Info about Dawnsbury Days:

Official game description:
**Dawnsbury Days** is a turn-based tactics roleplaying game with cRPG elements that's based on the rules of PF2E, the second edition of a powerful tabletop ruleset originally published under the OGL.
You play as the Dawnsbury Four, a group of four young heroes from a small town. You choose their class, feats, spells, and other abilities as you lead them through a quest to save their home town from a multitude of dangers, and then further adventures beyond.
You will fight monsters and face dangers, yes, but you will also make friends, acquire loot, and level up, and eventually — hopefully — you will defeat whatever sinister force is behind all the dangers that have beset Dawnsbury for the last seven years.
The main adventure can take about 4 hours for a single playthrough (about 13 hours total including expansion follow-up adventures), but you can then replay it with different party compositions and besides the main adventure path, you can also try and defeat some of the powerful foes in additional scenarios in free encounter mode.
Features
--------
*   A complex rule system which makes for strong strategic gameplay, highly faithful to the tabletop rules
*   Extreme character customization
    *   9 ancestries (Dwarf, Elf, Gnome, Goblin, Halfling, Human, Leshy, Oozekin, Orc)
    *   17 classes (Alchemist, Barbarian, Bard, Cleric, Druid, Fighter, Champion, Kineticist, Magus, Monk, Oracle, Psychic, Ranger, Rogue, Sorcerer, Strategist, Wizard), each with different play patterns
    *   300+ feats and 450+ spells to further customize your characters
    *   More available through mods
*   20+ encounters in the main adventure path telling a story of childhood friends braving their first serious challenges in adventuring, and 30+ additional scenarios in free encounter mode (more available with the Profane Barrier and Good Little Children Never Grow Up DLC expansions)
*   Full voice acting for every single line, with cutscenes at the beginning and end of every encounter
*   Character level cap is 4. (It increases to 9 with the DLC expansions; and to 15 with the upcoming Four-Leaf Clover expansion.)
*   Highly moddable: Support for custom maps, encounters, campaigns, portraits, rules, classes and more
Tactical combat
---------------
Each turn, you get three actions to spend on moving, attacking, casting spells, taking combat maneuvers, drinking potions, and defensive or other actions.
You can preview the effects and success probability of all actions before you commit and weigh your options. All combat encounters are balanced, but many are difficult: To win the game reliably and consistently on harder difficulties, you will want to make use of almost all of your options.
Every +1 matters: Buffing your allies, and demoralizing or flanking your enemies are often better options than making a third attack in a turn which would be affected by a very punishing multiple attack penalty anyway.
Fully-voiced cinematic experience
---------------------------------
This game is a cinematic experience, where you fight one combat encounter after another, and these fights are interspersed only with (fully voiced!) cinematic cutscenes. The game doesn't waste your time: animations are lightning fast, cutscenes skippable, and you can really focus on the engaging combat experience.
Or you can choose an easy difficulty, and enjoy the story of the Dawnsbury Four, young adventurers full of hope and optimisim grappling with their first real challenges.
Story of the Dawnsbury Four
---------------------------
Ever since the Night of the Shooting Stars seven years ago, the small town of Dawnsbury has been beset by dangers. The nearby volcano hasn't ceased erupting, support from neighbouring towns has lessened and kobold brigands terrorize the countryside. What's more, the Golden Candelabra, an artifact that protected Dawnsbury for generations, has been lost that same night.
But now new heroes may rise up: you play as the Dawnsbury Four, a group of childhood friends who have trained for years under the tutelage of the town mentor Roderick, and you are now finally ready to embark on your first quest: to find and retrieve the Golden Candelabra and bring it back to Dawnsbury where it belongs.
But even that may only usher in further dangers and provoke whatever sinister force is behind all these woes...
Accurate to tabletop
--------------------
Dawnsbury Days uses the rules of PF2E, the second edition of a powerful tabletop ruleset originally published under the OGL, and strives to remain as faithful to them as possible, so that the gameplay of Dawnsbury Days mirrors your experiences when playing with friends around the table.
You play exclusively in turn-based mode on grid-based battlefields, and you can preview and review all dice rolls required to make attacks, saving throws or to deal damage.
