Info about MK1: Quan Chi:

Official game description:
A Demon of the NetherRealm, Quan Chi has mastered black magic to harness the power of the dead. Now a master of the Netherrealm's most vile sorcery, Quan Chi plots with Shang Tsung to conquer the realms. He will not be denied.  
This pack includes playable character Quan Chi including all new move-sets.

Release date: Dec 21, 2023

Categories: Fighting Game, Character-based Combat, DLC, Character Progression, Customization, Single-player, Competitive Multiplayer


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: All reviews focus on character design, pricing, content inclusion, and cosmetic features, but none mention any playtime hours, session lengths, completion times, or endgame activities. Therefore, no playtime metrics can be extracted, and all fields are set to null.
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game quality is high (weight 0.54): The game overall is praised for its graphics, audio, story, and lack of bugs, with one reviewer noting it eventually worked and was loved. This indicates a polished and enjoyable experience.
- Character design praised (weight 0.48): Reviewers consistently praise the character's model, design, and animations. The character is described as well-made and visually appealing.
- Fun gameplay style (weight 0.48): The character's gameplay is highlighted as fun and interesting, with special mention of tentacle abilities and classic moves like teleportation and skull projectiles. This makes the character enjoyable to play.
- Cool moves and combos (weight 0.46): The character's move set is considered cool and interesting, with good combos and a new move buff that enhances playability. This adds depth to the character's combat style.
- Fatalities are enjoyable (weight 0.36): The character's fatalities are noted as cool and great, though one reviewer mentions they are overpowered. Overall, they contribute positively to the character's appeal.
- Great animations and dialogues (weight 0.34): The character's animations, including intro and victory sequences, are praised, and dialogues with other characters are considered good. This enhances the overall presentation and immersion.
- Character is top-tier (weight 0.34): The character is considered one of the best in the game, with a reviewer expressing overall liking. This indicates strong gameplay and design that resonate with players.
- Tentacle attacks are fun (weight 0.26): The tentacle attacks are specifically called out as enjoyable and useful in combat, adding a unique element to the character's moveset. This is a distinctive feature that players appreciate.
- Skeleton summons are fun (weight 0.25): The character's ability to summon skeletons for moves and uppercuts is described as fun, adding a thematic and entertaining aspect to gameplay. This is a creative mechanic that players enjoy.
- Skin customization is interesting (weight 0.25): The skin customization for the character is noted as interesting and unusual, allowing changes to skin and tattoos. This adds a layer of personalization that players find appealing.
- Skull projectile enhanced (weight 0.14): The skull projectile can be enhanced into a huge skull that eats other projectiles, a unique and powerful move. This adds strategic depth to the character's ranged attacks.

Common complaints:
- DLC characters lack cosmetics (weight 0.75): Multiple clusters highlight that DLC characters, especially Quan Chi, have no new outfits, skins, or alternates, and only a couple of recolours are available. This is seen as a significant oversight, particularly since these characters appear in the story with multiple forms.
- DLC characters should be base roster (weight 0.64): Several clusters note that Quan Chi is fought in the story mode and appears in the campaign, yet is sold as DLC. Players feel this content should have been included in the main game, and that base game content is being sold separately.
- Quan Chi gameplay is weak (weight 0.62): Quan Chi is described as trash gameplay-wise, hard to play without mashing, and a 'pay to lose' for casuals. He is also seen as a noob killer for competitive players, similar to Mileena, and definitely needs a buff.
- DLC pricing is too high (weight 0.37): Clusters indicate that the DLC price is considered too high, and charging in-game currency for Quan Chi's Deadly Alliance outfit is seen as disgusting. The overall pricing model is criticized as bad.
- Mastery system is lacking (weight 0.36): Quan Chi has fewer mastery levels than base roster characters, and players cannot earn premium currency within his mastery. The mastery system overall needs improvement.
- Seasonal content is missing (weight 0.36): DLC characters receive no seasonal content, and the season lasts two months, which is considered too long. Players also note that content can be completed in 2-3 days, leaving little to do.
- Invasion mode is poor (weight 0.27): Invasion mode's content and cosmetics are poor, with locations remaining the same and becoming boring to replay. Seasonal currency did not reset properly, and there were bugs at the start, including one that gave players all new season skins without playing.
- Skins are lazy and few (weight 0.26): Most skins look like they were made in a day by outsourcing, and the number of skins in the shop was reduced. Only a few new skins and many lazy recolours are available.
- Game launched incomplete (weight 0.17): The game launched very cut down, being at best half of what Mortal Kombat 11 was at launch. This is a major disappointment for players.
- Returning players get nothing new (weight 0.15): Some equipment was already in the game, so returning players get nothing new. This is frustrating for long-time fans.
- DLC description changed after sale (weight 0.15): The DLC description changed after the sale, which is seen as deceptive. This adds to the negative perception of the DLC practices.
- Updates have sucked (weight 0.15): Players report that updates have been poor, contributing to overall dissatisfaction with the game's post-launch support.
- Discount feels like slap in face (weight 0.15): The game received a 50% discount only three months after release, which feels like a slap in the face to pre-orderers and day-one buyers.
- Graphics regression occurred (weight 0.14): A graphics regression made blood puddles square, though it was quickly fixed. This indicates a lack of polish at launch.
- Kameos have lame fatalities (weight 0.13): KP Kameos have the lamest fatalities, which is a minor but notable complaint.
- Character lacks down move (weight 0.13): The character lacks a 1-frame down move that the rest of the roster has, making him less viable in certain situations.
- Playstyle is confusing (weight 0.13): The reviewer cannot wrap their head around the character's playstyle, indicating a steep learning curve or unclear design.

