Info about Echoes of Yi : Samsara:

Official game description:
Contact Us
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About the Game
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_**ECHOES of YI: SAMSARA**_ is a dark martial arts action game that blends elements of traditional Chinese culture. In this game, players take on the role of the Sword Saint's first disciple, embarking on an adventure to defeat powerful enemies and prevent a global disaster. Faced with fast-paced combat, players must precisely master the rhythm of offense and defense to experience a highly challenging battle system.
Under the Jianmu Tree of the Sanxingdui site, a heart-wrenching struggle of passion unfolds quietly. Players will delve into the spirit realm, seeking ways to save the world while gradually uncovering the layers of conspiracy within the secret realm, ultimately revealing the deep connection between the divine tree and this world. Will you confront the difficulties with the truth or drift aimlessly? The choice is in your hands.
**Precise Rhythm and Intense Combat**
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Through rapid transitions between offense and defense, and precise counterattacks, players can build up the enemy's momentum bar, causing their defenses to collapse. Once an opportunity is seized, players can unleash deadly attacks, experiencing a high-intensity battle that seamlessly integrates offense and defense.
**Expressing Cultural Heritage**
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The game deeply incorporates traditional Chinese culture, featuring elements such as the Sanxingdui ruins and Peking opera. The designs of the bosses and the arrangement of the scenes reflect the unique essence of traditional culture.
**Traditional Skills and Combat Flair**
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Players can learn and utilize various traditional martial arts, including Tai Chi, sword techniques, and spear techniques. The game also integrates rich folklore, traditional customs, and cultural heritage.
**Game Features:**
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*   **Fast-Paced Combat:** Experience the overwhelming tension of battles against powerful enemies, feeling the life-and-death struggle amidst flashing blades.
*   **Rich Exploration Content:** The game includes elements of folklore, traditional customs, and cultural heritage. As players explore the Glazed Lamp Tree, they will immerse themselves in various traditional customs and cultural wonders, experiencing a world filled with historical depth.
*   **Unique Music Design:** The game’s soundtrack features traditional Chinese instruments like the suona, pipa, guqin, and guzheng, combined with the unique sounds of percussion instruments, presenting the charm of traditional Chinese music.
*   **Simple and Intuitive Progression System:** Players can learn skills to authentically experience the styles and techniques of Chinese martial arts, gradually becoming a martial arts master to face increasingly powerful enemies.
*   **Deep Narrative Experience:** Follow in the footsteps of the Sword Saint on an adventurous journey, experiencing a story intertwined with humanity and emotion.

Release date: Apr 17, 2025

Categories: Soulslike Combat, Parry-based Combat, Action RPG, Chinese Martial Arts, Boss Rush, Dark Fantasy, Single-player Story, Adjustable Difficulty Settings


