Info about Edge Of Eternity:

Official game description:
  
The world of Heryon is torn apart. Years ago, the arrival of a mysterious alien force ultimately plunged the planet into an endless cataclysmic war where both magic and technology were unleashed to their worst and darkest extremes.  
Now an even greater threat has emerged : in a despicable act of war, the invaders released the Corrosion, a fatal disease turning living forms of all kinds into misshapen abominations.  
In these desperate times, a young soldier will have to face his destiny and embark on an epic journey that will change the fate of Heryon forever…
**Key features:**  
*   An enthralling story filled with plot twists and heart-wrenching moments  
*   A gorgeous fantasy world to explore  
*   Epic battles with a unique and strategic turn-based combat system  
*   Charismatic and unforgettable characters  
*   Stunning soundtrack featuring Yasunori Mitsuda (Chrono Trigger & Xenoblade Chronicles)  
*   A crafting system  
*   A fearless yet adorable beast to befriend  
*   50+ hours of gameplay
**About Midgar Studio**  
Midgar Studio is a small French independent development studio created in 2008 and composed of thirteen video game enthusiasts. The studio is located in Nîmes in the south of France and specializes in hardcore games especially on PC and consoles.

Release date: Jun 8, 2021

Categories: JRPG, Turn-based RPG, Open-World Exploration, Weapon Customization, Crafting, Character Progression, Fantasy

Feature scans:
- Proton/Linux: score 40; verdict: Works with Minor Tweaks; summary: Linux/Proton feedback is mostly positive: users report the game runs perfectly on Debian 13 with Proton Experimental, and one completed it on that setup. Minor Linux-specific friction appears through a DXVK workaround and a skeptical Steam Deck Verified comment, but there is no consensus of launch failures, anti-cheat/DRM blockers, or severe instability. Because stable play is achieved after selecting Proton Experimental, the score is set at 40.
- Steam Deck: score 50; verdict: Tinkering Required; summary: The Steam Deck audit finds the game is generally playable but not seamless. Some users run it without changes, while another relies on Proton Experimental. Recurring friction includes small UI text, controller save failures that require a mouse workaround, severe town frame drops, bugs, camera correction issues, and localization/audio gaps. No anti-cheat error or total launch failure was reported, but the experience requires tinkering and has meaningful handheld usability problems.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $30.00
  - Reasoning: One reviewer explicitly calls the $30 price tag fair for the amount of content, and another recommends it at its current price tag. However, multiple others say they would not pay full price and specifically reject the $40 CAD full price, suggesting the standard $30-ish base price is too high for much of the community. The overlap of these views is a fair base-game range around $15-$30, with $30 as the upper bound for content-tolerant fans and $15 representing a more comfortable sale-like price for skeptics.
- Playtime Metrics:
  - Game completion: 74.0h
  - Story completion: 43.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Completion-time evidence for Edge of Eternity clusters across playstyles: one reviewer completed the main quest plus all side/optional content on Nightmare in 43 hours; another reported about 50 hours of gameplay; a completionist reported 74 hours for all possible achievements; and a hardcore all-achievements run was reported as more than 92 hours. I use 74 hours as a representative all-achievements game-completion figure, with the range 43-92+ hours reflecting lower- and higher-effort completion. The 43-hour quote explicitly says the main quest was completed, so it is used as an approximate story-completion value, though it is bundled with side/optional content and therefore an upper-bound estimate. No review gives a typical session length, and none reports a separate endgame/post-game duration, so those metrics are null.
- Time-to-fun:
  - Summary: Edge of Eternity often starts slowly with rough combat, pacing, and tutorial friction, but many reports say it clicks once crystal/gear customization and world traversal open up; a minority report decline or no payoff.
  - Stance: Clicks after
  - Anchor: Getting into crystal and gear customization while the map opens up
  - Time to anchor: N/A
  - Friction: Early combat is rough, sluggish, and boring.; Early story chapters move at a slow pace.; Tutorial is too on-rails and does not teach systems well.; Movement is slow before a permanent mount.; Bugs, glitches, and loading delays disrupt play.; Limited move options and item-use caps make fights tedious.
