
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Fun healer simulation with satisfying gameplay and roguelike replayability, but poor AI party management, a terrible targeting system, and an unfinished, unpolished state hold it back.
Gameplay is fun and satisfying: Players consistently report that the game is fun, enjoyable, and provides a satisfying challenge. The positive feedback spans multiple clusters, indicating a strong overall impression of the gameplay.
Great healer simulation experience: The game effectively simulates the role of a healer in an MMO dungeon, accurately replicating the experience and satisfying the healer fantasy. This is a core strength highlighted by players who enjoy healing in MMORPGs.
Roguelike elements add replayability: The roguelike system is praised for adding variety, replayability, and depth to the game. Players appreciate the roguelike aspects, which contribute to the game's long-term appeal.
Good value for the price: Multiple players state that the game is worth its price and a worthwhile purchase. This indicates a positive cost-to-content ratio, making it an attractive buy.
Fun and creative healing spells: Players enjoy the selection of healing spells, which are described as fun, plentiful, and creative. The variety of spells enhances the gameplay experience and keeps it engaging.
Poor AI party management: Party members have poor AI, standing in damage-over-time areas, not avoiding AoE telegraphs, not rezzing the healer, and requiring constant micromanagement. The AI is described as 'braindead bots' and 'glorified pets' that must be dragged around.
Unfinished and unpolished: The game is unfinished, in an early-access state, and lacks polish and production value. It has typos, rough edges, and feels like a first draft with a UI that looks basic and ugly.
Terrible targeting system: Targeting is very frustrating, unresponsive, and clunky, with small hit boxes, no highlight on mouseover, and difficulty clicking on friendlies. Tab-to-target only works for the first enemy and requires double taps for subsequent ones.
Repetitive and boring gameplay: The gameplay loop is boring, stale, and repetitive, with similar enemies, cookie-cutter encounters, and procedurally generated layouts that feel the same. The game gets boring quickly and lacks drive to continue after the tutorial.
Poor value for price: The content isn't worth the full price, with the $15 price tag considered criminal for what it offers. The game has a small amount of content, can be completed quickly, and is pricey for its quality.
MMO healer simulation gameplay: The game is widely described as an MMO healer simulator, replicating the experience of healing in a major MMO like World of Warcraft. Players take on the role of a healer in an MMO-style setting, focusing on keeping an AI party alive.
Roguelite structure and upgrades: The game incorporates roguelite systems, including a roguelike upgrade system between runs and metaprogression. Runs are relatively short, typically lasting 20-30 minutes, and feature procedural generation.
Party management and commands: Players manage a party of AI companions, directing their movement, positioning, and targeting. Commands like 'Follow Healer' allow players to move the party, emphasizing micromanagement in battle.
Dungeon crawling and boss fights: The game features dungeon crawling with procedurally generated layouts and boss fights. Players navigate dungeons, encounter bosses, and must command their party effectively to succeed.
Healer role and party composition: The player acts as both healer and party leader, with a fixed party composition of one healer, one tank, and three DPS. Class choices are randomized each dungeon dive, adding variety.
AMD compatibility problems: Users with AMD graphics cards report driver issues and potential non-functionality, indicating a lack of optimization for AMD hardware.
Frame drops in combat: FPS drops occur during combat and semi-frequently in general, impacting gameplay smoothness and responsiveness.
White screen and shutdowns: Some players encounter a white screen or the game can shut down the entire machine, indicating severe stability issues beyond typical crashes.
Crashes with heavy effects: Crashes occur when many skills and visual effects are active, suggesting performance-related instability during intense combat scenes.
Recommended for MMO healers: Multiple clusters highlight that the game is strongly recommended for players who have enjoyed healing in MMOs, particularly World of Warcraft. The core appeal is the healing gameplay loop.
Worth the price: Several reviews state the game is worth its price or recommend purchasing it on sale. This suggests the value proposition is generally positive, especially at a discount.
Not recommended currently: A few reviewers cannot recommend the game in its current state, citing issues like being unplayable, the raid manager aspect, or the developer abandoning the game. This indicates some negative sentiment.
Appeals to niche audiences: The game is recommended for specific groups such as fans of party-based dungeon crawlers, those who enjoy commanding AI teammates, or players seeking a minimalistic MMO experience. This suggests a targeted appeal.
Try demo first: One reviewer advises trying the demo before purchasing to see if the game suits your tastes. This is a cautious recommendation for uncertain players.
Community fair range: $10.00 - $15.00.
Game completion: 19.0h.
Session length: 1.0h.
The game is fun immediately for many players, with addicting dungeon gameplay and deep roguelite variation, despite UI and party management friction. However, some players find it boring or quit early, so enjoyment is not universal.
Friction: party movement requires extra clicks; UI text and placements are awkward; time limit in dungeons; no mid-game save; gearing UI is confusing; directing party is tedious.
Unlock drivers: turning off the time limit; UI editor for customization.
MMO Healer Veteran: Focus on healing, managing health bars, and using spells effectively while avoiding damage. Motivation: Relive the MMO healing experience in a solo roguelite format. Stance: buy.
Frustrated Raid Manager: They attempt to heal but spend most time micromanaging party movement and avoiding AoEs. Motivation: They want to heal, but the game's AI and positioning demands prevent them from enjoying that role. Stance: no buy.
Time-Constrained Player: They would play in short sessions but cannot due to the game's design. Motivation: They want to play but are prevented by the lack of save/quit. Stance: no buy.
Compared to WoW healing: The gameplay is frequently compared to healing dungeons in World of Warcraft, especially 5-man content. This comparison helps players understand the core loop and target audience.
Game abandoned by developers: Multiple reviews state the game has been abandoned, with no updates or developer communication for months. This is a major concern for players expecting ongoing support.
Lacks content and polish: The game is criticized for having low content, few levels, and being short, while also needing significant polish and being unfinished in many regards. This suggests the game feels incomplete and not fully realized.
Price considered too high: Some reviewers feel the game is overpriced relative to its content and polish, while others find it worth the cost. This discrepancy highlights a value perception issue.
Developer shows potential: Despite current issues, the developer is seen as responsive and capable, with potential for future improvements. This gives hope for the game's future.