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $12.00
  - Reasoning: The reviews consistently push back against full-price purchase and recommend waiting for a sale or discount. Explicit price anchors point to a modest indie/AA range: one reviewer says roughly 20 RMB (about $3) would be fairer, another says a 41 RMB (about $6) discount purchase felt worth it, and regional price mentions around 68-78 RMB (about $9-$11) frame the expected upper end. Positive comments about being worthwhile 'without an AAA price tag' support a sub-AAA range but do not justify pricing near full premium indie levels. Together, this supports a community fair base-game range of roughly $5-$12.
- Playtime Metrics:
  - Game completion: 30.0h
  - Story completion: 8.6h
  - Session length: 1.5h
  - Endgame: N/A
  - Reasoning: The explicit story-completion reports put finishing the main game at 8 hours and 8.6 hours, so storyCompletion is set to 8.6h. For full game completion, one review reports 15 hours to 100%, another reports about 30 hours to 100%, and a third reports 58 hours for all achievements; using the central 100% report gives gameCompletion about 30h, with wide variance noted. Early play-duration reports include only 30 minutes, about 1 hour, and a first hour and a half, so sessionLength is estimated at 1.5h as the central early-session figure. No separate post-story or endgame hours are reported, and NG+ is said to be unavailable, so endgame remains null.
- Time-to-fun:
  - Summary: Some players report immediate fun and satisfying learning, but later progression becomes frustrating for others, supporting a fun-then-drops profile. Early friction includes a dragging tutorial, easy common enemies, poor technical performance, and limited traversal.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Tutorial section drags on too long; Common enemies are extremely easy and not innovative; Graphics are horrible and optimization is poor; Traversal is limited to a jump with no grappling hook
  - Unlock drivers: Learning enemy attack patterns
  - Conditions: Tutorial length affects how soon enjoyment begins; Player reflex level affects enjoyment of parry mechanics; Early combat challenge affects engagement
- Player Archetypes:
  - Sekiro Veteran / Deflection Purist (buy)
    - Motivation: To relive the precise parry-and-deflect boss combat loop they loved in Sekiro and other deflection-based soulslikes.
    - Playstyle: Fights aggressively around perfect blocks that break enemy stability, chaining parries into executions and punishing elite and boss patterns.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Sekiro fan; veteran; Sekiro freak
    - Reference games: Sekiro
  - Achievement Hunter / Completionist (buy)
    - Motivation: To tick off every achievement and reach 100% completion efficiently rather than savor the story.
    - Playstyle: Plans routes and difficulty settings to hit achievement milestones, tracks hidden bosses and optional locations, and measures progress by completion percentage and hour counts.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Value-Conscious Bargain Hunter (deep sale)
    - Motivation: To get a decent soulslike experience without spending much, treating price relative to polish and content as the decisive factor.
    - Playstyle: Waits for discounts, weighs the game against other indies and AA/AAA titles at the same price, and only commits when the cost feels justified.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A
  - Casual Soulslike Newcomer (buy)
    - Motivation: To enjoy a cheaper, approachable entry point into Sekiro- and Souls-style action combat without prior genre mastery.
    - Playstyle: Plays at a relaxed pace to pass the time, leans on the game's lower difficulty relative to genre peers, and treats it as a straightforward action game.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Sekiro; Dark Souls


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong Sekiro-Inspired Combat (weight 0.42): Many reviewers highlight the combat as heavily inspired by Sekiro, with satisfying hit feel and fast-paced mechanics. The gameplay successfully captures the Souls-like essence while adding its own touches.
- Good Graphics and Scenery (weight 0.23): Graphics are generally praised as good or beautiful, with stunning landscapes and environments. The visual quality is considered impressive for the project's scope.
- Great Value for Money (weight 0.22): Many reviewers feel the game is well worth its price, offering good value even at full cost. The quality is considered high relative to the budget price.
- Bosses Are Somewhat Easy (weight 0.2): A notable number of players find the bosses relatively easy, with many being defeated in one or two tries. However, a few bosses still provide a decent challenge.
- Overall Positive Reception (weight 0.14): The game is generally regarded as very good and worth playing. Many consider it a must-play for fans of Sekiro.
- Adjustable Difficulty Options (weight 0.13): The presence of difficulty settings that can be changed anytime is appreciated, allowing players to tailor the challenge. This makes the game accessible to a wider audience.
- Polished Indie Experience (weight 0.11): The game is impressively well-made for an indie title, with high production values and few technical issues. It stands out as a great indie game.
- Great Cutscenes and Animations (weight 0.11): Cutscenes are well-made and quite good, and execution animations are excellent. These add to the overall polish.
- Good Enemy Variety (weight 0.06): Enemy variety is present and surprisingly large, adding diversity to combat encounters.
- Satisfying Movement and Jumping (weight 0.06): Jumping and somersaults feel nice and are very satisfying to perform. This adds to the fluidity of exploration and combat.
- Pleasant Exploration (weight 0.06): Exploring locations is pleasant and enjoyable, with nice scenery to discover.