Gameplay feedback:
- Character is a noob killer (weight 0.28): The character is perceived as a 'noob killer' by both casual and competitive players, indicating that it exploits common mistakes and is effective against less experienced opponents. This suggests a high skill gap or punishing mechanics.
- Tentacle-based attack and combo (weight 0.16): The character uses tentacles for attacks and combos, which is a distinctive gameplay mechanic. This likely contributes to the character's unique playstyle and may be a source of frustration for opponents.
- Zoning-oriented character design (weight 0.15): The character has a zoning orientation, meaning it excels at controlling space and keeping opponents at a distance. This playstyle can be effective but may be seen as passive or annoying by some players.
- Customization is his own skin (weight 0.15): Quan Chi's customization item is his own skin, which is considered the strangest form of customization in the game. This suggests that the customization options are limited or unconventional, possibly disappointing players who expect more variety.
- Quan Chi is a necromancer (weight 0.14): Quan Chi is identified as a necromancer character, which aligns with his magical and dark-themed abilities. This lore aspect may influence player expectations and the character's visual design.
- Skin changes with costume color (weight 0.14): The skin changes based on the color of his costume, indicating that the customization is purely cosmetic and tied to color palettes. This may be seen as a shallow or repetitive customization system.
- Game is difficult (weight 0.13): The game is described as difficult, which could be a general observation about the overall challenge level. This may affect player satisfaction, especially for casual players who find it too hard.

Performance notes:
- Server shutdown at launch (weight 0.16): The game's servers went down on the first day of early access, preventing players from accessing the game. This caused significant frustration among early adopters.
- Initial crashes reported (weight 0.16): Players experienced game crashes at launch, which hindered early gameplay. This issue was noted in early access feedback.
- High hardware requirements (weight 0.15): The game demands high-end PC hardware, which may exclude players with mid-range or older systems. This could limit the game's accessibility and player base.

Recommendations:
- Character purchase recommended (weight 0.14): Players recommend buying this character, suggesting they find the character valuable and enjoyable. This positive recommendation indicates the character is a worthwhile addition to the game.
- Character or Peacemaker choice (weight 0.14): Players suggest choosing this character or Peacemaker from Kombat Pack 1, implying both are strong options. This feedback highlights the character's competitive viability and appeal relative to other DLC content.
- Game worth the price (weight 0.14): Players state the game is worth its price, indicating overall satisfaction with the game's content and value. This positive sentiment suggests the game delivers a good experience for its cost.

