Info about Midnight Murder Club:

Official game description:
Edition includes:
Midnight Murder Club
**Round up your friends and turn off the lights**
Midnight Murder Club is a chaotic and hilarious horror party game where every match is a new tale of screaming, surprises, and stumbling through the dark. Surrounded by your favorite troublemakers and armed with only a flashlight and a revolver, you’ll tiptoe and whisper your way through traps, toys, and total chaos, where proximity chat turns whispers into jump scares and chaos into comedy.
Welcome to the Midnight Murder Club
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Conceal your identity behind a mask and join friends in a game of perception, deception, and sharpshooting. The difference between light and dark is important as members are forced to choose between the safety of darkness and the risk of clicking on a flashlight.
Rely on your senses. In the darkness, every decision counts.
One Purchase Covers the Crew
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Buy Midnight Murder Club and invite up to five friends to join your matches. Have your friends download the Guest Pass Edition at no additional cost¹ to play with you. Every game mode, every whisper in the dark, no holding back. After all, what’s a mansion full of murder and chaos without some company?
Wildcards Mode
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Survival isn’t just about skill, it’s about bending the rules. Stack the deck in your favour with Wildcards, powerful game-changers that shake up every match. Fill the mansion with bear traps, adjust the team sizes, shoot through walls, play with gigantic bobble heads, or go out in a blaze of glory… _literally_.
Add unpredictable twists and a personal touch to your matches with rule-breaking effects that keep everyone on their toes.
In this mode, chaos is always in the cards.
Whispers in the Dark
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Full proximity chat leads to tense and hysterical moments as you feel your way through the mansion’s dark corridors. Hear muffled footsteps as someone runs down the hallway above you, then creep toward gunshots bleeding through the door to the next room. Hear your rivals’ laughter echo through the tall ceilings after you emerge victorious from a gunfight.
PvE Mode: Graveyard Shift
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Not every threat in the mansion wears a mask. Team up with a friend to face the supernatural forces lurking the dark halls in Graveyard Shift. Hunt down golden relics and return them to the vault while fending off waves of twisted demons, creeping shadows, and blazing skulls. The longer you last, the stronger your opposition gets, because the mansion won’t go down without a fight.
The Devil’s Toys
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Hidden around the mansion are traps, weapons, and other equipment to help you survive the night. Take night vision pills to see in the dark. Attach a falling chandelier trap to the ceiling. Immobilize your enemies in a bear trap or light them ablaze with a molotov cocktail. The variety of items makes every match unique.
Join the Club and die trying.
¹Account for PlayStation® and Internet connection required.

Release date: 14 Aug, 2025

Categories: Party Game, Cooperative Multiplayer, Competitive Multiplayer, First-Person Shooter, Stealth Gameplay, Wave-based Survival, Item Management


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent Multiplayer & Guest Pass (weight 1): Players overwhelmingly praise the game's fun and chaotic multiplayer experience, especially when played with friends. A significant factor contributing to this enjoyment is the 'Guest Pass' system, which allows one person to purchase the game and invite up to five friends to play for free, making it highly accessible and a great party game.
- Engaging Wildcards & Diverse Modes (weight 0.23): The 'Wildcards' game mode is frequently highlighted as a favorite, adding significant variety and chaotic fun to matches. Players appreciate how this mode, along with other diverse game modes, keeps the gameplay fresh and prevents it from becoming stale.
- Tense & Accessible Core Gameplay (weight 0.16): The game's core mechanics, centered around stealth, hide-and-seek, and shooting in the dark, are highly effective at creating tension and engaging gameplay. The simple, intuitive controls make the game easy to pick up for players of all skill levels.
- Strong Concept & Atmosphere (weight 0.13): Players recognize the game's strong potential and appreciate its unique concept, particularly the immersive atmosphere created by navigating pitch-black environments with limited light. The game is seen as well-developed for an Early Access title.
- Polished & Technically Stable (weight 0.09): The game is noted for its technical polish and stability, with many players reporting a lack of significant bugs or issues. This contributes to a smooth and enjoyable gaming experience.
- Improved Player Freedom & Bots (weight 0.06): Recent updates have improved player freedom, allowing choice in game modes and the inclusion of bots to fill lobbies, making it easier to get into games.
- Enhanced by Proximity Chat (weight 0.05): The proximity voice chat feature significantly enhances the multiplayer experience, fostering hilarious and immersive interactions among players, even across opposing teams.
- Reliable Cross-Play Functionality (weight 0.03): The cross-play functionality between different platforms, specifically PS5 and Steam, is reported to work reliably, facilitating easier group play across systems.
- Evokes Classic Game Nostalgia (weight 0.02): A few players mentioned that the game reminds them of classic titles like Goldeneye 64 or Bioshock, suggesting a nostalgic appeal or similar gameplay elements.

