Info about Melody's Escape:

Official game description:
Key Features
============
*   **Use your own music library**: The gameplay of Melody's Escape is completely powered by your music of choice (MP3, OGG, WMA, FLAC, iTunes® (AAC) and more!\*)  
*   **Works with all music genres and styles**: Whether you're a big fan of EDM, K-Pop, alternative, acoustic sessions or classical music, the game will always adapt to the song's energy and rhythm to provide you with a dynamic experience, and will keep you engaged even when your music is calm.  
*   **Workshop support**: Customize the appearance of the game to your liking with custom skins, dynamic hair-styles and color palettes!  
*   **Each action is synced to your music**: Every required input is synchronized to your music, allowing you to completely immerse and focus on the experience!  
*   **Very accurate and fast music analysis**: Melody's Escape features extremely accurate beat-matching algorithms and is optimized to analyse a song in its entirety within a few seconds.  
*   **Slide on vocals and long notes**: There is a strong focus on long vocals and held notes in the game, giving you the opportunity to slide alongside them, intensifying the experience of the most powerful parts of your music.
    _\* iTunes® (AAC) support requires Windows 7 or above (or the manual installation of the "BASS\_AAC" plugin), WMA is only available on Windows._  
    _\* MP3 support on Linux requires the third-party "libmpg123(i386)" library._
About the Game
==============
Run, jump and slide to the **rhythm** of **your own music library**!  
In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course. The game will adapt in real-time to the intensity of your music and change the movement mode accordingly, from walking during very calm parts up to all-out flying when your music explodes!  
Your goal is the help Melody avoid obstacles and collect floating light orbs, all of which are synced to the beats of your music of choice thanks to **very accurate beat detection**. With the 4 available difficulty modes, you can choose whether to have a **relaxing** experience or a very **intense** one.

Release date: May 20, 2016

Categories: Rhythm Game, Auto-generated Beatmaps, Custom Music Support, Endless Runner, Music Game, Steam Workshop Integration, Relaxing and Cozy Gameplay

Feature scans:
- Steam Deck: score 30; verdict: Playable with Minor Friction; summary: Feedback for Melody Escape indicates a largely seamless handheld experience: controller and keyboard input work out of the box, personal music and streaming integration function reliably, and no crashes, optimization problems, external launchers, Proton tweaks, or anti-cheat errors were reported. The one substantive technical barrier is a visual speed and frame-timing issue that persists across all refresh rates and causes headaches on both desktop monitors and small handheld screens. A minor onboarding curve for the controls was noted but resolved quickly. No battery drain, unreadable text, or launcher navigation problems appeared in the reviews.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The community repeatedly anchors value around a discounted price near $5, and one review explicitly says the game is not worth $13. Another review states it is not worth full price, while a more positive review says it is worth the money even at full price. Combined, these comments suggest the fair base-game price should be below the higher full-price anchor and closer to a budget range, with sale-oriented approval clustering around $5 and some willingness to pay up to about $10.
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: 1000.0h
  - Reasoning: The Chinese review states that about 10 hours of play is enough to get all achievements, so gameCompletion is set to 10 hours. The 1000+ hours quote shows long-term endgame play after seeing everything, so endgame is set to 1000 hours. Session length is supported by mentions of 15-30 minute sessions and wasting an hour or more; 1 hour is a reasonable central estimate. No story completion evidence exists, so storyCompletion is null.
- Time-to-fun:
  - Summary: Reports describe an immediately addictive music game when songs sync well, but the fun fades after a few hours as beat-detection problems, wrong song sections, and a lack of progression make play tedious.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Unreliable beat detection for some songs, including 4/4 tempo tracks.; Algorithm-selected song sections can miss the parts the player wants.; Hard-to-see sequences appear when the speed picks up.; Visual latency and visuals that hurt the eyes after a few hours.
  - Unlock drivers: N/A
  - Conditions: Song compatibility: most songs work well, but some songs and 4/4 tempo beats are not detected reliably.; Player type: hardcore OSU or Audiosurf players may find the challenge lacking after a few hours.; Mood: it is best for a chill-out day or unwinding after a hard day.; Music genre: dance-club music can produce hard-to-see sequences at higher speeds.; Song tempo: slow songs are described as a bit boring.; Progression expectations: no unlockables, powerups, or level progression are present.
