Info about Holo X Break:

Official game description:
It was your usual daily life over at hololive HQ in Holo City, until one day their CEO mysteriously disappears!  
Moments later, a nefarious organization who called themselves "holoX, the Secret Society" announces their plans to take over the world! Play as the talents of the Vtuber group Hololive to fight your way through the minions of holoX and put a stop to their plans in this classic style beat-em-up!  
\-Play as different talents of hololive, such as the talents of Generation 5's "NePoLaBo", each equipped with their own unique abilities and super attacks!  
\-Find various kinds of equipment that will change the way you play each time!  
\-Use quick consumable defensive or offensive items to change the tide of battle  
\-Fight action packed boss battles against the members of holoX  
\-Up to 4 players local with online in an upcoming update  
\-Easy to pick up and get right into the action  
\-Challenge harder difficulties that will put your skills to the test!  
\-The "X" in the title is silent.  
This game is published under CCMC Corp(※1)'s Indie game brand "holo Indie".(※2)  
This game is allowed to be monetized under the examination and terms of "holo Indie".  
Please note that any monetized derivative work games that include Cover Corp.'s content outside of holo Indie is not covered by these terms and is not allowed.  
※1. About CCMC Corp.  
CCMC Corp. is entrusted with website management (ex: steam) including, examination, publishing and other necessary tasks by Cover Corp.  
※2. About "holo Indie"  
holo Indie's objective is to cooperate with hololive production fans and creators.  
It is a game brand that offers "Game Creator Support Program" for the derivative work games.  
For more details about "holo Indie", Please refer to the Cover Corp.'s "Derivative work guidelines".

Release date: Mar 29, 2024

Categories: Beat 'em up, Cooperative Multiplayer, Local Multiplayer, Character Progression, Hololive Fan Game

Feature scans:
- Steam Deck: score 20; verdict: Seamless on Steam Deck; summary: The filtered reviews contain limited Steam Deck-specific evidence, but the available Deck-related feedback is mostly positive. Users recommend the game for short Steam Deck sessions, and controller play reportedly works even when a library warning says controller support is unavailable. A minor controller cursor issue in shop menus is noted. One crash-on-new-game report comes from a 16GB PC, not a confirmed Steam Deck, and no Proton Experimental toggles, external launchers, anti-cheat failures, unreadable text, or battery-drain complaints appear in the dataset.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 2.0h
  - Story completion: 2.0h
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: Multiple reports describe a complete run of the target game as taking about 1-2 hours or 2+ hours, and one player specifically says story mode was cleared solo in two hours. Because the game initially lacked mid-run saves, players had to complete a whole run in one sitting, so the forced session length also matches that roughly two-hour run. The evidence does not provide a reliable separate duration for post-game or endgame content, so endgame is null.
- Time-to-fun:
  - Summary: Players often have a great time early, especially in co-op with friends, but enjoyment drops in later stages and solo play due to tedium, slow movement, and long runs.
  - Stance: Fun then drops
  - Anchor: Playing in co-op with friends
  - Time to anchor: N/A
  - Friction: Slow characters and no dash; Manual coin pickup with no coin magnet; Ranged enemies interrupt attacks and create awkward pacing; Solo difficulty with AI allies that die instantly; Long runs and repetitive button mashing; No true online multiplayer or save progression at review time
  - Unlock drivers: Playing co-op with friends and split aggro; Having friends instead of fragile AI allies; Dev buffs to charging attacks, including 4-hit armor; Midgame save/checkpoints between stages and while shopping; Adding true online multiplayer
  - Conditions: Playing co-op or multiplayer with friends; Playing solo; Online multiplayer availability; Getting the hang of the controls; Progressing beyond stage 3; Run length and replay tolerance; Post-launch balance patches and save features
- Player Archetypes:
  - Solo Beat-'Em-Up Purist (no buy)
    - Motivation: To find a deep, mechanically satisfying single-player beat'em up with responsive combat, real combos, and fair difficulty.