The game also aims to replicate the elusive 'feel' of a tabletop roleplaying game, with story, characters, and encounter design all in service to that goal. 
Deep character customization
----------------------------
You choose your characters' ancestry, heritage, background, class, subclass, ability scores, skills, feats, spells and items — and that's just at level one.
On each level up, you select from additional feats (and for spellcasters, spells) to further customize your character.
There is an extreme variety of weapons, armor and worn and consumable items to complement your character.
But you can also choose to skip all of that and use one of the many pregen characters which are pre-built for each level, complete with items, and you can even have them level up automatically.
Additional scenarios and modding support
----------------------------------------
Besides the main adventure path, you can also fight additional scenarios with minimum story but with the same engaging gameplay.
You can also download custom encounters created by modders from the Steam Workshop for additional challenge and variety. Some of these can be really difficult and unique!
Dawnsbury Days is fully moddable, and there are already 100+ mods available on the Steam Workshop. With mods, you can add custom ancestries, backgrounds, classes, feats, spells, and even variant rules. Documentation on how to create custom mods, including example mods, is included with the game and is available in the Steam community hub as well; and there are modder support channels on the Dawnsbury Days Discord server.
Multiplayer?
------------
Dawnsbury Days is a single-player game.
However, you can use **Steam Remote Play Together** to play it with your friends. In this mode, one player hosts the game, and other players can control the game with their mice and keyboards as well. Each player can then control their own character.
You can further combine this with the in-game "GM mode" which allows you to precisely control each enemy creature instead of having the computer move them automatically.
Out-of-combat gameplay
----------------------
The Dawnsbury Days base game focuses on combat encounters, though it does have some exploration and downtime elements — enhance your weapons with runes, find secret doors, buy and sell items, deal with hazards.
In the first expansion (character levels 5–8), you will see more exploration sequences, optional sidequests, and noncombat social encounters as well.
The second expansion (character level 9) is even more freeform and is nonlinear — you will see out-of-combat skill checks, dialogue trees, conversations with secondary NPCs, and a lot of optional hidden secrets.
The third expansion (character levels 10–15) is a true cRPG. You will gain a home base that you can improve and customize, you will collect and read books, and complete sidequests. You will speak with many enemies with dialogue trees, often affecting combat or even entirely preventing combat based on conversation. Your choices early on will affect the story later. The game becomes even more nonlinear and often offers multiple ways of dealing with a problem.

Release date: Mar 8, 2024

Categories: Tactical RPG, Turn-based Tactics, CRPG, Grid-based Combat, Party-based Combat, Character Customization, Mod Support, Tabletop RPG

Feature scans:
- MTX: score 15; verdict: Fair / Traditional DLC; summary: The audit found no evidence of predatory microtransactions, real-money gacha, loot boxes, battle passes, paid currency, or an in-game cash shop. The monetization described is a low-priced base game with separate campaign DLCs, including one complaint that level progression is gated behind DLC. Under the review criteria, traditional DLC and expansions cannot by themselves push the score above 20, so the game is assessed as fair/low-risk with a score of 15.
- Proton/Linux: score 10; verdict: Works Well; summary: The filtered reviews contain almost no Linux/Proton compatibility discussion. Most feedback concerns the Pathfinder 2e tabletop adaptation, missing options, and amateur voice acting, none of which are Linux-specific. The sole relevant compatibility signal is positive: a user reports the game is entirely playable on Steam Deck, with only minor awkwardness. No Proton Experimental/GE, launch options, anti-cheat, DRM, or crash issues are mentioned. On the available evidence, Linux/Proton compatibility appears to work well with no notable friction.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $4.99 - $5.99
  - Reasoning: The reviews consistently describe the current $4.99 price as fair, wallet-friendly, dirt cheap, and worth every penny. One reviewer explicitly frames $5 as the appropriate ceiling for the base game alone, while another notes that a 50% sale feels like a steal, implying the normal $4.99 price is already acceptable. The translated Portuguese review also confirms that the low price justifies the short length. Together, these support a fair base-game range anchored at $4.99 with only modest headroom.
