Info about Resonance: A Plague Tale Legacy:

Official game description:
Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run but determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur' Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her…
Sophia is a skilled, agile, and strong-willed fighter who engages in dynamic and violent melee combat. Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters.
Shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present. Unfold a new story in the universe of A Plague Tale, through the entwined destinies of two heroes linked by fate and the Macula’s mysterious legacy.
Guided by the knowledge safeguarded in your notebook, follow in your crew’s footsteps to explore a richly detailed world, unravel its secrets, and face deadly trials. Use a stolen Minoan sphere to solve ingenious puzzles by manipulating light - a force woven by Daedalus into the island’s very heart.
It is said that only a few came back from the island. Lurking in the shadows lives a restless presence. It follows you around, seemingly knowing your every move, as it hunts through the island’s depths.
Every step is a risk. Every pause, a potential end. You can’t stop, only hide, outsmart, and push forward. Can you survive each trial and every step or will you join those who never came back?

Release date: Aug 27, 2026

Categories: Action-Adventure, Puzzle Solving, Melee Combat, Linear Progression, Single-player Story, Third-Person Perspective, Stealth Gameplay

Feature scans:
- Proton/Linux: score 10; verdict: Works well on Proton/Steam Deck; summary: Limited evidence from two reviews shows strong Proton compatibility: Steam Deck performance is reported as stable and well-optimized. No reports of crashes, graphical glitches, or required tweaks. Shader compilation is a minor expected behavior.
- Steam Deck: score 10; verdict: Seamless; summary: User feedback indicates the game runs seamlessly on the Steam Deck, with stable performance and no reports of crashes or stuttering. The only technical note is shader compilation during play, which does not detract from the overall positive experience.

- Hardware Profile:
  - Summary: The game performs well across most VRAM cohorts, with strong praise for optimization and smooth framerates, though the highest-end cohort reports mixed experiences due to DLSS and frame generation issues.
  - Sample size: 127 (44% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (positive, 57 reports): Players report excellent performance, with high frame rates and smooth gameplay on max settings.
  - Windows 8-11GB VRAM (positive, 24 reports): Most users report stable, high fps with good optimization, despite a few isolated bug complaints.
  - Windows 16GB+ VRAM (mixed, 22 reports): Performance is generally great, but some users criticize DLSS and frame generation controls as broken or annoying.
  - Windows <8GB VRAM (positive, 21 reports): Runs smoothly on older hardware, with one mention of temporary FPS drops in certain scenes.
  - Caveats: 127 of 289 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 9.0h
  - Story completion: 10.0h
  - Session length: 4.0h
  - Endgame: N/A
  - Reasoning: Game completion: a player reports finishing the full game with most collectibles in 8-10 hours, yielding a midpoint estimate of 9 hours. Story completion: a Chinese review states the main story is about 10 hours. Session length: a Portuguese review mentions playing nearly 4 consecutive hours after a patch, indicating a typical session of about 4 hours. No evidence for endgame content was found.
- Time-to-fun:
  - Summary: The game consistently hooks players from the very start, often within the first 20 minutes, with strong narrative and combat. However, technical issues and some design frustrations can spoil the experience for certain players.
  - Stance: Fun immediately
  - Anchor: Game start
  - Time to anchor: 0h 20m
  - Friction: Input delay in sword training; Camera and targeting issues; Performance problems; Tedious linear exploration; Annoying ranged enemies; Frustrating early pacing
  - Unlock drivers: N/A
  - Conditions: Similar to previous titles in the series; Tolerance for technical issues; Preference for narrative-driven action-adventure; Comfort with linear exploration; Patience with camera and targeting limitations
- Player Archetypes:
  - Story-Driven Narrativist (sale)
    - Motivation: Experiencing a compelling, emotionally resonant narrative and character-driven plot.
    - Playstyle: Cautious, exploratory, prioritizing narrative immersion; often plays on low difficulty to avoid stressful combat and focus on story.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: story rather than combat; going in blind; first playthrough
    - Reference games: N/A
  - Series Veteran Completionist (buy)
    - Motivation: To experience and complete every installment of the franchise, maintaining series loyalty and collection completeness.
    - Playstyle: Thorough completionist, explores every corner, aims for 100% achievements; critically compares each new entry to prior installments.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: die-hard fan; 100% platinumed every entry; no-brainer to buy
    - Reference games: N/A
  - Action Combat Seeker (buy)
    - Motivation: Engaging, adrenaline-fueled combat and active confrontation rather than avoidance or stealth.
    - Playstyle: Aggressive, direct, seeks and initiates combat encounters; avoids stealth in favor of fast-paced action.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Ghost of Tsushima
  - Technical Quality Conscientious (sale)
    - Motivation: To enjoy a visually polished, stutter-free experience with high technical fidelity.
    - Playstyle: Prefers maximum graphics settings, high frame rates, and smooth performance; may benchmark and actively monitor technical stability.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Stunning visuals and graphics (weight 0.9): Players consistently praised the game's visuals, often calling them stunning, beautiful, and breathtaking. This feedback spans multiple clusters, highlighting the game's strong visual presentation.
- Excellent optimization and performance (weight 0.66): Many reviewers noted the game runs exceptionally well, with no stuttering or crashes, even on older hardware and high settings. The optimization is frequently praised as top-tier within the series.
- Engaging and fun gameplay (weight 0.65): Reviewers found the game fun, captivating, and an overall great experience. The gameplay mechanics, smoothness, and combat fluidity were highlighted as key strengths.
- Great combat system (weight 0.6): The combat was frequently described as fast, fluid, rewarding, and improved over previous games. It was seen as versatile, challenging yet accessible, contributing positively to the overall gameplay.
- Interesting and engaging story (weight 0.46): Reviewers found the story interesting and engaging, noting it captures attention from the start. The narrative is considered a strong aspect of the game.
- Enjoyable exploration and puzzles (weight 0.31): Exploration was seen as rewarding and gratifying, while puzzles were considered engaging and well-balanced in difficulty. Some found them challenging but satisfying.
- Smooth animations and atmosphere (weight 0.28): The game's animations were praised for being smooth, and the atmosphere was described as excellent and fitting the game's universe. This contributes to the immersive experience.
- Excellent voice acting (weight 0.24): Voice acting was highly praised, including Spanish and German dubs, which were noted as well done and enhancing the experience. Facial expressions during dialogue also received positive remarks.
- Sophia is a likable lead (weight 0.16): Players enjoyed the character Sophia, finding her story engaging and her portrayal successful. She was well-received as the protagonist.

