Info about ALL WILL FALL:

Official game description:
**All Will Fall is a _post-apocalyptic, systems-driven survival city builder/colony sim_ where every structure can collapse.** 
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In a dying world overtaken by the endless ocean, your goal is to grow a small settlement into a sprawling vertical city of your dreams. Master a deep, innovative 3D construction system that uses real-world physics simulation and keep the city thriving as you manage resources, logistics, production chains, societal needs, random events, and world exploration. Complete 8 handcrafted Scenarios with unique challenges, or create custom adventures using a robust level editor, and share your creations with the world.
Design and build massive, intricate vertical cities using a unique physics-based 3D construction system that requires you to consider real-world construction aspects and allows growing the city in all three dimensions. 
*   The city building mechanic in All Will Fall utilizes a realistic physics simulation model, which means every structure can crumble and cause catastrophic damage if weight distribution, tension, and the strength of materials are not taken into account.
*   From rusty favelas and dystopian military bases to concrete towers and tropical resorts – create the megastructure to be proud of, and customize it to your heart’s content with a powerful painting & decorations tool.
*   Progress through the research tree and unlock dozens of building types essential for survival: rain catchers, smelters, radio towers, lighthouses, or even dynamo ‘hamster wheels’ to generate electricity and cannibal huts to quickly solve hunger.
As the colony grows, so do your responsibilities as its leader. Establish steady resource harvesting, logistics & production chains, manage the economy and societal requests. Go down in history as a kind shepherd or strong-hand tyrant – as long as the city prevails.
*   Three factions – Workers, Sailors, and Engineers – have unique traits, like access to boats or cranes. Use their strengths and navigate their often clashing needs for housing, water, food, and leisure, so the city works like a well-oiled machine. 
*   Send the survivors to scavenge the long-lost world, overtaken by the ocean, for precious resources and building space. Receding tides uncover new areas and resource nodes, reachable with machinery, ladders, explosives, and other means.
*   Random events can force you to make difficult yet necessary decisions. Will you accept newcomers begging for shelter when your people are starving? Will you solve this hunger by suddenly giving out tons of meat of unknown origin? Your call.
Become a true survivalist by completing the campaign, split into 8 Scenarios, offering up to 100+ hours of content depending on playstyle. Each Scenario presents a distinct underlying narrative, atmosphere, goals, challenges, map layout, and gameplay conditions. 
*   Turn an abandoned oil rig into a fortified base. Build on top of a tanker and sail across the ocean in search of land. Or race against the clock to prepare the city for the incoming tornado. 
*   You will need to adapt to a slew of challenges presented by each Scenario. Don’t hesitate to change the city layout, relocate resources, and tweak your strategy to succeed.
*   Want to add roguelike progression into your tropical island run by Moon-worshipping cultists? Mix multiple gameplay mechanics in surprising ways using the Custom Scenario mode, which drastically increases the campaign’s replayability.
All Will Fall features an extensive sandbox toolkit for creating and sharing your own levels with the community via Steam Workshop. If you want to just focus on city-building with no stressful survival challenges, this mode is for you.
*   Create custom Scenarios using the extensive level editor that allows you to tweak map layouts, weather conditions, available resources, city foundations, and more, unlocking hundreds of hours of gameplay beyond the campaign.
*   Modify gameplay conditions such as progression difficulty, society growth rate, and types of random events. Make a nail-biting survival experience or a level that’s all about chill vibes and creativity with no pressure at all.
*   Share your sandbox creations with the world via Steam Workshop. Join the growing, active All Will Fall community on Discord and build survival colony sim adventures together with thousands of players around the globe.
Key Features
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*   Physics-based 3D city building system
*   Colony simulation with several factions
*   Survival mechanics & resource management
*   Changing water levels that unveil new explorable areas
*   Random events forcing you to make difficult decisions
*   Visual customization options to make each city stand out
*   8 Scenarios with unique challenges and gameplay
*   Robust sandbox mode and Steam Workshop integration