    - Playstyle: Plays solo runs, focusing on character builds and dodging, and resists relying on item use or AI companions.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Couch Co-op Social Player (buy)
    - Motivation: Sharing chaotic, team-based fun with friends by splitting enemy aggro and combining character synergies.
    - Playstyle: Plays with friends in couch or remote co-op, coordinating support characters and shared aggro management.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Hololive Fan Supporter (buy)
    - Motivation: Experiencing favorite Hololive/VTuber characters and supporting a well-crafted free fan project.
    - Playstyle: Runs stages with preferred Hololive talents, enjoying art, references, and light progression while tolerating rough edges.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Casual Short-Session Newcomer (buy)
    - Motivation: Enjoying accessible, low-pressure beat'em up sessions that are easy to learn and fit into short play windows.
    - Playstyle: Uses beginner-friendly sustain characters, plays in short bursts, and upgrades gear to overcome difficulty.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Hololive references and easter eggs (weight 0.2): The game is full of Hololive references and easter eggs in characters, enemies, items, stamps, and backgrounds. Fans appreciate these nods to the franchise.
- Fun gameplay (weight 0.13): Many players find the game really fun and entertaining. The core gameplay loop is enjoyable for a wide audience.
- Free without microtransactions (weight 0.13): The game is completely free and has no microtransactions, which players appreciate. This distribution model is seen as consumer-friendly.
- Top-notch artwork by artists (weight 0.13): The art from recognizable artists is praised as top-notch and excellent. Many artists contributed high-quality artwork to the game.
- Charming pixel art style (weight 0.13): The pixel art is described as cute and charming, contributing to the game's overall appeal. The visual style is well-received by players.
- Multiplayer enhances fun (weight 0.13): The game is more enjoyable when played with friends, though it is also playable solo. Multiplayer adds significant fun to the experience.
- Cute and enjoyable characters (weight 0.13): The characters are described as cute, likeable, and enjoyable, including background characters. Their designs appeal to players.
- Great music and sound (weight 0.11): Players consistently praise the game's music and sound design as fantastic and nice. The audio enhances the overall experience.
- Local multiplayer for four (weight 0.11): The game supports local multiplayer with up to four players, allowing friends to play together. This feature is frequently highlighted as a positive aspect.
- Polished and made with care (weight 0.08): The game is well-polished and made with care, showing attention to detail. Players notice the quality and effort put into development.
- Beautiful visual style (weight 0.08): The game's art style is lovely and visually beautiful, making it stand out. Graphics are considered great by players.
- Varied and unique characters (weight 0.08): Characters are varied based on play style and have unique abilities based on their themes. Each character plays differently, adding depth.
- Generally positive but vague (weight 0.07): Some players find the game pretty okay or pretty cool, indicating a generally positive but not overly enthusiastic sentiment. These comments lack specific details.
- Nostalgic arcade atmosphere (weight 0.07): The 2D graphics and arcade style evoke a nostalgic feeling comparable to early arcade games. Players enjoy this retro aesthetic.
- Hololive love (weight 0.07): Fans express their love for Hololive through the game, indicating strong appeal to the Hololive community. The game resonates with Hololive enthusiasts.
- Nene's healing and buffs (weight 0.07): Nene's Skill 1 heals allies and provides buffs, maintaining numbers advantage in battles. Her support abilities are valuable.

Common complaints:
- Solo play is unbalanced and frustrating (weight 0.43): The game is clearly tuned for multiplayer, making solo play excessively difficult and frustrating. Many reviewers report that the difficulty is unreasonably high for single players and requires serious resolve.
- Charge attacks require standing still (weight 0.38): Charge attacks and abilities cannot be used while moving and require the player to stand still for a moment. This makes them impractical, easily interrupted, and hard to use effectively.
- No save system forces restarts (weight 0.29): Players cannot save progress, leading to lost progress and forced full restarts upon quitting. This is a major flaw because the game has levels and upgrades that should persist, but even checkpoints are not kept.