Common complaints:
- Abundance of Bugs (weight 0.23): Players frequently report numerous bugs throughout the game, including clipping issues and bugs in the end area. This significantly detracts from the overall experience.
- Terrible Boss Fights (weight 0.18): Boss fights are described as a nightmare, with bosses constantly spamming combos and releasing endless skills. The difficulty is much higher than Sekiro, making fights frustrating.
- Poor Translation and Localization (weight 0.16): The translation is clumsy or broken, with the Italian localization being particularly bad, akin to a poor machine translation. This makes the plot and details incomprehensible.
- Janky and Stiff Movement (weight 0.16): Movement is clunky and animations are stiff, leading to a janky experience. This can be frustrating, especially during combat.
- Severe Lock-On Issues (weight 0.15): Lock-on frequently drops during boss fights, especially against teleporting bosses, and fails with multiple enemies. This is considered unacceptable by many players.
- Unfinished or Raw Game (weight 0.14): The game seems unfinished or not fully developed, with a story that ends abruptly as 'part 1' without prior notice. This leaves players feeling unsatisfied.
- Red Lotus Buddha Boss Critique (weight 0.1): The Red Lotus Buddha boss is widely criticized for its horrendous design, including teleportation, dash attacks, ranged attacks, instant kill status effects, and self-healing. Its moves are confusing and unfair.
- Incomprehensible Story (weight 0.1): The story is incomprehensible from the start, and many players did not understand much of it. This confusion likely stems from poor translation and narrative delivery.
- Camera Issues (weight 0.07): The camera shakes wildly, particularly in boss fights with fast and combo-heavy bosses. This disorients players and hampers their ability to react.
- Bad Controls (weight 0.07): Controls feel bad and ambiguous, making it difficult to execute actions precisely. This contributes to the overall clunky feel of the game.
- Missing Facial Animations (weight 0.07): Character face animations are completely missing; during dialogue, faces remain static with mouths closed. This lack of detail reduces immersion.
- Lackluster Soundtrack (weight 0.06): The soundtrack is lacking, and music and sound effects are not up to par. This diminishes the overall atmosphere of the game.
- Mediocre Voice Acting (weight 0.06): Voice acting is meh, including the English performances. It fails to elevate the dialogue or characters.
- Sekiro Knock-Off (weight 0.06): The game is seen as a cheap knock-off of Sekiro, with a flow nowhere near as graceful. This comparison highlights its shortcomings in combat and design.

Gameplay feedback:
- Sekiro-Inspired Combat Core (weight 0.99): The game heavily imitates Sekiro's parry-focused combat, featuring deflections, posture bars, and mikiri counters. Many players describe it as a 'Sekiro-like' or 'Sekirolike' experience.
- Boss Design and Variety (weight 0.49): Bosses have distinct movesets, multiple phases, and creative designs. Some bosses are repeated with stat changes, and a few have unfair mechanics.
- Abundant Boss Fights (weight 0.45): The game features over 30 bosses and elite enemies, with many unique encounters. Boss fights are a major focus and are frequently cited as a highlight.
- Posture and Parry Mechanics (weight 0.42): Combat centers on breaking enemy posture through perfect blocks and parries. Posture does not recover over time, requiring aggressive play.
- Skill and Upgrade Systems (weight 0.35): Players can unlock skills, martial arts, and passive effects via skill trees. Offerings provide passive bonuses, and relics can be equipped at checkpoints.
- Linear Level Design with Exploration (weight 0.26): The game features mostly linear levels with some exploration, hidden areas, and shortcuts. Maps are described as huge and surprisingly open in places.
- Satisfying Combat Feel (weight 0.24): Combat is described as fluid, responsive, and satisfying, with good hit feedback. Parries feel responsive, and attacks have weight.
- Adjustable Difficulty Settings (weight 0.23): Players can adjust difficulty from -10 to +10, affecting enemy stats. This accessibility option is appreciated, though some note it only changes enemy stats.
- Challenging but Fair Difficulty (weight 0.22): The difficulty is generally tuned to be challenging but not overly punishing, though some bosses can be tough. It is often compared to Sekiro but slightly easier.
- Mixed Boss Quality (weight 0.17): Some bosses are easily defeated on the first try, while others are frustrating due to super armor and continuous attacks. Boss difficulty scales up as you progress.
- Enemy Variety and Behavior (weight 0.16): Enemies include various types with different attack patterns, though some have limited movesets. Enemy groups can overwhelm the player.
- Checkpoint and Healing Systems (weight 0.13): Checkpoints called altars or bonfires allow healing and enemy respawns. Healing flasks are refilled at these points, and the system is reminiscent of Souls games.
- Short Playtime and Low Budget (weight 0.12): The game is relatively short, around 8-15 hours, and was developed by a small studio with a low budget. It is priced cheaply.
- Combat Relies on Reaction (weight 0.12): The combat system emphasizes reaction speed and hand-eye coordination over equipment building. It is described as rhythm game-like.
- Platforming and Movement (weight 0.11): The game includes jumping and platforming elements, with a simple movement system lacking a grappling hook.
- Elemental and Status Effects (weight 0.1): The game features elemental bars, status effects like poison and burn, and consumable items. Some spells can break posture for instant finishers.
- Technical and UI Issues (weight 0.08): Some players report lock-on problems with sensitivity and stability, as well as weak visual transitions between cutscenes and gameplay.
- Limited Weapon Variety (weight 0.06): The player only wields a sword with a straightforward moveset, lacking heavy or charge attacks. This simplicity is noted by some as a drawback.
- Lack of New Game Plus (weight 0.06): The game does not offer a New Game+ mode, which some players find disappointing for a soulslike.