- Player Archetypes:
  - Casual Chill Seeker (buy)
    - Motivation: Relaxing and unwinding after a busy day by vibing to music with minimal pressure
    - Playstyle: Plays on lower difficulty, imports their own songs, and zones out at their own pace without chasing scores
    - Experience: familiar
    - Purchase stance: buy
    - Labels: casual rhythm game player; clumsy casual player
    - Reference games: Audiosurf
  - Hardcore Rhythm Veteran (no buy)
    - Motivation: Seeking tight rhythmic feedback and increasing challenge that matches competitive rhythm games
    - Playstyle: Plays high difficulties, expects accurate beat mapping, and compares chart quality against top-ranked rhythm titles
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: hardcore OSU player; Audiosurf top ranker; professional rhythm-game player
    - Reference games: OSU!; Audiosurf; DDR
  - Personal Music Enthusiast (buy)
    - Motivation: Interacting with and deepening enjoyment of their personal music collection
    - Playstyle: Imports local music, customizes characters and visuals, and replays favorite songs for the vibe
    - Experience: familiar
    - Purchase stance: buy
    - Labels: rhythm game addict; music lover
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Auto-Generated Beatmaps from Music (weight 0.49): The game automatically generates unique levels or beatmaps from any provided song. The music analyzer is surprisingly accurate and syncs well with tracks.
- Multiple Difficulty Levels Offered (weight 0.41): The game provides several difficulty modes, from relaxing to extremely challenging. Custom difficulty options cater to a wide range of player skills.
- Engaging Rhythm Gameplay (weight 0.34): The core rhythm mechanics are well-received, with commands matching musical beats. It is considered a great time-waster and enjoyable for music lovers.
- Character Customization via Workshop (weight 0.31): Players can customize their character's appearance using skins and hairstyles, including many player-made options from Steam Workshop.
- Pleasant Visual Style (weight 0.27): The graphics are simple but nice, with a pleasing visual style. The visuals are considered perfect by some players.
- Colorful Visuals Sync with Music (weight 0.16): The visuals are colorful and attractive, with backgrounds that change based on the music. It functions well as an interactive visualizer.
- Addictive and Fun Gameplay (weight 0.16): The game is very pleasant and addictive, providing hours of enjoyment. After a learning curve, it becomes hard to stop playing.
- Good Early Access State (weight 0.11): Even in early access, the game is comfortable and enjoyable. It shows promise for future development.

Common complaints:
- Poor Beat Detection and Sync (weight 0.97): The rhythm detection algorithm often fails to detect beats accurately, especially for non-4/4 time signatures or complex rhythms. Even when beats are detected, the generated charts can be off-sync, leading to a disjointed experience.
- Eye Strain and Visual Issues (weight 0.66): Many players report eye strain, headaches, and even motion sickness due to fast-moving visuals, bright colors, and motion blur. The visual clutter and lack of settings to mitigate these issues are common complaints.
- Difficulty Imbalance and Progression (weight 0.66): The difficulty curve is uneven: some modes are too easy while others are brutally hard, with little middle ground. Higher difficulties often feel unfair due to dense note patterns and lack of proper scaling.
- Chart Generation Limitations (weight 0.6): The automatic chart generation is often monotonous and fails to create varied or engaging patterns, especially for certain genres. It prioritizes drums over other instruments, leading to poor mapping for rock and metal songs.
- Input and Control Issues (weight 0.48): Players experience input delays, unresponsive controls, and awkward timing windows, leading to frustration. The controls are often confusing and not well explained.
- Not Worth Full Price (weight 0.42): Many reviewers feel the game is too rough and lacks content to justify its full price, suggesting it might be worth half the cost or less. The early access state and limited features contribute to this perception.
- Gameplay Feels Monotonous (weight 0.36): Many find the gameplay repetitive and lacking variation, with charts that don't evolve and few unlockables or progression. It quickly becomes boring for some players.
- Technical Performance Problems (weight 0.32): The game suffers from performance issues such as stuttering, frame rate drops, and crashes, especially on lower-end hardware. These problems hinder enjoyment and make the game feel unoptimized.
