Info about Delverium:

Official game description:
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About the Game
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Explore a vast procedurally generated world in this survival sandbox adventure for 1-8 players. Gather resources, build shelters, tend your farm, recruit NPC's, craft items or take on high risk dungeon crawling as you delve into the unknown. Be warned: Only the most courageous hero can uncover the secrets to Delverium. Could this be you?
**CRAFT AND BUILD**
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Unlock and craft a huge array of items including food, tools, weapons, armor and building materials. Build shelters for safety and recruit NPC's who provide valuable trading options. Enjoy many quality of life features like nested crafting and an expandable player inventory.
**TEND YOUR FARM**
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Till the soil, plant seeds, water your crops and watch your farm grow. Breed animals, catch fish and gather wild ingredients to combine with your harvest in a wide range of cooking recipes to eat and trade.
**DELVE DEEP**
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Discover exotic biomes, hidden caves and dangerous dungeons that abound the land. Explore far and wide to mine ores, collect rare materials, unearth lost treasures, defeat foes and loot unique items.
**UNCOVER THE HIDDEN TRUTH**
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There is a great peril infecting the land and you are the only hero who can restore stability. Uncover lost fragments of lore and hunt down the 'Faults' to piece together the hidden truth of Delverium.
**PLAY YOUR WAY**
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Be it casual farming, settlement building, exploring the unknown or delving into dangerous dungeons; Play how you like and enjoy Delverium either solo, 4-player split screen or up to 8-player online co-op with Steam friends.

Release date: Sep 21, 2026

Categories: Open-World Survival, Survival, Crafting, Base Building, Farming Simulation, Dungeon Crawler, Procedural Generation, Online Co-op

Feature scans:
- Proton/Linux: score 8; verdict: Works Well; summary: The available feedback is limited but consistently positive for Linux/Proton compatibility. One user reports smooth performance on Ubuntu with Proton, and another reports a quick, hassle-free Steam Deck experience. No Linux-specific launch failures, tweaks, anti-cheat blockers, or stability issues are mentioned.
- Steam Deck: score 20; verdict: Seamless; summary: The reviewed feedback is largely positive for Steam Deck and Proton compatibility, with users reporting smooth startup and good controller-focused design. The only friction points are a minor Steam Deck controller layout quirk and short black-screen loading transitions when entering or leaving underground areas. No evidence shows required Proton Experimental toggling, external launcher navigation, anti-cheat errors, battery drain, or unreadable UI.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $8.00 - $15.00
  - Reasoning: The reviews consistently treat the game as a low-cost purchase: one calls the price cheap, another says it is appropriate for the price, and another praises strong value for money. A $10 sale purchase is mentioned positively, while the value framing and one recommendation to wait for a roughly 50% sale suggest the fair base price should stay modest rather than premium. These signals support a fair base-game range of roughly $8 to $15.
- Playtime Metrics:
  - Game completion: 16.0h
  - Story completion: 11.0h
  - Session length: 2.0h
  - Endgame: 7.5h
  - Reasoning: The clearest full-completion report says the game was finished in 16 hours, with other reports of beating available content around 20 hours and finishing everything on hard around 15 hours, so gameCompletion is set to 16 hours. The co-op report of beating the main bosses in about 11 hours supports a main-progression/storyCompletion estimate of 11 hours, with co-op noted as a caveat. A direct session report says an intended short play became almost 2 hours, so sessionLength is set to 2 hours as a conservative typical session estimate; other reviews mention longer sessions, but this is the clearest direct session-length statement. The player who beat available content at about 20 hours expects another 5-10 hours, supporting an endgame estimate of 7.5 hours.
- Time-to-fun:
  - Summary: Players describe a slow opening whose fun is gated behind reaching iron, which can take over an hour for new players, with weak guidance and repetition adding friction. Once progression opens up, many find the mine-delving and biome-by-biome loop addictive, especially in co-op.
  - Stance: Clicks after
  - Anchor: Reaching iron and unlocking the fun part of progression
  - Time to anchor: N/A
  - Friction: No tutorial or direction; Slow opening gated behind iron; Empty-feeling large worlds; Repetitive mining and progression loop; Frequent, boring mob fights; Shallow systems and repeated tier progression
  - Unlock drivers: Reaching iron and unlocking the fun part of progression; Advancing to deeper depths with better gear; Encountering different biomes and enemies
  - Conditions: Knowing what you are doing shortens the time to reach iron; Playing co-op or split-screen with friends increases fun; Choosing an easy-going pace affects enjoyment; Large world size can make the world feel empty; Familiarity with Terraria, Core Keeper, or Necesse affects perceived novelty; Combat balance and mob density affect whether exploration feels fun
- Player Archetypes:
  - Couch Co-op Family/Party Player (buy)
    - Motivation: Shared local multiplayer sessions with family or friends on a couch.
    - Playstyle: Casual split-screen and controller-based co-op, often on a TV.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Survival-Craft Comparison Veteran (sale)
    - Motivation: Finding a survival-craft game that improves on or competes with familiar genre benchmarks.
    - Playstyle: Comparison-driven solo or online co-op play, focused on content depth, price, and early-access roadmap.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Core Keeper; Stardew Valley; Terraria; Necesse
  - Solo Progression and Boss Hunter (no buy)
    - Motivation: Completing content, reaching bosses, and feeling meaningful progression.
    - Playstyle: Solo play on Hard difficulty, with heavy focus on combat, mining, and boss hunting.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: solo
    - Reference games: N/A
  - Pixel-Art Nostalgia and Chill Deck Player (buy)
    - Motivation: Enjoying nostalgic pixel visuals and relaxed survival crafting in portable sessions.
    - Playstyle: Chill solo or handheld play, with aesthetic appreciation over competitive or highly optimized progression.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Minecraft