Performance notes:
- Poor optimization and performance (weight 0.35): Numerous reviews describe the game as poorly optimized, with low FPS even on high-end systems and settings. Performance issues significantly detract from the overall experience.
- Widespread stuttering and frame drops (weight 0.34): Many players report severe frame drops, stuttering, and unstable framerates during gameplay, including during combat and movement. This issue appears across a wide range of hardware configurations.
- Crash and freeze issues (weight 0.2): Some players experience crashes, freezes, and hangs, though others report that these issues have been resolved. The severity varies, with some encountering frequent crashes.
- Stable performance on some systems (weight 0.19): A number of players report stable performance with no crashes or technical issues, even on weaker hardware. This suggests the optimization issues are not universal.
- Texture and graphical glitches (weight 0.13): Players report texture pop-in, blurry visuals, and graphical glitches such as collision bugs causing teleportation. These issues impact visual quality and immersion.
- Audio and interface bugs (weight 0.06): Some users encounter sound cutting out randomly and the game starting in Chinese, though the latter appears to be resolved. These bugs are less frequent but still noteworthy.
- Lack of upscaling options (weight 0.03): The game only offers DLSS for upscaling, with no support for FSR or other AMD upscaling technologies. This limits options for players with AMD GPUs.

Recommendations:
- Overall Positive Recommendation (weight 0.55): Many users give a clear recommendation, often highlighting the game's strengths in combat and boss design. Some note it deserves a positive review despite flaws.
- Strong Sekiro Fan Appeal (weight 0.52): Many reviewers recommend the game specifically to fans of Sekiro, noting that it provides a similar parry-focused experience. Several explicitly say it is a must-play for those who enjoyed Sekiro.
- Buy Only On Sale (weight 0.49): A recurring recommendation is to purchase the game during a discount, as many feel it is not worth the full price. Reviewers often state it is a good budget pick or worth it only at a lower price point.
- Mixed To Negative Reviews (weight 0.39): A portion of players do not recommend the game, citing reasons such as unfinished state, poor movement, or unreasonable boss fights. Some are refunding or advising others to avoid it.
- Worth The Price (weight 0.39): Despite mixed opinions on full price, numerous reviewers find the game worth its cost, especially when discounted. Some even say they would have paid more.
- Combat And Bosses Are Highlights (weight 0.37): The combat system and boss variety are frequently praised as the game's strongest aspects. Many find the parry-focused gameplay exhilarating and fun.
- Appeal To Soulslike And Action Fans (weight 0.29): Beyond Sekiro fans, the game is recommended for enthusiasts of soulslikes, action RPGs, and parry-based combat. It is seen as a decent entry-level or substitute for the genre.
- Comparisons To Other Games (weight 0.23): Reviewers often compare this game to Sekiro, Nioh, and other soulslikes, sometimes unfavorably. Some suggest buying those games instead if they are on sale.
- Not For Everyone (weight 0.17): Several reviewers emphasize that the game has niche appeal and may not be enjoyable for all players. It is often described as suitable only for hardcore fans or those with specific tastes.
- Significant Optimization And Technical Issues (weight 0.16): Several reviewers report optimization problems, save locking, and other technical flaws that detract from the experience. Some recommend avoiding the game until these issues are fixed.
- Recommendation For Beginners Or Budget (weight 0.15): Some see it as a good introduction to the genre at a low price, ideal for beginners or those on a tight budget. It is often described as a budget-friendly option.
- Refund Or Wait For Improvements (weight 0.15): Several reviewers are refunding the game or advising others to wait until it improves. This is often due to bugs, optimization, or unfinished content.
- Support Chinese Indie Developers (weight 0.15): Some players recommend buying the game to support the Chinese indie studio behind it, even if the game has flaws. This is seen as a way to encourage domestic game development.
- Positive For Deflection-Based Combat Fans (weight 0.13): Players who enjoy deflection-based combat and parry mechanics are likely to appreciate the game. It is often recommended specifically for that audience.
- Sekiro Veterans May Still Enjoy (weight 0.11): Even with its flaws, some believe Sekiro veterans can find enjoyment in the game, as it scratches a similar itch. However, others warn it may not meet expectations.
- Mixed User Rating Deserved Better (weight 0.09): Some players feel the game deserves a better rating than its mixed reception suggests, often citing its strengths in combat and design. They believe it is underappreciated.
- Story And Graphics Not A Draw (weight 0.08): A few reviewers mention that the story and graphics are not compelling, with some explicitly saying it is not worth it for the story. This is a minor point of contention.
- Movement And Clunkiness Criticized (weight 0.07): The game's movement and overall clunkiness are points of criticism, with some reviewers not recommending it due to these issues. Others find it acceptable but noteworthy.
- Good For Passing Time (weight 0.06): A few reviewers see the game as a decent time-killer, especially at a low price. It is not seen as a masterpiece but can provide some entertainment.

