Info about SCP: Descent:

Official game description:
How many people were lost to the eternal stairwell before it was shut away from the world? What happened to those cursed to walk the liminal spaces for eternity?  
Descend the stairwell armed with nothing but a torch and some pieces of chalk while you attempt to keep the monsters at bay. You do not take the journey alone as you are guided by recordings of those who came before. Uncover the reasoning behind the stairwell and look for the exit, if there is one.
Play Time
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Approximately 60-90 minutes  
Features
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\- Torchlight: Your light is your best way to navigate the dark depths, but use with caution as those who reside below are drawn to it.  
\- Stealth Indicator: While moving through the stairwell, every action from running, to direct light, to proximity will increase your chances of getting caught. Manage when to make a break for it to avoid capture.  
\- Limited Saves: The only way to save the game is by marking the walls with pieces of chalk. Choose carefully when and where to save.
Solve Puzzles
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Those who came before have barred the way, solve their puzzles and prove you are worthy to descend.

Release date: Mar 20, 2024

Categories: Horror, Puzzle Solving, Stealth Gameplay, Atmospheric Horror, Found Footage Style, First-Person Perspective, Story-driven Gameplay


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 2.5h
  - Story completion: 1.5h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides multiple direct statements about the playtime for SCP: Descent. Two reviews mention it took almost 3 hours to finish the game, while another review states it took about 2 hours to beat the game. One review suggests the game can be completed within an hour if the puzzles are understood well. These statements collectively indicate that the typical playtime for completing the game ranges around 1-3 hours. There is no specific evidence provided for session length or endgame playtime.
- Time-to-fun:
  - Summary: The game has initial friction points related to graphics, animations, and puzzles, but can become enjoyable once players overcome these challenges.
  - Stance: Clicks after
  - Anchor: Overcoming initial frustrations
  - Time to anchor: 1h 0m
  - Friction: Unscripted monster sections; Tedious tasks; Poor graphics and animations; Boring puzzles
  - Unlock drivers: Engaging JumpScare placements; Decent pacing
  - Conditions: Patience to overcome initial frustrations; Appreciation for JumpScare elements
- Player Archetypes:
  - Horror Enthusiast (sale)
    - Motivation: Seeking thrills and scares.
    - Playstyle: Enjoys the suspense and excitement of horror elements.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: horror fan; thrill-seeker
    - Reference games: Outlast; Amnesia
  - Puzzle Solver (deep sale)
    - Motivation: Enjoys solving puzzles and using strategy.
    - Playstyle: Focuses on solving puzzles and overcoming challenges.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: puzzle enthusiast; strategy gamer
    - Reference games: The Witness; Portal
  - Value-Conscious Gamer (deep sale)
    - Motivation: Seeking good value for money.
    - Playstyle: Cautious and research-oriented before purchasing.
    - Experience: veteran
    - Purchase stance: deep sale
    - Labels: budget gamer; sale hunter
    - Reference games: Limbo; Inside


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable and fun experience (weight 0.5): Players found the game to be enjoyable and fun, with many appreciating the overall experience.
- Puzzles highly praised (weight 0.44): Many players enjoyed the puzzles, finding them entertaining, challenging, and a good break from the horror elements.
- Effective horror elements (weight 0.36): The horror elements, including the atmosphere and subtle terror, were praised for being effective and well-done.
- Jump scares well-received (weight 0.33): The jump scares were a highlight for many players, with several noting their effective placement and execution.
- Great graphics and audio (weight 0.27): The graphics and audio were highlighted as strong points, with players praising the detailed monsters and realistic voice acting.
- Positive reception of SCP theme (weight 0.26): Players appreciated the game's take on the SCP theme, finding it interesting and well-executed.
- Good value for price (weight 0.25): Many players felt the game was worth the price, offering a solid experience for the cost.
- Positive feedback on story and characters (weight 0.25): Players enjoyed the story and characters, particularly the voice acting and the professor character.
- Game mechanics and design appreciated (weight 0.19): Players liked the game mechanics and design, including the use of chalk as a saving mechanism and the lack of battery life concerns for the flashlight.
- Positive overall recommendations (weight 0.19): Many players recommended the game, finding it worthwhile and complete.
- Unique and fresh experience (weight 0.15): The game was seen as unique and fresh compared to other indie horror games, with players appreciating its originality.

Common complaints:
- Game has many bugs (weight 0.97): Players have reported numerous bugs, including crashes, game-breaking bugs, and various glitches throughout the game.
- Game is too short (weight 0.53): Many players have complained about the game's length, stating that it feels too short and lacks substantial content.
- Poor control mechanics (weight 0.47): The game's controls are criticized for being poorly implemented, including issues with mouse input and lack of control settings.
- Vague storyline and ending (weight 0.4): The game's storyline and ending are described as vague, underwhelming, and lacking in delivery.
- Flashlight mechanics are poor (weight 0.37): The flashlight is bound to right-click and only points at the floor, making it ineffective and frustrating to use.
- Monster AI is frustrating (weight 0.32): The AI of the monsters is criticized for being dumb, weird, weak, predictable, and overall frustrating to deal with.
- Character movement issues (weight 0.2): There are issues with character movement, including getting stuck in crouch positions and falling under the map.
- Pacing issues (weight 0.2): The pacing of the game is criticized for being less than desirable, with some parts feeling tedious.
- Screen and resolution issues (weight 0.14): There are strange screen and resolution issues reported by players, including the game constantly switching to windowed mode.
- Interface issues (weight 0.08): There are issues with the game's interface, including problems with accessing menu options.
- Game cannot be closed properly (weight 0.08): Some players have reported that the game cannot be closed properly, adding to the list of technical issues.
- Sounds coming from walls (weight 0.07): Players have reported hearing sounds coming from walls, which can be confusing and immersion-breaking.