Common complaints:
- Stiff and clunky combat animations (weight 0.21): Multiple reviews criticize combat animations as stiff, clunky, and lacking clarity. This affects the overall feel of combat and contributes to a negative gameplay experience.
- No lock-on targeting system (weight 0.21): The absence of an enemy lock-on, both manual and automatic, makes combat disorienting and causes players to lose track of targets. This is a significant control issue affecting gameplay precision.
- Combat lacks depth and challenge (weight 0.17): Players feel combat is too simple, repetitive, and lacks variety, often relying on a parry/dash then attack loop. This reduces engagement and overall satisfaction with the combat system.
- Weak story and narrative ties (weight 0.17): The story is considered mediocre, and the connection to previous games is weak, relying heavily on the character Sophia. Players feel the narrative lacks depth and fails to engage.
- Overall combat dissatisfaction (weight 0.14): Several reviews describe combat as bad, average, or leaving much to be desired. This indicates a general lack of polish and enjoyment in the core combat mechanics.
- Performance issues with DLSS (weight 0.1): FPS drops to 20 in some scenes when DLSS is enabled, indicating poor frame generation implementation. This affects smoothness and can detract from the gaming experience.
- Less dark and oppressive atmosphere (weight 0.09): The atmosphere is not as dark and gloomy as in the first two games, which disappoints fans expecting a similar tone. This affects the overall mood and immersion.
- Sparse and mediocre exploration (weight 0.09): Exploration is described as sparse and mediocre, offering little to discover or engage with. This reduces the sense of adventure and motivation to explore the world.
- Bland and underdeveloped characters (weight 0.09): Characters are bland, few in number, and lack development, making it hard for players to connect with them. This weakens the narrative and emotional investment.
- Lack of rats in rat game (weight 0.09): Players expected more rats, a core element of the franchise, but found them scarce. This is a notable omission that fails to meet player expectations based on previous titles.
- Frustrating hidden collectibles (weight 0.09): Collectibles are too well-hidden, leading to frustration during exploration. Players find them annoying to locate and feel rewarded poorly for their effort.
- Long and boring sequences (weight 0.09): Certain sequences are described as exhausting, annoying, too long, and boring, causing players to lose interest and patience. This leads to a negative pacing experience.
- Easy and repetitive puzzles (weight 0.09): Puzzle design is lightweight, homogeneous, and too easy, offering little challenge or variety. This may lead to boredom in puzzle sections.
- Lack of ultrawide monitor support (weight 0.08): The game does not support 32:9 super ultrawide resolutions, only 21:9. This is a technical limitation that disappoints owners of ultrawide monitors.

