Info about Quest of Dungeons:

Official game description:
Quest of Dungeons is a turn based dungeon crawler game featuring a good old 16-bit retro artistic look.  
**That thing people usually skip**  
An unspecific evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. That's it, now go get him.  
**Description**  
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. You can learn new skills in Tomes you find along the way and buy/sell items at shops.  
The entire game is procedural so you won't find items/enemies in the same place each time you play.  
**Features**  
*   Procedural dungeons  
*   Procedural weapons  
*   Boss encounters  
*   Quests  
*   4 Difficulty levels  
*   Permadeath - Once you die, game over man, game over!  
*   Shop - buy and sell items/weapons  
*   Leaderboards - compare your Adventure points with the community

Release date: Mar 25, 2014

Categories: Dungeon Crawler, Roguelike, Turn-based Combat, Procedural Generation, Permadeath, Character Progression, Class-based Gameplay, Grid-based Movement

Feature scans:
- Steam Deck: score 10; verdict: Seamless; summary: The user feedback indicates that the game is a simple and enjoyable experience on the Steam Deck, with no significant technical barriers mentioned. The overall experience seems to be seamless and positive.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $3.99 - $7.99
  - Reasoning: The evidence suggests that users find the game worth its price, especially when compared to other roguelike games. Some users even suggest that the game could charge more and still be a great deal. However, there are also mentions of the game being worth getting on sale, indicating that while the current price is fair, a slightly lower price would be more appealing to some users. The overall sentiment is that the game provides good value for its price, but there is a range of opinions on what that exact price should be.
- Playtime Metrics:
  - Game completion: 2.0h
  - Story completion: 0.3h
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The evidence provides several indications of playtime metrics. The mention of spending an hour working through dungeon levels suggests a typical session length. The reference to seeing everything in a partial twenty-minute playthrough indicates a shorter story completion time. The ability to play for ten minutes at a time supports the idea of short session lengths. Finally, the mention of losing the game after a couple of hours suggests a typical total playtime for game completion.
- Time-to-fun:
  - Summary: The game is fun immediately due to its simplicity and addictive nature, but it can become repetitive and tedious over time. The initial fun is driven by the game's simplicity and the balance between immediacy and long-term mastery.
  - Stance: Fun immediately
  - Anchor: Initial gameplay
  - Time to anchor: 0h 0m
  - Friction: unbalanced bosses; grindy progression; repetitive gameplay
  - Unlock drivers: addictive nature; balance between immediacy and long-term mastery
  - Conditions: simplicity; variation in bosses
- Player Archetypes:
  - Casual Roguelike Enthusiast (sale)
    - Motivation: Enjoyment of a relaxed and accessible roguelike experience.
    - Playstyle: Casual, relaxed gameplay often enjoyed alongside other activities like listening to music or podcasts.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: casual gamer; roguelike fan
    - Reference games: Rogue; Dungeons of Dredmor; Hack, Slash, Loot
  - Grinding Progressionist (deep sale)
    - Motivation: Character progression and improvement through grinding.
    - Playstyle: Repetitive gameplay focused on grinding for experience, money, and items.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: grinder; completionist
    - Reference games: Fatal Labyrinth; Pixel Dungeon; The Enchanted Cave
  - Class Experimenter (sale)
    - Motivation: Exploration of different character classes and abilities.
    - Playstyle: Experimental gameplay focused on trying out various classes and their unique abilities.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: class enthusiast; spellcaster
    - Reference games: Dungeons of Dredmor; Fatal Labyrinth; One Way Heroics


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Classic roguelike dungeon crawler (weight 0.84): The game is frequently praised for being a well-executed, classic roguelike dungeon crawler that is simple and easy to get into.
- Simple and accessible gameplay (weight 0.7): Many players appreciate the game's straightforward and easy-to-understand mechanics, making it accessible for beginners.
- Fun and enjoyable gameplay (weight 0.66): Players find the gameplay fun and enjoyable, with a good sense of humor and high replayability.
- Variety of character classes (weight 0.58): The game features multiple character classes, each with unique skills and playstyles, adding variety and replayability.
- Good graphics and sound design (weight 0.51): The game features nice graphics and a great soundtrack, contributing to an enjoyable gaming experience.
- Challenging difficulty (weight 0.48): The game offers a moderate to challenging difficulty level, which can be appealing to players looking for a test of their skills.
- Worth the price (weight 0.42): The game is often considered to be worth its price, offering good value for money and a fair pricing model.
- Permadeath adds challenge (weight 0.18): The permadeath mechanic adds an extra layer of challenge to the game, making each decision crucial.
- Recommended for roguelike fans (weight 0.14): The game is highly recommended for fans of the roguelike genre, offering a pure dungeon crawling experience.
- Fast-paced gameplay (weight 0.13): The game is described as fast-paced with a good tempo, keeping players engaged.

