Info about SteamWorld Build Mechanized DLC:

Official game description:
Introducing your new indispensable companion: the Mech! Harness its incredible lifting and punching abilities to manipulate blocks and combat a variety of threats in your mine.  
Explore new mines with new puzzles to solve, construct a new building to empower your newfound buddies, and encounter new exciting enemies who are determined to make you rue the day your shovel struck the dirt.  
Once you’ve unearthed your Mech buddy they will join you and aid your escape from the planet. As former custodians of these mines, left behind by the civilization that once lived here, they are tailored to solve any puzzling problem you may encounter by moving, pulling and lifting. Their raw brute strength will also be of help when it comes to fighting the Abomination, a fearful foe that will shatter your defences if you aren’t careful!  
**A New City Building: The Mech Centre**  
This building is where the player accesses unique Mech upgrades that will help them to aid in the exploration itself by cleaning and lifting, but also to become stronger to face the increased threats that lurk down below.  
**A New Enemy: The Abomination**  
Found patrolling in the darkness, be wary how you dig your way in the Crackling Depths. They may appear from pits multiple times so be ready to defeat them or be at risk of becoming overwhelmed.  
**New Blocks & Puzzle Features To Enjoy**  
26 new mine features, blocks, machine objects and items for you to manage your mine with!

Release date: Apr 4, 2024

Categories: Puzzle Solving, City Building, Resource Management, Exploration, Character Progression, Strategy, Simulation

Feature scans:
- MTX: score 30; verdict: Mixed Reception on DLC Value; summary: The user reviews highlight concerns about the pricing and value of the DLC, with several users questioning its worth and advising against purchasing it. Additionally, there are mentions of the DLC not meeting expectations in terms of content quality and challenge, further contributing to the negative sentiment.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Expands with new puzzles and mechanics (weight 0.97): The DLC introduces a variety of new puzzles and mechanics, including controllable units and interactive blocks, which significantly enhance the gameplay experience. These additions make the game more complex and challenging, providing fresh entertainment value.
- Introduces new units and enemies (weight 0.87): The DLC adds new units, such as special bots that can move blocks and fight enemies, as well as new enemy types. These additions bring more variety and strategic depth to the gameplay.
- Enhances underground exploration (weight 0.59): The underground sections of the game have been massively expanded with larger, more intricate maps and new mechanics. Players can now spend more time exploring, digging, and solving puzzles, making the underground part of the game more interactive and engaging.
- City building remains unchanged (weight 0.09): Despite the numerous additions and changes, the city-building aspects of the game remain largely unchanged. This might be a point of contention for players hoping for an overhaul in this area.
- Changes to miner mechanics (weight 0.05): The game is no longer just about letting miners do their thing; it now involves more active participation and management. This change adds a new layer of engagement and strategy.

Common complaints:
- Lack of substantial content (weight 0.51): The DLC does not offer enough new content to justify its price. Players feel that it only adds minor elements like blocks that can be picked up and put down using a mech, without introducing significant changes or new achievements.
- Repetitive and underwhelming gameplay (weight 0.49): The DLC feels repetitive and does not sufficiently distinguish itself from the base game. The new units and mechanics, such as the mech and puzzle containers, are seen as underwhelming or pointless.
- New enemy imbalance (weight 0.18): The new enemy introduced in the DLC is considered overpowered and annoying. It significantly impacts gameplay on the 3rd floor, making it very challenging and less enjoyable.
- Micromanagement and complexity issues (weight 0.14): The new block types and mechanics slow down the natural progression and add unnecessary micromanagement. This makes the mine portion too complicated and disrupts the gameplay flow.
- Impact on base game experience (weight 0.12): The DLC makes the base game feel less necessary to play, and it changes the dynamics of rushing, making it harder. This affects the overall enjoyment and balance of the game.
- Lack of rewards and incentives (weight 0.06): Players feel that there are almost no rewards for the new content besides clearing up spaces. This lack of incentives makes the DLC feel less valuable.
- Mech action queue needed (weight 0.05): Players suggest that the mech boys should have a queue system for actions to improve gameplay mechanics and make the use of mechs more efficient.

Gameplay feedback:
- New Enemy Types and Units (weight 0.8): New enemy units and types, such as abominations, have been added. The game also introduces controllable units and special bots that can move blocks and fight enemies, adding complexity and challenge.
- Expansion of Underground Sections (weight 0.67): The underground part of the game has been expanded with new block types, larger and more intricate maps, and new puzzle sections. This includes mini-dungeons and changes to the layout of the caverns.
- Introduction of Mech Units (weight 0.51): The game introduces a new mechanic called mechs, which can fight enemies, move blocks, carry boxes, solve puzzles, and be upgraded. This adds new gameplay mechanics and puzzles, enhancing the overall gaming experience.
- New Game Modes (weight 0.36): An alternative game mode has been introduced, adding variety and new challenges to the gameplay. This mode includes special bots and new mechanics.
- Map Generation and Progression (weight 0.1): Map generation now includes premade locked rooms, impacting the natural progression cycle of the game. This adds a new layer of strategy and exploration.
- City Building and Mining (weight 0.05): The game features city building and mining mechanics, allowing players to build upgrades and manage resources. This adds a new dimension to the gameplay.

Performance notes:
No performancepoints

Recommendations:
- Mixed opinions on DLC purchase (weight 0.32): Players have varying opinions on whether to buy the DLC. Some recommend buying it only if you enjoyed the base game or if it's on sale, while others suggest avoiding it due to poor quality.
- DLC quality concerns (weight 0.31): Several players expressed dissatisfaction with the DLC, mentioning that it was so bad that they disabled it after one game. This indicates potential quality issues with the DLC.

Other player notes:
No miscpoints

Emotions:
- Satisfaction (weight 0.25): Players are enjoying the new variations, puzzles, and gameplay mechanics introduced in the update. The added complexity and challenge, particularly in the underground sections and mines, have been well-received, making the game more interesting and engaging.
- Excitement (weight 0.25): The introduction of new mechanics, puzzles, enemies, and game modes has generated excitement among players. The addition of new units like Mechs and expanded maps, along with dungeon re-designs, has increased the time spent exploring and solving puzzles.
- Frustration (weight 0.21): Players are frustrated with the new DLC mechanics and additions, finding them too complicated and difficult. The introduction of new, very strong, and annoying enemy types has also contributed to this frustration.
- Disappointment (weight 0.21): Players feel disappointed due to the perception that the DLC is overpriced for the content provided. The lack of significant changes to the base game, minimal and uninspired content, and the absence of new achievements have added to this sentiment.
- Anger (weight 0.04): Players are angry due to the frustration with the DLC mechanics and the perceived lack of reward. This has led to a strong negative reaction among some players.}