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and addictive gameplay (weight 0.5): Players consistently describe the game as fun and addictive, with a strong 'one more thing' loop. Replaying remains enjoyable, and the game never feels like work.
- Solid early access state (weight 0.44): Reviewers consider the game very solid for an early access title, with quality-of-life features already in place. It shows strong promise and solid foundations.
- Great co-op and split-screen (weight 0.43): The game supports up to 8 players online and 2-player split-screen co-op, a rare feature in the genre. Playing with friends or a buddy is consistently fun.
- Excellent quality-of-life features (weight 0.37): Many quality-of-life features are already implemented, with crafting from nearby chests highlighted as especially convenient. These thoughtful additions reduce friction and improve the experience.
- Charming pixel art and music (weight 0.35): The pixel art style is consistent and pleasant, and the music and sound effects are excellent. The overall presentation adds to the game's appeal.
- Fun open-world survival crafting (weight 0.31): The open-world survival crafting system is engaging and enjoyable. Exploration and base building within this framework are highlights.
- Satisfying progression system (weight 0.27): Progression is thoroughly enjoyable and keeps things interesting, while letting players advance at their own pace. The easy-going nature of progression is frequently praised.
- Stable and bug-free experience (weight 0.23): Players report encountering no bugs and the game running smoothly. Stability is a notable positive for an early access title.
- Unique blend of familiar elements (weight 0.22): The game borrows the best elements from similar titles while adding its own flavor, feeling like a top-down Terraria-adjacent experience. This combination creates a distinctive identity.
- Solid and balanced combat (weight 0.2): Combat is described as solid, entertaining, and well-balanced with gameplay. It contributes positively to the overall experience.
- Simple yet satisfying mechanics (weight 0.15): Mechanics are easy to understand but remain very enjoyable. The simplicity does not detract from the core gameplay experience.
- Plenty of existing content (weight 0.11): There is already a lot of content available, and the existing content is very good. Players feel satisfied with what is currently offered.
- Play at your own pace (weight 0.11): Players appreciate the freedom to play at their own pace without feeling pushed or railroaded. The game supports a relaxed, self-directed experience.
- Distinctive cave exploration (weight 0.11): The cave and exploration system stands out as a distinctive feature, with caves having their own style and atmosphere. Exploration is consistently enjoyable.
- Unique and interesting story (weight 0.11): The story is different and unique, which players find very interesting and new. It adds a fresh element to the game.
- Good value for the price (weight 0.11): The low price makes the game worth trying, offering good value for the current price. This encourages more players to give it a chance.

Common complaints:
- Insufficient overall content (weight 0.47): Multiple clusters report that the game currently lacks content, with some calling it very incomplete or shallow. The issue appears consistently across general feedback and early-access impressions.
- Excessive enemy spawn rates (weight 0.44): Players frequently complain that enemies spawn too often, even on easy and medium difficulties, disrupting mining and exploration. The spawn rate is described as absurdly high and oppressive for solo play.
- Lacks identity versus Necesse (weight 0.4): Reviewers repeatedly compare the game to Necesse, stating it lacks a unique identity and copies systems and progression. Some describe it as a slightly different wrapper around the same formula.
- Repetitive progression loop (weight 0.19): The progression loop is described as repetitive and largely the same across tiers. Mining new ores for armor upgrades feels unrewarding because stat differences are minimal.
- Shallow accessory and loot variety (weight 0.19): The accessory system is too simple with fewer than ten types, and chest loot is monotonous and useful only early on. This reduces the sense of discovery and reward.
- Needs more polish (weight 0.11): Players feel the game is not yet a polished product and requires significant refinement. This is a recurring concern alongside content complaints.
- No underground building (weight 0.11): Players cannot build underground, which makes exploring new areas difficult and prevents resupplying or healing during deep expeditions.
- Missing tutorial and guidance (weight 0.11): The game provides no tutorial or directional guidance, leaving new players unsure of how to progress or what to prioritize.
- Melee combat feels weak (weight 0.11): Melee swings have too short a reach, forcing players into close range and making combat feel unsatisfying. Getting hit often compounds the frustration.