- Enemy super armor excessive (weight 0.22): Many enemies, including mobs, mid-bosses, and bosses, have super armor for extended periods. This slows down combat and makes fights feel tedious and unfair.
- Game balance poor overall (weight 0.16): The game's balance is underdeveloped, making it not fun or happy to play. Many aspects feel unbalanced, from difficulty to mechanics.
- Gameplay repetitive (weight 0.13): The gameplay becomes repetitive in later stages, with little variation from beginning to end. This monotony reduces long-term engagement.
- No combo system (weight 0.13): There is no combo system or melee combat depth; players can only mash attack. This makes the combat feel barebones and unsatisfying.
- UI obstructs boss fights (weight 0.13): During boss fights, the boss health bar and UI elements block the view of attacks from below. This makes it hard to see and react to enemy moves.
- Ability cooldowns too long (weight 0.11): Abilities have extremely long cooldowns, forcing players to wait idly between waves. This disrupts the flow of combat and reduces enjoyment.
- Player hitboxes misaligned (weight 0.11): Player hitboxes only extend in front of the character, while enemies can move into overlapping positions and avoid being hit. Enemy hitboxes are also inconsistent, making combat feel unfair.
- Enemies have excessive health (weight 0.08): Some enemies have very thick health bars, especially noticeable when many appear at once. This makes combat drag on and feel unrewarding.
- Difficulty spikes later (weight 0.08): There is a sharp difficulty spike in later stages, which can feel abrupt and unfair. This adds to the frustration for many players.
- Progress lost on party wipeout (weight 0.08): All experience points and coins are lost upon party wipeout before leveling up, preventing upgrades. This harsh penalty adds to the difficulty and frustration.
- Game length too short (weight 0.08): The game is considered kind of short by many players, especially if not going for achievements. This leaves players wanting more content.
- Black screen issues (weight 0.08): Some players experience a black screen that is not fixed by disabling the Steam overlay or reinstalling the game. This technical issue prevents playing.
- Pacing awkward and clunky (weight 0.08): The game's pacing feels awkward, and the overall feel is clunky and slow. This detracts from the action experience.
- Lacking compared to previous work (weight 0.08): The gameplay is lacking compared to the previous game in the series, and cannot be enjoyed lightly. Fans of the predecessor may be disappointed.
- Ally AI is poor (weight 0.08): Ally AI is dumb and often gets wiped by area attacks, rushing in like meat shields. This makes solo play even harder.
- Botan unfun and frustrating (weight 0.07): Botan is considered the least fun character to play and needs a full rework. Many find her frustrating to use.
- Shishiron's pistol reload issue (weight 0.07): Shishiron's pistol has a long non-cancellable reload after 10 shots, leaving the player vulnerable. This makes the weapon feel clunky.

Gameplay feedback:
- Classic beat 'em up style (weight 0.35): The game is described as an arcade-style beat 'em up or belt-scroll action game. This genre classification is a common point of reference.
- Local co-op up to four (weight 0.33): Players highlight local co-op for up to 4 players, with couch co-op and Remote Play options. This is a core multiplayer feature praised in the feedback.
- Leveling and upgrade system (weight 0.32): There is a leveling system and upgrade mechanics for characters and equipment. This progression system is mentioned in multiple reviews.
- Unique character abilities (weight 0.3): Each playable character has unique abilities, skills, and playstyles. This adds variety and replayability to the roster.
- Boss fights with health bars (weight 0.26): Each stage ends with a boss fight featuring health bars and varied attack patterns. Bosses are a notable part of the game's structure.
- Hololive-themed beat 'em up (weight 0.24): The game features Hololive characters and is often described as a Hololive fan beat 'em up. This crossover theme is central to its identity.
- Single-player mode available (weight 0.23): There is a single-player mode, including AI fans that assist during solo play. This provides an alternative to multiplayer.