Other player notes:
- Strong Sekiro comparison (weight 0.46): Players frequently compare this game to Sekiro, viewing it as a simpler or budget alternative. Many describe it as a spiritual successor or a smaller-scale Sekiro-like experience.
- Part 1 of series (weight 0.18): The game is only part 1 and ends abruptly, with a sequel teased. The store page does not clearly indicate this, and it is unclear if part 2 will be a separate purchase.
- Small development team (weight 0.18): The game was developed by a very small team, with credits listing only a few people or specifically eight members. This highlights the indie nature of the project.
- Easier than other soulslikes (weight 0.14): Players note that the game is easier compared to Sekiro and Wukong, though still challenging for veterans. It offers a comparable but less punishing difficulty.
- Comparisons to multiple soulslikes (weight 0.13): The game is often compared to a range of parry-focused soulslikes, including Nioh 2, Lies of P, and FromSoftware titles. This positions it within the broader soulslike genre.
- Sekiro-like flow and combat (weight 0.07): The game mimics Sekiro's flow and gracefulness, with a similar lock-on system and combat style. It captures the feel of Sekiro's gameplay mechanics.
- Developer went bankrupt (weight 0.07): The developer went bankrupt or abandoned the game, which may impact future updates or sequels. This raises concerns about the game's completion and support.
- Poor localization (weight 0.07): The translation, especially for Russian, is poor, and localization quality is generally low. This can affect the overall experience for non-Chinese speakers.
- Short completion time (weight 0.06): The game can be finished in about 8 to 8.6 hours, indicating a relatively short experience. This may be seen as a brief but focused playthrough.
- No English dub (weight 0.06): The game lacks an English dub, with default audio being Chinese and subtitles. This may be a drawback for players who prefer English voice acting.
- Purchased at discount (weight 0.06): Many players bought the game on sale or at a discounted price. This suggests that the game is often acquired as a budget title.
- Lacking soundtrack (weight 0.06): The soundtrack is considered lacking, particularly during boss fights. Players feel that the music does not enhance the atmosphere effectively.