Common complaints:
- Lack of content and depth (weight 0.63): Players feel that the game lacks sufficient content, including a lack of emergent gameplay, meaningful procedural generation, and depth compared to other games in the genre.
- Game lacks balance (weight 0.6): Players frequently mention that the game suffers from significant balance issues, including poorly balanced gameplay mechanics and unbalanced bosses.
- Game is overly simple (weight 0.42): The game is criticized for being excessively simple and basic in its design, lacking complexity and unique features.
- Uninspired and generic (weight 0.4): The game is criticized for being uninspired, derivative, and using generic assets, lacking unique features that stand out in the genre.
- Frustrating mechanics (weight 0.37): Certain game mechanics, such as permadeath and grinding, are found to be demotivating and frustrating by players.
- Repetitive gameplay (weight 0.33): Players find the gameplay to be repetitive, with repetitive dungeons and monotonous gameplay mechanics.
- Interface and control issues (weight 0.31): The game has poor interface design and terrible controls, which detract from the overall player experience.
- Criticism in non-English languages (weight 0.3): There are criticisms in other languages, such as German and Chinese, indicating issues with gameplay and lack of modern improvements.
- Game is too short (weight 0.3): Many reviews indicate that the game is too short with only a few levels, leading to a lack of replayability and content.
- Bosses are unbalanced (weight 0.29): Bosses in the game are often criticized for being unbalanced, either too strong or able to one-shot players, leading to frustration.
- Class-specific issues (weight 0.21): There are specific issues related to certain classes, such as poor mana regeneration for the Mage class and imbalance between different classes.
- Poor progression systems (weight 0.13): Players mention the lack of progression systems and in-game save points, which affects the overall gameplay experience.
- Lack of multiplayer and minimap (weight 0.13): Players note the absence of multiplayer functionality and a minimap, which are considered standard features in similar games.
- Unclear stat system (weight 0.13): The game's stat system is criticized for being hidden and unclear, making it difficult for players to understand and utilize effectively.
- Overpowered ranged enemies (weight 0.12): Enemies with ranged capabilities are considered overpowered, creating an imbalance in combat.
- Uninspired loot system (weight 0.12): The loot system in the game is criticized for being uninspired, with most loot being considered junk.

Gameplay feedback:
- Classic roguelike dungeon crawler (weight 0.84): The game is a turn-based, rogue-like dungeon crawler with procedural generation, featuring various character builds and levels. It includes permadeath and humor, reminiscent of old-school games.
- Procedural generation (weight 0.51): The game features randomly generated maps, dungeons, quests, and enemy placements, providing a unique experience for each playthrough.
- Multiple difficulty levels (weight 0.37): The game offers various difficulty settings, including normal, hard, and hell modes, catering to different player skill levels.
- Diverse character classes (weight 0.29): Players can choose from various character classes such as Warrior, Wizard, Assassin, and Shaman, each with unique abilities and styles.
- Random item drops (weight 0.21): The game features a loot system with random item drops, including skill books that teach new abilities.
- Boss encounters (weight 0.19): Players face challenging boss rooms and encounters at the end of floors, adding to the game's difficulty and excitement.
- Turn-based mechanics (weight 0.19): The game uses a turn-based, grid-based system for movement and combat, allowing for strategic gameplay.
- Class-based gameplay (weight 0.19): The game offers class-based gameplay with four distinct classes, each requiring different strategies and tactics.
- Character progression (weight 0.18): The game features multiple characters with progression systems, allowing players to develop their characters over time.
- Simple and easy to learn (weight 0.18): The game has a simple interface and controls, making it easy for new players to learn and enjoy.
- Higher difficulty desired (weight 0.13): Advanced players have expressed a desire for even higher difficulty levels beyond the current settings.
- Unique runs and learning (weight 0.13): Each playthrough offers different runs, allowing players to learn and adapt their strategies.
- Quests and monsters (weight 0.13): The game includes various quests and boss monsters, adding depth and challenges to the gameplay.
- Complex dungeon layouts (weight 0.13): Players navigate through complex dungeon layouts, requiring tactical planning and mapping.
- Inspired by Castle of the Winds (weight 0.12): The game draws inspiration from the classic game Castle of the Winds, offering a modern take on its mechanics and style.
- Multiple floors to complete (weight 0.12): The game features multiple floors (levels) that players must complete, each with its own challenges and enemies.
- Random mini-bosses (weight 0.12): Players encounter random mini-bosses throughout the game, providing additional challenges and rewards.
- Range attacks and enemies (weight 0.12): The game includes ranged attacks and enemies, adding variety to combat mechanics.
- Skills and abilities (weight 0.12): Characters have various skills and abilities that can be used strategically in combat and exploration.
- Mana regeneration mechanics (weight 0.12): The game includes mechanics for mana and health regeneration, allowing for strategic resource management.