- Visuals and Design Criticized (weight 0.32): The game's visual style is often considered primitive, with few animations and backgrounds. It lacks the polish and appeal of other rhythm games like Muse Dash.
- Non-4/4 Music Mapped Poorly (weight 0.24): Songs with non-traditional time signatures or without clear drum patterns produce chaotic and unsynced charts. The algorithm struggles with such music, resulting in unplayable levels.
- Lack of Leaderboards (weight 0.21): The game lacks any online leaderboards or ranking system, reducing competitive motivation for players. This is a notable omission for a rhythm game.
- Motion Sickness and Discomfort (weight 0.21): The fast-paced visuals and constant motion cause dizziness, headaches, and motion sickness in some players. This makes the game inaccessible to those sensitive to such effects.
- Early Access and Unfinished (weight 0.21): The game is still in early access and feels unfinished, with missing features and rough edges. Some reviewers advise waiting for a more complete release.
- Sync Issues with Imported Tracks (weight 0.19): Locally imported songs often have sync problems, and the game may not handle them as well as built-in tracks. This leads to a subpar experience for custom music.
- Lack of Customization and Workshop (weight 0.18): Players desire more options to customize and share levels, but the game offers limited editing tools and no way to publish maps. This restricts community engagement.
- Low Challenge for Veterans (weight 0.18): Experienced rhythm game players find the game lacking in challenge, with difficulty that doesn't compare to games like Osu! or Audiosurf. The gameplay may become too easy after a few hours.
- Repetitive Visuals and Effects (weight 0.12): There is a lack of variety in visual effects, backgrounds, and obstacles, leading to a dull experience over time. The same effects and colors are used repeatedly.
- Lack of Language Support (weight 0.11): The game only recognizes Latin alphabet in the music library, causing non-Latin titles to appear as squares. This makes it impossible to select certain songs.
- No Fail State Reduces Tension (weight 0.08): The absence of a fail state or meaningful penalties removes tension and stakes, making the game feel less engaging for some players.

Gameplay feedback:
- Custom music support (weight 0.88): Players can import their own music files (e.g., MP3, WAV, FLAC) to play, and the game supports various audio formats. This allows using personal music libraries.
- Rhythm-based gameplay (weight 0.86): The core gameplay is a rhythm game where players tap keys to the beat of the music. It combines runner and platformer elements, with levels generated from the selected song.
- Multiple difficulty levels (weight 0.6): The game offers several difficulty settings, including Relaxing, Medium, Intense, and Overload, with some modes requiring more keys. Difficulty can also vary based on the song.
- Automatic level generation (weight 0.58): The game automatically analyzes imported music to generate playable levels, using beat detection and algorithms to sync obstacles with the rhythm. No manual chart editing is required.
- Steam Workshop mods (weight 0.39): Steam Workshop support allows players to download and share character skins, mods, and possibly other customizations. This extends the game's customization options.
- Character customization (weight 0.21): Players can customize the character's appearance, including hairstyle, color, and skins, either in-game or through Steam Workshop. The avatar Melody can be personalized.
- Beat detection methods (weight 0.15): The game uses beat detection algorithms to analyze songs, including a steady 4/4 beat mode and an 'energy peaks' alternative. This ensures levels sync with the music.
- Obstacles sync with music (weight 0.12): Barriers and game speed are synchronized with the music's rhythm and intensity. The path is arranged according to the song's beats.
- Auto mode available (weight 0.11): An autoplay mode lets the character run automatically without manual input, functioning like a music player. This allows players to enjoy the music and visuals passively.
- Keyboard and gamepad support (weight 0.11): The game can be played with either a keyboard or a gamepad, providing flexible control options. This accommodates different player preferences.

Performance notes:
- Performance varies across framerates (weight 0.13): Higher framerates and refresh rates generally improve visual clarity and reduce timing issues, while lower settings can cause visual clutter that makes gameplay harder. Cluster 1, 2, and 3 highlight this performance gradient across different display configurations.
- Weak GPUs struggle to run (weight 0.09): Integrated graphics like the 610M cannot handle the game, and the actual requirements exceed the listed specs. This can mislead players with lower-end hardware.