Emotions:
- Frustration (weight 0.21): Players are frustrated by severe technical problems including stuttering, frame drops, crashes, collision bugs, and broken lock-on systems that persist even on high-end hardware. Many also cite unfair boss fights with unclear telegraphs, harsh balance, and a story that ends abruptly requiring additional payment. Poorly translated menus and dialogue further compound the irritation.
- Disappointment (weight 0.19): Reviewers are disappointed by the short, unfinished campaign that ends without warning despite being sold as a full release. The game offers a mediocre Sekiro imitation with poor translation, weak graphics, and boring boss design. Many feel the developer abandoned the project, leaving unmet expectations and wasted potential.
- Satisfaction (weight 0.14): Players find the parry-focused combat deeply satisfying, praising the generous parry window, excellent hit feel, and rewarding sense of progression. The game scratches the Sekiro itch at a fair price, with many calling it worth the money despite some bugs. The deflect sound and visual feedback are repeatedly highlighted as especially well done.
- Enjoyment (weight 0.12): Reviewers enjoy the Sekiro-style combat with fluid parries, dodges, and satisfying boss fights that feel like rhythm games. The engaging gameplay, pleasant exploration, and cohesive mechanics make it fun to play, even compared to the original Sekiro. Many describe it as a great introductory game for the genre.
- Pleasant surprise (weight 0.03): The game significantly exceeded expectations, especially given negative reviews. Many found it surprisingly well-made for a Chinese Sekiro-like and weirdly good. Its unexpected quality from a small studio made it a pleasant discovery.
- Appreciation (weight 0.02): Players appreciate the good value for the price, beautiful scenery, and excellent level design. The developer's quick updates and balance changes show ongoing dedication. The impressive Unreal Engine art direction and Sekiro-like feel are also praised.
- Hope (weight 0.02): The end-of-game message implying a sequel gives players hope for continuation. Reviewers want the developers to learn from mistakes and succeed in future projects. Each chapter shows growth, suggesting later content could be better and the studio may absorb lessons for a stronger sequel.
- Confusion (weight 0.02): The story is nearly impossible to follow due to poor scene sequencing and barely explained plot points. The Japanese translation is so bad that item descriptions and narrative become incomprehensible. Players are confused why such a fun game has so few players and why the developer abandoned it.
- Excitement (weight 0.02): Discovering this game feels like a great find, with memorable bosses and engaging exploration that keeps players excited. The Orchid Opera Garden area is praised for its peak atmosphere and fun enemies. The powerful one-slash skill and upcoming updates add to the thrill.
- Regret (weight 0.01): Some players regret buying the game, citing mediocre quality and an inability to refund after purchasing a CD key. Others miss the era when games were made with more seriousness. The purchase felt like a waste for those who disliked the experience.
- Enthusiasm (weight 0.01): Players enthusiastically call the game mastery, highlighting cool worlds and great boss fights. Comparisons to Sekiro are made positively. The overall experience generates strong excitement and praise.
- Admiration (weight 0.01): Reviewers admire how impressively good the game is, especially given it was made by a small team. The well-crafted stages, enjoyable gameplay, and beautiful graphics demonstrate strong fundamentals and art direction that exceed expectations.
- Anger (weight 0.01): Players are furious that the game's potential was ruined by terrible optimization and unfinished, unbalanced content. The developer using domestic production as a shield for a poor product and then abandoning it after launch feels like a betrayal. Camera stuttering and lock-on issues during boss fights only fuel the anger.
- Fun (weight 0.01): Many find the game genuinely fun and addictive, particularly the parry system and varied abilities. The gameplay loop keeps players engaged and entertained throughout.
- Amusement (weight 0.01): The comically bad Italian and Japanese translations provide unintended humor, with polite speech and nonsensical dialogue. Getting beaten by white pelicans right at the start is a funny moment. Noticing the BGM is just short loops also amuses players.
- Interest (weight 0.01): Exploring locations that hide bosses, techniques, and useful skills keeps players interested. The bosses themselves are found to be intriguing, encouraging further discovery.
- Boredom (weight 0.01): Some players find the gameplay boring and the combat tedious, with meaningless loot that fails to engage. The experience becomes dull and repetitive.
- Surprise (weight 0.01): The game surprised players by being actually pretty good, especially as an indie title. It was a pleasant surprise that exceeded low expectations.
- Gratitude (weight 0.01): Players express gratitude for a great game at a great price. They also thank the developer for their efforts, appreciating the value delivered.
- Annoyance (weight 0.01): A few glitches, including visual ones, and bad localization making the story and item descriptions incomprehensible cause annoyance. These issues detract from the overall experience.}