- Playtime Metrics:
  - Game completion: 16.0h
  - Story completion: 4.0h
  - Session length: N/A
  - Endgame: 50.0h
  - Reasoning: Main-story/campaign completion is supported by reports of 3 hours minimum and 4-5 hours to beat the game, so a representative storyCompletion value is about 4 hours. A reviewer who completed all scenarios and DLCs reports 16 hours, supporting gameCompletion as all-content completion. Another reviewer has nearly 50 hours and still has a run left while pursuing 100% achievements, supporting an endgame/achievement-hunting value of about 50 hours. No explicit numeric session-length data appears in the reviews, so sessionLength is null.
- Time-to-fun:
  - Summary: Dawnsbury Days is generally fun from the start for players who want a PF2e combat simulator and guided tutorial, with mods and post-level-5 character building adding later depth. A minority report not being hooked after finishing the main campaign and first DLC.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: Prior Pathfinder 2e familiarity is not required because the tutorial teaches the basics; Players without PF2e experience may benefit from clearer emphasis on buff/debuff/maneuver bonuses; Mods can enhance enjoyment; Character building becomes more satisfying after level 5; The game is enjoyable alone or with friends; Story mode functions as an extended tutorial
- Player Archetypes:
  - Pathfinder 2e Veteran Build Optimizer (buy)
    - Motivation: To play and stress-test faithful PF2e mechanics, builds, and tactics as a player when tabletop opportunities are limited.
    - Playstyle: Optimizes builds and party tactics, retrains for tough encounters, chases Hard or Insane map clears, and imports tabletop concepts.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Forever GM; Pathfinder veteran; playtester
    - Reference games: Pathfinder 2e
  - PF2e Newcomer Rules Learner (buy)
    - Motivation: To learn and demystify PF2e or TTRPG rules in an accessible digital form.
    - Playstyle: Plays guided story encounters, often with the default party, experiments with basic builds, and uses retraining to understand mechanics.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: complete beginner
    - Reference games: Pathfinder 2e; Quest for the Golden Candelabra
  - Tactical CRPG and Turn-Based Combat Fan (buy)
    - Motivation: To get challenging turn-based tactical combat and party synergy.
    - Playstyle: Builds four-person parties, exploits action economy and positioning, plays on higher difficulties, and seeks tactical challenge.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Pathfinder 2e; Baldur's Gate 3; Pathfinder: Kingmaker
  - Tabletop Session Substitute and Social VTT Player (buy)
    - Motivation: To recreate the social tabletop RPG experience and keep playing when a regular group or GM is unavailable.
    - Playstyle: Plays multiplayer or solo with tabletop-style parties, leans into roleplay and meta humor, and treats encounters as a session substitute.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Dungeons & Dragons 3.5


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Faithful Pathfinder 2e adaptation (weight 0.86): Reviewers consistently describe the game as an authentic and faithful recreation of the Pathfinder 2e ruleset, capturing both its mechanics and spirit. It is often called the best available adaptation of the system.
- Strong combat and encounters (weight 0.29): Combat encounters are widely praised as fun, engaging, and tactically well-designed. The implementation of PF2e combat is considered a standout feature.
- Impressive voice acting quality (weight 0.2): The voice acting is frequently praised as top-notch, well-done, and better than expected. Different character personalities come through consistently.
- Feels like tabletop RPG (weight 0.15): Players note that the game successfully evokes the feeling of playing a tabletop RPG, with comparisons to virtual tabletops like Roll20. The writing and art contribute to this authentic TTRPG atmosphere.
- Charming and delightful indie game (weight 0.14): Reviewers find it to be a good-natured, cute little game that punches above its weight. It doesn't try to be bigger than it is and has a lot of heart.
- Good story and narrative (weight 0.12): The story is described as good, fantastic, and concise with a nice flow. It complements the gameplay well.
- Best PF2e CRPG available (weight 0.12): Many consider it the best PF2e CRPG currently on the market, scratching the itch for fans of the system. It stands out as the top choice for a digital Pathfinder 2e experience.
- Introduces PF2e to new players (weight 0.11): The game serves as an accessible introduction to the Pathfinder 2e ruleset, especially valuable in a market dominated by 5e. It teaches the ropes and offers a single-player experience with the ruleset.
