Info about Hospital 666:

Official game description:
You wake up in an endless hospital.  
You can only use the front or rear elevator to escape.  
**Turn around if you see something strange.  
Turn around if you see something strange.  
Turn around if you see something strange.**  
What will you find on floor 666?  
\----------------------------------------------------  
**Hospital 666** is a horror game inspired by Exit 8, Escape the Backrooms, SCP Foundation and many horror movies.  
You need to escape this abnormal hospital.  
Choose the forward or backward elevator according to whether there is an abnormaly or not.  
You will walk into different rooms and encounter different anomalies.  
Some monsters may chasing you along the way, and you need to find a suitable way to escape from them.  
**Warning!!!** This version of the game may crash.  
\----------------------------------------------------  
**Average Play time**  
**666 minutes**  
**Game content**  
**More than 100 floors, 85 unique anomalies, and 5 bosses**  
**Game Difficulty**  
**Easy, Normal, and Hell modes**  
**Game mode**  
**Single player or 2-4 people online cooperation**  
**Save function**  
**Each floor will be automatically saved**  
**Checkpoint**  
**Some floors are checkpoints**  
**Game engine**  
**Unreal Engine 5.3**  
**Control**  
**Mouse and keyboard**  
**Stab your friend in the back**  
**Immoral but interesting**  
**NFT**  
**Does not exist**  
**In-game purchases**  
**Not so greedy**  
**Error**  
**Not mech**  
**Typo**  
**Not much**  
**Real anomaly**  
**Not ������**  
\-------------------------------------------------- --

Release date: Mar 5, 2024

Categories: Anomaly Detection, Cooperative Multiplayer, Spot-the-difference, Elevator-based Floor Progression, Jumpscare, Horror, Exit 8-like, Boss Fights

Feature scans:
- Steam Deck: score 50; verdict: Playable with stability concerns; summary: The game is playable on Steam Deck, including multiplayer, and the user recommends it overall. However, stability is a concern: the user experienced at least two crash events, one a fatal error and another where the screen went dark and the game closed. These crashes are infrequent enough that the user still recommends the game, but they represent a notable friction point for the Steam Deck experience.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $3.00 - $5.00
  - Reasoning: The community consistently indicates the game is overpriced at its current price, with one reviewer explicitly stating it is not worth $8 and recommending a discount. Another review suggests waiting for a sale, and a third calls it very expensive and says it could be cheaper. The limited and repetitive gameplay (only 3 hours of fresh content) further supports a lower fair price. Based on these signals, a reasonable base-game price range is $3-$5, which aligns with typical discount levels from the $8 price point.
- Playtime Metrics:
  - Game completion: 3.5h
  - Story completion: 3.5h
  - Session length: 1.5h
  - Endgame: N/A
  - Reasoning: The first quote directly reports a 3.3-hour completion time, and the second reports a 4-hour normal-mode completion, supporting a gameCompletion estimate around 3.5 hours. The second quote also indicates story completion in about 4 hours, while the first implies a similar story length, so storyCompletion is set to 3.5 hours. The fourth quote gives a specific 1-hour session, and the third quote suggests a 3-hour gameplay experience, but the explicit session evidence points to shorter sessions; thus sessionLength is estimated at 1.5 hours. No specific time is given for hell mode or endgame content, so endgame is null.
- Time-to-fun:
  - Summary: Hospital 666 is immediately fun, especially in co-op, with no significant early friction; technical issues and later repetition exist but do not delay enjoyment.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: Playing with friends; Being a fan of Exit 8 style games; Playing in short sessions
- Player Archetypes:
  - Co-op Social Player (buy)
    - Motivation: Social bonding and cooperative play with friends
    - Playstyle: Plays multiplayer with friends, communicates and coordinates to solve anomalies together
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Genre Enthusiast (buy)
    - Motivation: Exploring the anomaly/observation genre and comparing to similar games
    - Playstyle: Plays anomaly games, tries different difficulties, and evaluates how well the game adapts the genre to co-op
    - Experience: veteran
    - Purchase stance: buy
    - Labels: fans of Observation Duty and Exit 8
    - Reference games: I'm On Observation Duty; Exit 8; School 666
  - Value-Conscious Critic (sale)
    - Motivation: Getting the game at a fair price or on sale
    - Playstyle: Waits for discounts, evaluates content vs price, and may still play but with reservations about full price
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Technical Issue Sufferer (no buy)
    - Motivation: Having a stable and bug-free experience
    - Playstyle: Attempts to play but is constantly interrupted by performance and connectivity problems
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Best enjoyed with friends (weight 0.53): Players consistently report that the game is significantly more fun and engaging when played with friends or in co-op, highlighting it as the best way to experience the game.