Gameplay feedback:
- Combat-centric gameplay with simple mechanics (weight 0.53): Multiple clusters highlight that the game features a combat system, often described as fast-paced and simple, with elements like swordplay, parries, and dodges. This indicates a core focus on action-oriented play rather than stealth.
- Gameplay differs from previous titles (weight 0.37): Players note that gameplay mechanics, especially combat, feel different compared to the first two games, with a shift toward action and combat over stealth. This marks a significant series evolution that fans may notice.
- Mix of combat, puzzles, stealth (weight 0.32): The game incorporates a blend of combat, puzzle-solving, and stealth elements, catering to multiple play styles. While combat is emphasized, puzzles and stealth are still present, offering variety.
- Linear, story-driven adventure (weight 0.28): The game is described as a linear adventure following the narrative, with some freedom in exploration but not an open world. This structure suits players who prefer guided storytelling.
- Stealth de-emphasized or absent (weight 0.23): Players report that stealth is largely absent, especially in the early hours, with combat taking precedence. This represents a deliberate departure from the series' stealth roots.
- Puzzles with light mechanics (weight 0.2): Puzzles frequently revolve around light, mirrors, and colored light, including the use of a Minoan sphere and prism. This unique puzzle design is a distinctive feature of the game.
- Combat includes parry and dodge (weight 0.19): Detailed combat mechanics include parrying, dodging, and counterattacks, adding depth to the action. These mechanics are central to engaging with enemies effectively.
- Difficulty settings available (weight 0.19): The game offers multiple difficulty levels, including a hardest setting that is challenging and unforgiving of mistakes. This accommodates players seeking a tougher experience.
- Puzzle-heavy experience with limited action (weight 0.16): Some reviewers highlight that the game is heavily puzzle-focused, with limited action, suggesting a strong emphasis on intellectual challenges over combat. This may appeal to puzzle enthusiasts.
- Prequel to the series (weight 0.13): The game is a prequel to the previous two titles, setting the story before the events of earlier entries. This provides context for returning players.
- Not open world but guided exploration (weight 0.11): Exploration is freer than a linear path but still guided, avoiding the emptiness of some open worlds. This design balances discovery with narrative progression.
- Combat-focused gameplay overall (weight 0.11): The game is repeatedly described as combat-focused, emphasizing action throughout. This is the dominant gameplay pillar across all reviews.
- Exploration and puzzle-solving focus (weight 0.09): Some players find that exploration and puzzle-solving are core elements, alongside combat. This suggests a balanced gameplay loop that rewards curiosity and problem-solving.
- Hook mechanic for traversal and combat (weight 0.09): A hook mechanism allows grappling to heights and pulling enemies, adding a dynamic element to both movement and combat. It expands the player's toolkit beyond standard attacks.
- Melee combat with sword and close-quarters (weight 0.09): The game features melee combat using swords and close-quarters fighting, reinforcing the action-oriented nature. This is a staple of the combat system.
- Enjoyable gameplay experience (weight 0.09): Positive feedback notes that the gameplay is fun and pleasant, indicating satisfying mechanics and overall engagement. This contributes to a favorable reception.
- Companions accompany gameplay (weight 0.08): Players note the presence of constant companions, who likely contribute to the narrative and possibly assist in gameplay. This adds a social dimension to the adventure.
- Stealth and combat paths coexist (weight 0.08): Although stealth is de-emphasized, both stealth and combat approaches are available, offering flexibility in how players tackle obstacles. This allows for varied play styles.
- Action-adventure with puzzle elements (weight 0.08): The game is classified as an action-adventure title that integrates puzzle design and stealth elements. This genre blend is appealing to a broad audience.
- Puzzle difficulty is moderate (weight 0.07): Reviewers note that there are many puzzles, and they are not difficult so far, making the game accessible to a wide range of players. This could be a positive for casual gamers.