- Pathfinder 2e battle simulator (weight 0.09): It is described as a fun and in-depth simulator for Pathfinder 2e combat, providing a solid tactical experience. Some call it a battle simulator rather than a full RPG.

Common complaints:
- Unappealing art and UI (weight 0.39): The visual presentation, including art style, UI, and animations, is often described as cheap, plain, or mismatched. Many find it detracts from the overall experience.
- Story is basic and linear (weight 0.36): The narrative is often described as simple, railroaded, and lacking meaningful choices. Players feel the plot is just a way to string combat encounters together.
- Story is very short (weight 0.31): Many players report that the main campaign is brief, with some finishing in just a few hours and ending around level 4. This leaves players wanting more content and value.
- Missing tabletop content (weight 0.27): Players note that many classes, feats, ancestries, and other options from the tabletop game are absent. This limits character building and frustrates those expecting a complete adaptation.
- Limited out-of-combat content (weight 0.25): The game focuses heavily on combat, with little to no exploration or non-combat skill usage. Many skills are deemed useless because there are few opportunities to use them.
- Fourth wall breaking dialogue (weight 0.22): Characters often break the fourth wall by referencing game rules and mechanics, which many find immersion-breaking and annoying. This meta humor is a recurring issue.
- Uses pre-remaster rules (weight 0.2): The game implements Pathfinder 2e rules from before the Remaster, causing inconsistencies like alignment and outdated mechanics. Some players wish it would update to the Remaster.
- Unbalanced high difficulty (weight 0.2): On higher difficulties, enemies have stacked bonuses and inflated stats, making fights frustratingly unfair. Many encounters feel like they require specific preparation or repeated attempts.
- RNG feels unfair (weight 0.18): Players frequently mention that random rolls seem biased against them, with characters often missing while enemies consistently hit. This leads to frustrating combat outcomes.
- Lacks polish and depth (weight 0.17): Overall, the game is described as unpolished, with minor flaws in audio, performance, and design. It feels like a low-budget or rushed product to many.
- Voice acting is poor (weight 0.17): Voice acting is frequently criticized as cheesy, horrible, or sounding like poor microphone quality. Flat deliveries and uneven performances make it a common complaint.
- Limited character customization (weight 0.16): Character building is seen as restricted, with fewer feats and options than the tabletop. Some classes are missing or lack variety, limiting replayability.
- Combat feels like a simulator (weight 0.14): The game is perceived as a series of tactical battles rather than a full RPG, with little to do outside of combat. This narrow focus disappoints those seeking a deeper role-playing experience.
- Tutorial not helpful (weight 0.1): The game does not tutorialize its complex systems well, relying on a manual instead. This makes it daunting for newcomers unfamiliar with Pathfinder 2e.
- Enemies and encounters repetitive (weight 0.08): Combat scenarios and enemy compositions are often monotonous, with little variation. This makes replaying less appealing and the game feel grindy.
- Music and audio repetitive (weight 0.06): The soundtrack is criticized for being repetitive, with the same tracks reused throughout, including boss fights. This reduces the impact of key moments.
- No auto-skip for dialogue (weight 0.03): There is no option to automatically skip conversations, which can be tedious for players who want to focus on gameplay. This is a minor but common quality-of-life complaint.
- Loot not tailored to party (weight 0.03): Loot drops are not customized to the player's party composition, forcing certain classes to buy their own equipment. This feels inconsiderate and breaks immersion.
- Modding is complex (weight 0.03): Modding the game is difficult, especially for adding or modifying enemies, as it requires Visual Studio and lacks JSON support. This limits community creativity.
- Steam Deck awkwardness (weight 0.03): The game is a little awkward to play on Steam Deck, likely due to UI or control issues. This is a niche complaint but worth noting for handheld players.

Gameplay feedback:
- Based on Pathfinder 2e (weight 0.97): The game is consistently described as an adaptation of the Pathfinder 2nd Edition tabletop ruleset, with many reviews highlighting its faithfulness to the PF2e system. Both the core rules and specific mechanics are implemented.