Performance notes:
- Game performance varies (weight 0.25): The game is reported to be glitchy and have poor input recognition, but it runs well on Linux and has modest hardware requirements.
- Compatibility issues on Mac (weight 0.09): The game is not running on Macbook Pro M1, indicating potential compatibility issues with Apple's newer hardware.
- Unclear comment about paint (weight 0.06): A reviewer suggested checking if you can run paint, which is unclear and may not provide useful information about the game.

Recommendations:
- Worth trying if cheap (weight 0.19): Players suggest giving the game a try if it is available at a low price. This indicates that the game might not be a must-buy at full price but is worth considering during sales.
- Mentions of similar games (weight 0.17): Reviewers mention other games like Vampire Survivors, Rogue Legacy, and Castle of the Winds, possibly as comparisons or alternatives.
- Recommended for dungeon crawler fans (weight 0.15): This game is highly recommended for fans of turn-based dungeon crawlers and dungeon crawlers in general. It offers a familiar experience that enthusiasts of the genre will likely enjoy.
- Positive recommendations (weight 0.13): Some reviews simply recommend buying or trying the game without going into much detail. These are general positive endorsements.
- Alternative recommendations (weight 0.12): Some reviewers recommend other roguelike games such as One Way Heroics, POWDER, FTL, or Darkest Dungeon instead of this game.
- Praised for graphics and soundtrack (weight 0.08): The game is recommended for its graphics and soundtrack, indicating that these elements are particularly well-received by players.
- Recommended for beginners (weight 0.08): The game is recommended for those new to the roguelike genre. It is seen as a good starting point for beginners.

Other player notes:
No miscpoints

Emotions:
- Enjoyment (weight 0.24): Players enjoy the game's charming pixel art, quick runs, and the variety of classes that offer unique gameplay experiences. The randomly generated maps, moderate difficulty, and addictive gameplay contribute to a fun and relaxing experience.
- Disappointment (weight 0.22): Players feel the game lacks depth, innovation, and the challenge expected from a roguelike. It is criticized for being repetitive, unbalanced, and not improving upon the flaws of similar older games.
- Frustration (weight 0.21): Frustration stems from game balance issues, including bosses one-tapping players, permadeath, and unfair monster encounters. Poor controls, unclear stat systems, and repetitive gameplay mechanics also contribute to this emotion.
- Satisfaction (weight 0.16): Players are satisfied with the game's fair pricing, variety of classes, and moderate difficulty. The game's simplicity, replayability, and accessibility make it enjoyable and worth owning.
- Excitement (weight 0.05): The variety in class gameplay and skills, along with the dynamic and engaging mechanics, make players feel excited. Learning many skills and feeling invincible adds to this excitement.
- Nostalgia (weight 0.02): Players feel nostalgic due to the game's old-school graphics and roguelike mechanics. The personal connection to the genre and style evokes a sense of nostalgia.
- Gratitude (weight 0.01): Players feel grateful as the game has helped them overcome addictions. This positive impact on their lives evokes a sense of gratitude.}