- Fun and addictive gameplay (weight 0.25): The game is widely described as fun, addictive, and interesting, with unpredictable and enjoyable gameplay that keeps players engaged.
- Creative and numerous anomalies (weight 0.25): Players appreciate the large number of anomalies, which are creative, interesting, and well thought out, adding variety and depth to the game.
- Multiplayer and co-op support (weight 0.2): The game supports multiplayer and co-op modes, which are considered a plus and enhance the fun and interest of the game.
- Neat and cool experience (weight 0.19): Players find the experience very neat and the game idea cool, with gameplay that is not annoying or tiring.
- Anomalies vary in subtlety (weight 0.16): The anomalies range from obvious to very subtle, requiring concentration to spot, which players find engaging and not too difficult.
- High replayability (weight 0.15): The game is replayable without getting boring quickly, thanks to a large number of anomalies and engaging gameplay.
- Good value for price (weight 0.12): The game is considered decent for its price, with good overall gameplay and a game length that justifies the cost.
- Scary and unsettling atmosphere (weight 0.12): The game successfully creates a scary and unsettling atmosphere with strange events and surprises, while also being spooky and funny.
- Best Exit 8 co-op adaptation (weight 0.12): Players consider this the best Exit 8 style co-op game, praising its adaptation of the format to a cooperative experience.
- High quality and well-made (weight 0.12): The game is praised for being well-made, worthy, and of high quality, indicating strong production values.
- Boss battles add variety (weight 0.12): New mechanics like boss battles and different rooms per level break up the gameplay and add variety, which players appreciate.
- Balanced spooky and fun (weight 0.12): The game strikes a perfect balance between spooky and fun, making it enjoyable as a horror game with unique elements and a nice mix of scares and goofiness.
- Packed with easter eggs (weight 0.09): The game contains many easter eggs and references, which players enjoy discovering.
- Surprising jump scares (weight 0.09): Players mention some surprising jump scares that add to the horror experience.
- Anomalies pay tribute to content (weight 0.09): Some anomalies pay tribute to game content, and the anomalies are generally great, adding to the overall experience.
- Shoving mechanic is a plus (weight 0.08): The character pushing or shoving mechanic is praised as amazing and a positive addition to the gameplay.
- Great for scared friends (weight 0.08): The game is great for an evening with a friend who is scared of horrors, providing fun and entertainment in that context.

Common complaints:
- Game is very buggy (weight 0.59): Multiple reviews report frequent bugs, crashes, and instability, with some saying the game is unplayable. Specific issues include black screens, fatal errors, and crashes in multiplayer.
- Difficulty is too high (weight 0.47): The game is considered very hard and annoying, with normal mode requiring 16 consecutive successes and hardcore modes resetting progress on a single mistake. Some players find the difficulty balance awkward, with normal mode too hard and easy mode boring.
- Repetitive and boring gameplay (weight 0.47): Many reviews mention that the game becomes repetitive and boring over time, especially the find-the-difference gameplay and anomaly spotting. The lack of variety and the same anomalies repeating on floors contribute to the tedium.
- Multiplayer has many issues (weight 0.41): Multiplayer is plagued by crashes, join failures, and progress not being saved for all players. Hosting/joining often fails, and there are glitches like only the host unlocking hell mode or achievements being awarded to only one player.