- Learning tool for PF2e (weight 0.71): The game is frequently described as an excellent introduction to Pathfinder 2e, helping players learn the rules and mechanics. It serves as a tutorial for the tabletop system.
- Tactical turn-based combat (weight 0.49): Combat is tactical and turn-based, often compared to a tabletop experience, with round-by-round strategy on a grid. Many reviews emphasize the depth of the combat system.
- Difficulty settings available (weight 0.25): The game offers multiple difficulty settings, including Hard and Insane modes, and allows players to choose difficulty per encounter. This provides flexibility for different playstyles.
- Party-based gameplay (weight 0.13): The game features a customizable four-person party, and party composition allows for various tactics. Party members are a key element of the experience.
- Modding community support (weight 0.1): There is an active modding community, and the game supports mods, allowing players to expand content and options. Mods can add most PF2e options.
- Fourth-wall-breaking moments (weight 0.09): Characters break the fourth wall, providing hints and strategic advice. This is a unique narrative feature noted by several reviewers.
- DLCs for more campaigns (weight 0.09): The game has DLCs available that add additional campaigns and content, extending the gameplay experience.
- Simulates tabletop experience (weight 0.08): The game emulates a virtual tabletop experience, often compared to Roll20, capturing the feel of playing a tabletop game in person. This simulation is a core appeal.
- Free encounter mode (weight 0.07): A sandbox 'free encounter' mode allows players to experiment with combat and classes without narrative constraints. This mode is appreciated for testing builds.
- Character creation and classes (weight 0.07): Character creation includes classes such as fighter, wizard, rogue, cleric, and bard, with customization options. This allows for diverse party builds.

Performance notes:
- Minor performance quirks break immersion (weight 0.04): Occasional minor performance issues can break immersion. These quirks are not game-breaking but affect the experience.
- Runs well (weight 0.03): Players report that the game runs well overall. This suggests stable performance on typical hardware.

Recommendations:
- Good value for money (weight 0.34): Players find the game worth the price and a worthwhile investment. It is considered a steal at its asking price.
- Ideal for Pathfinder fans (weight 0.18): Many reviewers highly recommend the game for anyone who enjoys Pathfinder or CRPGs in general. It appeals strongly to fans of the Pathfinder tabletop system.
- DLCs are recommended (weight 0.16): Many suggest buying the game with its DLCs, as they add significant value. The DLCs are worth the extra cost.
- Great for learning PF2e (weight 0.16): The game is frequently praised as an excellent introduction to the Pathfinder 2e ruleset. It helps new players learn the system and is recommended for beginners.
- Best intro to Pathfinder 2e (weight 0.15): Dawnsbury Days is highly recommended as a fun and effective introduction to Pathfinder 2e. It is considered the best way to learn the system.
- Learn Pathfinder 2nd edition (weight 0.13): Reviewers recommend it specifically for learning Pathfinder 2e. It is not recommended for those unfamiliar with tabletop RPGs or Pathfinder.
- Strong recommendation overall (weight 0.11): Many players cannot recommend the game enough and happily endorse it. It receives wholehearted recommendations.
- Appeals to TTRPG enthusiasts (weight 0.09): It is highly recommended for those who need a tabletop RPG fix or love TTRPGs. Even remotely interested RPG fans are encouraged to try it.
- Must-buy for tactical combat fans (weight 0.07): An easy must-buy for anyone interested in Pathfinder 2e tactical combat. It is a must-play for fans of tabletop RPG tactical combat.
- Substitute for tabletop sessions (weight 0.06): It serves as a great way to experience PF2e if finding a table is difficult. It is also useful for introducing others to the system.
- Check if interested in PF2e (weight 0.06): Worth checking out if the Pathfinder 2e rules interest you. It is great for those willing to give it a shot.
- Appeals to RPG fans (weight 0.06): Recommended for fans of RPGs and the Pathfinder system. It is a huge recommendation for RPG enthusiasts.
- Worth trying (weight 0.06): Reviewers suggest giving the game a try, as it is unlikely to disappoint. It is a low-risk recommendation.
