Info about Kult: Heretic Kingdoms:

Official game description:
In the world of the Heretic Kingdoms, a world where God is dead and religion heresy, you are cast as a young female inquisitor, working to stamp out the last remnants of religion. On instructions to destroy a relic which the Inquisition considers to be a significant threat, you are drawn into a war between two warring secret societies – a conspiracy of mages whose goal is true power, and a shadowy cult who seeks to resurrect the Dead God.  
As the story progresses, you will be placed in an amoral world and left to decide your own morality. Just like the real world, your actions have consequences, and it is up to you to decide if you can live with them or not. Play as an altruistic heroine, a vicious and selfish egotist, or just a woman trying to get her job done – your actions will lead you to one of six different endings depending on where you decide your loyalties lie. Will you crush religion underfoot, or become its savior? Only you can decide!  
An engaging story line written by a script team lead by critically acclaimed game writer and designer Chris Bateman (Discworld Noir, Ghost Master)!  
Features a simple but rewarding combat system that keeps the action flowing thick and fast.  
A vast world to explore containing around fifty locations, scores of unique monsters, and tons of loot!

Release date: Aug 26, 2015

Categories: Isometric Action-RPG, Real-time Combat, Multiple Endings, Choice-based Narrative, Character Development, Loot System, Attunement Equipment Skill System, Dreamworld Dual Realities

Feature scans:
- Proton/Linux: score 35; verdict: Minor Tweaks; summary: The audit finds no verified official Linux/SteamOS support: Steam marks the game as Unsupported and SteamOS support is still being worked on. Proton 8.0-1 is only a recommended runtime without a guarantee of smooth operation. One user successfully played on Debian 10 Linux with Nvidia drivers under Wine 5.x, indicating the game can run through compatibility layers. Overall, Linux/Proton play appears possible but unverified and may require minor setup or runtime experimentation.
- Steam Deck: score 50; verdict: Tinkering Required - Playable but Not Steam Deck Verified; summary: The audit finds that the game is officially marked Unsupported on Steam Deck, with Valve still working on SteamOS support, so users cannot expect a native out-of-the-box handheld experience. Play depends on a specific Proton 8.0-1 runtime without an official guarantee of smooth operation, and at least one user describes a manual Linux setup involving Wine and Nvidia drivers. Additional user feedback flags general bugs, unfinished content, and awkward minimap and control design that could be aggravated on a small screen. No confirmed crashes or unreadable UI were reported, but the required compatibility-layer tinkering and the Unsupported status clearly place this in the Tinkering Required tier.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $4.99 - $19.99
  - Reasoning: The first review treats the game as a nostalgia/collection purchase, which fits a low budget price. The third reviewer bought it cheaply at Half Price Books and values it mainly as a single-player RPG, reinforcing a budget-tier expectation. However, the second reviewer says they would have paid a near-full Pillars of Eternity price for this game without regret, showing willingness to pay well above the current $4.99. With only sparse and mixed evidence, the fair base-game range is best placed from the current budget price up to a moderate indie RPG price, not full premium RPG pricing.
- Playtime Metrics:
  - Game completion: 17.0h
  - Story completion: 12.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Story completion is supported by the explicit statement that the main storyline was finished after 12 hours, with another review calling the game beatable in 10 hours, giving a practical main-story estimate around 12 hours. Game completion is supported by the completionist report of doing everything in 17 hours, alongside a translated Spanish report of about 15-16 hours for all side quests, so an overall completion estimate near 17 hours is reasonable. No review provides a typical session length, so sessionLength is null. Endgame duration is also null because reviews only mention endgame bosses being slow and one arena battle taking 40 minutes, not a total endgame playtime.
- Time-to-fun:
  - Summary: Kult tends to hook players early through its opening, narrative, exploration, and steady progression rhythm, but for many the fun fades in the mid-to-late game as combat becomes repetitive and enemies turn into bullet-sponges.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Slow, tedious, and unbalanced combat; Non-intuitive quest progression; Inventory limits slow money/item progression; Very repetitive, simple combat encounters; Poor map design and weak monster abilities; Awkward gameplay can undermine story interest
  - Unlock drivers: More attunement slots and more items to experiment with; Obtaining new skills and perks through experience; Exploration and loot discovery; Equipment experimentation and permanent attunements
  - Conditions: Interest in narrative, quests, and exploration over elaborate combat; Tolerance for dated visuals and awkward mechanics; Combat repetition may be more noticeable to modern action-RPG players; Mid/end-game bullet-sponge enemies can reduce enjoyment; Short length and repeat playthroughs affect how quickly boredom sets in; Subjective tolerance: one reviewer never found it boring; Later tedium may ease for some players
- Player Archetypes:
  - Old-School Isometric ARPG Veteran (buy)
    - Motivation: To relive or rediscover the late-1990s and early-2000s isometric action-RPG experience with familiar genre feel.