Release date: Apr 3, 2026

Categories: City Builder, Colony Simulation, Survival, Resource Management, Physics Simulation, Vertical City Building, Sandbox Creation, Custom Asset Support


- Hardware Profile:
  - Summary: The game generally performs well across different hardware cohorts, with minor issues reported in lower VRAM configurations and stable performance in higher VRAM setups.
  - Sample size: 40 (27% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 13 reports): Mostly stable performance with minor freezing issues during saves.
  - Windows 12-15GB VRAM (positive, 11 reports): Stable and runs well with occasional crashes reported.
  - Windows 8-11GB VRAM (positive, 10 reports): Performance is good with expectations for further optimization.
  - Caveats: 40 of 150 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $25.00 - $30.00
  - Reasoning: The evidence consistently mentions that the game is worth its price, with specific mentions of the $30 price point being justified. The reviews highlight the value and enjoyment derived from the game, suggesting that the community finds the current price of $29.99 to be fair and reasonable.
- Playtime Metrics:
  - Game completion: 50.0h
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: 100.0h
  - Reasoning: The evidence provides several data points that help estimate playtime metrics. The first quote suggests that the game is a significant time-sink, indicating long playtimes. The second quote mentions 120 hours spent in the demo, which suggests a high level of engagement and potential for extensive playtime. The third quote indicates several hours spent in the demo, further supporting the idea of substantial playtime. The fourth quote explicitly mentions hundreds of hours of possible enjoyment, which aligns with the idea of a game with extensive replay value and long playtimes.
- Time-to-fun:
  - Summary: The game is highly addictive and fun once players get past the mandatory tutorial, with physics-based building and resource management being key drivers of enjoyment.
  - Stance: Clicks after
  - Anchor: Completing the tutorial
  - Time to anchor: 0h 30m
  - Friction: Mandatory tutorial; Lack of progression and unlocking new things
  - Unlock drivers: Expressing creativity; Resource management; Physics-based building
  - Conditions: Playing scenarios; Exploring game systems; Fresh and rewarding gameplay
- Player Archetypes:
  - Creative City-Builder (buy)
    - Motivation: Creative freedom and strategic management
    - Playstyle: Enjoys building and managing cities with a focus on creativity and strategy.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: city builder; survival colony management
    - Reference games: Frostpunk; Raft; Minecraft
  - Engaged Veteran (buy)
    - Motivation: Deep engagement and enjoyment of the game mechanics
    - Playstyle: Plays for long hours, provides tips and recommendations, and is tolerant of minor performance issues.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: veteran player; engaged gamer
    - Reference games: Frostpunk; Raft
  - Casual Strategist (buy)
    - Motivation: Engaging and fair-priced casual strategy games
    - Playstyle: Enjoys casual city-building with a mix of strategic elements.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: casual gamer; strategy enthusiast
    - Reference games: Frostpunk; Raft


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging and diverse gameplay (weight 0.69): The gameplay is frequently described as fun, relaxing, and dynamic. Players appreciate the high replayability and the overall enjoyable experience.
- Physics-based construction system (weight 0.59): The game features a unique physics-based construction system that players find fun and addictive. This system introduces new challenges based on physics and support structures.
- Positive overall recommendation (weight 0.4): Many players describe the game as awesome and worth playing. They recommend the game and feel it is worth the money.
- Unique city builder (weight 0.29): The game is a unique physics-based city builder, offering a fresh take on the genre.
- Impressive atmosphere (weight 0.29): The game's atmosphere is noted for being good, impressive, moody, beautiful, and captivating.
- Excellent performance (weight 0.29): The game runs incredibly well with stable FPS and smooth performance, which is highly appreciated by players.
- Strategic planning required (weight 0.23): The game requires careful planning and strategic decisions. Players need to think strategically and prioritize their actions.
- High playtime on demo (weight 0.23): Many players have enjoyed the demo for extensive hours, with some playing over 100 hours, indicating high engagement.
- Events add variety and chaos (weight 0.22): Events in the game make it varied and bring an element of chaos, enhancing the gameplay experience.
- Refreshing and enjoyable experience (weight 0.22): Players find the game to be a refreshing experience and a breath of fresh air, contributing to its overall enjoyment.
- Fun and challenging scenarios (weight 0.17): The game offers multiple scenarios with different challenges, making it fun and engaging.
- Interesting colony simulator (weight 0.17): The game is an interesting colony simulator, offering a good blend of colony simulation and survival building.
- Full resource return on deconstruction (weight 0.16): Players appreciate that they get the entire cost of a structure refunded when deconstructing, adding a strategic element to resource management.