Common complaints:
- Limited content and high price (weight 0.35): Players feel the game lacks content, variety, and progression, making it repetitive and bland. The current price is considered too high for the limited offerings, and recent updates have reportedly removed modes, further reducing value.
- Low player count and dead lobbies (weight 0.22): The game suffers from a severely low player count, making it difficult or impossible to find public matches. This issue is compounded by the need for 6 players per match, leading to a 'dead' online community and concerns about the game's longevity.
- Mandatory PSN account login issues (weight 0.21): A significant number of players are frustrated by the mandatory PSN account login, citing issues with account verification, repeated logins, and general inconvenience. This requirement has prevented some from playing and deterred others from purchasing the game.
- Critical technical and performance issues (weight 0.2): Many players report critical technical issues, including frequent crashes, network errors preventing login or gameplay, and poor optimization leading to unplayable performance on PC. Basic features like full-screen support and key rebinding are also missing.
- Unwanted mandatory bots (weight 0.09): The forced inclusion of bots in lobbies with fewer than 6 players is a major point of contention. Players find these bots lifeless, sometimes too deadly, and they detract from the desired multiplayer experience, especially in private lobbies.
- Toxic player behavior and flawed reporting (weight 0.07): Players have reported encountering toxic behavior, hate speech (including towards women), and disruptive audio from other players in public lobbies. The reporting system is also seen as flawed, with some reports being made for unfair reasons.
- Chaotic 'Wildcard' modes (weight 0.04): The 'Wildcard' game modes are often perceived as too chaotic, with some players preferring more basic gameplay. The system for unlocking these modes is also criticized as illogical.
- Brightness exploitation for advantage (weight 0.04): Players are exploiting in-game settings, specifically brightness/gamma, to gain unfair advantages. This allows them to see enemies more easily and shoot across maps, leading to a frustrating experience for others.
- Inconvenient party system (weight 0.02): The party system is inconvenient, requiring players to manually gather a party and forcing them back to the lobby if the party leader leaves.
- Input sensitivity needs refinement (weight 0.02): Players find it difficult to properly set up input sensitivity, suggesting that the sensitivity levels need refinement.
- Pointless 'swapping kills' perk (weight 0.02): The 'swapping kills' perk is viewed as a pointless and absurd mechanic that allows players to steal kills at the last second.

Gameplay feedback:
- Stealth and Light Mechanics (weight 0.16): The core gameplay revolves around stealth and light management in a dark environment. Players use a flashlight for visibility but risk revealing their position, encouraging a hide-and-seek style of play.
- Diverse Game Modes & Wildcards (weight 0.12): The game offers multiple modes, including Free For All and Team Deathmatch, with unique 'Wildcard' modifiers that are voted on by the lobby, adding variety and a party-game feel.
- Proximity Voice Chat Importance (weight 0.09): Proximity voice chat is a significant feature, allowing players to locate others by sound and enhancing the social and immersive aspects of the game. Sound is a crucial element for gameplay.
- Simple Party Game Mechanics (weight 0.04): The game's mechanics are considered simple and not overly deep, contributing to its identity as a casual 'party game'.
- One-Shot Kill Mechanic (weight 0.04): The game features a 'one-shot kill' mechanic, where players die or are downed with a single bullet, emphasizing precision and tactical engagement.
- Bot Support Available (weight 0.04): The game supports playing with bots, which is useful for practicing or when there aren't enough human players available.
- Better With Friends (weight 0.03): The game experience is significantly enhanced when playing with a pre-made group of friends, especially a full party of six.
- Single Large Map (weight 0.03): Despite having only one map, it is described as large and well-designed, offering various sightlines and opportunities for strategic play.
- Punish Jump Shooting (weight 0.03): Players suggest that excessive jumping should negatively impact accuracy, implying a desire for more grounded gunplay mechanics.
- Unclear Enemy Visibility (weight 0.02): Some players report being shot from seemingly nowhere, indicating potential issues with visibility or unexpected enemy positions.
- Suggested New Features (weight 0.02): Players suggest new game modes like 'Prop Hunt' and the inclusion of hidden passages to enhance gameplay variety and exploration.
- Teammate Revive Mechanic (weight 0.02): Players have the ability to revive fallen teammates, adding a cooperative element to team-based modes.
- In-Game Slot Machines (weight 0.01): The game includes 'Slot Machines' within the mansion that provide temporary advantages to players.
- FPS Player Advantage (weight 0.01): Players with prior FPS experience are noted to have an advantage due to their speed and precision.
- No Death Replay (weight 0.01): The absence of a death replay feature is noted, which could hinder understanding how one was eliminated.
- No Pistol ADS (weight 0.01): Players cannot aim down sights (ADS) with the pistol, which affects aiming and combat style.
- Potential Team Killing (weight 0.01): There is an observation that team killing might be possible, which could impact team-based gameplay.