Gameplay feedback:
- Solo and co-op modes (weight 0.52): Players can enjoy the game alone or with friends in both online and local co-op. The game supports flexible multiplayer options.
- Terraria-like survival crafting (weight 0.47): The game is an open-world survival crafting sandbox with procedurally generated worlds and dungeons. Many compare it to Terraria due to similar mechanics and top-down perspective.
- Base building and farming (weight 0.38): The game features base and village building, farming, and settlement systems. These elements support survival and crafting.
- Combat variety with magic and weapons (weight 0.37): Combat includes melee, ranged, and magic options using wands, swords, and bows. Players can choose different combat styles.
- Dungeon exploration and mining (weight 0.37): Players explore dungeons, fight zombies and skeletons, and mine ores to craft better gear. Cave systems and treasure hunting are key activities.
- Gear progression and rarity (weight 0.33): Equipment has rarity tiers and set bonuses, and players can upgrade gear as part of progression. Crafting better gear from mined resources is central.
- Resource gathering and crafting (weight 0.33): Resource gathering in the early game fuels crafting and progression. Players collect materials to unlock recipes and improve equipment.
- Inventory management and quality-of-life (weight 0.29): The game includes inventory management with slot upgrades and convenient crafting from nearby chests. Quick stacking helps organize items efficiently.
- Multiple game modes and difficulty (weight 0.23): Players can adjust difficulty settings and choose from various game modes, including permadeath and horde mode.
- NPC housing and shops (weight 0.19): NPCs can be recruited by building rooms or houses, unlocking shops and providing access to wares. This adds a settlement-building aspect.
- Boss fights and hidden bosses (weight 0.19): The game includes boss fights, including a hidden boss triggered by killing butterflies. These encounters add challenge and rewards.
- Open-ended progression (weight 0.19): Players can set their own pace for progression, with open-ended exploration and crafting. The game offers freedom in how to advance.
- Fishing mechanic (weight 0.13): A fishing system is available, with a simple mechanic that does not involve a mini-game.

Performance notes:
- Good Linux and Steam Deck compatibility (weight 0.11): The game runs smoothly on Ubuntu via Proton and also works well on the Steam Deck. This indicates solid compatibility for handheld and Linux players.
- Crash when killing enemies (weight 0.06): One reviewer reports repeated crashes triggered specifically when certain enemies are killed. This is a specific, reproducible failure condition worth investigating.
- Small download size (weight 0.06): The game takes up only around 200 MB, which is unusually small. This is convenient for players with limited storage or bandwidth.