- Enemies with super armor (weight 0.22): Some enemies have super armor and unreactable attacks, making them tougher to stagger. This affects combat difficulty and strategy.
- No mid-run saving (weight 0.19): There is no save feature besides beating the whole game, and progress does not transfer between runs. A recent update added mid-game saves, addressing this somewhat.
- Multiplayer-tuned difficulty (weight 0.19): Difficulty appears tuned for multiplayer, and the game is designed for party play. Solo players may face a tougher challenge.
- Limited item slots and stock (weight 0.16): There are limits to how many items you can hold and their stock. This inventory constraint is a noted gameplay factor.
- Abilities have long cooldowns (weight 0.14): Abilities come with cooldown timers, some as long as 30 seconds. This can affect combat pacing and ability usage.
- Ranged enemies interrupt actions (weight 0.14): Some enemies have ranged attacks that can interrupt player actions. This adds a layer of difficulty to combat.
- Followers and AI companions (weight 0.14): Players can recruit followers and AI companions that fight alongside them. This aids in combat and boss fights.
- Online multiplayer supported (weight 0.11): The game includes online multiplayer and multiplayer features. This expands the co-op experience beyond local play.
- Four initial playable characters (weight 0.11): Players can choose from four initial characters with unique movesets. This offers immediate variety in gameplay.
- No dash mechanic (weight 0.08): The game lacks a dash ability, which some players find limiting. This affects movement and evasion options.
- Runs last about an hour (weight 0.08): A full run takes approximately one to two hours. This session length is a factor for players planning their time.
- Achievements to grind (weight 0.08): The game has achievements that players can grind for. This adds long-term goals for completionists.

Performance notes:
- Poor Optimization and Stuttering (weight 0.11): Feedback indicates significant performance issues, including stuttering, lag during online multiplayer combat, and poor optimization even on decent hardware. The game runs poorly for a 2D sidescroller.
- Crash Causes Save Loss (weight 0.09): Players report that the game crashes and subsequently deletes their save file, resulting in lost progress. This data loss issue is severe and requires immediate attention.
- Black Screen on Launch (weight 0.09): Multiple reports describe a black screen when launching the game, sometimes with audio still playing. This prevents players from accessing the game entirely.
- Visual Glitches and Disappearing Ground (weight 0.08): Reports include constant black flashes around the screen and the ground disappearing around the campfire hub, causing the character to fall into empty void. These graphical bugs break immersion.
- Positive Optimization Feedback (weight 0.07): Some players report solid optimization and well-optimized performance, indicating that experiences vary. This positive feedback contrasts with the negative reports.
- Severe Framerate Fluctuations (weight 0.05): Players experience violent framerate drops, fluctuating between 20 and 60 FPS, which severely impacts gameplay smoothness. This is a common performance complaint.
- Memory Related Crashes (weight 0.05): Crashes occur on PCs with 16 GB RAM when starting a new game, indicating potential memory management issues. This affects a significant portion of users.
- Controller Input Delay (weight 0.05): Input delay with PS1, PS2, and PS4 controllers makes combat awkward and unresponsive. This issue degrades the overall gameplay experience.
- Broken Language Selection UI (weight 0.04): The language selection UI is broken, preventing players from changing the game language. This accessibility issue hinders non-English speakers.
- Remote Play Audio Issue (weight 0.04): In Remote Play co-op, viewers connecting to the stream have no game audio, reducing the social experience for streamers and viewers.
- Vulkan Driver Requirement (weight 0.04): The game only runs with the Vulkan driver, and there is no option to select a different driver, limiting compatibility for some users.

Recommendations:
- Not recommended for solo play (weight 0.45): Reviewers widely advise against playing alone, stating that solo play is not recommended unless you are a devoted fan. Some suggest waiting for multiplayer updates or playing only when you can take your time.
- Recommended for Hololive fans (weight 0.28): Many reviewers recommend the game specifically to Hololive and anime fans, noting that it is a real gift for fans. Even non-Hololive fans can appreciate it, though some say it is not for non-fans.