  - Unlock drivers: Crystal and gear customization opens up.; The map opens up for more exploration.; A permanent mount becomes available in early-mid game.
  - Conditions: Requires patience before the story fully opens up.; Enjoyment improves once crystal and gear customization and map opening occur.; A permanent mount in early-mid game makes the world open up more.; Difficulty mode affects challenge and boredom.; Starting later or after patches may avoid original problems.; Boring side quests are required for blueprints or decent gear.
- Player Archetypes:
  - Nostalgic JRPG Story/World Seeker (buy)
    - Motivation: Reliving classic JRPG story and world-building with a modern presentation.
    - Playstyle: Story-focused exploration, talking to NPCs, following the main quest and side content.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Final Fantasy; Star Ocean
  - Combat Systems Optimizer (sale)
    - Motivation: Mastering strategic combat and optimizing character builds.
    - Playstyle: Min-maxing stats and equipment, planning ATB/tactical turns, positioning party members.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Fire Emblem; Final Fantasy
  - Achievement Completionist (sale)
    - Motivation: Completing all achievements and conquering hardcore/NG+ challenges.
    - Playstyle: Hardcore/NG+ runs, achievement hunting, careful collection, optimizing for full completion.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: 0.5% of players that have gotten all the achievements
    - Reference games: N/A
  - Polish-Focused Critic (no buy)
    - Motivation: A stable, polished, bug-free RPG experience.
    - Playstyle: Will engage with finished games but drops or avoids recommending when technical issues persist.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and engaging combat (weight 0.52): Many players find the combat system enjoyable, intuitive, and well-designed, often citing it as a strong point of the game. The turn-based mechanics with ATB and grid elements are frequently praised for being innovative yet accessible.
- Interesting story and characters (weight 0.48): The story is often described as intriguing and well-written, with dynamic and charismatic characters that have their own motivations. Character interactions and development are highlighted as strengths.
- Good graphics and beautiful visuals (weight 0.35): The game's graphics and art design are often commended for being detailed, stunning, and visually appealing. The world and environments are also noted for their beauty.
- Exceptional soundtrack by Yasunori Mitsuda (weight 0.29): The music, composed by Yasunori Mitsuda, is frequently praised as phenomenal and fitting for the atmosphere. Many reviewers specifically mention the high quality of the soundtrack.
- Deep crystal-based customization system (weight 0.21): The skill and weapon system using crystals allows for extensive customization, with branching pathways and socket arrangements that affect abilities and stats. This system is seen as innovative and adds depth to character progression.
- Overall fun and entertaining game (weight 0.2): Many reviewers describe the game as fun, charming, and entertaining, with some noting it provides many hours of enjoyment. The positive vibe and humorous moments contribute to the overall experience.
- Good voice acting (weight 0.12): The voice acting is generally well-received, with reviewers noting it is done with care and is on point, though not outstanding. It adds to the overall production quality.
- Enjoyable side quests and hunts (weight 0.1): Side quests and hunt quests are often described as fun, rewarding, and worthwhile. They provide additional content that players find engaging.
- Multiple difficulty options (weight 0.07): The game offers customizable difficulty settings ranging from 0 to 10, allowing players to tailor the challenge to their preference. This flexibility is appreciated by many.
- High potential for improvement (weight 0.06): Some reviewers see enormous potential in the game, believing it could become better than more popular titles once completed. This reflects optimism about its future development.
- Weather affects elemental combat (weight 0.06): Weather conditions influence elemental damage bonuses, such as storms doubling electric damage and halving water. This adds a strategic layer to combat encounters.
- Cute Nekaroo mount (weight 0.06): The Nekaroo mount is frequently described as cute and fun to ride, adding an enjoyable interactive element to exploration. Many players appreciate its charm.
- Steam Workshop mod support (weight 0.06): The game supports Steam Workshop, allowing players to create and install mods. This feature extends the game's longevity and community engagement.
