Info about Kaetram:

Official game description:
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About the Game
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Set sail on an epic journey with Kaetram, the animated 2D MMORPG where your medieval fantasies come to life. Every corner of this vast world is a treasure chest of enigmas; each piece a part of a much larger story.  
Equip your character with an array of exquisite items, showcasing your distinctive flair with heroic customization. Whether you wield the strength of a knight, the knowledge of a mage, or the precision of an archer, your character is yours to define.  
Combat offers you a variety of ways to engage in battles with monsters, bosses and other players. You can utilize a variety of weapons, skills and armor to defeat your enemies, make your own choices to develop your offensive and defensive skills.  
Embark on a multitude of adventures as you master life skills like lumberjacking, alchemy, mining, fishing and more!

Release date: 16 May, 2024

Categories: MMORPG, Open-World Exploration, Character Progression, Resource Management, Crafting, Real-time Combat, PvP, Grind-focused Gameplay


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Addictive, Deep, Fun Gameplay (weight 0.99): Players find the core gameplay loop highly engaging and addictive, offering a vast amount of content and activities. Many compare it favorably to Old School RuneScape, appreciating its blend of grind, exploration, challenge, and relaxing elements. The overall design, depth, and progression are consistently praised.
- Highly Engaged Community & Devs (weight 0.74): The game fosters an exceptionally friendly and helpful community, both in-game and on platforms like Discord. This is significantly supported by a highly active, responsive, and dedicated development team who frequently engage with players, listen to feedback, and implement suggestions, creating a strong sense of collaborative growth.
- Regular Content & Improvement Updates (weight 0.29): The game receives frequent and consistent updates, adding new content, refining existing features, and improving UI and controls. These updates keep the game fresh and engaging, with many features directly requested and implemented based on player feedback.
- Player-Friendly Free-to-Play Model (weight 0.25): A major highlight is the game's fair monetization strategy, which is strictly cosmetic and avoids any pay-to-win elements. Players appreciate that no content, skills, or areas are locked behind a paywall, offering a complete and equitable experience for free.
- Strong Potential for Growth (weight 0.24): As an early access title, the game is frequently cited for its immense potential and promising future. Players see it as a well-designed RPG with a unique atmosphere, believing it has the foundation to expand and offer years of enjoyable play.
- Charming Pixel Art Graphics (weight 0.23): Players appreciate the game's 2D pixel art aesthetic, describing it as beautiful, eye-pleasing, and charming. The unique visual style gives the game a classic feel, making it stand out and contributing to its overall appeal.
- Unique Player-Driven Narrative (weight 0.12): The game features a compelling and unique storyline centered around the abolition of slavery, where players directly influence the narrative outcome. This player-driven impact makes the story feel significant, impactful, and meaningful, setting it apart.
- Flexible Character Development (weight 0.11): Players appreciate the freedom to build and grow their characters in a personalized way, offering intuitive progression and diverse choices. This autonomy contributes to a strong sense of personal ownership over their gameplay experience.
- Rewarding Skilling System (weight 0.1): The game features a satisfying skilling system with many skills to train, providing clear goals and a strong sense of achievement. Players enjoy the process of leveling skills and the depth it adds to the gameplay.
- Humorous & Fun Quests (weight 0.06): Players find the quests enjoyable, often appreciating the sarcastic humor and witty dialogue present in the game's narrative. The questlines provide entertainment and a fun experience.