- Anomalies are not scary (weight 0.39): Players find anomalies obvious, superficial, and not frightening, with some being ridiculous or unnoticeable. The horror element is diminished as patterns become easy to recognize, and the game fails to scare overall.
- Poor optimization and performance (weight 0.38): Players experience frame drops, FPS drops to zero, lag, and performance hiccups, especially in chase levels and on higher graphics settings. The game also suffers from screen tearing and texture glitches.
- Game feels unpolished and derivative (weight 0.31): The game feels like a beta, assembled from free assets and bugs, with poor implementation and underdevelopment. It imitates another title and lacks polish, with many areas needing optimization.
- Controls and navigation are confusing (weight 0.28): The game is not intuitive to play, with confusing elevator navigation and unclear whether to press 'return' or 'advance'. The entrance and exit swap on each move, and the pointer is not displayed, making it hard to progress from the menu.
- Game is short and lacks content (weight 0.24): The game is considered short, with some finishing it in one session, and it lacks content variety. There are few content types, only 17 anomalies, and the game becomes stale after one playthrough.
- Not worth the price (weight 0.24): Many players feel the game is overpriced for its quality and length, with some saying it is not worth a cent. The price is considered too high, and some regret not being able to refund due to playtime.
- Poor audio design (weight 0.18): The sounds are described as very bad and hurting ears, with terrible audio quality. There is also a lack of soundtrack or music, and limited audio settings, with screamer volume not affected by game volume.
- Hell mode is disappointing (weight 0.18): Hell mode is seen as identical to normal mode except for added health and textures, making it pointless. It also has the same anomalies, so it is not worth redoing, and it is extremely difficult.
- Progress loss is frustrating (weight 0.18): Players are frustrated by being sent back to floor 0 on a mistake, which wastes time. Progress in hell mode was reset, and the game requires restarting from the last checkpoint due to lag.
- Lack of horror and tension (weight 0.17): The game does not scare overall, and the fear and excitement fade as floors progress. The game taking itself as a joke can break the tension, and the anomalies are not horror.
- Missing features and content (weight 0.17): The game lacks features like voice chat, proper invite system, and character customization. It also has few content types and lacks ideas, making it feel incomplete.
- Boss fights are weak (weight 0.15): Bosses are just 'run from monster' and are not interesting in terms of gameplay, only visually. Some boss fights are boring, and the boss is simple like a game of tag.
- Game causes physical discomfort (weight 0.15): Some players experience motion sickness, headaches, or sleepiness while playing. The increasing number of rooms causes eye strain and dizziness, and the white background causes high eye fatigue.

Gameplay feedback:
- Anomaly spotting core gameplay (weight 0.59): The game is fundamentally an anomaly detection experience where players must identify irregularities across floors. This core loop is consistently described as the primary gameplay mechanic.
- Difficulty modes and unlocks (weight 0.39): The game includes multiple difficulty settings, including Easy, Normal, and Hell modes. Hell mode is unlocked only after completing normal mode and is described as very challenging.
- Cooperative multiplayer support (weight 0.35): The game offers a cooperative multiplayer experience, described as an Exit 8 style co-op game. Multiple clusters confirm both co-op and general multiplayer modes are available.
- Elevator-based floor progression (weight 0.3): Progression is built around navigating elevators between floors, with players choosing the correct elevator based on whether an anomaly is detected. Elevator door mechanics and travel between floors are central to the gameplay structure.
- Exit 8-like game genre (weight 0.21): The game is frequently compared to Exit 8, being described as an Exit 8-like game set in a hospital with added unique elements. It builds upon the gameplay loop of Exit 8.
- Jumpscares and horror elements (weight 0.2): The game features jumpscare effects and anomalies, though the horror is not considered very scary. Some players describe it as more meme than horror.
- Spot-the-difference gameplay style (weight 0.19): The gameplay is essentially a spot-the-difference style experience with a horror aesthetic. Players must find differences or anomalies in each environment.
- Boss floors and checkpoints (weight 0.15): Each floor ends with a boss, and each boss acts as a checkpoint for a new set of 16 floors. This provides structured progression through the game.