    - Playstyle: Plays methodically through isometric quests, combat, and loot while comparing the game to classic RPGs.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: old-school ARPG fans
    - Reference games: Divine Divinity; Sacred
  - Attunement Build Tinkerer (buy)
    - Motivation: To experiment with and optimize the unusual attunement and equipment-based skill system.
    - Playstyle: Plans builds in advance, hunts attunements and gear skills, and avoids item choices that conflict with the current build.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Narrative Inquisitor Roleplayer (buy)
    - Motivation: To experience a rich RPG story with moral choices and roleplay as an Inquisitor.
    - Playstyle: Explores quests and dialogue choices, leaning into moral or evil roleplay and seeking multiple endings.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: RPG positive fan
    - Reference games: Diablo
  - Nostalgic Returning Fan (buy)
    - Motivation: To revisit a personally meaningful old favorite and relive positive memories of the game.
    - Playstyle: Replays familiar content, appreciating the story and gameplay while measuring the experience against past memories.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Interesting story and lore (weight 0.66): The story and world lore are engaging and well-presented, with many highlighting the narrative as a key strength. The lore adds depth to the overall experience.
- Unique character development system (weight 0.27): The character development system is thoughtful and almost unique, offering interesting leveling and perk unlocking. Players appreciate the depth it adds.
- Visually pretty (weight 0.21): The game is considered fairly pretty, with good old-school graphics that hold up for its age. The visual style is pleasing.
- Excellent narrator Tom Baker (weight 0.13): The narrator voiced by Tom Baker adds excellent value to the game. His performance is highly praised.
- Unique dreamworld mechanic (weight 0.13): The dreamworld mechanic allows players to switch between the real world and dream world to solve problems. This unique feature adds puzzle-solving depth.
- Pleasant old-school RPG (weight 0.13): The game is a good, solid old-school RPG that appeals to fans of the genre. It delivers a classic experience.
- Flexible character builds (weight 0.13): Players can build characters as ranged fighters, expert warriors, mages, or rogues, among other options. This allows for diverse playstyles.
- Nostalgic value (weight 0.13): The game is worth playing for its nostalgia factor, appealing to those who remember classic RPGs. It evokes fond memories.
- Hardcore ARPG classic (weight 0.13): It is considered a classic of the hardcore ARPG genre, praised for its challenging gameplay. Fans of the genre appreciate its depth.
- Revolutionary female protagonist (weight 0.13): The female protagonist was seen as revolutionary and unusual for its time, adding a unique perspective. This was a notable feature.
- Visible equipment on character (weight 0.13): Equipment such as cloaks and pauldrons is visually reflected on the protagonist, enhancing immersion. This attention to detail is appreciated.

Common complaints:
- Dated Graphics Are Unimpressive (weight 0.97): Many players find the graphics very dated, citing 2D effects, poor animations, and visuals that look outdated even for 2004. Some note that the technology appears visibly aging.
- Enemy AI and Boss Design (weight 0.77): Enemies are braindead, lacking skills and variation, and bosses are just damage sponges with high HP. Combat often devolves into kiting or click-spam.
- Missing Features and Bugs (weight 0.71): Several features are missing, such as pause and fog of war, and there are numerous bugs including crashes, quest bugs, and save issues. Some bugs remain unfixed.
- Combat Primitive and Repetitive (weight 0.71): Combat is often described as simplistic, clunky, and repetitive, with little tactical depth. Players note that it becomes boring, especially for those used to modern action RPGs.
- Missing Map and Minimap (weight 0.58): A significant complaint is the lack of a large area map; only a limited minimap exists, and quest markers are often absent. This makes navigation and exploration frustrating.