- Try free demo first (weight 0.06): Reviewers recommend trying the free Quest for the Golden Candelabra before purchasing. It helps undecided players make a decision.
- Wait for a sale (weight 0.06): Some reviewers recommend getting the game on sale. If on the fence, waiting for a discount is advised.
- Play on easy difficulty (weight 0.06): Some suggest playing on easy or medium difficulty. This can make the experience more accessible.

Other player notes:
- Based on Pathfinder 2e rules (weight 0.28): The game uses the pre-remaster Pathfinder 2e ruleset, similar to D&D, covering a small portion of the system. It is made by a fan of the Pathfinder 2 ruleset.
- Good mod support (weight 0.24): The game supports mods with a kind modding API, already a few mods published, and Steam Workshop support. The modding community is active.
- Low price point (weight 0.2): The game is really cheap, making it a decent bargain and easy to get enough gameplay to justify the low price.
- Two DLCs available (weight 0.19): The game has two DLCs released, with the first DLC recommended and the second not played by some. Both current DLCs are available.
- Expansions planned or available (weight 0.15): The game has expansions planned or available, including an upcoming higher level expansion and existing expansions.
- Only Pathfinder 2e game (weight 0.12): It is pretty much the only Pathfinder 2e game available, and the only game to use PF2e so far as the reviewer knows.
- Developer adds content (weight 0.11): The developer is actively adding more content, keeps adding content, and continues to support the game after release.
- Expands on free demo (weight 0.1): The game expands on the free demo Quest for the Golden Candelabra, which contains the first chapters of this game.
- Compared to Baldur's Gate (weight 0.08): The game is compared to Baldur's Gate 1 and 2, but the experience is not similar. It also compares unfavorably to Baldur's Gate 3.
- Steam Deck compatible (weight 0.06): The game is entirely playable on Steam Deck, with Steam Deck compatibility.
- Frequent updates (weight 0.06): The game receives frequent updates that add new content.
- Voice acting present (weight 0.06): The game features voice acting, and is fully voice acted.
- Multiplayer via Remote Play (weight 0.06): Supports multiplayer via Steam Remote Play Together, allowing playing with friends.
- Bundle includes all DLCs (weight 0.06): A bundle includes all the DLCs, including scenario and DLCs.
- Expansions improve core game (weight 0.06): The expansions add to and improve the core game, adding new mechanics.
- Good for an evening (weight 0.06): The game is good for a few evening's entertainment, though there is not much content, but fun for an evening.
- DLC continues adventure (weight 0.06): There is a DLC continuation that continues the adventures.
- Graphics less advanced (weight 0.06): The graphics are less advanced than those of bigger titles, as noted in comparisons.
- Anime-style portraits available (weight 0.06): Offers anime-style portraits by default, with options for western-style fantasy portraits or custom token import.

Emotions:
- Enjoyment (weight 0.17): Players enjoy the faithful adaptation of Pathfinder 2e rules, which provides tactical and strategic combat with deep character customization. The lighthearted story, charming characters, and humorous meta dialogue contribute to a fun experience. The game is also praised as an excellent introduction to the Pathfinder 2e system.
- Satisfaction (weight 0.1): Satisfaction stems from the game's ability to simulate Pathfinder 2e combat and allow build experimentation, filling a niche for PF2e content. The strategic depth, challenging encounters, and faithful rules implementation provide a rewarding experience. Many appreciate the game as a convenient way to enjoy PF2e without needing a group.
- Appreciation (weight 0.1): Appreciation is driven by the developers' passion and care in adapting Pathfinder 2e accurately, with robust mod support and frequent updates. The game serves as an excellent learning tool for the system, featuring helpful community interactions and quality-of-life features like custom portraits and adjustable difficulty. The charming art and deep mechanics evoke the tabletop experience.
- Disappointment (weight 0.09): Disappointment arises from missing content such as certain classes and limited character building, as well as a short campaign that ends abruptly. The story, voice acting, and art style often feel mismatched or aimed at a younger audience, and the lack of non-combat gameplay and exploration reduces immersion. Additionally, some rules differ from the tabletop, and the game does not use the Remastered rules.