- Low-end PCs can run game (weight 0.09): Even budget hardware can achieve above 60FPS on low settings, and the game is playable on older computers. This suggests reasonable scalability for lower-end systems.
- Stutters occur on max settings (weight 0.09): Despite modest visuals, the game can stutter at maximum settings, and music visualization in the sky may tax average computers. These performance hiccups detract from the experience.
- Old hardware causes delays (weight 0.09): On older systems, delay and frame-rate issues break the fun. Upgrading to a gaming laptop and applying game updates eliminated the delay.
- Fullscreen mode crash reported (weight 0.06): One reviewer experienced a crash when using fullscreen mode. This is a critical issue that can prevent play entirely.
- VSYNC must be disabled (weight 0.06): Leaving VSYNC enabled breaks the on-beat gameplay by introducing input lag. Players must disable it for proper rhythm timing.
- Input registration issues occur (weight 0.06): Buttons sometimes fail to register when hit on time, causing missed inputs. This directly affects gameplay accuracy.
- Motion sickness accommodations available (weight 0.05): Players prone to motion sickness can play comfortably, possibly by disabling anti-aliasing. This indicates accessibility options that help sensitive users.
- Screen tearing on older monitors (weight 0.05): Fast refresh rates cause screen tearing on monitors older than three years. This is a common hardware compatibility issue.
- High quality settings unplayable (weight 0.05): Some PCs cannot handle high quality settings at all. This limits visual fidelity for certain users.
- Occasional animation delay occurs (weight 0.05): Brief animation delays happen sporadically, which can disrupt timing. These are minor but noticeable interruptions.

Recommendations:
- Ideal for rhythm game fans (weight 0.56): Many reviewers recommend the game specifically for enthusiasts of rhythm and music games, noting it caters well to their interests. It is frequently described as a must-play for those who enjoy the genre.
- Best purchased on sale (weight 0.28): Several reviewers suggest waiting for a discount, with some explicitly recommending buying at 75% off. Many feel the game is not worth the full price.
- Supports personal music libraries (weight 0.2): Players with large or diverse local music collections highly recommend the game for its ability to use their own songs. It is praised as a great way to interact with and enjoy personal music.
- Controller recommended over keyboard (weight 0.2): Using a gamepad is often advised over a keyboard for a better experience. Some also note it serves as good practice for gamepad controls.
- Not for hardcore rhythm veterans (weight 0.19): Hardcore or professional rhythm game players may find the game lacking in challenge and precision. It is not recommended for those seeking a solid competitive rhythm experience.
- Relaxing and casual experience (weight 0.19): The game is praised for being relaxing and suitable for unwinding, especially for casual players. It is not focused on intense competition, making it ideal for a breather.
- Great for music lovers (weight 0.19): Reviewers who love music recommend the game as an engaging way to spend time with their favorite tracks. It offers a new, interactive way to enjoy music.
- Fun for killing time (weight 0.16): Many describe the game as a fun way to pass time when bored, and it fits well into short sessions. It is seen as a good companion for listening to music.
- Mixed feelings on chart generation (weight 0.15): The automatic chart generation receives criticism for not being accurate enough, and some advise waiting until better tools exist. Others note it works best with strong-rhythm songs.
- Appeals to specific genres (weight 0.15): It works best for mainstream music and electronic tracks, but may not suit heavy metal or niche genres. Some suggest Audiosurf 2 for heavy music instead.
- Motion sickness warning (weight 0.12): Some players warn that the game may cause motion sickness, and those with epilepsy should avoid it. Adjusting resolution settings can help reduce eye confusion.
- Good for casual and party play (weight 0.12): The game is recommended for casual play and even hardcore party settings. It appeals to a wide audience, from casual to hardcore gamers.
- Positive overall ratings (weight 0.12): Several reviewers gave high scores, such as 8.5/10 and 8/10, with minor deductions for few official tracks. It is considered an excellent game for both casual and self-challenge play.
- Recommended for OSU/Guitar Hero fans (weight 0.11): Players coming from OSU or Guitar Hero may enjoy the game, as it offers a similar but distinct experience. It is also compared to Audiosurf and BIT Trip Runner.
- Good value for money (weight 0.11): Considering its price, many find the game worth buying, especially at a discount. One reviewer applies the $1-per-hour rule and finds it worthwhile.