- Overall mixed positive recommendation (weight 0.24): Many reviewers give a generally positive recommendation, calling it a good game worth trying, though some note it has room for improvement or is mediocre for the developers of HoloCure.
- Free makes it recommendable (weight 0.22): The game is completely free to play, and many reviewers recommend it simply because it costs nothing. Some say it is hard not to recommend a free game, and the free model makes it more attractive.
- Good for beat 'em up fans (weight 0.21): Reviewers recommend the game to fans of the beat 'em up genre, especially those who enjoy classic arcade or late 1990s console games. However, some say it is not recommended for pure beat 'em up fans.
- Wait for multiplayer and fixes (weight 0.21): Several reviewers advise waiting until actual multiplayer is implemented and various issues (like boss health bar, saving, difficulty) are fixed. They would recommend later if these problems are resolved.
- Multiplayer enhances experience (weight 0.21): Playing with friends or in multiplayer mode is widely considered more fun, and some reviewers recommend waiting for true co-op to be implemented. They believe the game becomes much more enjoyable with others.
- Nene recommended for solo (weight 0.2): For solo play, especially on hard mode, Nene is highly recommended due to her easy-to-use abilities and healing. Some consider her broken and suggest using her to clear content easily.
- Avoid certain characters solo (weight 0.19): Some characters like Botan, Polka, and Lamy are not recommended for solo play due to difficulty or lack of effectiveness. Players suggest choosing other characters for a smoother experience.
- Casual friendly suggestions (weight 0.14): Reviewers suggest making the game more casual friendly, including adjustments to charged attacks, enemy counts, and character abilities. They believe these changes would improve the experience.
- Fun with friends but solo okay (weight 0.14): Some reviewers find the game fun with friends but also okay to play solo, though solo may require taking your time. It is suitable for short sessions with friends or nostalgic immersion.
- Lack of online co-op and save (weight 0.14): The absence of full online co-op and a save system is a major drawback for many reviewers, reducing convenience for casual players. Some will not recommend the game until saving and proper multiplayer are added.
- Replayability and future updates (weight 0.13): Reviewers note good replayability and look forward to future updates, trusting the creator to improve the game. Some plan to play again, especially with friends.
- Not worth time despite free (weight 0.09): A few reviewers say the game is not worth spending time on even though it is free, and some find it hard to endorse. They cite low quality or lack of enjoyment.
- Not recommended for non-fans (weight 0.07): Some reviewers state the game is not recommended for non-fans or those not interested in Hololive, as the appeal may be limited. Even fans have mixed opinions.
- Recommended for Steam Deck (weight 0.07): The game is recommended for anyone with a Steam Deck, suggesting good compatibility and portability. This indicates it runs well on the platform.
- Hidden characters excellent (weight 0.04): Hidden characters are praised as excellent, adding value to the game. This is a positive point for those who enjoy unlocking content.
- Sticker DLC suggested (weight 0.03): A reviewer suggests adding a sticker DLC for emotes, indicating interest in additional cosmetic features. This is a minor suggestion.

Other player notes:
- Multiplayer missing or limited (weight 0.41): Reviewers note that full online co-op is not yet implemented; the game currently relies on Steam Remote Play instead of true multiplayer. Many feel the game is designed with multiplayer in mind and would be more enjoyable with proper online support.
- Free-to-play with no microtransactions (weight 0.31): Many reviewers emphasize that the game is completely free to download and play, with no microtransactions or real-money purchases. They highlight the absence of any monetization as a positive aspect.
- Hololive fan game with references (weight 0.24): The game is a Hololive-themed fan project featuring many references and jokes related to the talent agency. Fans of Hololive appreciate the nods, and the story involves VTuber talents saving the CEO from the holoX organization.
- Compared unfavorably to HoloCure (weight 0.24): Several reviewers compare this game to HoloCure, noting that it lacks the same level of polish, replayability, and smooth gameplay. Some hope it will receive similar post-launch improvements as HoloCure did.