- Resolution and Display Issues (weight 0.58): The game supports only low resolutions up to 1024x768, causing black bars, stretching, and cursor offset problems on modern monitors. There is no support for widescreen or higher resolutions.
- Rushed and Weak Story (weight 0.56): The story is considered shallow and rushed, especially towards the end, with poor development and confusing plot elements. Dialogues are often not well written.
- Quest Design and Journal Issues (weight 0.54): Quests often lack clear direction, with unmarked objectives, outdated journal entries, and illogical progression. The journal doesn't update with new information.
- Inventory System Frustrating (weight 0.51): Inventory management is widely criticized for being painful, with small space, bag containers that don't expand capacity, and awkward mechanics. Items often fill up quickly, requiring frequent returns to merchants.
- Unbalanced Difficulty (weight 0.43): Difficulty is unbalanced, with easy being too easy and hard being too hard or trivial in late game. Some builds are overpowered while others are underpowered.
- Technical and Compatibility Problems (weight 0.4): The game has compatibility issues with modern systems like Windows 10/11 and Steam Deck, and suffers from crashes, screen tearing, and no mod support.
- Sluggish Character Movement (weight 0.39): Character movement is slow and sluggish, and controls can feel unpolished and awkward, especially in combat.
- Poor UI and Interface Issues (weight 0.39): The UI is outdated and not up to modern standards, with issues like a large actions box covering the screen, disappearing HUD, and imprecise mouse controls.
- No Language Options (weight 0.3): The game is only available in English, and there is no in-game language selection, which annoys players who expected other languages based on store listings.
- Poor Sound and Music (weight 0.3): Sound design is bad, with repetitive music, cheap sound effects, and annoying footstep sounds over long distances.
- Linear Quests and Illusion of Choice (weight 0.26): The game is largely linear with few meaningful choices; only the ending is affected by decisions. Side quests are primitive and don't impact the story.
- Primitive Character Progression (weight 0.25): Character progression is seen as primitive, with no active skills and only perks or auras from equipment. The skill system feels wasted.
- Healing and Save System Flaws (weight 0.22): Healing items permanently reduce max health until sleeping, and the save system is problematic with limited overwrites and crashes on minimize.
- Lack of Tutorials (weight 0.13): There are no tutorials for any game systems, including progression, making it hard for new players to understand mechanics.
- Font and Text Display Bugs (weight 0.12): Graphic font settings can cause text to disappear entirely, or make half the text invisible on cross-platform setups.

Gameplay feedback:
- Isometric Action RPG (weight 0.97): The game is predominantly described as an isometric action RPG with real-time combat featuring melee, magic, and ranged weapons. It is frequently compared to classic Diablo-like action RPGs and described as old-school or retro.
- Attunement Equipment Skill System (weight 0.84): Attunements are abilities learned from equipment by hitting enemies enough times and meeting prerequisites. They gain experience and can evolve into powers, with a limited number equippable and changed at rest.
- Dreamworld Dual Realities (weight 0.37): Players can freely switch between the material world and the spirit or dream world using a key press. This mechanic allows phasing in and out on the same map with different enemies, enabling essence finding, exploration, and escape.
- Real-Time Mouse Combat (weight 0.35): Combat involves holding the right mouse button to attack enemies, with no targeting system. It is a real-time hack-and-slash style.
- Multiple Endings Choices (weight 0.32): Player choices, including a final decision, influence morality and lead to six possible endings. Different endings depend on the final choice.
- Character Development Options (weight 0.22): Character development includes running without armor, archer in heavy armor, and mage with different elements. Customization options include armorless, light armor, or heavy armor.
- Attributes Melee Ranged Magic Speed (weight 0.22): The game has stats: Melee, Ranged, Magic, and Speed. Leveling involves collecting mystical points distributed at 100.
- Inventory System Bags (weight 0.15): The game has an inventory system with bags that can be picked up.
- Minimap No Area Map (weight 0.12): A minimap and fast travel map exist, but there is no local area map.
- City Quests Exploration (weight 0.12): A city full of quests and NPCs provides exploration opportunities.
- Healing Lowers Max Health (weight 0.12): Healing uses one infinite item but lowers maximum health until the next rest.
- Short Gameplay Duration (weight 0.11): The game is noted for being quite short.