Gameplay feedback:
- Flashlight mechanics and usage (weight 0.29): Players frequently mentioned the flashlight, including its battery life and mechanics. This suggests that the flashlight is a significant aspect of gameplay that could be improved or adjusted.
- Horror elements and themes (weight 0.23): The game's horror elements, including backrooms, creepy themes, and jump-scares, were frequently discussed. This indicates that the horror aspect is a key component of the game's appeal.
- Puzzle-based gameplay (weight 0.22): Puzzles and puzzle-based gameplay were mentioned, highlighting the importance of puzzles in the game. Players may be looking for more engaging or better-designed puzzles.
- Stealth and sneaking mechanics (weight 0.17): The stealth and sneaking mechanics were commonly discussed, indicating that these elements are crucial to the gameplay experience and may need refinement.
- AI behavior and enemy AI (weight 0.16): Feedback on AI behavior, particularly enemy AI, was noted. This suggests that players are focused on the AI's role in the game and its impact on their experience.
- Gameplay variety and gimmicks (weight 0.15): Players mentioned various gimmicks and chase sequences, suggesting a desire for diverse and exciting gameplay mechanics.
- Game design and art style (weight 0.15): The gameplay design and art style were mentioned, indicating that these aspects are important to the overall player experience and could be areas for improvement or praise.
- SCP and Lovecraftian concepts (weight 0.14): The inclusion of SCP concepts and Lovecraftian components was noted, indicating that these elements are appreciated by players and contribute to the game's unique atmosphere.
- Character and story elements (weight 0.13): Feedback on specific characters, such as the professor, and scripted events was provided. This suggests that players are engaged with the game's narrative and characters.
- Classic horror feel (weight 0.08): Players appreciated the classic 087 feel, suggesting that the game successfully captures a nostalgic or familiar horror experience.
- Indie horror puzzle game (weight 0.07): The game is recognized as an indie horror puzzle game, highlighting its niche appeal and specific genre.
- Innovative saving mechanism (weight 0.07): The use of chalk as a saving mechanism was noted, indicating that players find this feature unique and noteworthy.
- Optional hints (weight 0.07): The inclusion of optional hints was mentioned, suggesting that players appreciate having the choice to use hints to aid their gameplay.

Performance notes:
- Performance and optimization problems (weight 0.28): Players have noted various performance issues, including FPS drops and the game being too heavy on resources. Optimization needs improvement.
- Frequent game restarts needed (weight 0.23): Players report having to restart the game multiple times due to bugs and issues. This includes both in-game restarts and full computer restarts.
- Resolution and camera issues (weight 0.22): Players have reported problems with screen resolution switching on load and general camera bugs.
- Game crashes and freezing (weight 0.17): The game frequently crashes, especially when switching to windowed mode, and experiences freezing issues.
- Mouse input issues (weight 0.16): Several players have experienced problems with mouse input not working correctly, affecting gameplay.
- General bug reports (weight 0.14): Various general bug reports that affect gameplay but are not specifically detailed.
- Falling under the map (weight 0.09): A specific bug where players fall under the map, which can be game-breaking and disrupt the gaming experience.
- Model penetration bug (weight 0.09): There is a bug where models penetrate through each other, causing visual and gameplay issues.

Recommendations:
- Players recommend the game (weight 0.23): Many players have expressed that they would recommend the game to others. Some suggest picking it up during a sale for better value.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.32): Players are frustrated primarily due to persistent bugs and glitches that hinder gameplay, such as game-breaking bugs, AI behavior issues, and control problems. Specific areas like the classroom and labyrinth of pipes are mentioned as problematic, along with issues like freezing and unresponsive controls.
- Enjoyment (weight 0.25): Players enjoy the game's creepy themes, puzzles, and jump scares, finding the combination of horror and puzzles refreshing and fun. The graphics, audio, and overall design contribute to a satisfying and engaging experience.
- Disappointment (weight 0.23): Disappointment stems from the game's short duration, lack of content for the price, and an underwhelming ending. Players also cite bugs, weak AI, and vague storylines as significant drawbacks.
- Satisfaction (weight 0.05): Players feel satisfied with the game's value for its price, particularly appreciating its stealth elements and effective scares.
- Excitement (weight 0.04): Excitement is generated by the game's high-quality graphics and voice acting, along with its high-energy plot and chase sequences.
- Anger (weight 0.02): Players express anger due to multiple glitches that significantly hinder their gameplay experience.
- Appreciation (weight 0.02): Appreciation is shown for the game's Lovecraftian components, story, characters like the professor, tapes, and the ending.
- Admiration (weight 0.02): Players admire the game as a masterpiece, highlighting its perfect execution, SCP elements, graphics, art style, performance, and puzzles.}