Common complaints:
- Unfinished, Buggy, Unpolished Game (weight 0.41): The game is perceived as an abandoned Early Access title, lacking essential fixes, content, and overall polish. Many players reported critical bugs, unresponsiveness, and unplayable states, indicating a significant quality issue, including a confusing early game and unclear progression.
- Aggressive Cash Shop Monetization (weight 0.37): Players heavily criticize the game's monetization, describing it as a 'mobile app cash harvester' with an intrusive cash shop. Concerns include being pushed to buy in-game goods, lack of transparency (no item descriptions/prices), and feeling unable to progress without spending money.
- Lacks RuneScape Differentiation (weight 0.36): The game is frequently compared negatively to RuneScape, with players stating it fails to innovate or address existing problems from the inspiration. This leads to a perception that the game doesn't justify its existence beyond a different aesthetic, often getting things 'wrong' that older titles had already solved.
- Excessive Grind, Poor Drop Rates (weight 0.19): Players find the progression and loot acquisition extremely grindy due to miserable drop rates, even for basic items. This is exacerbated by long fights against tanky enemies, leading to a constant cycle of farming healing items and feeling unrewarded for effort.
- Low Player Count Observed (weight 0.12): Many players noted a significantly low player count, sometimes as few as 20 online. This impacts the MMO experience and potentially deters new players from joining, though the feedback also links low numbers to existing bugs and issues.
- Confusing, Generic Quest Design (weight 0.12): Quests are often confusing, providing little guidance and relying on meme-based text rather than clear objectives. Their generic nature and deviation from standard MMO patterns make it hard for players to understand how to progress or find motivation.
- Unviable Warrior Class (weight 0.08): The warrior class is deemed unplayable due to extremely low damage, only one basic skill, and an inability to tank effectively. Players report getting stuck and regretting choosing the class, requiring excessive healing to survive.
- Poor Quality Translation (weight 0.08): The game suffers from a half-baked and incomplete translation, with many elements remaining untranslated or poorly phrased. This creates confusion and hinders the experience for non-English speaking players.
- Unfair Multi-Accounting Policy (weight 0.07): The allowance of multi-accounting creates an unfair competitive environment, as single players cannot compete with those using multiple accounts (up to four). This policy is seen as enabling 'whales' to exploit the game's systems for maximum efficiency.
- Limited Character Customization (weight 0.07): The game lacks diverse character build options, leading to all players feeling similar in their progression. This minimal depth in skilling makes it unappealing for players who enjoy creating specialized or 'pure' characters.
- Unsatisfying Magic Gameplay (weight 0.06): Players expressed dissatisfaction with the magic system and staff gameplay, feeling a lack of unique content or meaningful progression. One reviewer felt like an archer while playing a staff user, highlighting a lack of distinctiveness.
- Punitive Disconnect System (weight 0.06): The game's system for internet disconnection is criticized for forcing characters to remain in combat for 60 seconds, preventing re-entry and often leading to character loss. This punitive approach discourages players and highlights issues with connection stability.

Gameplay feedback:
- Grind-heavy, long-term progression (weight 0.43): The game is a slow-paced, grind-focused 2D MMORPG, frequently compared to Old School RuneScape. Players can expect to spend hundreds of hours leveling basic skills like combat, woodcutting, and smithing, with progression scaling up to level 120, emphasizing a 'watch numbers go up' style of play.
- Classless MMORPG with diverse activities (weight 0.23): This 2D pixel MMORPG features a classless system where equipment and skill points define character roles, rather than fixed classes. Players engage in varied activities including PVE combat, bossing, crafting, fishing, mining, and exploration in a vast open world, with optional forced PvP zones and guild features that encourage social interaction for challenging content.
- Cross-platform with key QoL features (weight 0.2): The game supports crossplay between phone and PC, offering flexible control options (WASD/mouse). It includes useful quality-of-life additions like bulk crafting and allows multi-accounting. Players note improved mid-game and end-game content but suggest better item descriptions and dedicated farming/resource gathering areas. The game doesn't hold your hand, promoting self-discovery, and supports its development through Patreon and in-game cosmetics.
- Strategic combat with build diversity (weight 0.16): Combat allows for both direct engagement with spamming healing and strategic kiting of enemies, especially with ranged and magic builds. Archers, in particular, are noted for high damage and mobility, reducing the need for excessive healing, though magic requires patience and bow training requires arrows. The game features a random drop system from bosses, and players experience a high miss rate in combat.
- Miscellaneous discoveries and status (weight 0.13): The game includes hidden doors and secret warp locations that encourage exploration. Players are observed engaging in gambling with dice, and leaderboards track achievements like killing rats. The development status is somewhat ambiguous, being 'early access' for over a year but also referred to as 'version 2.' Feedback on events suggests they are basic.