Performance notes:
- Resolution limitations on modern displays (weight 0.45): Many users report the game is capped at low resolutions like 1024x768, with no support for modern widescreen or higher resolutions. This causes stretching, display issues, and an inability to use native monitor resolutions.
- Runs well on some systems (weight 0.25): Several users report the game runs smoothly on Windows, with no crashes, and does not require patches or mods. This highlights that performance can be good on certain configurations.
- Windows 10 and 11 compatibility issues (weight 0.19): Some users experience the game failing to run on Windows 10 or 11, even with compatibility mode, while others report it works fine. This inconsistency suggests potential compatibility problems on newer OS versions.
- Text and HUD rendering problems (weight 0.18): Users report issues with text and effects not rendering, as well as the HUD and interface disappearing during gameplay. Configuring graphic fonts can also render text invisible.
- Loading times and scrolling issues (weight 0.16): Loading times are noted as a technical weakness, and unclean scrolling is mentioned, which can affect overall smoothness.
- Crashes on minimize and alt-tab (weight 0.14): Multiple reports indicate the game crashes when minimizing or alt-tabbing on Windows 10. This is a frequent stability issue that disrupts multitasking.
- Cursor misalignment on resolution change (weight 0.13): Changing the game's resolution causes the mouse cursor to become misaligned with the actual pointer, making interface navigation and controls imprecise.
- Aged graphics with limited options (weight 0.12): The graphics have aged significantly, and resolution options are limited, which may disappoint users expecting modern visuals.
- Crashes during large fights (weight 0.08): One user experienced crashes during big fights when using a specific attack with speed on enemies immune to the element. This indicates a potential stability issue under certain combat conditions.
- Patch fixes startup issue (weight 0.08): The v1.0 version did not start on PC, but patch v1.1 made it run with administrator rights. This shows that a patch resolved a critical startup problem.
- Screen tearing without vsync (weight 0.07): The lack of a vsync option leads to screen tearing, which can detract from the visual experience.
- Sound glitches (weight 0.07): A user reported very unpleasant sound glitches, indicating audio performance issues.
- Steam Deck unsupported status (weight 0.07): The game is listed as Unsupported on Steam Deck, with Proton 8.0-1 recommended but not guaranteed. This suggests potential compatibility issues on the platform.
- Manual fix required for Linux (weight 0.07): To run on Linux via Proton, users must manually delete a line from kult.bat. This indicates a lack of official support for Linux.
- Minor shadow problems (weight 0.07): Some small shadow rendering issues were observed, though they are not major.
- Low resolution but scalable (weight 0.07): Despite low resolution, some users use lossless scaling to stretch the game to 4K, mitigating the issue.

Recommendations:
- Recommended for retro RPG fans (weight 0.41): Many reviewers recommend the game for those who love old-school or retro RPGs like Icewind Dale, noting its nostalgic value and appeal to fans of classic isometric RPGs.
- Strongly recommended by many (weight 0.28): A number of reviewers strongly recommend the game, calling it a classic RPG and an excellent experience, with some stating it is a must-play for RPG fans.
- Worth buying at low price (weight 0.26): Reviewers suggest the game is worth trying especially because it can be bought cheaply, and some mention buying it for a few bucks or at a discount below 5 PLN.
- Not recommended for everyone (weight 0.23): Several reviewers state the game is not for everyone, including non-RPG players, and some recommend avoiding it due to bad first impressions or wasted time.
- Appeals to niche RPG enthusiasts (weight 0.21): Some reviewers note the game is for fans of distinctive worlds and meaningful role-playing decisions, but may be difficult for those who prioritize elaborate combat or modern polish.
- Niche but recommended (weight 0.17): The game is very niche and recommended if you like the genre, but not for everyone, and fans of the genre can play once to get acquainted with a little-known classic.
- Interest in Shadows: Awakening (weight 0.15): Some reviewers express interest in picking up the sequel Shadows: Awakening, and suggest playing the game to get more into the lore.
- Buy and play without regret (weight 0.14): A reviewer highly recommends buying and playing the game, stating you won't regret it, and another calls it an instabuy.
- Not for non-RPG players (weight 0.13): Reviewers explicitly warn non-RPG players to avoid the game, and some say it is not recommended for everyone and should be played at one's own risk.