Recommendations:
- Great for survival crafting fans (weight 0.64): Many reviewers recommend the game to players who enjoy Terraria, Necesse, Core Keeper, and Stardew Valley. It is repeatedly described as a natural fit for fans of chill survival crafting and sandbox exploration.
- General recommendation and worth trying (weight 0.4): Many reviewers give a straightforward recommendation and encourage others to give the game a try. It is described as a good game overall that deserves a chance.
- Worth the low price (weight 0.37): Reviewers frequently describe the game as well worth buying and good value for its price. Several note it is worth trying around a low price point despite its early access scope.
- Positive early access outlook (weight 0.33): Many recommend it as an early access title while warning that it is not yet a complete game. Reviewers suggest waiting for more content or checking back later before a full playthrough.
- Not recommended in current state (weight 0.27): Some reviewers do not recommend the game in its current state and advise against buying for now due to incompleteness. Others feel it is more like a free demo than a paid early access product.
- Alternatives offer better value (weight 0.22): Some reviewers recommend buying Necesse, Core Keeper, Terraria, or Tinkerlands instead for more unique content at the same price. Others say there is no reason to play this when Necesse exists.
- Good for casual and family play (weight 0.17): Reviewers recommend the game for families, newcomers to the survival genre, and players seeking a relaxing experience without hunger and thirst pressure. It is also noted as great for Steam Deck owners.
- Cautious support for development (weight 0.13): Some reviewers give a cautious thumbs up to signal the developers are on the right track. A positive review was given simply because the reviewer did not feel scammed.
- Wait for a sale or more content (weight 0.13): Some reviewers advise skipping the game until it goes on a significant sale or receives more content. Others suggest checking back in a few years when many new features have been added.
- Worth owning for its depth (weight 0.13): Reviewers who appreciate the game's depth consider it worth owning and a great value. It is recommended for players who enjoy relaxing sandbox exploration and building from nothing.
- Strong recommendation for genre fans (weight 0.13): Reviewers confidently recommend the game to fans of the genre who are ready to follow its evolution during early access. It is also recommended for players who want to enjoy survival crafting in a pixel art world.
- Not for advanced survival veterans (weight 0.11): Advanced players are advised to refund immediately or skip the game, as it may lack the depth expected from similar titles. Buyers expecting the depth of comparable games may be disappointed.
- Not recommended for Core Keeper fans (weight 0.05): One reviewer specifically does not recommend the game to fans of Core Keeper, Terraria, or Stardew Valley. This contrasts with the many recommendations aimed at those same fan bases.
- Warning about Horde mode (weight 0.05): One reviewer specifically warns players not to activate Horde mode. No further context is provided for this isolated caution.
- Buy two copies for co-op (weight 0.05): One reviewer finds the game worth the purchase for two copies, indicating value for shared play. This aligns with the broader appreciation for co-op and multiplayer experiences.
- Low budget players may wait (weight 0.05): One reviewer suggests the game may not be worth the time for someone on a low budget. This is a minor caution about time investment relative to cost.

Other player notes:
- Strong Necesse and Core Keeper comparisons (weight 0.68): Many reviewers compare the game directly to Necesse and Core Keeper, often calling it a streamlined or more accessible alternative. A few consider it an inferior version of those titles, showing polarized but frequent comparison.
- Terraria and Stardew comparisons dominate (weight 0.57): Terraria and Stardew Valley are the most frequent reference points, with reviewers describing the game as a top-down or 2D Terraria or a Stardew-meets-Terraria blend. These comparisons shape expectations about survival, exploration, and progression.
- Still in early access with limited content (weight 0.52): Reviewers repeatedly note the game is in early access and currently has limited content. Many expect future updates and developer support to expand gameplay.
- Short completion time noted (weight 0.19): Several reviewers mention reaching the final boss or completing the game in roughly 10 to 11 hours, or about two to three days. This suggests a relatively short main progression for the current early access build.
- Blend of Minecraft, Stardew, and Terraria (weight 0.19): Reviewers describe the game as borrowing elements from Minecraft, Stardew Valley, and Terraria while adding its own flavor. This positions it as a familiar but distinct survival crafting experience.
- Active developer and future updates expected (weight 0.18): Reviewers note the developer is actively working on adding content and expect continued updates. This is seen as a positive sign for the game's growth.
- Mixed comparisons to Core Keeper (weight 0.15): Some reviewers compare the game favorably to Core Keeper, saying it improves on awkward points, while others see it as inferior. This shows divided opinion on how it stacks up against Core Keeper.
- Stardew Valley art style praised (weight 0.11): The art style is compared to Stardew Valley, often in a positive context. This visual similarity helps set expectations for the game's aesthetic.
- Controller support works well (weight 0.1): The game has controller support and it is reported to work properly. This is a practical positive for players preferring gamepad input.
- Modding support uncertain or planned (weight 0.1): Modding is not currently supported and future availability is unclear, though some sources say modding support is planned. This leaves the modding community in uncertainty.

