Info about Hands of Necromancy II:

Official game description:
Will you once again don the mantle of the original Necromancer and prove his supremacy, or will you play as the new female up and comer, to show the world the true meaning of the word “power”? Each character has their own distinct weapons, spells, transformation abilities, as well as personality!  
No matter your choice, the journey will be difficult and fraught with danger, taking you through stunning landscapes - an ancient castle, an arid desert wasteland, a picturesque village and a dreary cave, just to name a few - each brimming with untold threats! Wield enchanted weapons, cast powerful spells and destroy hordes of enemies, only to raise them as undead servants to aid you in battle, as any true Necromancer would!  
Fan-favourite spells from the original game return - the Tornado Spell that hurls enemies into the air, the Ring of Ice that will encase them in frost, and the Unholy Hand Grenade to blast them into oblivion; but the new character also brings her own unique arsenal - a life-draining Dagger, a fireball-spewing Bracelet of Fire, and a Hell Grenade that splits into smaller grenades, over a huge area of effect.  
As you grow stronger, you will gain the ability to transform into fearsome monsters with not just brutal attack abilities, but also special powers that help you to traverse and explore your surroundings – slithering through tight spots, breathing underwater, walking over lava or even flying!  
**Highlights:**  
*   Play as the brash, boastful Necromancer from the original game, or select the new, wiser female character with a completely different set of weapons and spells  
*   Transform into powerful, monstrous forms with unique abilities, with each character having access to different transformations  
*   Raise your fallen foes as undead servants to aid you in battle, using an improved necromancy system  
*   Interact with the environment, including flammable trees, exploding barrels, breakable vases and windows, and watch out for new deadly traps  
*   Explore 24 sprawling levels in 3 distinct chapters of the story  
*   Obliterate 26 different enemy types and conquer 4 formidable bosses in epic showdowns

Release date: Sep 16, 2024

Categories: Boomer Shooter, Retro FPS, Necromancy, Shapeshifting, Metroidvania, First-Person Shooter, Dark Fantasy, Level Exploration


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 7.0h
  - Story completion: N/A
  - Session length: 1.5h
  - Endgame: N/A
  - Reasoning: The direct 7-hour comment indicates a completed playthrough around 7 hours, so gameCompletion is set to 7. The four-hour comment shows the reviewer was still incomplete at that point, supporting that completion is longer than 4 hours, but it does not provide a separate story-only completion time, so storyCompletion is null. The hour-and-a-half comment describes a play session after three levels and is the clearest session-length signal, so sessionLength is set to 1.5. No post-completion or endgame playtime is reported, so endgame is null.
- Time-to-fun:
  - Summary: Reports describe early friction in the tutorial and the first two levels, but the third level/3rd Episode is explicitly highlighted as when the game opens up and improves. Some players still feel this improvement comes too late, so the time-to-fun profile is mixed but leans toward later enjoyment.
  - Stance: Clicks after
  - Anchor: Third level / 3rd episode when the game opens up
  - Time to anchor: N/A
  - Friction: Tutorial randomly removes control and causes confusion; Forced to close the game before finishing the tutorial; Awkward item selection controls, including mouse wheel clicks and the Enter key; First two levels are simplistic and boring in design; Combat feels tedious and slow; Enemies are boring to fight and lack strategy beyond kiting or line-of-sight
  - Unlock drivers: Third level opens up when going outside; The 3rd Episode gets better
  - Conditions: Reaching the third level, where the game opens up; Reaching the 3rd Episode, when it gets better; Tolerating the tutorial's random loss of control and awkward item selection; Preferring linear level progression over a hub structure; Finding combat punchy rather than tedious and slow; Understanding when to use each form for navigation, obstacles, or enemies; Appreciating backtracking after unlocking transformations as cohesive world design; Tolerating enemies that can be fought by kiting or line-of-sight
- Player Archetypes:
  - Old-School Boomer Shooter Veteran (buy)
    - Motivation: Reliving the classic 90s run-and-gun FPS experience with brutal combat and rich level exploration.
    - Playstyle: Aggressive run-and-gun combat, hunting enemies across large sprawling levels while collecting weapons and items.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: retro FPS fans; fans of old school action fps games; boomer shooter
    - Reference games: Heretic; Hexen; Hands of Necromancy; Quake
  - Series Continuity Loyalist (buy)
    - Motivation: Continuing a series they already love and getting a refined version of the same formula.
    - Playstyle: Playing the sequel as a direct extension of the first game, comparing mechanics and content against the original.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Hands of Necromancy
  - Movement-and-Level-Design Purist (no buy)
    - Motivation: Finding fast, fluid Quake-style movement, satisfying combat, and clear readable level design.
    - Playstyle: Speed-focused, technical play that values movement tech, snappy weapons, and straightforward navigation over exploration puzzles.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Quake; Quake 2; Hexen