- Old-school JRPG style (weight 0.06): The game is recognized as a JRPG with an old-school style, featuring turn-based combat and a departure from typical cartoon aesthetics. This appeals to fans of classic RPGs.

Common complaints:
- Widespread Game-Breaking Bugs (weight 0.34): The game suffers from an overwhelming number of bugs, glitches, and graphical issues that often render it unplayable. Players describe it as janky, unfinished, and plagued by game-breaking problems.
- Underpolished, Unfinished Feel (weight 0.24): Many reviewers state the game lacks polish and feels like a beta version that needed far more work. The overall experience is rough, ineptly made, and far from a polished product.
- Boring, Repetitive Combat (weight 0.21): Combat is frequently called monotonous, dull, and extremely basic, with repetitive battles that become stale after extended play. This is a core gameplay complaint.
- Unresolved Story and Plot Holes (weight 0.15): The narrative ends with numerous unresolved plot holes, an abrupt cliffhanger, and major unanswered questions. Some players note the story simply never finishes.
- Cutscene Audio and Subtitle Bugs (weight 0.14): Cutscenes frequently have black screens, missing subtitles, absent voice audio, or dialogue that does not match the subtitles. These technical issues severely disrupt immersion.
- Janky Combat Camera (weight 0.12): The camera during combat is horrendous, janky, and wonky, often making battles unplayable or highly frustrating. Players find it a huge pain.
- Empty, Barren Open World (weight 0.09): The open world is described as very empty, barren, and pointless, with vast fields filled only with dummies. It lacks meaningful content or activities.
- Not Worth the Money (weight 0.09): Reviewers strongly advise against purchasing the game even at a deep discount, calling it a waste of money in its current state.
- Graphical Glitches and Visual Bugs (weight 0.07): Graphical glitches occur continuously, including missing graphics, floating objects, and getting stuck, especially near the end of the game.
- Terrible User Interface (weight 0.07): The UI is widely criticized as among the worst in recent years, even compared to low-effort mobile interfaces. It detracts significantly from the experience.
- Stiff Character Animations (weight 0.07): Character animations and facial expressions are stiff, often compared to wooden puppets. This makes characters feel unnatural and less engaging.
- Poor Voice Acting (weight 0.07): Voice acting is frequently described as annoyingly fake, badly acted, and sometimes hilariously bad. It detracts from the game's presentation.
- Not Fun Overall (weight 0.07): Many reviewers find the game deeply unfun and not enjoyable. This sentiment is echoed across multiple reviews.
- Predictable, Clichéd Story (weight 0.07): The characters and plot are predictable and clichéd, with no shocking moments or twists. The story fails to surprise or engage.
- Frequent FPS Drops (weight 0.07): Frame rate drops occur often and randomly, impacting performance and smoothness. This is a common technical complaint.
- Long, Drawn-Out Battles (weight 0.07): Battles tend to be long and drawn out, making combat feel tedious. This adds to the overall pacing issues.
- Poor Crafting System (weight 0.07): Crafting is poorly implemented, boring, and lacks a recipe menu or sorting options. It only allows making useless consumables, adding little value.

Gameplay feedback:
- Turn-based combat core (weight 0.43): The game features turn-based combat as its central mechanic. Many variants are mentioned, including ATB and traditional systems.
- Grid and hex tactical movement (weight 0.41): Combat includes tactical movement on grids, often hexagonal, with positioning affecting battle outcomes. This adds a layer of strategy.
- Weapon-based crystal skill system (weight 0.4): Skills and magic are learned by inserting crystals into weapon slots. This system also provides stat boosts and can be merged for stronger effects.
- ATB battle mechanics (weight 0.32): Combat uses an Active Time Battle (ATB) system similar to Final Fantasy IV, with a bar determining turn order. It often incorporates a grid.
- Open world with exploration (weight 0.21): The game offers a large open world to explore, with vast areas connected by corridors and containing collectibles and monsters.
- Side quests and hunting boards (weight 0.2): Various side activities exist, including side quests from NPCs, hunting boards, and bounties. These provide additional rewards and content.