- Short game duration (weight 0.14): The game is short in length, providing approximately 3 hours of gameplay. This makes it a brief but focused experience.
- Specific anomaly and floor counts (weight 0.13): The game contains 13 anomalies and 3 empty floors, with each floor presenting a potential anomaly. This provides a defined structure to the gameplay.
- Solo play possible (weight 0.08): While the game supports multiplayer, it can be played and completed solo. This flexibility is noted by players who experienced it alone.
- Anomaly placement varies by difficulty (weight 0.08): Difficulty determines which floors have anomalies, with Easy mode always having the same anomaly on the same floor. This affects replayability and challenge.
- Anomaly visibility varies (weight 0.08): Most anomalies are quite obvious, while a few require careful observation. This mix of obvious and subtle anomalies affects the gameplay experience.
- Interesting story and gameplay (weight 0.08): Players find both the story and gameplay interesting, adding narrative value to the anomaly-spotting mechanics.
- Increasing room count per level (weight 0.08): The game features different rooms for each level, with the number of rooms increasing as the player progresses. This adds variety to the exploration.

Performance notes:
- Performance issues and lag (weight 0.29): Multiple clusters report significant lag, slow performance, and frame drops, especially on medium settings and over time. This indicates a widespread performance problem affecting gameplay.
- Crashes and instability (weight 0.25): Several clusters mention crashes, fatal errors, and general instability, including in multiplayer and when changing settings. This suggests the game is prone to crashing in various scenarios.
- Poor optimization (weight 0.22): Clusters explicitly criticize the game's optimization, noting poor performance on various hardware, including high-end GPUs, and that settings have to be lowered significantly. This points to a lack of optimization effort.
- Performance degradation over time (weight 0.17): The game becomes laggier over time and has performance issues after level 100, suggesting potential memory leaks or optimization problems that worsen with progression.
- Performance on low-end hardware (weight 0.15): The game runs poorly on weak PCs and requires minimum settings, indicating a lack of scalability. Even on Steam Deck, performance is limited to low settings with moderate frame rates.
- Launch and display issues (weight 0.12): Some players experience the game not launching after the first start, black screens, or missing pointer, which can prevent progress from the menu. These are critical blockers for some users.
- Optimization improvements (weight 0.08): One cluster notes that optimization was fixed quickly, and another mentions the game ran fine on medium settings before an update. This suggests that some performance issues may be addressed over time.

Recommendations:
- Best played with friends (weight 0.36): Multiple reviewers emphasize that the game is significantly better when played with friends or in co-op, and it is not recommended for solo play. Playing with others prevents boredom and maximizes fun.
- Buy on sale (weight 0.3): A common piece of advice is to wait for a sale or discount before purchasing, as the game is considered worth it at a lower price. Some suggest specific price points like under 5 euros.
- Game recommended overall (weight 0.25): Several reviewers recommend the game without caveats, stating they would recommend it to others. This indicates a generally positive reception from a portion of the player base.
- Not recommended currently (weight 0.22): A few reviewers do not recommend the game in its current state, either due to bugs, lack of content, or other issues. This suggests some dissatisfaction among players.
- Recommended for genre fans (weight 0.18): The game is recommended for fans of specific genres such as horror, observation-based games, spot-the-difference, and similar titles like Exit 8. These players are likely to enjoy the experience.
- Difficulty settings advice (weight 0.17): Reviewers provide advice on difficulty settings: beginners should start on medium, experienced players can start on highest for efficiency, and those struggling with anomaly-finding should use the anomaly-focused mode.
- Play School 666 first (weight 0.08): One reviewer suggests playing School 666 before this game, and another notes that fans of School 666 will likely enjoy this game as well. This indicates a connection between the two titles.
- Play Anomaly Exit instead (weight 0.05): One reviewer recommends playing Anomaly Exit instead of this game, implying that the alternative is better. This is a niche opinion but worth noting.
- Jumpscare warning (weight 0.05): A reviewer warns that those who dislike jumpscares should be careful, indicating the game contains jumpscares that may not suit all players.