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong Improvement Over Original (weight 0.54): Many reviews highlight that the game surpasses the first installment in numerous ways. It is described as less janky, more accessible, and a big improvement that refines the overall experience.
- Fun New Playable Character (weight 0.5): The addition of a second playable character is well-received, with her unique weapons, transformations, and spells adding enjoyable variety. Many find her more fun and powerful than the original protagonist.
- Innovative Necromancy Mechanic (weight 0.44): The necromancy feature is praised as novel, well-integrated, and tactically flexible. It allows resurrecting fallen enemies as temporary allies and is considered more effective and useful this time.
- Excellent Level Design (weight 0.43): Reviewers consistently praise the level design as top-notch, varied, and well-crafted. It is frequently noted as a significant improvement over the first game, with many calling it phenomenal or fantastic.
- Enjoyable Soundtrack and Music (weight 0.41): The soundtrack and music are frequently praised as good, interesting, and genuinely incredible. It significantly elevates the game's atmosphere and vibe according to reviewers.
- Solid Retro Shooter Gameplay (weight 0.41): The game offers solid shooter gameplay with nostalgic 90s vibes, reminiscent of classics like Heretic and Hexen. It provides an authentically retro experience that fans of old-school shooters appreciate.
- Fun Weapons and Combat (weight 0.32): Weapons are described as fun to use and well-handled, with fine-tuned mechanics. The variety of weapons and enemies contributes to an enjoyable combat experience.
- Good Overall Game (weight 0.32): Many reviewers find the game fine, pretty good, and fun overall. It plays well and has merit, providing a solid experience similar to the first game.
- Varied and Interesting Enemies (weight 0.25): New enemies add interest to the gameplay, and the enemy roster is considered great. The variety of enemy types is praised as quite good, enhancing combat encounters.
- Fun Transformations and Abilities (weight 0.22): Transformations are fun to use and make exploration enjoyable. The necromancy and shapeshifting aspects are highlighted as really fun features.
- Well-Designed Maps and Levels (weight 0.18): Maps are well-made with good encounters and enjoyable to explore. The level selection is interesting, and the design allows for satisfying exploration.
- New Content and Secrets (weight 0.18): The game adds new levels, enemies, and weapons, along with well-hidden secrets. This new content enhances the gameplay and exploration.
- Good Playtime Value (weight 0.1): The game provides good hours of play and guaranteed fun. Reviewers feel it offers a worthwhile time investment.