- JRPG with Final Fantasy inspiration (weight 0.2): The game is a JRPG that draws inspiration from Final Fantasy, particularly its ATB system. It blends Western fantasy with Japanese turn-based combat.
- Customizable difficulty settings (weight 0.19): Players can adjust difficulty with multiple levels, including hardcore and nightmare modes. This allows tailoring the challenge.
- Weapon leveling unlocks slots (weight 0.19): Weapons gain experience and level up independently, unlocking additional crystal slots for customization. This progression system deepens character building.
- Crafting system for gear (weight 0.17): A crafting system allows creation of weapons, armor, potions, and crystals from gathered materials. It involves combining materials and crystals.
- Save points and fast travel (weight 0.16): The game features save points that also allow fast travel between them. Auto-save and save-anywhere options may exist.
- Character progression via crystals (weight 0.15): Character abilities and stats are enhanced by equipping crystals, which can be merged for stronger versions. This system intertwines with weapon upgrades.
- Challenging combat on hard difficulty (weight 0.14): Battles can become challenging on higher difficulty settings. The combat system is a major part of the game.
- Auto-battle and repeat fights (weight 0.1): Combat includes an auto-battle option and the ability to repeat fights. This streamlines grinding and battles.
- Bonus objectives in combat (weight 0.1): Some battles have bonus objectives that yield extra rewards when completed. This encourages varied tactics.
- Elemental weaknesses and resistances (weight 0.09): Enemies have elemental weaknesses and resistances that can be discovered through experimentation. This adds strategic depth to combat.

Performance notes:
- Unstable and Poor FPS (weight 0.41): Frame rates fluctuate wildly, often dropping below 30 even on high-end hardware and lowest settings. Stuttering and choppy performance are reported in various areas, particularly during battles, town exploration, and water effects.
- Poor Optimization Across Hardware (weight 0.41): The game is poorly optimized, with hardware requirements far exceeding visual quality. Even powerful PCs struggle, and performance issues persist on Steam Deck, Linux, and low-end machines.
- Frequent Crashes and Freezes (weight 0.34): Many players experience crashes, freezes, and black screens that interrupt gameplay, often requiring alt+F4 and causing loss of progress. These occur during cutscenes, battles, map transitions, and normal play across both PC and Steam Deck.
- Audio Glitches and Missing Sound (weight 0.18): Players experience audio cutting out, looping, echoing, or not playing at all, especially voice audio during cutscenes. Volume adjustments can cause sound to disappear entirely.
- Save and Progression Bugs (weight 0.17): Bugs can corrupt save files, cause incorrect spawn locations, and make battles or areas impossible to complete. Some players lose significant progress or must restart entirely.
- Controls and UI Malfunctions (weight 0.16): Controls may become unresponsive, controllers fail to work, and the UI freezes or bugs out. Cursor misalignment and forced restarts after setting changes also frustrate players.
- AMD Graphics and Shader Issues (weight 0.12): On AMD GPUs, shaders often fail to load, causing missing foliage, terrain glitches, and invisible collectibles. Some users work around this with DXVK or older drivers, while developers blame AMD.
- Battle and Enemy Bugs (weight 0.12): Enemies can spawn outside the battle area, battles may freeze, and auto-battle can nearly crash the game. Some battles become unplayable, forcing players to skip them.
- Loading and Boot Problems (weight 0.1): The game may fail to boot, take extremely long to load, or freeze when loading new areas. Changing window size or settings often forces restarts and lengthy waits.
- Animation and Movement Issues (weight 0.08): Clunky animations and stuttering when escaping or moving quickly are reported. Camera glitches and unresponsive controls during movement add to the frustration.
- Runs Well on Some Systems (weight 0.08): A few players report smooth performance on specific configurations, such as Debian 13 with Proton Experimental or high-end rigs at 60 FPS on max settings. Results vary widely.
- Performance Improves with Patches (weight 0.07): Some users note that recent performance patches have improved CPU and GPU usage, and previously laggy areas now run smoother. However, many still report optimization issues.