Performance notes:
- Regional Server Stability Improved (weight 0.11): Early feedback indicated significant lag and high ping (200ms+) for South American players due to a lack of regional servers, making the game unresponsive. Recent updates confirm the addition of a Brazilian server, which has resolved these connectivity issues and reduced general disconnections.
- Windows 7 Compatibility Error (weight 0.03): Players using Windows 7 are encountering a critical 'Godot Engine has Stopped Working' error, preventing them from playing the game. This indicates a specific compatibility issue with this operating system.

Recommendations:
- Highly Recommended Niche MMORPG (weight 0.54): Many players strongly recommend this game, particularly to fans of classic 2D pixel art MMORPGs, 'grinder' experiences, or idle progression games akin to Runescape or Melvor Idle. There's appreciation for its ongoing development, potential improvements, and the developers' effective execution in the genre.
- Frustrating Inventory Management (weight 0.33): The current inventory system is a significant source of player frustration, specifically due to the lack of item stacking (e.g., for coal or ore). This issue is severe enough to cause players to quit and is seen as a barrier to enjoyment and retention.
- Suggests User Interface Redesign (weight 0.28): One player indicated they would be willing to revisit the game if a user interface (UI) redesign were implemented. This suggests that the current UI may be a point of friction for some users, and an update could improve player experience and re-engagement.
- Significant Negative Feedback & Concerns (weight 0.21): A notable segment of players advises against the game in its current state, highlighting general problems, a dislike for the core farming mechanic, and the risk of losing considerable progress. There are also specific concerns regarding multi-accounting, leading to regret for avid MMO players.
- Utilize Community for Support (weight 0.04): Players suggest new users engage with the game's community, specifically mentioning joining the 'Loiter Squad' and using Discord. This highlights the importance of community resources for getting questions answered and enhancing the player experience.

Other player notes:
- Define MMORPG Identity & Community (weight 0.14): The game appeals to fans of older MMORPGs but needs to innovate to differentiate itself from established competitors like RuneScape. The small community size exacerbates the need for stronger in-game social features, as players currently rely on external tools like Discord for interaction.
- Enhance Community & Game Integrity Tools (weight 0.11): Players request additional social features like a mutual friend function and an in-game report system to streamline community management. Active collaboration with developers to combat exploits, cheats, and botters highlights ongoing integrity challenges that need robust in-game solutions. Multi-accounting behavior to support new players also points to potential systemic gaps.
- Minor Bugs Acceptable for Indie (weight 0.05): Players acknowledge the presence of occasional bugs but largely find them non-disruptive to the core gameplay experience. This is often seen as acceptable given the game's indie development status.
- Review Shop Pricing Strategy (weight 0.03): Feedback indicates that the current in-game shop prices are perceived as high by players. Re-evaluating the pricing strategy could improve player engagement with cosmetic purchases and other in-game offerings.