Common complaints:
- Levels are too dark to navigate (weight 0.5): Many players report that maps are excessively dark, making it hard to see enemies and environments. Enemies often blend into the background due to poor contrast. This significantly hampers playability.
- Summons have poor AI and pathing (weight 0.44): Summoned allies suffer from terrible pathfinding, often getting stuck, wandering off, or failing to follow. The teleport system to recall them is unreliable. This makes necromancy and minion management frustrating.
- Level design is mediocre and inconsistent (weight 0.4): Many players find the level design passable at best, with incongruent themes and a lack of cohesion. Some levels feel like filler or cut content. The overall quality varies greatly.
- Feels like an expansion, not sequel (weight 0.4): Many describe the game as more of the same, essentially an expansion of the first game rather than a true sequel. It reuses enemies, weapons, and forms without enough new content. This leads to a sense of déjà vu.
- Technical issues and crashes (weight 0.39): Several users report severe technical problems, including crashes, high CPU usage, and suspected malicious behavior. The Linux version is broken, and alt-tabbing can cause issues. These bugs severely impact playability.
- Abandons hub system from first game (weight 0.37): The removal of the Hexen-like hub system and key hunting is a common disappointment. It makes the game feel more like a linear Doom clone, losing the unique structure of the original. This change is widely lamented.
- Inventory items are poorly explained (weight 0.33): Many players struggle to understand what inventory items do due to vague descriptions and fleeting pickup messages. The menu is cumbersome to navigate, especially with many items. This leads to confusion and underuse of mechanics.
- Story is minimal and underdeveloped (weight 0.26): Reviewers note that the game has very little story, with only a few cutscenes and a modest narrative. The plot is often hard to follow due to campy voice acting and lack of subtitles. This leaves the game feeling shallow.
- Bosses are weak and disappointing (weight 0.25): Boss fights are often described as easy, unremarkable, or filler. Specific complaints include recycled bosses and a final boss that is nothing special. This diminishes the sense of challenge and climax.
- Game feels amateurish and low quality (weight 0.25): Some reviewers describe the game as amateurish, with bad sprites, mechanics, and overall low quality. It is sometimes compared unfavorably to a high school project. This harsh criticism reflects deep dissatisfaction.
- Inferior to first game overall (weight 0.23): A recurring sentiment is that the sequel is less creative, shorter, and simply not as good as the original. Multiple comments directly compare it unfavorably to the first game. This broad dissatisfaction affects overall reception.
- Metroidvania elements largely removed (weight 0.22): Many reviewers note that the sequel abandons the metroidvania structure that made the first game distinctive. This loss of exploration and ability-gated progression is a common complaint. It significantly changes the core experience compared to the original.
- Mazelike levels cause frustration (weight 0.22): Players frequently complain about confusing, maze-like level design that leads to getting lost and endless backtracking. The complexity is often seen as tedious rather than engaging. This is a major source of frustration.
- Controls are janky and atrocious (weight 0.22): The controls are frequently criticized as awkward, unresponsive, or poorly designed. Even after a control overhaul, some find them weird. This makes basic gameplay frustrating.
- New character less fun than original (weight 0.2): Phaedra, the new protagonist, is often considered less enjoyable to play than Acheron from the first game. Her morphs and arsenal are seen as less fun, despite better visuals. This reduces the appeal of the new content.
- Weapons feel weak and unimpactful (weight 0.19): A common complaint is that weapons lack punch and feedback, making combat unsatisfying. Slow projectiles and reliance on alternate fire further reduce the sense of power. This affects the core shooting experience.
- Enemies lack elemental resistances (weight 0.13): The absence of elemental resistances or weaknesses makes combat less strategic and immersive. For example, fire monsters are not immune to fire, which breaks immersion. This reduces depth in enemy encounters.
- Ammo shortage and enemy spam issues (weight 0.11): Players report constant ammo shortages and being overwhelmed by endless enemy spawns, even on easy difficulty. This makes the game frustrating rather than challenging. It negatively impacts pacing and enjoyment.
- Weapon sounds lack impact (weight 0.1): Several reviewers criticize the weapon sound effects as weak and lacking punch, especially for grenades and the blunderbuss. This detracts from the game's feedback and overall satisfaction. Audio quality is a notable weak point.
- No achievements available (weight 0.09): Some players are disappointed by the complete lack of achievements, both in-game and on Steam. This reduces replay value and long-term goals. It is a minor but notable omission.

Gameplay feedback:
- Necromancy Combat Mechanic (weight 0.53): The necromancy mechanic is widely praised for letting players resurrect fallen enemies as temporary allies during combat. It is frequently mentioned as a core gameplay hook that adds tactical depth.
- Second Playable Character Added (weight 0.44): A new playable character with unique morphs, weapons, and transformations is a notable addition, offering a different playstyle. Reviewers appreciate the extra variety it brings.
- Retro Heretic Hexen Inspiration (weight 0.3): Players frequently describe the game as an old-school FPS inspired by Heretic and Hexen, retaining classic fantasy horror aesthetics and linear design. This positions the title as a deliberate throwback to 90s shooters.
- Boomer Shooter Genre (weight 0.3): Many reviews categorize the game as a boomer shooter or retro shooter, appealing to fans of old-school first-person action. This genre label helps set player expectations.
- Shapeshifting Abilities (weight 0.29): Shapeshifting into living things or animals is a distinctive feature, often combined with necromancy for varied gameplay. Reviewers highlight it as a fun and strategic element.
- More Linear Than Original (weight 0.25): Compared to the first game, level design and overall progression are more linear and combat-focused. Some players note this shift as a departure from hub-based exploration.
- GZDoom Engine Foundation (weight 0.23): The game is built on the GZDoom engine, which players recognize for enabling classic Doom-style gameplay and modding flexibility. This technical detail is often mentioned in reviews.
- Varied Weapons and Enemies (weight 0.21): The game offers multiple weapons and a variety of monsters to fight, supporting diverse combat encounters. This arsenal is a standard but appreciated feature.
- Necromancer Protagonist Role (weight 0.19): Players control a necromancer, a role that ties directly into the resurrection and summoning mechanics. This character choice is central to the game's identity.
- Interconnected Level Design (weight 0.19): The game features sprawling, interconnected levels with secrets, keys, and alternate paths, reminiscent of classic FPS level design. Exploration is a key part of the experience.