Other player notes:
- DLC character in story mode (weight 0.58): Players are frustrated that a character appearing in the story mode is sold as DLC, with multiple mentions across clusters. This practice is seen as a negative monetization strategy.
- MK1 launch content inferior to MK11 (weight 0.16): The review compares MK1's launch content to MK11, stating MK1 was at best half of what MK11 offered at launch. This suggests a significant reduction in content value.
- Cosmetic quality and quantity lower (weight 0.16): The review notes that the cosmetic quality and quantity in MK1 are inferior to MK11. This affects player satisfaction with customization options.
- Netherrealm promises longer support (weight 0.15): Netherrealm claims support for the game will be much longer this time, but players are skeptical given past experiences. This is a point of contention.
- 50% discount three months after release (weight 0.15): The game received a 50% discount on the winter sale three months after release, indicating rapid price drop. This may reflect lower demand or a strategy to boost sales.
- Quan Chi lacks new skins (weight 0.14): Unlike Shang Tsung, Quan Chi will not receive new skins in Invasion seasons, limiting customization for this character. This is a specific complaint about content distribution.
- Potential premium shop skin sales (weight 0.14): The review speculates that WB Games might sell existing skins separately in the premium shop, which could be seen as a cash grab. This adds to monetization concerns.
- Grinding only for leaderboards or ranks (weight 0.14): Grinding is only for leaderboards or ranks, not for meaningful rewards. This may reduce motivation for some players.
- Homelander voice actor concern (weight 0.13): Players suspect that Homelander is not voiced by Anthony Starr, which may affect immersion. This is a specific concern about character authenticity.
- Addressing developer Netherrealm (weight 0.13): The review directly addresses the developer Netherrealm, likely to express dissatisfaction or feedback. This shows a direct appeal to the developer.
- Long playtime (weight 0.13): The game has a long playtime, which can be seen as positive for value. However, it may also imply repetitive content.
- Khameleon release date discrepancy (weight 0.13): Khameleon was released on the 1st of January rather than the 16th, causing confusion. This is a specific scheduling issue.
- Character compared to Mileena as noob killer (weight 0.12): The character is compared to Mileena as another noob killer, indicating a gameplay role. This is a niche observation about character design.
- Suitable for teens and adults (weight 0.12): The game is suitable for teens and adults, indicating its target audience. This is a general observation about age appropriateness.

Emotions:
- Frustration (weight 0.33): Players are frustrated that Quan Chi, a character central to the story mode, is locked behind a paywall as DLC, with inconsistent frame data and a high skill floor that encourages mashing. Additional frustrations include server shutdowns on early access day, a lack of content and long seasons, and poor, repetitive Invasion mode cosmetics, all compounded by poor pricing and no DLC cosmetics.
- Disappointment (weight 0.17): Disappointment stems from the base game being sold as expensive DLC, with Quan Chi cut from the main roster and sold separately without alternative skins. The game launched with less content than Mortal Kombat 11, and updates have been unsatisfactory, leaving players feeling shortchanged.
- Satisfaction (weight 0.13): Satisfaction arises from Quan Chi's well-received model, moves, fatalities, design, and animations, with his gameplay being a definite positive as classic moves return. He is currently considered one of the best characters in the game, which pleases players.
- Anger (weight 0.1): Anger is fueled by initial game crashes, a DLC description that changed after sale, and a lack of content. The 50% discount just three months after release feels like a betrayal to pre-orderers and day-one buyers, intensifying the negative sentiment.
- Interest (weight 0.03): Interest is driven by Quan Chi's unique tentacle-based gameplay, which stands out from other characters and piques players' curiosity to explore his mechanics.
- Disgust (weight 0.03): Disgust is triggered by the requirement to spend in-game currency on Quan Chi's Deadly Alliance outfit, which players view as an unfair monetization practice.
- Enjoyment (weight 0.03): Enjoyment comes from Quan Chi's fun gameplay style and good combos, which provide a satisfying and entertaining experience for players.
- Appreciation (weight 0.03): Appreciation is expressed for Quan Chi's skins, which are described as creepy and disgusting in the best way, aligning with the character's dark aesthetic and pleasing fans.
- Amusement (weight 0.03): Amusement is derived from the skin customization for Quan Chi, which is interesting and unusual, allowing players to alter his skin and tattoos in creative ways.
- Confusion (weight 0.03): Confusion arises from the reviewer's inability to understand Quan Chi's playstyle, which may be complex or unconventional, leaving them perplexed.
- Excitement (weight 0.03): Excitement is generated by the character being cool, with the reviewer planning to learn to play him, indicating a strong positive anticipation.}