- Short length and limited content (weight 0.23): The game can be completed in around 2 hours or less, with only five stages and no save system. Some reviewers find the length comparable to old-school beat 'em ups, while others see it as too short for the number of stages.
- Made by HoloCure developer (weight 0.22): The game is developed by Kay Yu, the creator of HoloCure, either solo or with the same team. This connection is frequently mentioned and sets expectations for quality.
- Comparisons to other genres (weight 0.2): Reviewers compare the game to various genres and titles, including old flash games, Vampire Survivors, Final Fantasy, and arcade beat 'em ups, noting similarities and differences in structure and pacing.
- No save system (weight 0.19): There is no save feature, so progress cannot be resumed after quitting, and players must start over from the beginning. Reviewers request a save system, especially mid-run saves, which the developers plan to add.
- Characters and stages details (weight 0.15): The game features 4 initial and 5 unlockable characters from generations 5 and 6, including HoloX members like Nene. There are five stages, each divided into five sections with a boss at the end.
- Developer actively improving game (weight 0.11): The developers are listening to community feedback and making changes, such as buffing charging attacks and adding midgame save. They are also working on proper multiplayer support.
- Negative comparison to beat 'em ups (weight 0.1): Other reviewers compare the game unfavorably to titles like Little Fighter 2, River City Girls, and Castle Crashers, citing missing features such as aerial combos, slam dunks, and weapon switching.
- Voice acting and art (weight 0.1): The game is fully voiced by the Hololive talents themselves and features art by recognizable artists. This adds to the fan appeal.
- Difficulty and accessibility (weight 0.1): Some reviewers find the difficulty may be designed with multiplayer in mind, making solo play challenging. They suggest reducing difficulty for casual players and note that a controller might make it easier.
- Technical notes and requirements (weight 0.09): Some reviewers mention that the game requires a launch option '--rendering-driver opengl3' and can run on low-end PCs. Controller support is available, including for SNES controllers via Steam Input.
- Community resources and translations (weight 0.09): A community-made tips guide exists and is useful for strategy. The game supports Brazilian Portuguese and Korean translations.
- Positive comparison to beat 'em ups (weight 0.08): Some reviewers compare the game favorably to classic beat 'em ups like Scott Pilgrim vs the World, River City Girls, and Castle Crashers, calling it one of the best modern beat 'em ups since those titles.
- Roguelite elements with drops (weight 0.08): The game features randomized item and equipment drops, adding roguelite elements. Reviewers note that items belong to whoever picks them up, but equipment can be dropped and exchanged.
- Monetization suggestions (weight 0.07): Some reviewers suggest that the game should be monetized to support the developers' efforts, despite it being free. Others appreciate the free distribution model.
- Achievements and completion (weight 0.07): Achievement completion is quick, and there are achievements for collecting all orange items, filling the equipment library, and all healing items.
- Post-clear progression (weight 0.07): After clearing the game, players start over with the same character level. The developers have added a midgame save feature in updates.

Emotions:
- Frustration (weight 0.27): Players are frustrated by technical problems such as crashes, black screens, glitches, lag, and unresponsive controls that make the game unplayable or unreliable. Combat issues like enemy super armor, stun-locks, long recovery frames, and ranged attacks that interrupt actions create an unfair and clunky experience. The lack of mid-run saves, harsh death penalties, and solo balance problems force repeated restarts and exacerbate the frustration.
- Disappointment (weight 0.18): Players feel disappointed because the game falls short of expectations, especially compared to HoloCure and Castle Crashers, with shallow gameplay, repetitive stages, and unfinished mechanics. Solo balance issues, missing multiplayer, and the absence of a save function make the experience feel unpolished and frustrating. Technical problems and design flaws further diminish the enjoyment, leading to a sense of missed potential.