Performance notes:
- High CPU usage and system hangs (weight 0.16): Multiple reports describe the game driving CPU utilization extremely high, up to 68% on an i9, and causing system hangups or restarts. This affects overall system stability during play.
- Alt-tab causes serious issues (weight 0.11): Players report the game sometimes hijacks the computer when alt-tabbing and prevents updating reviews with the game open. This makes multitasking or switching away from the game problematic.
- Discord streamer mode and screen capture (weight 0.1): The game unexpectedly triggers Discord streamer mode and screen capture, which can disrupt streaming setups or privacy. These side effects are surprising and unwanted by players.
- Good battery life and performance (weight 0.09): The game barely strains laptop batteries, allowing play on the go, and no levels kill the framerate like in the predecessor. This makes it suitable for portable gaming and maintains smooth performance.
- Startup and tutorial problems (weight 0.06): The game had to be force-closed before finishing the tutorial, indicating reliability issues early in the experience. This can block new players from progressing.
- Linux version nonfunctional (weight 0.06): The Linux build did not work at all for at least one user, preventing play on that platform. This is a significant portability issue.
- Standard gzdoom bugs present (weight 0.05): Feedback notes the usual set of gzdoom bugs, suggesting inherited engine issues rather than new ones. This may affect players familiar with the engine.

Recommendations:
- Ideal for Retro FPS Fans (weight 0.54): Most reviewers strongly recommend the game to fans of old-school shooters, boomer shooters, and classic FPS titles like Heretic and Hexen. It stands out as a natural fit for anyone who enjoys fast-paced, exploration-heavy action.
- Sequel Improves on Original (weight 0.3): Several reviewers note that this game builds on the first Hands of Necromancy, offering a more accessible and polished experience. While some still prefer the original, many consider it a worthy follow-up.
- Strong Value and Cheap Price (weight 0.29): Reviewers frequently mention the low price as a major factor, making it worth trying even for those uncertain about the genre. It's described as a solid pickup with high replay value for the cost.
- Cheap Enough to Try (weight 0.28): The low price point makes it an easy recommendation even for those not typically into boomer shooters. It's often described as worth the money and a low-risk purchase.
- Strong Recommendation Overall (weight 0.27): Many reviewers give a clear, strong recommendation to play the game, with some calling it awesome. It's often described as a definite must-have or a very strong yes.
- Comparison to Hexen and Heretic (weight 0.26): The game is frequently compared to classic shooters like Hexen and Heretic, with some describing it as a transition between the two. Fans of those games will likely find it appealing.
- Best for Fans of First Game (weight 0.25): A significant portion of recommendations come from players who enjoyed the first Hands of Necromancy, suggesting the sequel is most appreciated by returning fans. However, some note it can also serve as a starting point.
- Mixed Sentiment on Quality (weight 0.25): While many praise the game, a few reviewers express disappointment, citing better alternatives in the boomer shooter genre or technical issues. These criticisms highlight that the game may not satisfy everyone.
- Recommended for Genre Enthusiasts (weight 0.19): Reviewers broadly recommend the game to anyone who enjoys the genre, with some calling it a must-have for retro FPS fans. It's seen as a safe bet for those familiar with similar games.
- Niche Appeal for Dark Fantasy (weight 0.14): Reviewers appreciate the game's dark fantasy setting, spell-driven combat, and retro atmosphere, which appeal to specific tastes. It offers a rich experience for those who enjoy medieval magic and gore.
- Support Passionate Developers (weight 0.13): A few reviews encourage buying the game to support the developers from the Doom community. This positive sentiment reflects appreciation for their work and hopes for future projects.
- Gameplay Experience Varies (weight 0.12): Some reviewers describe the game as playable but lacking satisfaction, while others find it a solid experience. Opinions differ on whether it's worth abandoning or completing.
- Start with First Game Optional (weight 0.12): Some reviewers suggest that starting with this sequel is fine, and players can go back to the first game later without issues. The game can be enjoyed independently.
- Technical Notes and Workarounds (weight 0.1): Some users report that the Linux version doesn't work, suggesting a community workaround. Keyboard and mouse are recommended for the best experience.
- Accessible to Casual Players (weight 0.1): The game is noted to be more casual friendly and accessible than its predecessor, making it a good entry point for newcomers. It's also recommended for those who found the first game too confusing.
- Modest Thumbs Up (weight 0.06): Some reviewers give a moderate recommendation, acknowledging the game's merits but not being overly enthusiastic. It's a solid experience but not exceptional for everyone.
- Not for Impatient or Graphics-Focused (weight 0.05): The game is not recommended for young, impatient players or those who prioritize high-end graphics. It caters to a more patient, retro-oriented audience.
- Linear Combat-Focused Experience (weight 0.05): One reviewer highlights the game as a more linear, combat-focused experience similar to Heretic, which can be appealing for certain players. It's noted to be cheap and lengthy enough.
- Consider Watching Video Before Buying (weight 0.05): If unsure, watching a video is suggested to help decide whether to try the game. This indicates that the game's appeal may not be immediately obvious.