Performance notes:
- Mixed performance feedback (weight 0.04): Player feedback on performance is mixed. Some users report significant lag and poor optimization, while others with good setups achieve high frame rates. This suggests potential optimization issues for a subset of hardware configurations.
- Graphic filter exploit failed (weight 0.01): The attempt to use graphic filters for an unfair advantage was unsuccessful. This indicates that the game's anti-cheat or rendering system effectively prevented such exploits.

Recommendations:
- Highly Recommended Party Game (weight 0.25): Many players highly recommend the game, especially when played with friends. They see great potential for it to be a fun party game and are excited for future updates and content.
- Appreciates Guest Pass Feature (weight 0.04): The guest pass feature is highly appreciated by players, who commend the developers for its inclusion and generosity.
- Needs More Polish/Optimization (weight 0.03): Some players suggest waiting for the game to be more polished and optimized, particularly regarding PC issues, before purchasing or fully committing.
- Consider Sale or Refund (weight 0.02): Some advice suggests buying the game on sale or trying it with the intention to refund if it doesn't meet expectations.
- Needs More Players (weight 0.01): There's a general desire for the game to attract more players to improve public match availability.
- Play with Group for Wildcards (weight 0.01): Players recommend playing with a group, especially when using Wildcards, to enhance the experience.
- Prepare PlayStation Account (weight 0.01): A specific, low-importance point advises players to prepare a PlayStation account before playing.
- Play with Open Mic (weight 0.01): A minor suggestion is to play the game with an open microphone for a better experience.

Other player notes:
- Desire for more content (weight 0.17): Players are eager for new content, specifically more maps, game modes, and wildcards to enhance variety and longevity. There's a strong desire for continued development and updates to keep the game fresh.
- Early Access status (weight 0.05): The game is in Early Access and developed by an indie studio, which implies that issues are expected and that there is a development roadmap. Players are encouraged to engage with the community and developers.
- Nostalgia and longevity (weight 0.01): The game evokes nostalgia for classic titles like Goldeneye and The Ship, and some believe it has better longevity than games like Knockout City.
- Friend pass concerns (weight 0.01): There's a concern that the friend pass system might negatively impact sales, and player enjoyment can vary depending on having a group of friends to play with.
- Need for anti-cheat (weight 0.01): There is a suggestion for the implementation of an anti-cheat system, indicating potential concerns about fair play.
- Improve bot AI (weight 0.01): Players hope for improvements to the bot AI in future updates, suggesting current bot performance may be lacking.
- Request for shooting range (weight 0.01): A specific request was made for a shooting range feature to allow players to practice their aiming skills.
- Amazing UI and design (weight 0.01): The game's user interface and overall design have received positive feedback for being amazing.
- External installation issue (weight 0.01): One player reported having to install something not directly through Steam, which could indicate a minor installation inconvenience.
- Marketing clarity (weight 0.01): A reviewer suggested that the game's marketing might not have effectively communicated its party game nature.