- Cutscene and Dialogue Bugs (weight 0.07): Voice audio frequently cuts out during cutscenes, and characters may talk to thin air or have missing voices. These issues break immersion and narrative flow.
- Memory Leak Issues (weight 0.05): A severe memory leak causes performance degradation over time, and even 12GB of RAM is insufficient to mitigate it. This leads to crashes and slowdowns during extended play.
- Screenshot and Menu Freezes (weight 0.05): Taking a screenshot can freeze the game for a few seconds, and going to the menu and back may cause crashes or unresponsive controls.

Recommendations:
- Wait for a sale (weight 0.38): A common recommendation is to wait for a discount before purchasing, as many feel the game is not worth full price. Clusters 3, 11, 14, 24, 31, 34, 46, 53, 55, 67, 69, 78, 79, 84, 87, 96, 99, 100, 103, 158, 159, 166, 172 mention buying on sale.
- Recommended for JRPG fans (weight 0.38): Many reviewers recommend the game specifically to fans of classic turn-based JRPGs, especially those who enjoy titles like Final Fantasy X and XII. Clusters 2, 15, 16, 18, 23, 29, 101, 111, 115, 118, 125, 132, 136, 137, 151, 152, 153, 154, 162, 169 highlight this.
- Not recommended by many (weight 0.35): Numerous reviewers strongly advise against buying or playing this game, citing wasted time and poor value. Clusters 1, 8, 10, 19, 20, 32, 40, 41, 56, 64, 77, 98, 104, 123, 135, 140, 144 express clear non-recommendations.
- Bugs and technical issues (weight 0.29): Many reviews mention significant bugs, freezing problems, and lack of polish that hinder enjoyment. Clusters 7, 9, 12, 42, 65, 73, 75, 80, 81, 90, 97, 103, 117, 142, 147 discuss these issues.
- Mixed or neutral reviews (weight 0.27): Several reviews express mixed feelings, hesitating to recommend or giving neutral votes due to various pros and cons. Clusters 37, 39, 45, 49, 52, 54, 83, 94, 106, 107, 108, 109, 114, 133, 143, 145, 160, 161, 173 represent this sentiment.
- Not worth full price (weight 0.19): Many reviewers state the game is not worth its full price, even if it can be enjoyable at a discount. Clusters 4, 14, 53, 69, 79, 83, 95, 163 express this view.
- Worth the price (weight 0.19): Some reviewers find the game well worth its price, offering good value for money. Clusters 5, 13, 17, 127, 131, 155, 163 praise the price-to-content ratio.
- Positive recommendation overall (weight 0.18): Despite issues, some reviewers give a positive recommendation, often with caveats about bugs or expectations. Clusters 28, 44, 88, 110, 128, 129, 141, 148, 157, 173 show overall positive votes.
- Early access caution (weight 0.17): Some reviewers advise waiting for the full release or more updates before purchasing, as the game is still in development. Clusters 116, 145, 152, 154, 158, 167, 170, 171, 174, 175 suggest caution with early access.
- Hardcore fans only (weight 0.16): The game is recommended primarily to die-hard JRPG fans who can endure its flaws and difficulty. Clusters 15, 18, 23, 29, 36, 48, 61, 169 target this audience.
- Frustrating difficulty spikes (weight 0.15): Some reviewers find certain battles very hard and frustrating, even on easy, which can detract from enjoyment. Clusters 57, 62, 73, 75, 90, 91, 92, 93, 120 mention difficulty and strategy.
- Good story and characters (weight 0.15): Reviewers frequently praise the story, narrative depth, and characters, which can outweigh gameplay flaws for some. Clusters 21, 22, 25, 27, 30, 86, 113, 130 mention these strengths.
- Rough around the edges (weight 0.15): The game is often described as rough, clunky, or unpolished, requiring tolerance from players. Clusters 26, 36, 42, 76, 85, 89, 143, 147 mention these aspects.
- Support the developers (weight 0.14): Some reviewers recommend purchasing to support the developers, especially for indie or niche projects. Clusters 43, 74, 111, 115, 139, 149, 168, 171 encourage support.