Other player notes:
- Strong Heretic and Hexen comparisons (weight 0.78): The game is repeatedly compared to Heretic, Hexen, and Shadowcaster, often described as a modern Heretic or with a Hexen-like vibe. Some consider it the best blend of the two, while others note a shift toward Heretic-style linearity.
- Sequel to Hands of Necromancy (weight 0.39): Multiple reviews confirm this is a direct sequel to Hands of Necromancy, a Doom total conversion. It follows the same lineage and core identity as the original.
- Retro 90s shooter aesthetic (weight 0.38): The visuals and tone are deliberately retro, evoking 1990s shooters like Doom, Duke Nukem 3D, and Windows 95-era games. The low-fi aesthetic and fantasy setting are frequently highlighted.
- More linear, hub worlds removed (weight 0.3): Compared to the first game's hub-based structure, this sequel adopts a more linear progression with no backtracking. This change is noted as both a shift in design and a point of comparison.
- Compared unfavorably in some reviews (weight 0.28): A minority of reviewers found little difference from the predecessor or preferred the first game. Some also consider other retro shooters like Dusk or Amid Evil more interesting for the price.
- Improvement over the first game (weight 0.27): Many reviewers consider this sequel an improvement over the original, particularly in level structure and pacing. It builds on what worked while refining the overall experience.
- Uses GZDoom engine and options (weight 0.25): The game runs on GZDoom, supporting all its options and modern hardware via Vulkan or OpenGL. Some reviewers note it feels like a high-end GZDoom title but does not push the engine further.
- Decent length and completion time (weight 0.25): The game offers around 7 to 15 hours of content, with full completion taking about 10 hours without rushing. Many consider it long enough to justify the price.
- Priced higher than predecessor (weight 0.23): The game is sold at a higher price than the first, with the price having doubled. Some reviewers question the value compared to free GZDoom mods.
- Recommended to Heretic and Hexen fans (weight 0.22): Reviewers explicitly recommend the game to fans of Heretic and Hexen. It is seen as an homage that captures the spirit of those classic dark fantasy shooters.
- Soundtrack and music praised (weight 0.21): The soundtrack is present and highly praised, with one reviewer calling it the best they heard all year. Music is also available for free on YouTube.
- New content and characters added (weight 0.19): The game adds a new playable character, three new chapters, four new items, and new enemies over the first title. It also introduces two character classes with distinct playstyles.
- Doom 2 style continuation (weight 0.19): The structure is compared to Doom 2, offering an expansion-like continuation with new enemies, weapons, and levels while reusing the core engine. It is seen as a conservative but solid sequel.
- Developed by small passionate studio (weight 0.17): The game is created by a small French developer from the Doom community, and their passion shows. It feels like a bigger production than it is.
- Localization and voice acting noted (weight 0.16): The game includes Spanish and Portuguese (Brazil) text localization not fully listed on the store page. Voice acting has character despite non-native English accents.
- Solid but not a masterpiece (weight 0.15): Reviewers describe it as a solid, enjoyable game that stands out among retro shooters, though not a masterpiece. It is recommended for fans of the genre and the original.
- Metroidvania and exploration elements (weight 0.14): The game features metroidvania-style level progression and is built for players who enjoy learning systems through experimentation and finding secrets. Maps are well made and explorable.
- Sensitivity and options adjustable (weight 0.12): Players can change sensitivity and access all GZDoom options. The game also supports Vulkan and OpenGL for rendering.
- Darker, harder, and visually flat (weight 0.11): Compared to the first game, the sequel looks darker and flatter and feels significantly more difficult. These changes are noted as both stylistic and gameplay-related.
- Cutscene art possibly AI-generated (weight 0.05): One reviewer suspects the cutscene art may be AI-generated. This is a minor point of concern noted in the feedback.