Emotions:
- Satisfaction (weight 0.19): Players felt satisfied due to the game's accessible and intuitive controls, coupled with consumer-friendly features like the guest pass system and cross-play, which facilitated playing with friends. The core gameplay mechanics, including the 'Wildcard' mode, and the overall polish and lack of technical issues also contributed significantly to a positive experience and perceived value for money.
- Frustration (weight 0.14): Frustration stemmed primarily from technical issues such as poor optimization, bugs, and persistent network errors, often preventing gameplay. A significant cause was the mandatory PSN account requirement, especially for guest pass users, and the low player count which led to long lobby wait times and forced bot inclusion, hindering public match experiences.
- Disappointment (weight 0.13): Disappointment arose from the game not meeting expectations set by advertisements, particularly regarding content depth and value for its price. Players were also let down by the low player count, which made public matches difficult, and by technical issues like input delay and system incompatibility that prevented them from playing or enjoying the game.
- Enjoyment (weight 0.12): Enjoyment was largely driven by playing the game with friends, leveraging features like proximity chat and the 'Wildcard' mode, which created chaotic and fun co-op sessions. The game's simple, casual, and often tense gameplay, combined with its social atmosphere, contributed to a highly enjoyable experience.
- Excitement (weight 0.1): Excitement was generated by the game's unique concept, its fun and chaotic gameplay, especially when playing with friends and utilizing the 'Wildcard' mode. The guest pass feature and the game's overall quality and affordability also contributed to a sense of enthusiasm and anticipation for its potential and future updates.
- Joy (weight 0.06): Joy was primarily experienced through playing the game with friends, leading to humorous social interactions and hilarious matches. The game's inherent humor and entertaining gameplay moments were key contributors to this emotion.
- Hope (weight 0.04): Players expressed hope for the game's future, specifically for the return of old game modes, the addition of more content like maps and customization features, and general improvements to progression and bot behavior. This indicates a belief in the game's potential for further development.
- Amusement (weight 0.03): Amusement was derived from humorous in-game situations, often amplified by proximity chat and the voice changer feature, leading to constant laughter. Even reading other negative reviews sometimes provided a source of amusement.
- Annoyance (weight 0.02): Annoyance was consistently caused by the mandatory and often problematic PSN sign-in requirement, which created a barrier to entry and a frustrating user experience for many players.
- Anticipation (weight 0.02): Anticipation was felt regarding future content, particularly more wildcards and updates, indicating a desire for increased variety and polish. Players were looking forward to continuing their gameplay experience.
- Anger (weight 0.01): Anger was directed at the game itself due to issues like being unable to get past the login screen, as well as negative player behaviors such as hate speech and perceived 'kill stealing' that detracted from the experience.
- Optimism (weight 0.01): Optimism stemmed from the game's unique concept and its perceived potential for significant improvement with future updates and new content. Players believed that ongoing developer efforts could enhance the game's longevity and appeal.
- Appreciation (weight 0.01): Appreciation was shown for the game's consumer-friendly features, particularly the guest pass system and its generous monetization model, which were seen as positive aspects by players.
- Boredom (weight 0.01): Boredom resulted from repetitive or uninspired gameplay, a lack of horror elements, and maps that were considered too large, leading to a feeling of redundancy and disengagement.
- Love (weight 0.01): Love for the game was expressed due to its immersive atmosphere and unique concept, indicating a strong positive emotional connection to these core elements.
- Nostalgia (weight 0.01): Nostalgia was triggered by the game's similarities to classic titles like Goldeneye and The Ship, evoking fond memories of past gaming experiences.
- Enthusiasm (weight 0.01): Enthusiasm was generated by the overall gameplay experience, particularly the 'Wildcard' game mode and the variety of modes available, indicating a strong positive engagement with the game's core offerings.
- Concern (weight 0.01): Concern was raised regarding the game's future player count and the difficulty in consistently finding enough players (specifically 6) for optimal matches, hinting at worries about the game's long-term viability.
- Admiration (weight 0.01): Admiration was expressed for the game's uniqueness, creativity, and especially the 'genius idea' of the guest pass system, highlighting innovative and well-executed features.
- Surprise (weight 0.01): Surprise occurred when players unexpectedly discovered the game and found themselves enjoying it more than anticipated, indicating a positive deviation from initial expectations.}