- Not engaging for competitive players (weight 0.11): Those who thrive on intense competition or extreme challenges may find the game lacking. It is not suited for players seeking a fully competitive experience.
- Must-have for genre enthusiasts (weight 0.11): Fans of the rhythm game genre consider it a mandatory buy and a must-have. It is strongly recommended for those who enjoy music and rhythm games.
- Worth full price for some (weight 0.09): A few reviewers consider the game worth its full price, with one stating it is 100% worth the money. They find it valuable even without a discount.
- Best with specific music types (weight 0.08): The game shines with songs that have strong, clear rhythms, such as electronic or pop tracks. It may be less enjoyable with genres that lack a consistent beat.
- Good for short sessions (weight 0.08): The game fits well into 15-30 minute play sessions, making it perfect for short breaks. It is also great for passing time when you have nothing else to do.

Other player notes:
- Comparisons to Other Rhythm Games (weight 0.62): Reviewers compare the game to various rhythm games such as Beatmania, DDR, Stepmania, Muse Dash, osu!, Geometry Dash, and others. It is often seen as a decent alternative with its own charm.
- Steam Workshop Support (weight 0.56): The game features Steam Workshop support for player-made skins, character customization, and mods. It is considered a major feature with an active modding community.
- Comparison to Audiosurf (weight 0.44): Many reviewers compare the game to Audiosurf, often noting similarities in concept but differences in difficulty and execution. Some find it less complex or easier than Audiosurf.
- Import Own Music Collection (weight 0.38): The game allows players to use any music file from their own collection, including importing from USB sticks or iTunes. It has no built-in music, relying on user-provided songs.
- Music File Format Support (weight 0.25): Reviewers highlight support for various audio and video formats including MP3, WAV, M4A, OGG, AIF, and even AVI movie files. This allows using a wide range of personal music.
- Early Access Development Status (weight 0.24): Several reviewers note that the game is or was in Early Access and still being developed. One reviewer mentions it is now a full proper Steam release.
- Modding and Customization Tools (weight 0.24): The game includes software for creating mods and uploading to Steam Workshop. It supports mods for customization, including character skins and visuals.
- Limited Built-in Songs (weight 0.23): Several reviewers mention that the game ships with only six built-in songs, which is considered few for a rhythm game. However, some find it enough to not get bored.
- Automatic Level Generation (weight 0.22): The game uses automatic level generation from music rather than manual charting, which takes only seconds. This allows infinite gameplay based on user-created levels.
- Controller and Device Support (weight 0.14): The game includes gamepad support and may be more enjoyable with dedicated rhythm game devices. One reviewer plays with an Xbox controller.
- Developer and Publisher Info (weight 0.13): The game is developed and published by Icetesy SPRL. It was sold as a paid game and went through Steam Greenlight.
- Genre Suitability (weight 0.12): The game is best experienced with modern amplified or electronic genres with a steady 4/4 beat. Fast-paced pop songs generally adapt well, but metal may not be handled well.
- Audio Visualizer and Relaxing Gameplay (weight 0.11): Some reviewers note that the game can function as an audio visualizer and can be a relaxing game to play casually. Sessions are short due to typical song lengths.
- Singleplayer Only (weight 0.11): The game is singleplayer only, with no online multiplayer or streaming features. It focuses solely on the melody and gameplay.
- Adjustable Difficulty and Tempo Diagnosis (weight 0.08): The game supports adjustable difficulty settings and includes a tempo diagnosis feature that rates sync quality. This helps players tailor the experience.
- Sequel in Development (weight 0.08): A sequel, Melody's Escape 2, is in development. The original game received updates and fixes to make it complete.
- Achievements and Trading Cards (weight 0.08): Steam achievements and trading cards are available, including easy achievements. These provide additional incentives for players.
- Sample Songs and Refund Advice (weight 0.08): Reviewers suggest trying sample songs to decide whether to buy or refund. Sample songs from Shirobon's Distant Reality were added at full release.
- No Chinese Localization (weight 0.07): At least one reviewer notes the absence of Chinese localization. Basic English is considered sufficient for the interface.
- No Story Focus (weight 0.07): The game has no story and focuses solely on the melody and gameplay. It emphasizes generating levels for each song.