Common complaints:
- Localization issues (weight 0.59): The game has incomplete and poor localization with many English terms and translation errors, making it difficult for non-English speakers to understand.
- Camera control problems (weight 0.45): The camera controls are problematic and need improvement. They can be difficult to manage, especially with vertical builds.
- Tutorial issues (weight 0.39): The tutorial is either lacking, unavoidable, or minimal, leading to a poor introduction for new players.
- Bugs and glitches (weight 0.39): Players encounter various bugs and glitches, including pathfinding errors, UI glitches, and general instability.
- Resource balancing problems (weight 0.34): There are issues with balancing water and food resources, leading to constant shortages and management difficulties.
- Building and construction issues (weight 0.32): There are problems with building mechanics, including low efficiency, unrealistic output, and difficulty in managing complex vertical structures.
- Control and navigation difficulties (weight 0.27): The controls and navigation are difficult and frustrating, with issues in both horizontal and vertical movements.
- Visual and UI problems (weight 0.21): The game has unsatisfactory visual results, small font size at high resolutions, and poor font style and readability.
- Worker and production issues (weight 0.21): Workers sometimes behave stupidly, and production buildings do not work as expected, leading to inefficiencies.
- Price and development concerns (weight 0.2): The game is considered a bit pricey, and there are concerns about rushed development and low completion levels.
- Misleading promotional material (weight 0.16): The official promotional material shows fake content, misleading players about the actual game.
- Mechanics and explanations (weight 0.16): Certain game mechanics are poorly explained, and it is often unclear why things do not work, leading to frustration.
- Gameplay boredom (weight 0.16): The gameplay becomes boring in the later stages and feels unsatisfactory compared to other similar games.

Gameplay feedback:
- Physics-based city building (weight 0.86): The game features a unique city builder genre with physics-based building mechanics, allowing for multidimensional and vertical construction.
- Resource management focus (weight 0.64): Players need to manage various resources, including water, food, and other essentials, with automation and prioritization being key aspects.
- Colony building and survival (weight 0.49): The game involves colony building and survival management, with a focus on settlement survival and colony simulation.
- Replayability and gameplay loop (weight 0.31): The game offers a compelling gameplay loop with high replayability, supported by various scenarios and unique mechanics.
- Economic and worker management (weight 0.29): Players need to manage an economic simulation and worker behavior, including task prioritization and resource gathering.
- Sandbox and customization (weight 0.23): Players can enjoy a sandbox mode and custom sandbox builder, allowing for creative freedom and expression in building.
- Exploration and events (weight 0.22): Players can investigate and explore the game world, encountering daily events with tough choices and dynamic gameplay.
- Tide mechanics (weight 0.22): The game features high and low tide mechanics that affect water levels, adding a dynamic element to gameplay.
- Unique mechanics and systems (weight 0.19): The game includes various unique mechanics such as a morale system, influence system, and faction system, adding depth to gameplay.
- Camera and control mechanics (weight 0.19): The game features specific camera controls and building mechanics, including load-bearing design and stability mechanics.
- Mod support (weight 0.17): The game supports Steam Workshop and mod support, enhancing replayability and customization options.
- Relaxing and skill-based gameplay (weight 0.16): The gameplay is described as relaxing yet skill-based, offering a balance between casual and strategic play.
- Post-apocalyptic setting (weight 0.15): The game is set in a post-apocalyptic world, focusing on city-building in a post-apocalyptic ocean environment.