- Slow down for anomalies (weight 0.05): Advice for struggling players is to slow down, as some anomalies take time to be noticeable. This is a practical tip for improving gameplay.
- Avoid elevator guards (weight 0.04): One reviewer advises not to play with people who only guard the elevator, suggesting that such playstyle can be detrimental to the experience.
- Good for short sessions (weight 0.04): The game is described as a good little game to spend a few hours on, indicating it is suitable for short play sessions.
- Buy full game with DLC (weight 0.04): One reviewer recommends buying the full game plus Deluxe or Season Pass without waiting for a discount, suggesting that the complete package is worth the full price.

Other player notes:
- Frequent Exit 8 comparisons (weight 0.44): Many reviewers compare the game to Exit 8, noting it follows a similar anomaly-spotting gameplay loop. Some say it adds more content and unique elements, while others find it inferior or an imitation.
- Anticipation for School 666 (weight 0.35): Several reviewers express excitement for the developer's next game, School 666, and some have already purchased it. This indicates strong interest in the developer's future work.
- Short game duration (weight 0.3): The game is generally considered short, with completion times ranging from 3 to 6 hours depending on difficulty and playstyle. Some reviewers note this affects replay value and perceived value for the price.
- Co-op experience emphasized (weight 0.28): The game is best experienced with friends, with reviewers noting it is more enjoyable in co-op. Some mention playing with friends or buying it as a gift, while others note it may not be as fun solo.
- Price concerns raised (weight 0.24): Several reviewers feel the game is overpriced, with some suggesting a lower price point like $10-12 would be more appropriate. Others note the game is not worth its full asking price.
- Solo developer recognition (weight 0.18): Reviewers acknowledge the game is developed by a solo developer, Lokin. Some express hope for bug fixes and improvements, while others question the developer's ability to work alone.
- Content and replayability (weight 0.15): The game offers enough content for multiple playthroughs, with some reviewers noting 3-4 playthroughs are possible. However, others say there is no reason to play more than once, except for achievements.
- Comparison to other games (weight 0.15): The game is compared to titles like Observation Duty, Resident Evil, and Anomaly Exit. Some find it better than these, while others note it lacks the interesting anomalies of other games.
- Refund policy concerns (weight 0.15): Reviewers discuss the game's refund policy tied to playtime, with some threatening refunds if issues are not fixed. There is a perception that the game's design may extend playtime to prevent refunds.
- Achievement-related mechanics (weight 0.14): The game includes achievements, some of which require specific actions like jumping into a forced-close area. This adds replay value for achievement hunters but may frustrate others.
- References and homages (weight 0.11): The game contains references to classic works like The Shining and Platform 8, as well as homages to other media. This adds depth for players who appreciate these cultural nods.
- System requirements and accessibility (weight 0.1): The game has low system requirements and is suitable for all audiences, making it accessible to a wide range of players. It also runs on Steam Deck.
- Gameplay structure details (weight 0.09): The game features 16 runs per chapter and includes jokes in the middle. Completing 10 levels rewards players with a special room, adding to the gameplay structure.
- Positive overall reception (weight 0.09): Despite some criticisms, many reviewers find the game enjoyable, with good length for the price and an interesting story. The game is seen as a fun indie horror experience.
- Lack of story and soundtrack (weight 0.08): The game has no soundtrack and no story, which some reviewers note as a drawback. This may affect the overall experience for players seeking narrative depth.
- Early access status (weight 0.08): The game is in early access, which may explain some bugs and incomplete features. Reviewers suggest hiring testers or offering free early access to improve quality.
- Mixed solo experience (weight 0.07): While the game is fun with friends, it may not be as enjoyable as a solo experience. Some reviewers note that playing alone can be less engaging.
- Notebook recommended (weight 0.05): Reviewers recommend keeping a notebook to track anomalies, as the game requires careful observation. This adds a strategic element to the gameplay.

Emotions:
- Frustration (weight 0.19): Players are frustrated by the game's punishing difficulty, especially in normal and hell modes, where a single mistake can reset progress to the start. Technical issues like lag, crashes, and broken multiplayer features compound the frustration, making the game feel unpolished and unplayable at times.