- Dropped by some players (weight 0.14): Some players gave up on the game or uninstalled it due to various issues. Clusters 6, 33, 35, 59, 104, 135, 140 indicate dropping.
- Combat and strategy praised (weight 0.12): The turn-based combat system and strategic elements are highlighted as strengths by some reviewers. Clusters 21, 30, 61, 113, 125, 151 mention combat positively.
- Final Fantasy comparisons (weight 0.1): The game is often compared to Final Fantasy titles, with some recommending it to fans of those games. Clusters 16, 134, 136, 174 make this comparison.
- Hidden gem for some (weight 0.07): A few reviewers consider it an underrated or hidden gem, especially for fans of the genre. Clusters 76, 156, 172 mention this.
- Low replayability (weight 0.03): A few reviewers note that the game has low replay value, making it a one-time experience. Cluster 126 mentions this.

Other player notes:
- Small Indie Team Development (weight 0.5): The game was created by a small indie team with a limited budget, often as their first project. Cluster 1, 3, 8, 9, 23, 28, 31, and 34 highlight the small team size and indie nature.
- Kickstarter Crowdfunding Campaign (weight 0.26): The game was funded through Kickstarter, with a successful campaign in 2015. Cluster 7 and 1 mention the crowdfunding budget and Kickstarter backing.
- Final Fantasy and JRPG Inspiration (weight 0.25): The game is heavily inspired by classic Final Fantasy and other JRPGs, aiming to capture a similar feel. Cluster 2 and 6 note the strong influence from Final Fantasy and 90s/00s JRPGs.
- Early Access Release (weight 0.18): The game is currently in early access, with ongoing development and updates. Cluster 4 and 12 mention the early access status and beta stage.
- Alpha Stage of Development (weight 0.15): The game is in an alpha state, indicating that the final quality may improve significantly. Cluster 5 and 34 describe the alpha version and early development phase.
- Developed by Midgar Studio (weight 0.13): The game is developed by Midgar Studio, a small French indie studio from Nîmes. Cluster 8 and 31 specifically name the studio and its team size.
- Team of Nine Developers (weight 0.13): The development team consisted of nine people, highlighting the small scale of production. Cluster 9 and 31 note the team size of nine members.
- Chapters Released Progressively (weight 0.1): The game is released in chapters, with only some of the planned eight chapters available so far. Cluster 16 and 35 describe the chapter-based release structure.
- Yasunori Mitsuda Soundtrack (weight 0.09): The orchestral soundtrack was composed by Yasunori Mitsuda and Cedric Menendez, adding to the game's appeal. Cluster 11 highlights the composer and the quality of the music.
- Regular Updates and Transparency (weight 0.09): Developers provide frequent updates, sometimes twice a week, and are transparent about development. Cluster 32 and 33 praise the regular updates and open communication.
- Japanese Voice and Translation (weight 0.08): The game includes Japanese voice acting and translation, with professional voice actors. Cluster 10 mentions the Japanese language support.
- French-Made JRPG (weight 0.08): The game is a French-developed JRPG, not Japanese, made by a small French studio. Cluster 17 and 20 note the Western development of a JRPG.
- Cliffhanger Ending Hints Sequel (weight 0.08): The story ends with a cliffhanger and post-credit scene, hinting at a sequel and leaving plot points unresolved. Cluster 18 and 22 mention the ending and unexplained story elements.
- Poor Chinese Localization (weight 0.07): The Chinese localization is machine-translated and partially untranslated, leading to a poor experience. Cluster 14 reports issues with the Chinese translation.
- Game Length Varies (weight 0.07): Estimates for gameplay length vary from 10 to 50 hours, with developers suggesting around 30 hours. Cluster 15 provides different playtime estimates.
- Bugs and Technical Issues (weight 0.05): Several bugs remain in the game, though they do not prevent completion. Cluster 24 reports the presence of bugs.
- Low Player Completion Rates (weight 0.05): Achievement data shows that about 15% of players finished Chapter 1 and less than 4% completed the game, indicating drop-off. Cluster 25 highlights the low completion rates.