Emotions:
- Frustration (weight 0.11): Players are frustrated by overwhelming enemy spawn rates that interrupt mining and exploration, sometimes spawning faster than they can be killed. Boss fights feel unfair with high-tier gear barely damaging bosses, and technical issues like crashes when killing specific mobs compound the annoyance. Lack of guidance, slow movement, and tedious inventory management for potions further contribute to the frustration.
- Disappointment (weight 0.11): Reviewers are disappointed by shallow content, a short playtime, and a lack of originality, often comparing the game unfavorably to similar titles like Necesse or Terraria. The game feels incomplete and thin, with repetitive progression and superficial building and farming systems. Expectations raised by the visual style were not met by the depth of gameplay or world design.
- Enjoyment (weight 0.11): Players enjoy the fun core gameplay loop, balanced mix of farming, exploration, and combat, and the freedom to play at their own pace. Co-op play with friends and helpful crafting quality-of-life features are frequently highlighted. The engaging progression and simple yet satisfying mechanics keep players entertained for hours.
- Satisfaction (weight 0.09): Satisfaction comes from streamlined crafting and building, excellent quality-of-life features, and a satisfying gameplay loop. The game runs smoothly with no bugs, and systems like base building, tool upgrading, and cave exploration are well-executed. Players feel the game is worth the money and appreciate the polished foundation.
- Excitement (weight 0.08): Excitement stems from the mix of mining, combat, farming, and fishing, combined with an addictive gameplay loop and satisfying upgrade curve. Players look forward to future content and updates, and enjoy the couch co-op and pixel art style. The blend of Stardew Valley and Terraria elements creates anticipation for what the developer will add next.
- Anticipation (weight 0.05): Players are eagerly waiting for more content and future updates to expand the gameplay. They see the game as promising for an early access title and look forward to how far the developers will take it. The desire for new features and a complete playthrough drives this anticipation.
- Annoyance (weight 0.04): Annoyance is caused by waves of enemy spawns interrupting mining and exploration, even on easy mode. Progression blockers like undiggable walls and key-locked levels, along with scarce ammo and enemy archers not dropping arrows, add to the irritation. Interface issues such as HP/mana placement and missing tooltips also bother players.
- Boredom (weight 0.04): Boredom arises from repetitive combat, monotonous fishing, and endless grinding of the same content with reskinned enemies. The early game feels shallow and boring until iron is obtained, and the world lacks interesting chests or set bonuses. Familiarity with mainstream sandbox games leaves little novelty, making progression tedious.
- Enthusiasm (weight 0.04): Enthusiasm is driven by addictive progression, dungeon diving, and entertaining boss fights. Players feel the game has everything they want in the genre and shows huge potential for growth, often comparing it favorably to Necesse. The family-friendly 4-player co-op and easy-going progression keep them engaged.
- Hope (weight 0.04): Players have hope because the game shows potential and a solid foundation, and they believe the developers will listen to feedback and refine it. They look forward to future updates that could flesh out the content and fix balance issues. The existing bones of the game suggest it could become something great with continued development.
- Fun (weight 0.02): Fun comes from switching between magic, swords, and bows during combat, and from exploring and building in the world. Discovering mechanics like the butterfly boss and losing track of time while playing contribute to the enjoyment. The overall experience is described as simply fun.
- Optimism (weight 0.02): Optimism is based on the game's solid foundation and potential for future updates and new content. Players believe the developers can build on the fun core to create something interesting and extensive. The bug-free experience and early access status suggest room for growth.
- Admiration (weight 0.02): Admiration is felt for the game's polish, pleasing bird's-eye view, and excellent music. The stunning underground areas and atmospheric environments show clear love and effort from the developers. The hand-built feel of the world adds to the appreciation.
- Appreciation (weight 0.02): Appreciation is directed at the quality-of-life features that avoid tedious mechanics, the local co-op mode, and the developers actively listening to feedback on Discord. Players value the generosity and depth of the game and the clear heart put into its creation.
- Dissatisfaction (weight 0.02): Dissatisfaction stems from limited equipment stat values, a disliked fishing system, and very little content with unreasonable game design. Magic feels weak, melee lacks dodging, and there is poor pacing with no incentive to explore or collect ores. The overall experience feels lacking in key areas.
- Confusion (weight 0.01): Confusion arises from a lack of guidance on mechanics like raising animals and no quest guide, leaving players unsure of how to obtain cows and pigs. Getting lost after the first cave area and not knowing what to do next is common. Some also question why another Necesse-like game was made.
- Surprise (weight 0.01): Surprise is caused by the butterfly boss catching players off guard and the game being more complete and complex than expected. The strong resemblance to Necesse also surprises reviewers, as does enemies following the player into caves. These unexpected elements stand out during play.
- Relaxation (weight 0.01): Relaxation comes from the relaxing music, artistic style, and the ability to play at your own pace. The paced loop engages without stressing the player, and the overall atmosphere is calming. Players can do whatever they want without pressure.
- Hopefulness (weight 0.01): Hopefulness is based on the game showing a lot of promise and a clear vision. Players believe it could be good with updates and patches, especially since it is early in development. The potential for improvement fuels this feeling.
- Coziness (weight 0.01): Coziness is created by the graphics, music, sound effects, and NPC characters that together build a warm atmosphere. The slow, relaxed pace of the game and the cozy community around it enhance this feeling. Players feel comfortable and at ease while playing.}