Performance notes:
- Overall optimization praised (weight 0.67): Many reviewers report excellent optimization, with mentions of smooth performance, no stuttering, and high frame rates on various systems. Multiple clusters highlight that the game runs well on day one and on a range of hardware.
- Mostly positive feedback (weight 0.56): Overall, the majority of clusters report positive optimization and performance, with few major issues. The game seems well-received in terms of technical performance.
- High FPS on high-end hardware (weight 0.45): Several clusters report very high frame rates, including 100+ FPS at 4K and stable 60+ FPS on RTX 50-series GPUs. Max settings and high resolutions are handled well without frame generation.
- Frame generation issues (weight 0.26): Some users report that DLSS frame generation is broken or causes performance problems, including FPS drops and stuttering. There are also complaints about limited frame generation options and poor implementation.
- Stable frame rates at 4K (weight 0.25): Reviewers report stable 60 FPS at 4K ultra settings, with little tearing or stuttering. The game maintains high frame rates even at high resolutions with maxed graphics.
- Performance on lower-end hardware (weight 0.22): The game runs well on older or less powerful systems, including laptops, with smooth performance on high or ultra settings. This suggests good scalability across different hardware tiers.
- Occasional stutter and drops (weight 0.16): Some users experience FPS drops, stuttering during scene loading, and minor issues in outdoor areas or particle-heavy sequences. These are generally not severe but can affect the experience.
- Frame generation works well on AMD (weight 0.15): AMD frame generation provides higher FPS on some systems, such as RTX 4050 and RTX 3060 laptops. Users report improvements and stable performance.
- No issues without frame generation (weight 0.12): Several users report smooth performance without using frame generation, suggesting the game is well-optimized natively. This includes high FPS and no noticeable drops.
- High-end systems still have issues (weight 0.11): Even on high-end setups like RTX 3080 and RTX 5090, some users report issues such as FPS drops or instability. This indicates that optimization may not be perfect everywhere.
- Minor glitches in cutscenes (weight 0.11): Some users report stuttering or frozen images in cutscenes, and frame generation can cause problems. These are not major but can detract from the experience.
- Settings workaround for drops (weight 0.08): Lowering the 'Update rate of NPCs/enemies' setting fixes FPS drops on an island, suggesting a specific setting can resolve performance issues. This is a useful tip for players.
- Runs on old hardware (weight 0.08): The game runs nicely on an old laptop and older computer at maximum settings, showing good optimization for aging hardware. This is a positive for players with older PCs.
- Frame lock limits (weight 0.07): Some users cannot set a 240 FPS lock, and frame generation options are limited to auto and dynamic, not x4. This is a minor limitation for high-refresh-rate monitors.
- Performance on Steam Deck (weight 0.05): The game runs stably on Steam Deck OLED and ROG Ally X, indicating good handheld optimization. This is a positive point for portable gaming.
- No DLSS needed (weight 0.05): The game runs well without DLSS, with good optimization that doesn't require upscaling. This is a positive note for those who prefer native rendering.
- Potential crash during startup (weight 0.04): One user experienced a crash on startup on a laptop, which was resolved by updating the GPU driver. This indicates a possible driver issue rather than a game problem.
- Shader compilation stutter (weight 0.04): Shader compilation occurs during gameplay but with minimal stutter, which is common in modern games. It is not a major issue for most players.
- Stable on high-end with driver update (weight 0.04): A PC shut down after 15 minutes of play was fixed by updating the GPU driver, indicating stability can be achieved with proper drivers. This points to driver dependency rather than game issues.
- No Unreal Engine 5 issues (weight 0.04): The game doesn't use Unreal Engine 5, which may contribute to its good optimization. This is an observation from a user.