- Frustration (weight 0.06): Frustration is caused by difficulty spikes, unfair RNG, and encounters that seem designed adversarially, requiring specific preparations and lucky rolls. UI quirks, clunky movement in certain DLCs, and dialogue that breaks immersion by discussing game mechanics also contribute. The scarcity of PF2e games and issues like low hit accuracy and deceptive level caps further frustrate players.
- Fun (weight 0.05): Fun is primarily derived from the enjoyable gameplay, especially when experimenting with different builds and party compositions. The tactical combat using the Pathfinder 2e ruleset and the lighthearted campaign tone make for a good time. The DLCs and custom encounter maps add to the fun.
- Love (weight 0.04): Love for the game stems from the obvious passion and care poured into it, providing a faithful Pathfinder 2e experience that captures the tabletop feel. The high replayability, customization options, and charming elements like anime art and rough voice acting endear the game to players. Many also love it for introducing them to the Pathfinder 2e system.
- Charm (weight 0.04): Charm comes from the game's nostalgic and cute presentation, with a tongue-in-cheek humor and simple aesthetics reminiscent of tabletop sessions. The passion project nature, where faults add to a ramshackle charm, and the lovable characters contribute to its appealing atmosphere.
- Enthusiasm (weight 0.04): Enthusiasm is fueled by the game's faithful adaptation of Pathfinder 2e rules, deep tactical systems, and extensive mod support that allows for creative builds and adventures. Players look forward to future content, DLCs, and community-created modules. The game's potential as a learning tool and its fun factor also generate excitement.
- Amusement (weight 0.03): Amusement is derived from the game's fourth-wall-breaking humor, goofy meta moments, and campy jokes that reference game mechanics. The silly and light-hearted story, along with humorous dialogue, provides comedic entertainment. Some find joy in steamrolling difficulties with unconventional party compositions.
- Hope (weight 0.03): Hope is expressed for the developers to expand on the concept, release more DLCs, and continue improving the game. Players desire more content, custom adventures, and higher level caps, and hope that the game's success will encourage more PF2e video game adaptations. There is optimism for the future of PF2e in the CRPG genre.
- Anticipation (weight 0.03): Anticipation is centered on looking forward to future expansions, DLCs, and mods that will add more content and higher levels. Players plan to return to try new class combinations and experiment with different builds. The prospect of modding the game and seeing more projects like this one also generates excitement.
- Excitement (weight 0.03): Excitement stems from the game exceeding expectations with stellar encounter design and deep customization. Players are eager to replay with different classes, anticipate future updates and chapters, and see how the game evolves. The multiplayer option and the game's ability to teach action economy add to the thrill.
- Surprise (weight 0.02): Surprise arises from the game surpassing expectations, particularly with its surprisingly good voice acting for a small indie game. The engaging story and in-depth Pathfinder 2e implementation also caught players off guard, leading to pleasant astonishment.
- Joy (weight 0.02): Joy is found in the strategic combat that becomes phenomenal after mastering buffs, debuffs, and consumables. The problem-solving aspects and the challenge of hard difficulty, especially with optimized parties, bring great satisfaction. Playing a passion project that aligns with one's interests also sparks joy.
- Happiness (weight 0.01): Happiness comes from simply playing around with the Pathfinder 2e system and enjoying the game. Players are happy with their purchase and pleased to see the project turn into a full game.
- Impressed (weight 0.01): Impression is driven by the solo developer's achievement in programming the entire Pathfinder 2e SRD into a game, complete with a character builder and tactical combat. The faithful adaptation of the ruleset and full voice acting further impress players.
- Delight (weight 0.01): Delight is experienced through the game's lighthearted introduction to Pathfinder 2e, with charming characters and nostalgic elements. The cute story combined with a hardcore recreation of the rules creates a delightful contrast.
- Gratitude (weight 0.01): Gratitude is felt for the game's existence as a PF2e adaptation and for the developer's continued support with free rules implementations and DLC adventures. Players appreciate the effort to bring the system to a wider audience.
- Entertainment (weight 0.01): Entertainment is provided by the game's fun and educational value, helping players learn Pathfinder while offering a good few evenings of enjoyment. It serves as a light and engaging pastime.}