Emotions:
- Satisfaction (weight 0.7): Players feel satisfied due to enjoyable and challenging gameplay, supported by an active and friendly community, fair monetization, and frequent, impactful updates. The game's depth, progression systems, aesthetics, and cross-platform functionality, often compared favorably to Runescape, also contribute to a highly positive experience.
- Frustration (weight 0.29): Frustration stems from technical issues like frequent disconnects and bugs, especially those hindering quest progression or character builds. Poor UI/UX design, limited inventory space, slow progression, combat imbalances, and incomplete translations also significantly contribute to a negative player experience.
- Disappointment (weight 0.29): Disappointment arises from the game's perceived unfinished state, lack of content, and system flaws such as a poor hardcore mode or unsatisfactory progression. Issues like low player counts, specific class underperformance, and mechanics that conflict with preferred playstyles also lead to this emotion.
- Excitement (weight 0.14): Excitement is driven by engaging, addicting gameplay and a strong sense of progression, often compared favorably to Runescape. Players are also enthusiastic about the game's future potential, ongoing development, and anticipated updates, especially PvP, which fosters a desire to recommend it widely.
- Enjoyment (weight 0.13): Enjoyment is rooted in the game's overall charming aesthetic, well-designed mechanics, and fun, often addictive, gameplay that includes quests and leveling. The presence of constant goals and a welcoming community further enhance the positive experience, making the grind feel mild.
- Hope (weight 0.11): Players express hope for the game's future, anticipating growth in the player base and expanded content. This hope is often fueled by developer plans to remaster outdated sprites and address current issues, indicating a belief in the game's long-term potential and playability.
- Joy (weight 0.1): Joy in the game comes from a fun and engaging MMORPG experience, often reminiscent of old Runescape, enhanced by playing with friends. The game's pleasant music, lighthearted atmosphere, and active, helpful community contribute significantly to an overall fantastic time, especially with crafting and gathering.
- Appreciation (weight 0.1): Appreciation is felt for the game's F2P model, unique style, and consistently good music. Players particularly value the active, responsive, and community-engaged developers, whose hard work and consistent updates foster a positive overall game experience.
- Anger (weight 0.04): Anger is primarily caused by predatory monetization tactics and unacceptable game design flaws, such as those related to disconnections that make the game unplayable. Toxic GM or developer behavior also contributes significantly to overall player dissatisfaction.
- Admiration (weight 0.03): Admiration is directed towards the game's unique character progression system and the developers, who are perceived as active, passionate, and dedicated. The game's community also garners admiration for its positive contributions.
- Nostalgia (weight 0.03): Nostalgia is evoked by the game's retro aesthetic, reminiscent of SNES and Game Boy titles, and its gameplay that strongly echoes old Runescape. It successfully fills a void left by similar 2D MMOs from the early 2000s, providing a familiar and cherished feeling.
- Concern (weight 0.03): Concern arises from the game's perceived lack of originality compared to RuneScape, raising questions about its unique identity. Technical issues like Windows 7 compatibility and design flaws, such as difficulty collecting arrows or competitive disadvantages for solo players, also cause worry.
- Gratitude (weight 0.03): Gratitude is expressed for the developers' hard work, love, and understanding of games, particularly their responsiveness and effective solutions to player feedback. This appreciation for the team's dedication to creating and improving the game world is a strong positive sentiment.
- Confusion (weight 0.03): Confusion stems from perplexing gameplay mechanics, such as high-level characters dealing low damage to low-level monsters or missing attacks. Players also struggle with unclear quests, progression paths, and unexpected bugs like sword damage issues, making it difficult to understand game systems.
- Anticipation (weight 0.02): Anticipation is driven by a desire to see future updates and improvements to the game. Players express an intention to check for new content regularly and frequently return, eagerly awaiting ongoing development.
- Surprise (weight 0.02): Players express surprise at the unexpected quality and addictiveness of the game. This often occurs when their initial expectations are low, only to find themselves thoroughly impressed and engaged by the experience.
- Optimism (weight 0.02): Optimism is rooted in the continuous updates and improvements to the game, indicating a belief in its strong potential future. This positive outlook suggests confidence in the developers' ability to further enhance the game's quality and offerings.
- Enthusiasm (weight 0.02): Enthusiasm reflects an intense enjoyment and strong positive appraisal of the game, with players indicating they cannot get enough of it. This emotion also arises from the game's ability to surpass other 2D MMORPGs in their experience.
- Love (weight 0.02): Love for the game is a strong, overarching positive sentiment directed towards the overall game experience. This indicates a deep affection and profound satisfaction with all aspects of the game.
- Boredom (weight 0.01): Boredom results from gameplay that feels tiring and repetitive, characterized by an unengaging grind. This indicates a lack of variety or stimulating challenges that would keep players engaged over time.}