- Developers Abandoned for Sequel (weight 0.05): The developers have shifted focus to a sequel instead of supporting the current game. Cluster 21 mentions the abandonment in favor of a second installment.
- Missing Portuguese Translation (weight 0.05): The game lacks Brazilian Portuguese translation, which is a requested feature. Cluster 27 notes the absence of Portuguese support.
- Unity Engine Used (weight 0.04): The game is made with the Unity engine, which is common for indie projects. Cluster 19 notes the use of Unity.

Emotions:
- Frustration (weight 0.22): Players are frustrated by pervasive bugs that block progression, cause crashes, and force repeated save reloads. Poor optimization, clumsy combat, confusing crafting and UI, and unbalanced difficulty further compound the irritation.
- Disappointment (weight 0.22): Disappointment stems from the game's unfulfilled potential, with a clichéd and incomplete story, empty repetitive world, and pervasive bugs that make it feel unfinished. Many also cite poor localization, weak characters, and abandoned support as major letdowns.
- Enjoyment (weight 0.07): Players enjoy the fun combat system, engaging story, and beautiful music. The well-written characters, worldbuilding, and addictive gameplay loop contribute to a positive experience despite bugs.
- Boredom (weight 0.06): Boredom arises from repetitive combat, slow pacing, and tedious grinding. The story and exploration feel unrewarding, and the game becomes a chore to play.
- Annoyance (weight 0.05): Annoyance is caused by frequent bugs such as repeating boss fights, dialogue glitches, and audio problems. Clunky interfaces, forced losses, and camera issues add to the irritation.
- Appreciation (weight 0.03): Players appreciate the excellent art, music, and voice acting, as well as the developers' active engagement and frequent updates. The game's core creativity and potential are also valued.
- Satisfaction (weight 0.03): Satisfaction comes from solid gameplay, engaging story, and strategic combat. The game becomes more playable after updates and offers a fulfilling experience.
- Anger (weight 0.02): Anger is triggered by lost progress due to game locks, save bugs, and progression-blocking glitches. Tedious gameplay, empty maps, and forced long walking sections also infuriate players.
- Hope (weight 0.02): Hope is fueled by the game's potential, beautiful world, and interesting story. Players look forward to a sequel that addresses issues and continues the narrative.
- Excitement (weight 0.02): Excitement stems from the innovative turn-based combat, deep worldbuilding, and ambitious ideas. The rare combination of features and the promise of future chapters generate enthusiasm.
- Admiration (weight 0.01): Admiration is directed at the small team's ability to create a beautiful world and ambitious game. The developers' community interaction and dedication also impress players.
- Amusement (weight 0.01): Amusement arises from funny dialogue, quirky story moments, and unintentionally humorous bugs. The game's charm and unexpected humor provide levity.
- Dissatisfaction (weight 0.01): Dissatisfaction is caused by poor performance, numerous bugs, and unsatisfying combat. The equipment and crafting systems are also seen as poorly designed.
- Disgust (weight 0.01): Disgust is expressed toward graphical glitches, mute dialogues, and an ugly open world. The gameplay and overall quality are perceived as repulsive and sloppy.
- Intrigue (weight 0.01): Intrigue is sparked by the unique combat system that uses scenery and a non-banal plot. The game's initial beauty and originality make players want to see more.
- Fun (weight 0.01): Fun is derived from enjoyable gameplay and combat mechanics, even if some mechanics are confusing. The game is considered more fun than several established titles.
- Relief (weight 0.01): Relief is felt when finishing the game or giving up on it, and when developer support fixes bugs. Accessibility options that reduce motion sickness also provide relief.
- Liking (weight 0.01): Liking is based on enjoying the game despite its primitive nature and issues. The fun turn-based combat and great graphics contribute to a positive impression.
- Anticipation (weight 0.01): Anticipation is driven by hopes for more story content and seeing where the plot goes. Players look forward to future releases and story developments.
- Optimism (weight 0.01): Optimism stems from regular updates showing visible improvements and the game's potential. The impressive alpha and promising mechanics suggest the game could become something special.}