Info about Dice Player One:

Official game description:
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Message from the producer:2752720
About the Game
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**"Dice Player One" gives dice more possibilities. Here, you will strategize and control dice with different attributes to ultimately achieve victory.**
**Ingenious Combinations, Ever-changing Dice Sets**
In this game, you combine dice skills to break through one score limit after another, depending on different situations. Each skill has its place, where you can meticulously plan and make the most of all the dice.
Or you can carefully select and hone, making your favored dice unbeatable.
**Resonate with Your Heart, Surprises Await**
In numerous random challenges, besides the dice themselves, various resonances are waiting for your discovery. Attach suitable resonances to the dice to unleash their stronger powers!
Later in each game, you will also unlock the forging workshop, relying on abilities like "copy" and "delete" to further strengthen your control over dice sets.
Destiny is unpredictable, whether it's selecting dice, matching resonances, or using the workshop, every step you take could change the course of the entire game.
**Simple Yet Infinite Fun**
Step 1: Roll the dice.
Step 2: Fill in the scores.
Step 3: Embrace victory in the game!
As long as you use dice skills well, you can create unimaginable high scores under simple rules! Move towards higher scores!
**Packed with Content, Challenge Yourself**
*   300 dice with different skills, each appearance bringing you new inspiration.
*   50 selectable resonances and 7 processing skills allow you to customize your strongest dice as you wish.
*   29 starter dice sets, each offering a different game experience.
*   50 rhythm dice, customize difficulty, and strive for all rhythm rewards!
*   20 challenge levels, defeat enemies under special rules, and enjoy different fun!
*   Daily refreshed random challenges, compete with players worldwide, and continually climb the leaderboard!
*   **More will be updated on the way!**
**Accumulate Experience, Explore and Discover**
*   The real failure is not death but forgetting. The screen statistics will visualize each of your challenges.
*   Dice resonance, the more, the merrier. With each game, you may unlock more new dice to perfect your dice museum!
*   There's more waiting for you to discover, perhaps this is not just a simple dice game...
*   30p23a1ss70w290o4r15d0

Release date: Sep 12, 2024

Categories: Roguelike, Dice-based Gameplay, Deckbuilding, Score Attack, Strategy, Procedural Generation, Leaderboards

Feature scans:
- Steam Deck: score 80; verdict: Broken on Steam Deck; summary: The game suffers from severe stability problems on Steam Deck, including frequent freezes and VRAM-related crashes, and lacks proper optimization and controller support. Users recommend waiting for developer patches. The Japanese localization is also confusing, but this is a minor issue compared to the technical failures.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 12.0h
  - Story completion: N/A
  - Session length: 1.3h
  - Endgame: 66.6h
  - Reasoning: The 10+ hours to clear indicates game completion time. The 66.6 hours for all achievements indicates endgame completion. The 1 hour per play and 1-1.5 hours per run indicate typical session length. Story completion is not applicable as the game has no story.
- Time-to-fun:
  - Summary: The game starts slowly with a learning curve and limited dice, but becomes highly addictive once synergies and new content unlock.
  - Stance: Clicks after
  - Anchor: When synergies start to click
  - Time to anchor: N/A
  - Friction: learning curve with many dice abilities; slow start due to limited dice types; distracting background visuals; translation issues
  - Unlock drivers: unlocking new dice and content; synergies clicking; game speed setting (up to 4x); progression system rewarding persistence
  - Conditions: if you can get past translation issues; if you persist through the early game; if you enjoy roguelike strategy; if you like creative problem-solving; if you appreciate gradual mastery
- Player Archetypes:
  - Balatro-Inspired Roguelike Fans (buy)
    - Motivation: Exploring a new twist on the Balatro formula and mastering strategic dice-building.
    - Playstyle: Strategic planning, optimizing dice combinations, comparing to Balatro, balancing luck and strategy.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Balatro
  - Accessibility-Seeking Newcomers (buy)
    - Motivation: Enjoying a fun game without a steep learning curve.
    - Playstyle: Learning gradually, experimenting casually, appreciating approachable design.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: newcomer
    - Reference games: N/A
  - Visual Style Enthusiasts (buy)
    - Motivation: Enjoying the game's aesthetic and visual presentation.
    - Playstyle: Appreciating the art style, playing for the visual experience.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Challenge-Seeking Veterans (buy)
    - Motivation: Seeking long-term replayability and increased difficulty to keep runs fresh.
    - Playstyle: Pushing for harder challenges, experimenting with modifiers, aiming for mastery.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Hades


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Top-tier dice roguelike (weight 0.11): The game is considered one of the best dice roguelikes on the market, offering a great roguelike experience. Its quality and design set it apart in the genre.
- Great music and audio (weight 0.1): The game's music is praised as good and excellent, contributing to the overall enjoyable experience. Audio quality enhances immersion.

Common complaints:
- Score reduction is essential (weight 0.11): Percentage-based score reduction dice are crucial for beating high-difficulty bosses, making them mandatory and reducing build variety. This leads to monotonous play.
- Game lacks excitement (weight 0.1): The game demands plain play without aiming for high scores, so it lacks excitement except at the end. This makes the experience feel dull and unrewarding.

Gameplay feedback:
- High difficulty and replayability (weight 0.09): The game features high difficulty modes and high replayability, appealing to players who enjoy challenging roguelike experiences. The combination of dice variety and difficulty settings extends the game's longevity.
- Yacht dice comparison (weight 0.08): The game is similar to the Yacht dice game, where players roll five dice to match numbers and score points, often in a two-player format. This comparison highlights the game's roots in classic dice games.