- Enjoyment (weight 0.14): The game is highly enjoyable when played with friends, offering fun co-op mechanics, creative anomalies, and a mix of scares and humor. The variety of gimmicks and boss fights, along with the ability to blame or prank friends, contributes to a positive and entertaining experience.
- Disappointment (weight 0.1): Players are disappointed by the game's poor optimization, bugs, and lack of content, which overshadow its fun aspects. The game fails to meet expectations set by trailers, with anomalies not being scary enough and difficulty balance feeling off, making it feel underdeveloped and not worth the price.
- Amusement (weight 0.07): The game provides amusement through its humorous and meme-like nature, especially when played with friends. Funny moments like pushing friends out of elevators, fourth-wall breaks, and references to memes and films create a hilarious and entertaining experience.
- Boredom (weight 0.05): Players experience boredom due to repetitive gameplay, with the same anomalies repeating and boss floors not changing. Solo play is particularly monotonous, and the find-the-difference mechanics become tedious after a while, leading to a lack of engagement.
- Excitement (weight 0.05): The game generates excitement through its chaotic and unpredictable nature, especially in multiplayer. The thrill of not knowing if a spot is an anomaly, along with the anticipation of new content like School 666, keeps players engaged and eager to continue.
- Fear (weight 0.05): The game induces fear through creepy events, sudden jump scares, and an unsettling atmosphere. The presence of other players can amplify the fear, and the constant uncertainty about what might happen next contributes to a tense and scary experience.
- Fun (weight 0.04): The game is fun, especially when played with friends, offering easy and enjoyable co-op gameplay. The inclusion of jokes and the overall entertaining nature make it a great way to pass time with a group.
- Confusion (weight 0.03): Players are confused by the game's lack of intuitive guidance, such as unclear elevator choices and progression systems. Misunderstandings about unlocking hell mode and what to do after completing normal mode add to the confusion, leading to wasted time and frustration.
- Satisfaction (weight 0.02): Players feel satisfied with the game for its price, especially when playing with friends and completing levels smoothly. The cool ending and overall great experience justify the purchase, providing a sense of accomplishment.
- Surprise (weight 0.02): The game surprises players positively with its creative anomalies and unexpected jump scares. As a first anomaly game, it exceeds expectations, offering an unexpectedly good and engaging experience.
- Anticipation (weight 0.01): Players are looking forward to the next game in the series, School 666, and are excited about the developer's future releases. The positive experience with the current game builds anticipation for more content.
- Annoyance (weight 0.01): Players are annoyed by technical issues such as lag that prevents playing on good graphics, elevator bugs, and forced game shutdowns in multiplayer. These problems disrupt the gameplay experience and cause frustration.
- Interest (weight 0.01): The game sparks interest through its numerous anomalies and varied environments, keeping players engaged. Playing together with friends makes the experience more interesting and enjoyable.
- Engagement (weight 0.01): The game keeps players engaged by forcing them to stay alert, as some anomalies can be deadly. Cheeky later anomalies keep players on their toes, maintaining a high level of attention and involvement.
- Disgust (weight 0.01): Players feel disgusted by the game's poor quality, which creates a slight aversion to similar games. The feeling of being treated badly for their money, especially after level 300, contributes to this negative emotion.
- Tension (weight 0.01): The game creates tension through constant decision-making about whether a floor is safe. This ongoing uncertainty puts players in a state of heightened alertness and anxiety, enhancing the horror experience.
- Anger (weight 0.01): Players are angry because the game seems designed to prevent refunds by extending playtime, and it is not worth its price. The inability to continue playing with friends due to technical issues further fuels this anger.
- Admiration (weight 0.01): Players admire the work of the solo developer, Lokin, for creating the game and look forward to future releases. The effort put into the game is recognized and appreciated despite its flaws.
- Fatigue (weight 0.01): Players experience fatigue from failing late in a long game and being sent back, as well as from staring at a white background for extended periods. This leads to mental and physical exhaustion, reducing the enjoyment of the game.}