Recommendations:
- Recommended for series fans (weight 0.33): Fans of previous Plague Tale games are strongly directed to play this title, with many stating it is a no-brainer for them. Some advise playing earlier entries first for better context.
- Warmly recommended overall (weight 0.27): Multiple reviewers strongly endorse the game, praising it without hesitation and calling it an absolute recommendation. This reflects high satisfaction and broad approval.
- Worth buying at price (weight 0.24): The game is considered a good value, with buyers affirming it is definitely worth purchasing and even calling it an absolute steal. Some suggest waiting for a sale, but overall sentiment is positive.
- Recommended for similar game lovers (weight 0.2): The game appeals to players who enjoy titles like God of War, Tomb Raider, and Indiana Jones, as well as adventure and puzzle games. Reviewers recommend it to those who like atmospheric mysteries and immersive storytelling.
- Recommended to everyone (weight 0.16): A few reviewers give universal recommendations, saying the game is worthy of anyone's time and deserves more attention. They encourage giving it a shot without reservations.
- Best in the series (weight 0.1): Some reviewers declare this entry as the best of the three parts, and even consider it for Game of the Year. This high praise is accompanied by strong community support.
- Recommended after fixes (weight 0.1): Several players withhold full recommendation until performance patches are released, advising others to wait for optimization updates before purchase. This is a cautionary note rather than a rejection.
- Great for puzzle enthusiasts (weight 0.1): Puzzle lovers are specifically encouraged to buy the game, as it offers satisfying puzzle and story progression. This aligns with the game's focus on exploration and enigmas.
- Not for new audience (weight 0.1): The game is unlikely to attract newcomers, and those who disliked the original Plague Tale are advised to skip it. It primarily serves existing fans.
- Caution for combat expectations (weight 0.05): Those expecting a combat-heavy adventure may be disappointed, as the game focuses more on atmosphere and puzzles. This is a key warning for potential buyers.
- Overlook combat clunkiness (weight 0.05): A reviewer recommends the game if you can look past initial combat clunkiness, suggesting early mechanics may be rough but the experience is still worthwhile.
- Called a gem (weight 0.05): The game is affectionately called a gem, implying it is underrated but high quality. This reinforces its positive reception among players.
- Recommended for completion (weight 0.05): The game is also recommended for players who enjoy completing games, indicating it offers satisfying progression and achievements. This broadens its appeal.
- Refund requested (weight 0.04): One player explicitly asked for a refund, indicating dissatisfaction with the product. This negative outlier contrasts with the largely positive reception.
- Support due to Spanish dub (weight 0.04): One reviewer supports the game at launch specifically because of its Spanish dub, highlighting localization as a positive factor. This is a niche but notable praise.
- Fair price for simulation (weight 0.04): One reviewer notes the price is fair for a simulation game, suggesting it delivers value relative to its genre. This is a niche but positive comment.

Other player notes:
- Frequent comparisons to Uncharted (weight 0.37): Many reviewers compare the game to Uncharted, Tomb Raider, Assassin's Creed, and Ghost of Tsushima, often noting a retro charm or superior combat. These comparisons help set expectations for gameplay and tone.
- Favorable comparison to predecessors (weight 0.31): The game is often praised for matching or exceeding the quality of the first two installments, with some noting it brings a new atmosphere and promise. This suggests it is a strong entry in the series.
- Comparisons to A Plague Tale (weight 0.29): Several reviewers compare this game to the previous A Plague Tale titles, either favorably or noting differences in atmosphere and gameplay. It is often seen as a worthy addition to the franchise.
- Developed by Asobo Studio (weight 0.15): The game is developed by Asobo Studio, likely a continuation of their work on the A Plague Tale series, and published by Focus Entertainment.
- Praises the developers (weight 0.14): Some reviewers encourage supporting the developers for their great work, highlighting their skill and dedication.
- Spanish and French dubs available (weight 0.14): The game has fully dubbed Spanish and French voice acting, catering to players in those language communities.
- Game is a prequel (weight 0.13): Reviewers point out that the title is misleading because the game acts as a prequel to the previous two titles, not a legacy or sequel. This is an important narrative context for players.
- Supports Turkish language (weight 0.12): The game includes Turkish language support, which is appreciated by Turkish-speaking players, expanding accessibility.
- Part of Plague Tale franchise (weight 0.12): Reviewers identify the game as part of the A Plague Tale series or as a spiritual successor, clarifying its connection to the existing lore and gameplay.
- More combat and action (weight 0.09): Unlike the first two games, this entry includes combat and is more action-heavy, which may appeal to players seeking a different gameplay experience. This is a notable change in the series.
- Game has 14 chapters (weight 0.08): Reviewers note the game consists of 14 chapters, giving an indication of its length and structure.
- DualSense support on PC (weight 0.08): The game supports DualSense features on PC, including haptic feedback when connected via wired connection on Steam, enhancing controller immersion.
- Comparison to first two parts (weight 0.07): Some reviewers compare the game to the first two installments in terms of atmosphere and content, noting it is different but promising.

