique detail.
- Character can be defeated (weight 0.15): A reviewer mentions that the character can be killed, which is a basic gameplay element. This feedback is not particularly critical but indicates balance considerations.

Common complaints:
- Character has invisibility bugs (weight 0.85): The character is reported to be invisible when purchased or selected, with a broken model that only shows a floating helmet. This is a significant technical issue affecting visibility and gameplay.
- Character is annoying and bad (weight 0.7): Players find the character annoying in gameplay and poor both in terms of mechanics and visual design. This feedback appears in multiple clusters, indicating a consistent negative reception.
- Character has silly moves (weight 0.65): The character's moves include throwing a bird at the face, a sonic boom, a force field, and an eagle move, which are seen as not serious and out of place. This contributes to a lack of competitive credibility.
- Character has excessive zoning moves (weight 0.54): The character is criticized for excessive zoning, safe moves with huge pushback, and spamming a deagle all match. This indicates a playstyle that is frustrating to face.
- Character is unbalanced and overpowered (weight 0.41): The character is described as unbalanced, breaking game balance, and dealing high damage even after nerfs. This suggests the character is too strong in competitive play.
- Character lacks proper representation (weight 0.35): The character is criticized for not appearing as a cameo or skin for Stryker, and for having moves like human torpedo and anti-gravity that seem out of place. This suggests a disconnect from the game's lore or design.

Gameplay feedback:
- Character has unique moves (weight 0.95): The character possesses distinctive abilities such as anti-gravity, sonic boom, force field, torpedo, and eagle moves. These moves are consistently mentioned across multiple clusters, indicating they are a defining aspect of the character's kit.
- Character lacks mix-up options (weight 0.39): The character has no overhead or low strings, and no overhead mix-ups, limiting their offensive variety. This is a notable weakness that affects their pressure game.
- Character is rush-down balanced (weight 0.37): The character is described as a balanced rush-down character, trading mix-ups for high damage combos. This playstyle is effective but requires a specific approach.
- Character has zoning tools (weight 0.35): The character has zoning capabilities and safe moves with huge pushback, allowing them to control space effectively. This adds a strategic layer to their gameplay.
- Character deals high damage (weight 0.22): The character is strong and deals a lot of damage, making them a threat in the right hands. This is a key strength that players appreciate.
- Character was nerfed (weight 0.21): The character was initially overpowered and later heavily nerfed, which may have affected their viability. This change is significant for players who used them.
- Character is simple (weight 0.17): The character is considered simple, which may appeal to beginners but could limit depth for advanced players. This is a minor point in the overall feedback.
- Invisibility with kameo (weight 0.15): The character can be turned invisible with the Shujinko kameo when playing against Smoke, which is a niche but interesting interaction. This is a specific detail that may be relevant in certain matchups.

Performance notes:
- Game crashes during final boss (weight 0.25): The game crashed twice during the end tower cutscene when punching the final boss on the pyramid, disrupting the climax and frustrating players.

Recommendations:
- Game is recommended for purchase (weight 0.41): Players strongly recommend buying the game, with multiple positive endorsements. The overall sentiment is highly favorable, suggesting a worthwhile purchase.
- T-1000 character recommended first (weight 0.35): One player advises prioritizing the T-1000 character, implying it offers a significant gameplay advantage or unique experience. This suggests the character is a valuable addition for players.

Other player notes:
- Game size grows 25GB per character (weight 0.23): Each new character adds approximately 25GB to the game's size, which is a significant storage burden. This may be a concern for players with limited disk space.
- Peacemaker barely beats Omni-Man (weight 0.22): Peacemaker is considered only slightly better than Omni-Man as the best guest character in Kombat Pack 1, indicating a close competition. This suggests that Peacemaker's gameplay is strong but not overwhelmingly superior.
- Popularity from James Gunn (weight 0.22): Peacemaker's popularity is attributed to the movie and series by James Gunn. This indicates that the character's in-game inclusion benefits from external media exposure.
- Hope for future characters (weight 0.22): The reviewer expresses hope that the game is returning to form if future characters like Ermac, Takeda, and Homelander are as fun as Peacemaker. This indicates that Peacemaker's quality sets a positive benchmark.
- Peacemaker is least used (weight 0.21): The character is among the least frequently used in the game, possibly due to niche appeal or less engaging mechanics. This may affect player interest and match variety.
- Series recommended as best DC (weight 0.21): The reviewer recommends watching the Peacemaker series, calling it the best of DC. This suggests that the character's source material is highly regarded.
- Peacemaker has mid skins (weight 0.19): Reviewers note that Peacemaker's alternate skins are average or unimpressive, lacking the visual appeal of other characters. This affects the character's overall presentation.
- Duck appears in fatality (weight 0.19): A duck appears during Peacemaker's fatality, adding a humorous and memorable element. This detail is highlighted as a distinctive feature of the character.
- Game compared to Injustice (weight 0.19): The review compares the game to Injustice, possibly in terms of tone, mechanics, or character handling. This comparison helps contextualize the game's style.
- Review taunts Batman (weight 0.15): The review includes a taunt directed at Batman, likely as a playful jab. This reflects the reviewer's personal style and may not be directly relevant to gameplay.

Emotions:
- Frustration (weight 0.3): Players are frustrated because the character is often invisible or missing when selected, making it impossible to see or use properly. Additionally, the character's moveset is considered overpowered with zoning, high damage, and safe moves that create huge pushback, along with annoying specials like sonic boom, force field, and eagle.
- Surprise (weight 0.1): The character exceeded low expectations and turned out to be a pleasant surprise for players. However, the surprise is dampened by the fact that each new character adds 25GB to the game's size, which is seen as excessive.
- Amusement (weight 0.1): Players find it amusing that the character has moves that a woman in the series almost died from, adding a darkly humorous element. Additionally, the character's voice being that of Adam Sandler is a source of entertainment.
- Disappointment (weight 0.1): Players are disappointed that Vigilante does not appear as a cameo or as a skin for Stryker, missing an expected inclusion. Also, a game crash during the end tower cutscene prevented unlocking the ending, adding to the frustration.
- Annoyed (weight 0.05): The character is considered annoying in gameplay and unbalanced, leading to player irritation. This stems from the character's perceived unfair advantages and frustrating mechanics.
- Frustrated (weight 0.05): Players are frustrated by the character's spam of a deagle and throwing a bird at the face, which feels cheap and overpowered. This specific move set creates a frustrating experience in matches.
- Disgust (weight 0.05): The character is disliked both in terms of gameplay and visual design, leading to a sense of disgust. Players find the character's performance and appearance subpar.
- Interest (weight 0.05): The character's archetype is hard to get started but offers high reward, which piques player interest. This high-risk, high-reward design appeals to those seeking a challenge.
- Anticipation (weight 0.05): Players are anticipating whether the character will receive nerfs, given its perceived strength. This uncertainty about future balance changes keeps the community engaged.
- Excitement (weight 0.05): The character is considered amazing and well-translated from the show, generating excitement among players. The faithful adaptation and fun gameplay contribute to positive reception.
- Confusion (weight 0.05): Players encountered a weird bug where the character appears only as a floating helmet, causing confusion. This visual glitch disrupts the gameplay experience and raises questions about the character's state.
- Optimism (weight 0.05): Players believe the game has a lot of potential if future characters are as fun as Peacemaker. This optimism is based on the positive experience with the current character and hopes for similar quality in upcoming additions.}