Emotions:
- Disappointment (weight 0.32): The sequel feels like a step back from the first game, with the Reaver being a weaker version of the Lemure and the removal of hubs and metroidvania elements making the level design less cohesive. The game is seen as average, with uninspired cutscenes, weak bosses, and combat that lacks punch, leading to a lackluster experience.
- Satisfaction (weight 0.2): Players find the game satisfying due to its improved weapons, fun transformations, and better level design compared to the first game. The old-school shooter experience, meaningful character choices, and strong soundtrack contribute to a solid and enjoyable sequel.
- Frustration (weight 0.16): Frustration arises from slow projectiles, poor controls, broken ally pathfinding, and technical issues like crashes. Dark, maze-like levels with obscure secrets and constant ammo shortages further exacerbate the tedious combat and navigation.
- Appreciation (weight 0.11): The game is appreciated as a love letter to classic shooters, with beautiful scenery, a great soundtrack, and enjoyable gameplay. The retro atmosphere, little details like frogs and bats, and well-made maps make it a nostalgic and well-crafted experience.
- Enjoyment (weight 0.1): Players enjoy the fun combat, necromancy mechanics, and varied enemy roster. The game offers a rewarding experience with weapon variety, animal transformations, and excellent level design, making it enjoyable even for those not typically fans of the genre.
- Excitement (weight 0.07): Excitement stems from frantic combat with projectiles filling the screen, chaotic spells, and huge levels packed with enemies. The necromancy and shapeshifting abilities, along with a face-melting soundtrack, keep the experience fresh and thrilling.
- Enthusiasm (weight 0.07): Enthusiasm is high for this nostalgic shooter with phenomenal level design and music, reminiscent of Heretic and Hexen. The complex maps, massive soundtrack, and improved arsenal make it a standout indie gem with replayability.
- Annoyance (weight 0.06): Annoyance is caused by too dark and maze-like levels where enemies blend into backgrounds, making navigation and combat frustrating. The lack of item descriptions and clunky menu navigation add to the irritation.
- Admiration (weight 0.06): Admiration is directed at the fantastic music that elevates the atmosphere and the game's quality as a true love letter to classic fantasy shooters. The phenomenal soundtrack, including a fantasy track with a guitar solo, is a highlight.
- Nostalgia (weight 0.05): Nostalgia is evoked by the retro visual style, level designs, and textures that remind players of 90s childhood and classic games like Doom and Heretic. The gameplay is identical to classic 90s FPS, bringing back pleasant memories.
- Mild frustration (weight 0.03): Mild frustration occurs when it's sometimes difficult to find the next step, and the game reveals all monsters and weapons too quickly. Some polishing for easier jumping would improve the experience.
- Preference (weight 0.03): Players prefer the hub structure of the first game over the linear progression here, and find the linear gameplay like Heretic less confusing. Some also find Acheron more fun than Phaedra due to weapons, design, and voice acting.
- Dissatisfaction (weight 0.02): Dissatisfaction is caused by bugs like the Lizard enemy killing itself while attacking, and movement and shooting feeling terrible, which detracts from the overall experience.
- Confusion (weight 0.02): Confusion arises from the character randomly stopping movement or actions, and cutscenes that are hard to follow with campy voice acting. These issues make the game's narrative and controls unclear.
- Anticipation (weight 0.02): Anticipation is building for a potential Hands 3, with players already thirsty for more content after only four hours of play. The hope for continued development keeps interest high.
- Amusement (weight 0.02): Amusement comes from the poorly implemented necromancy theme with useless minions and Phaedra's cringe voice acting, which players find unintentionally funny.
- Interest (weight 0.02): Interest is sparked by the awesome transformation mechanic, interesting design, and new character. New enemies make the gameplay much more engaging and worth exploring.
- Love (weight 0.02): Love for the game stems from its HEXEN vibe and the use of GZDoom engine, appealing to fans of pixel shooters and classic fantasy FPS games.
- Liking (weight 0.02): Players like the monster variety, fantastic level designs, sweet abilities, and fascinating music, thoroughly enjoying the game on a personal level.
- Surprise (weight 0.02): Surprise is felt at how the excellent music amps up the atmosphere and vibe, and the game being such a pleasant surprise overall, exceeding expectations.}