- Play at least once (weight 0.13): Some reviewers believe everyone should play it at least once, and it is worth a playthrough if you go in with the right expectations.
- Thumbs up despite flaws (weight 0.13): Reviewers give a thumbs up and recommend the game if you can overlook the combat, noting it is pretty, has a nice story, and runs out of the box.
- Dated graphics but recommended (weight 0.13): Reviewers recommend playing despite dated graphics, and note it is better than many modern productions and worth it for the visuals and narrative.
- Nostalgic collection value (weight 0.12): Some reviewers find the game worth buying for collection and nostalgia, though one warns it has nostalgic value only and may not be enjoyable otherwise.
- Alternative for RPG fanatics (weight 0.12): The game is recommended as an alternative for RPG fanatics who have exhausted other options, and for those who have finished all good ARPGs.
- Easy recommendation with save limit (weight 0.12): The game is fairly easy to recommend if you are aware of the save limit issue, and one reviewer advises looking up attunements before playing.
- Diablo-like with more RPG (weight 0.12): The game appeals to those who want Diablo click fests with more role-playing meat or more dungeon crawling after Neverwinter Nights, but it is not a fast-paced loot-em-up like Diablo 2.
- Slower pace than Sacred (weight 0.11): Fans of Sacred may enjoy it, but should expect a slower pace, and the game requires familiarity with the genre for higher difficulties.
- Fulfills childhood dream (weight 0.07): One reviewer mentions that the game satisfied a childhood dream, indicating strong nostalgic appeal for long-time RPG fans.
- Watch tutorial before playing (weight 0.07): One reviewer recommends watching a tutorial explaining mechanics before playing to better understand the game.

Other player notes:
- Short playtime (weight 0.7): Many reviewers describe the game as short or relatively short, with playtimes ranging from 6 to 20 hours depending on playstyle. Some note it can be completed in one day or around 15-16 hours with side quests.
- Sequel and series connections (weight 0.54): Many reviewers note that the game has sequels like Shadows: Heretic Kingdoms and Shadows: Awakening, and is part of an unofficial trilogy in the same world. It serves as the origin of the Heretic Kingdoms series.
- Compared to Diablo (weight 0.53): The game is frequently compared to Diablo and Diablo II, often unfavorably. Reviewers note similarities in isometric RPG mechanics but mention it lacks addictive features or is worse in every aspect.
- Released in 2004 (weight 0.51): Multiple clusters confirm the game was released in 2004, making it an old game from the early 2000s. Some reviewers also mention it was from the post-millennium era or around 2005-2006.
- Comparisons to other RPGs (weight 0.46): Reviewers compare the game to various classic RPGs like Baldur's Gate, Planescape Torment, Divine Divinity, and Arcanum. Some find it lacking in quality compared to these classics.
- Fantasy world and story (weight 0.34): The game features a dark fantasy world named Heretic Kingdoms, without typical elves and dwarves. The story is interesting and involves a female inquisitor protagonist.
- Small developer from Slovakia (weight 0.29): The game was developed by a small Slovak company, 3D People, with fewer resources than major studios. The writing team was led by Chris Bateman and involved International Hobo.
- Localization issues (weight 0.27): The game is only available in English on Steam, despite store listings sometimes indicating other languages. Fan translations and non-English localizations may have issues.
- Available on Steam (weight 0.17): The game is available on Steam, which some reviewers appreciate as it was previously hard to find online. It is an old game now accessible on the platform.
- Old but holds up (weight 0.17): Despite being old, some reviewers find the game better than many modern RPGs. It runs on modern systems and Windows 10 without issues.
- Bugs and lack of mods (weight 0.16): There are known bugs that have never been fixed, and no known mods or third-party patches exist. Fan translations tend to crash or produce garbled text.
- Hand-drawn graphics and cutscenes (weight 0.15): The game has hand-drawn graphics and drawn cut scenes. Major events have separate movies.
- Linear with few choices (weight 0.12): The game has a linear structure with little to no choices in quests, except for the ending. It is not a choice-driven CRPG like Tyranny.
- Save system limitations (weight 0.11): Players cannot overwrite saves and are limited to 200 saves per playthrough. This restriction is noted by some reviewers.
- Voice acting and soundtrack (weight 0.11): Voice acting is well done and all quests have speech. The soundtrack is in ogg format and can be extracted from game files.