Performance notes:
- Game runs smoothly (weight 0.45): Many players report that the game runs incredibly well with stable and smooth performance, including stable FPS.
- Poor optimization (weight 0.22): There are reports of poor optimization, leading to lag and performance issues, especially during certain in-game events.
- Camera bug (weight 0.08): A few players have mentioned a specific camera bug.

Recommendations:
- Recommended for survival builder fans (weight 0.29): The game is highly recommended for those who enjoy creative survival builders and city-building and survival colony management.
- Try the demo (weight 0.16): Many reviews suggest trying the demo to get a feel for the game before purchasing.
- Comparable to Frostpunk (weight 0.09): The game is often compared to Frostpunk, indicating similar gameplay mechanics or themes.
- Worth the price (weight 0.09): Several reviews mention that the game is worth the price, suggesting good value for money.
- Watch gameplay on YouTube (weight 0.08): Some reviews recommend watching a YouTube link for gameplay footage to better understand the game.

Other player notes:
- Steam Deck UI scaling options (weight 0.09): Players are discussing the UI scaling options on the Steam Deck. This suggests a focus on the user interface and its adaptability to different screen sizes or resolutions.

Emotions:
- Enjoyment (weight 0.22): Players appreciate the game's unique and engaging mechanics, particularly the physics-based building and relaxing atmosphere. The addictive gameplay, smooth performance, and captivating elements such as the soundtrack and visuals contribute significantly to their enjoyment.
- Excitement (weight 0.13): The game's unique and addictive mechanics generate excitement among players. The variety of content, scenarios, and the overall refreshing experience contribute to their eagerness to play more and improve their skills.
- Frustration (weight 0.11): Players experience frustration due to several issues, including poor camera controls, game bugs, and crashes. Additionally, difficulties in managing resources, unclear game mechanics, and performance issues on high-end hardware contribute to their frustration.
- Satisfaction (weight 0.09): Players find satisfaction in the game's well-designed and relaxing mechanics. The flexibility in decisions, lack of crashes, and the game's overall balance and enjoyment contribute to their positive experience.
- Frustrated (weight 0.09): Players are frustrated by movement and UI issues, worker behavior problems, and resource management difficulties. Building mechanics, new player guidance, bugs, and crashes also contribute to their frustration.
- Happy (weight 0.08): Players are happy with the enjoyable and addictive gameplay experience. The game's creativity, lack of critical bugs, and overall value for money contribute to their positive feelings.
- Excited (weight 0.07): Players are excited about the engaging gameplay mechanics and the game's depth. The fun research paths, compelling art style, and interesting physics contribute to their enthusiasm.
- Disappointed (weight 0.03): Players feel disappointed due to unsatisfactory visual results and poor localization. Rushed development and partial localization issues also contribute to their disappointment.
- Disappointment (weight 0.02): Players experience disappointment due to the game's optimization issues and lack of tutorials. The game not meeting their expectations also contributes to this feeling.
- Enthusiasm (weight 0.02): Players are enthusiastic about the game's mechanics and scenarios. Their enjoyment leads them to recommend the game to others.
- Anger (weight 0.01): Players feel anger due to frustration with misleading promotional material and balance issues.
- Relaxed (weight 0.01): Players feel relaxed due to the slower-paced gameplay.
- Love (weight 0.01): Players express love for the game and its development process.
- Engagement (weight 0.01): Players are engaged by replaying scenarios and making different choices.
- Amusement (weight 0.01): Players are amused by unexpected gameplay scenarios.
- Confusion (weight 0.01): Players are confused by developers making them fill out forms for bugs and translation errors.
- Hope (weight 0.01): Players hope that the forms can be used purely on an optional basis and that the developers will collect and evaluate the feedback and bug reports.
- Nostalgia (weight 0.01): Players feel nostalgic as the game reminds them of Minecraft.
- Surprise (weight 0.01): Players are positively surprised by the game.
- Hopeful (weight 0.01): Players are hopeful about the game's potential despite incomplete localization.}