- Enjoyment (weight 0.13): Players enjoy the nostalgic arcade atmosphere, fun side-scrolling beat 'em up gameplay, and the challenge that rewards positioning and strategy. The Hololive references, cute characters, gacha emotes, and cooperative play with friends add to the fun. The music, graphics, and overall presentation contribute to a pleasant experience.
- Appreciation (weight 0.04): Players appreciate the game as a high-quality free fan project, praising the cute pixel art, detailed characters, and well-made Easter eggs and emotes. The passion and hard work of the developer are evident, and the game is seen as a labor of love. The free model and fan service are also valued.
- Stress (weight 0.03): Players feel stressed due to the game's high difficulty, especially with abundant super-armor enemies and frequent super-armor attacks that disrupt combat. Solo play is particularly frustrating with many elements that feel unfair. Boss fights with long attack avoidance and minion spawns add to the stressful experience, compounded by poor character balance.
- Satisfaction (weight 0.03): Players find satisfaction in the well-made beat 'em up gameplay with replayability, enjoying the variety of stages, enemies, and characters. Using specific characters like Nene with healing moves and followers to wear down bosses provides a sense of accomplishment. Well-timed charge attacks or dodges are rewarding, and the game is fun both solo and with friends.
- Hope (weight 0.03): Players hope that future updates will address the many problems the game has, such as adding mid-run saves and tweaking gameplay. They look forward to fixes for Remote Play audio issues and other adjustments. There is a general expectation that the developer will improve the game over time.
- Boredom (weight 0.02): Players find the game ultra repetitive and quickly boring, with simple and unchanging gameplay that lacks exhilaration unless they are passionate Hololive fans. The grinding is tedious, and the slow pace with button spamming and long runs contributes to the boredom.
- Dissatisfaction (weight 0.02): Players are dissatisfied with the monotonous gameplay and snowballing effect, as well as long attack recovery and the inability to save mid-run. The charged attacks and stuns make the gameplay unenjoyable, leading to overall dissatisfaction.
- Annoyance (weight 0.02): Players are annoyed by input delay with controllers that makes combat awkward, unfair attacks like tracking guns and off-screen shots with overly wide hitboxes, and inconsistent enemy hitboxes with short attack range. These issues detract from the combat experience.
- Mild frustration (weight 0.02): Players feel mild frustration due to special attacks being bound to holding down buttons, the inability to save at bonfires and having to restart from the beginning, and the lack of a save feature along with manual coin collection. These minor annoyances add up to a less enjoyable experience.
- Dislike (weight 0.01): Players dislike the game because it lacks an online mode, and some have grown to hate a character and cancelled their subscription. The absence of online functionality is a significant drawback.
- Discomfort (weight 0.01): Players experience discomfort from keyboard-only combat controls that cause hand cramping, as well as numerous gameplay issues that create an unpleasant experience. The physical strain and overall dissatisfaction contribute to this feeling.
- Joy (weight 0.01): Players feel joy from fighting for the glory of the ringmaster, enjoying many references and fun elements. The game provides a joyful experience through its content and themes.
- Amusement (weight 0.01): Players are amused by the hilariously fun co-op mode and the cute references that show the creator's love. The game brings laughter and entertainment through its cooperative play and charming details.
- Praise (weight 0.01): Players praise the excellent graphics, music, and presentation, as well as the perfect music, presentation, voice, and character movement. The high production values are highly commended.
- Tedium (weight 0.01): Players find it tedious to slowly go back and forth to pick up all the coins and items dropped by enemies, and solo clearing with support-type characters feels close to a grind. These repetitive tasks make the game feel like a chore.
- Pain (weight 0.01): Players experience pain because repeated play sessions are long and cannot be interrupted, and solo play is painful. The inability to take breaks during long sessions adds to the discomfort.
- Fun (weight 0.01): Players have fun with the game as a Hololive beat 'em up starting with Gen 5 and HoloX. The concept and execution provide an enjoyable experience.
- Struggle (weight 0.01): Players struggle with the last level being too hard and enemies having super armor, making it difficult to progress. The challenge becomes overwhelming and frustrating.}