Performance notes:
- Demon build causes frame drops (weight 0.07): The demon build leads to severe frame rate drops to single digits when summoning many units, indicating a performance bottleneck in certain gameplay scenarios. This requires optimization to maintain smooth gameplay.
- Flashing lights at high speed (weight 0.06): The flashing lights from card summons at 4x animation speed are problematic, potentially causing discomfort or visual issues for players. This suggests a need to adjust or tone down visual effects at higher speeds.

Recommendations:
- Casual play suitable (weight 0.04): The game is suitable for casual play, making it accessible for players who prefer a relaxed gaming experience. This broadens its appeal beyond hardcore gamers.
- StS-like and solitaire style (weight 0.04): The game is recommended for people who enjoy StS-like games and solitaire-style play. This indicates a blend of deck-building and puzzle-like mechanics.

Other player notes:
- Bilingual curator review (weight 0.05): One review is from a bilingual curator, indicating the game has international appeal. This may help reach a broader audience.
- Hidden ARG puzzle resemblance (weight 0.05): The hidden ARG puzzle has a resemblance to Inscryption, which may intrigue players who enjoy mystery elements. This is a niche but interesting feature.

Emotions:
- Frustration (weight 0.23): Players are frustrated by an unreasonable difficulty curve, random boss mechanics, and poor balance that often forces save-scumming or specific builds. Technical issues like Steam Deck freezes, frame rate drops, and flashy UI that obscures dice further compound the frustration. Long run times and unclear translations also detract from the experience.
- Enjoyment (weight 0.18): Players enjoy the engaging dice-based roguelike gameplay, which offers high replay value and a variety of dice abilities and builds to discover. The satisfying presentation, impactful sound effects, and addictive scoring system contribute to a fun and complete experience. Many find it comparable to Balatro but with a unique Yahtzee twist.
- Excitement (weight 0.11): The game generates excitement through massive score stacking, fast-paced gameplay, and the rush of discovering powerful combos that break the game. The addictive loop of combining dice rolling with deck-building, along with dramatic finishes and high scores, keeps players thrilled. The full version's added content and enhancements also heighten the excitement.
- Satisfaction (weight 0.1): Satisfaction comes from the rewarding progression, the balance between luck and strategy, and the moment when synergies finally hit. Big numbers and the ability to build powerful, satisfying combinations provide a great sense of achievement. The game's substantial content and smooth completion for newcomers also contribute to overall satisfaction.
- Disappointment (weight 0.06): Players are disappointed by the flashy, cluttered UI and cheap-looking art style, which detract from the experience. The game lacks polish in smoothness, has questionable balance, and suffers from poor translations, especially in Japanese. High repetition and shallow depth, where the optimal strategy becomes a single formula, also lead to disappointment.
- Boredom (weight 0.03): Boredom arises from repetitive gameplay during long sessions, as dice cannot be repeated and playthroughs only differ in starting setup. The limited number of hands and the mindless crushing that occurs when lowering the rhythm contribute to the game becoming boring quickly.
- Admiration (weight 0.03): Players admire the game's unique features, deep builds, and cool visual style. The flashy visuals, youthful art direction, and fitting dice theme are particularly praised. The amazing art direction and diversity in options and bosses also earn admiration.
- Happiness (weight 0.02): Happiness is derived from the game's return to the library, the pleasant BGM and sound effects, and the small effects that play when scoring above a certain amount. These elements create a positive and enjoyable atmosphere for players.
- Appreciation (weight 0.02): Players appreciate the game's creative design, well-matched music, and high replayability with flexible builds. The good idea behind the game and the ability to experiment with different strategies are also valued.
- Dislike (weight 0.01): Dislike stems from the high difficulty levels that are hard to progress through and the harsh, overly colorful UI design. These factors make the game less enjoyable and accessible for some players.
- Approval (weight 0.01): Players approve of the game's conscientious development with free updates and good quality. The varied strategies and themes, along with the overall quality, earn approval from the community.
- Interest (weight 0.01): Interest is sparked by the game being a dice version of Balatro, with only meta-progression weakening. The interesting synergies and the depth of thinking required about dice combinations also capture players' interest.
- Relaxation (weight 0.01): Players find the game relaxing because it has less pressure to build compared to Balatro and the difficulty is not as punishing. This allows for a more laid-back and enjoyable experience.
- Surprise (weight 0.01): Surprise comes from the developer's frequent updates, which is rare, and the game revealing substantial content after a few rounds. These unexpected elements delight and engage players.
- Discomfort (weight 0.01): Discomfort is caused by the flashing lights from card summons at 4x speed and the UI colors that cause eye strain after prolonged play. These visual issues negatively impact the gaming experience.
- Addiction (weight 0.01): The game is addictive due to its rich content, complete mechanics, and engaging gameplay. Players find it hard to put down, with many describing it as very addictive to play.
- Annoyance (weight 0.01): Annoyance arises from unclear descriptions of dice effects, which can confuse players and hinder their ability to strategize effectively. This lack of clarity is a notable drawback.
- Feeling cool (weight 0.01): Players feel cool simply by playing the game, likely due to its stylish presentation and engaging mechanics. This positive feeling enhances the overall experience.
- Lack of excitement (weight 0.01): The game lacks excitement when it demands plain play without aiming for high scores, making the experience feel dull and unengaging. This reduces the thrill for players seeking more dynamic gameplay.
- Acceptance (weight 0.01): Players accept the game because the price is not bad and the play length is appropriate. This reasonable value proposition makes the game a worthwhile purchase.}