Emotions:
- Satisfaction (weight 0.11): Players are satisfied with the game's excellent optimization, smooth performance, and high-quality graphics, which meet or exceed their expectations. The satisfying puzzles, challenging combat, and immersive story and atmosphere also contribute to the feeling that the purchase was worthwhile.
- Admiration (weight 0.09): Players admire the game's stunning visuals, beautiful art direction, and outstanding soundtrack, which are consistently praised. The realistic facial animations, well-executed voice acting, and the game's ability to honor the franchise legacy while innovating also evoke deep admiration.
- Excitement (weight 0.08): Excitement arises from the game's fast-paced and fun combat system, which is seen as an improvement over previous titles. The engaging story, thrilling scenario, and the game's resemblance to beloved action-adventure franchises like Tomb Raider and Uncharted also contribute to the high enthusiasm.
- Disappointment (weight 0.08): Disappointment stems from unmet expectations regarding a darker atmosphere, more action, and fewer puzzles. Players also cite bland characters, weak storytelling, poor voice acting in some languages, and technical issues such as FPS drops and limited frame generation options.
- Enjoyment (weight 0.07): Players enjoy the game's flexible and dynamic combat system, which is both fun and rewarding. The combination of engaging story, rewarding exploration, and satisfying action-adventure gameplay provides a pleasant and immersive experience from the start.
- Frustration (weight 0.07): Frustration is caused by multiple technical and gameplay issues, including FPS drops, DLSS frame generation problems, and unintuitive mouse controls. Repetitive puzzles, excessive searching for collectibles, and unresponsive or clunky combat mechanics also contribute to the feeling of frustration.
- Appreciation (weight 0.03): Players appreciate the game's inclusive language support, including Turkish and Russian, which is highlighted as a positive. The excellent optimization, beautiful visuals, and emotional story also earn appreciation, along with the smooth tutorial and pacing of mechanics.
- Satisfied (weight 0.03): Satisfaction is derived from the game's fluid and satisfying combat, engaging puzzle-solving, and captivating early story. Good optimization that performs well even on older hardware, along with beautiful presentation, also contribute to the players' positive feelings.
- Love (weight 0.03): Players express love for the game due to its engaging characters, captivating story, and incredible visuals and music. The game's connection to Greek lore and its overall quality, comparable to other franchise entries, also inspire a deep affection and desire for more from the series.
- Annoyance (weight 0.02): Players are annoyed by traversal interruptions requiring button presses near ladders or ziplines, which disrupt the flow. Repetitive dialogues and easily missed hidden collectibles, along with technical issues like stuttering cutscenes and texture pop-in, also contribute to the annoyance.
- Anticipation (weight 0.02): The engaging and mysterious plot drives anticipation, with players eager to see where the story goes and what happens next. The game's promise and the desire for a sequel or further adventures from the creators also fuel this emotion.
- Impressed (weight 0.02): Players are impressed by the game's beautiful graphics, smooth performance on default settings, and stunning visuals. The high-quality acting, soundtrack, and narrative, along with effective creature design and immersive story, also leave a strong positive impression.
- Boredom (weight 0.02): Boredom stems from a story that fails to build suspense and gameplay that becomes repetitive, with empty locations and shallow combat. The long lore dump at the start without meaningful activity also contributes to a lack of engagement.
- Hope (weight 0.02): Players express hope for future patches to address issues such as lock-on targeting and ray tracing. They also hope that the developers will continue to deliver high-quality projects and that the game will succeed, leading to a sequel.
- Surprise (weight 0.01): Surprise arises from the game exceeding expectations, especially for players new to the series or with low expectations from predecessors. The unexpectedly good combat system and detailed environmental effects, like clothes soaking water, also contribute to this feeling.
- Amazement (weight 0.01): Players are amazed by the stunning graphics, impressive lighting effects, and beautiful art direction. The game's ability to run smoothly and look stunning even on older computers, along with exceeding expectations from previous titles, also evokes amazement.
- Nostalgia (weight 0.01): Nostalgia is triggered by references to previous games, such as imagery of Hugo running towards flamingos, and the absence of previous characters like Amicia and Hugo. The mood and environments reminiscent of earlier titles also evoke a wistful feeling.
- Relief (weight 0.01): Players feel relieved that the developers did not ruin the game with experimental changes and that gameplay is pleasant despite initial worries. Technical issues like PC shutdowns being resolved by driver updates also bring relief, as does the new protagonist replacing annoying previous ones.
- Enthusiasm (weight 0.01): Enthusiasm is boosted by the game's beautiful soundtrack, stunning graphics, and well-executed German voice acting. The high ratings given to story and graphics, along with the performance and the addition of action elements, also spur enthusiasm.
- Awe (weight 0.01): Awe is inspired by the exceptional musical accompaniment, particularly at the beginning, and the game's overall beauty. The wonderful music that gives chills and the immersive atmosphere also contribute to this profound sense of awe.}