- Mature themes and nudity (weight 0.11): The game contains mature themes, including some nudity or sexual material. Original rating was 17+ but today it may seem less dark.
- Runs out of the box (weight 0.11): The game runs on modern computers without issues, without needing third-party tools like dgVoodoo or patches. It works on Windows 10.

Emotions:
- Disappointment (weight 0.18): Players expected a deep RPG like Planescape Torment but found the story uninteresting, shallow, and plagued by design flaws such as bad inventory management, save system issues, and outdated graphics. The combat is repetitive, enemies are braindead, and the game's technical problems make it unplayable on modern systems, leading to an overall average or below-average experience.
- Frustration (weight 0.12): Frustration stems from severe technical issues like crashes on modern systems, lack of widescreen support, and bugs that hinder progress, such as a save limit bug preventing completion. Additionally, clunky controls, poor inventory management, and missing conveniences like a local map and quest markers make navigation and combat unnecessarily difficult.
- Nostalgia (weight 0.1): Many players fondly remember the game from their childhood, often as their first RPG or a title they played with family members. Returning to it years later evokes pleasant memories of vintage gameplay and classic experiences, despite the game's age and difficulty.
- Enjoyment (weight 0.09): Players enjoy the game's unique mechanics like the dreamworld and attunement system, the engaging story and lore, and the fun character building. The world and quests are interesting, and the gameplay remains entertaining, often never becoming boring.
- Appreciation (weight 0.05): Appreciation is driven by the game's originality, unique mechanics, and strong world-building despite its age. The hand-drawn art, atmospheric illustrations, and witty protagonist are highlights, and some note it runs without technical hassle on modern systems.
- Satisfaction (weight 0.05): Satisfaction comes from great storytelling, solid battle mechanics, and a rewarding character development system. The game offers a lot for fans of old-school isometric RPGs, with good voice acting and an engrossing experience.
- Annoyance (weight 0.04): Annoyances include accidental clicks and interface clutter, missing language options, poor pathfinding, and balance issues that make some problems unsolvable even on higher difficulties. The dreamworld mechanic can also create overpowered enemies that force character restarts.
- Love (weight 0.04): For some, this is the best game in their life and a childhood favorite that made their childhood better. It holds a special place as their first RPG and most beloved game, fostering a deep emotional connection.
- Interest (weight 0.03): Interest is sparked by the inverted religious setting, morally flexible protagonist, and unusual advancement system. The dense world-building and story-heavy painted graphics add charm, making the game intriguing despite its flaws.
- Fondness (weight 0.02): Fondness arises from a soft spot held since the game's announcement, appreciation for its distinctive story and excellent plot, and magnificent music. The interesting story, nice locations, and original systems contribute to this affection.
- Fascination (weight 0.01): The Heretic Kingdoms is a fascinating dark fantasy world that rejects standard cliches, mired in suspicion and paranoia. Its unique and sometimes revolting setting captivates players.
- Dislike (weight 0.01): Dislike is mainly due to the odd inventory system and poor level design, which consists of open fields or maze-like padding. The starting art sequence also felt off-putting to some.
- Amusement (weight 0.01): Amusement comes from funny dialogue and the humorous situation of not being able to figure out the controls, providing lighthearted moments.
- Confusion (weight 0.01): Confusion arises from a plot that is hard to follow, with lost character names and illogical quest actions that lack clear indication in the quest log. Some also find it confusing that Steam sells a game that cannot be played.
- Happiness (weight 0.01): Happiness is felt when rediscovering the game years later on a platform and playing it again with childhood joy, evoking positive emotions.
- Anger (weight 0.01): Anger is caused by the healing system permanently reducing maximum health and the dreamworld being mostly irrelevant to the story, as well as frustratingly chasing mages with near misses.
- Surprise (weight 0.01): Surprise stems from the game running without problems on Windows 10 despite being from 2004, and from players never having played it before and being caught off guard.
- Excitement (weight 0.01): Excitement comes from a great opening level and a promising skill system that makes players want to play more.
- Joy (weight 0.01): Joy is experienced when the game appears on Steam after being hard to find, and when playing it again reveals it is still fantastic.
- Misery (weight 0.01): Misery is felt when playing a pure fire mage against lava elementals that take 40 minutes to kill, highlighting severe balance issues.}