Emotions:
- Frustration (weight 0.16): Players become frustrated due to the game's excessive difficulty, especially on higher modes and with fast songs, making progress feel impossible. Poor rhythm detection and sync issues cause inputs to fail despite tapping on beat, while limitations like character encoding problems and songs not syncing properly further hinder enjoyment. The demanding platinum requirement and issues with specific tracks ruin favorite songs for many.
- Disappointment (weight 0.12): Disappointment arises from the game's algorithm failing to accurately map rhythms, particularly for rock and metal genres, leading to monotonous and poorly synced charts. The game feels unfinished and lacks connection between actions, screen, and music, with limited official tracks and unsupported fast songs. Many expected a more polished rhythm game but found it too easy or imprecise.
- Enjoyment (weight 0.11): Players enjoy the fluid gameplay, fun visual presentation, and the ability to use their own music files, which creates a personalized experience. The accurate music analyzer and comfortable controls, along with challenging modes, provide addictive and engaging gameplay that keeps them coming back.
- Satisfaction (weight 0.07): Satisfaction stems from the excellent implementation of music-based gameplay, well-synchronized maps for most genres, and stable performance. Features like customization, Workshop skins, and the freedom to choose music without manual setup make the game worth the purchase.
- Joy (weight 0.05): Joy is derived from playing with favorite songs, smooth controller support, and the vibrant actions synced to music. Returning to the game and experiencing familiar tracks, or simply finding peace in the rhythm, brings happiness to players.
- Excitement (weight 0.05): Excitement comes from using custom songs, seeing a variety of Workshop skins, and the intense visual experience created by the music analyzer. The game's high replayability and immersive effects surpass similar games, making each run feel different and thrilling.
- Fun (weight 0.04): Fun is experienced through simple button presses interacting with music, improving coordination, and running through hard modes on personal songs once controls are mastered. The level generation and cinematic sequences synced to music add to the enjoyment.
- Discomfort (weight 0.03): Discomfort is caused by intense backgrounds and fast visuals that lead to eye strain, screen shakes, and potential dizziness. Even auto mode can feel uncomfortable due to the rapid movement on high settings.
- Love (weight 0.03): Love for the game stems from its unique concept of procedurally creating beatmaps for any music, the effort put into the level generator, and the ability to relax with favorite songs. The game's sleek way of interacting with music and its female character have made it a favorite since early access.
- Enthusiasm (weight 0.03): Enthusiasm is driven by the unique concept of running to your own music with customizable difficulty, which allows discovery of new genres and makes use of large music collections. Creative graphics and track-analysis that makes the groove felt, along with features like OverLoad difficulty, keep players engaged.
- Relaxation (weight 0.03): Relaxation is achieved through playing casually with custom music on a controller, simple commands, and a relaxing difficulty mode. The game is designed to unwind and enjoy music without rage, providing a chill experience.
- Headache (weight 0.02): Headaches are caused by visuals that move too fast at any refresh rate and motion blur during play.
- Challenge (weight 0.02): Challenge is felt through intense difficulty, with fast songs being nearly impossible and a steep learning curve that makes players feel like beginners again.
- Happiness (weight 0.02): Happiness comes from enjoying the game as a casual player, the simple and beautiful presentation, and the satisfaction of the game finally shipping after a long wait.
- Appreciation (weight 0.02): Appreciation is for the music-driven genre, beautiful minimalist presentation, and the pleasant combination of music and play. The game is valued even in its early stage for its use of personal music.
- Delight (weight 0.02): Delight is experienced through controller-vibration feedback that enhances the sensation of smoothly hitting the chart.
- Addiction (weight 0.02): Addiction arises because most songs work well with the game, making it engaging and described as addictive. The gameplay keeps players coming back for more.
- Amazement (weight 0.01): Amazement is felt due to the ability to play with your own music, character customization, and mod support, which exceed expectations.
- Boredom (weight 0.01): Boredom results from repetitive visuals, lack of feedback, and a dull experience overall. Protracted input durations on metal tracks add to the monotony.
- Nostalgia (weight 0.01): Nostalgia is triggered by playing your own music collection and hearing songs from the past, evoking memories.}