Info about Gladio Mori:

Official game description:
Gladio Mori is a physics-driven gladiator fighting game where every hit damages the body where it lands. Injure muscles, sever arteries, pierce vital organs or cut off a limb entirely.
Build your own attacks, paint your fighter or use creations shared by other players. Fight through the solo campaign or enter online arenas for up to four players, with cross-play between Steam, PlayStation 5 and Xbox Series X|S.
**Every hit changes the fight**
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There are no health bars. Damage a muscle and the affected limb loses strength. Sever an artery and the fighter starts bleeding out. Pierce a vital organ and the fight can end immediately.
Hands, arms and legs can all be cut off. Lose a hand and anything it was holding goes with it. Lose a leg and the rest of the fight becomes considerably more complicated.
Watch your sword hand. Fighting gets harder when it is lying on the other side of the arena.
Blunt weapons crack bones and stagger. Blades cut along their sharpened edge, so the angle of every strike matters. Armour stops attacks where it covers the body, while every gap remains a target.
**Organ-Based Damage System**
-----------------------------
Forget health bars—combat in Gladio Mori is as brutal as it is precise. Damage to muscles, arteries, and vitals directly impacts your ability to fight:
*   **Injured Muscles** weaken your strikes.
*   **Severed Arteries** cause you to bleed out.
*   **Pierced Vitals** mean instant death.
Precision and strategy are your greatest weapons.
**Build every move you fight with**
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Create your own attacks one pose at a time. Set the stance, position the limbs, adjust the timing and save the finished move. Chain individual moves into a complete moveset and take it directly into a fight.
Build a precise technique, recreate a favourite move or invent something no trained gladiator would ever attempt.
You can also browse the community gallery, equip a complete moveset made by another player or combine individual moves into your own fighting style.
**Paint your own fighter**
--------------------------
Paint and draw directly onto your character with the in-game skin editor. Create your own design, take it into the arena and make sure everyone knows exactly who removed their arm.
PC players can also download the character’s skin template and edit it in any image editor. Share the finished skin through mod.io or choose one created by another player.
**34 weapons, three shields and two hands—while they last**
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Choose from 34 weapons, plus your fists if you are willing to count them. Fight with anything from a gladius or spear to a kanabo, halberd or guandao. Add one of three shields, pick up a two-handed weapon or enter the arena unarmed.
Every weapon includes a basic moveset. Use it as it is, change it in the editor or replace it with one created by the community.
Build your protection from 17 equippable armour pieces, ranging from bracers to full plate. Each piece protects the part of the body it physically covers. Everything else is still available to your opponent.
**Fight online or take on the campaign**
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Host or join online fights for up to four players. Cross-play connects players on Steam, PlayStation 5 and Xbox Series X|S.
The solo campaign let you face AI opponents, learn the weapons and get familiar with the damage system before taking your creations online.
**See what the community has created**
--------------------------------------
Open the in-game mod gallery to browse community-made weapons, armour, arenas, movesets and character skins on PC and console.
The base game includes 34 weapons. Mods bring many more. PC creators can also publish their own work through mod.io for other players to use.
**Enjoy the victory more than once**
------------------------------------
Save any fight as a replay, scrub through the action and move the camera freely.
Show your friends exactly how you sliced them up. Rewind it. Show them again.
**What is included in the full version**
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*   Organ-based damage with bleeding, broken bones and instant vital strikes
*   Dismemberment affecting hands, arms and legs
*   Move editor and community moveset gallery
*   In-game character skin editor
*   Downloadable PC skin template and community skin sharing
*   34 weapons, unarmed combat and three shields
*   17 equippable armour pieces
*   Online multiplayer for up to four players
*   Cross-play between Steam, PlayStation 5 and Xbox Series X|S
*   In-game mod gallery on PC and console
*   Replay tools with timeline controls and a free camera
*   Solo campaign and tutorial

Release date: Sep 16, 2026

Categories: Physics Simulation, Fighting Game, Medieval Setting, Dismemberment Mechanics, Character Customization, Multiplayer, Cross-play, Mod Support

Feature scans:
- MTX: score 10; verdict: Fair / No Monetization Evidence; summary: The provided reviews focus on the game's upfront price, perceived combat quality, and comparisons to another title. There is no direct evidence of in-game purchases, real-money gacha, loot boxes, battle passes, paid convenience items, currency obfuscation, or pay-to-win advantages. The single pay-to-win phrase is ambiguous and concerns buying the full game, not post-purchase monetization.

- Hardware Profile:
  - Summary: The Windows <8GB VRAM cohort reports strong performance, with both included snippets recommending the game and citing smooth framerates or optimization.
  - Sample size: 48 (6% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 36 reports): Reviews report very smooth performance and strong optimization on sub-8GB VRAM Windows systems.
  - Caveats: 48 of 799 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: Multiple reviews reject the current $15-$16 price point as too high or unacceptable, while one explicitly treats $10 as a fair price. A Turkish reviewer calls $8 steep, and a Norwegian reviewer would pay only about $3-$5, indicating downward pressure below the current price. Positive comments usually frame the game as worth it when cheap or on sale, so the community fair base-game range clusters around $5-$10 rather than $15+.
- Playtime Metrics:
  - Game completion: 4.0h
  - Story completion: 6.0h
  - Session length: 0.5h
  - Endgame: 100.0h
  - Reasoning: The 3-5 hour quote indicates full content can be seen in roughly 4 hours, so gameCompletion is set to 4. The six-hour quote reports single-player mode time, so storyCompletion is set to 6. A concrete session report mentions a half-hour play session, so sessionLength is set to 0.5. The translated Japanese quote gives about 100 hours as the point where players grasp advanced move strength, supporting endgame at 100.
- Time-to-fun:
  - Summary: Gladio Mori has a steep, clunky entry barrier around move creation, but players report it becomes addictive once effective custom movesets work or when playing with friends. Social play can make it fun sooner, while solo or public multiplayer often adds friction.
  - Stance: Clicks after
  - Anchor: When custom movesets or attack sequences work as intended
  - Time to anchor: N/A
  - Friction: Heavy learning curve for move creation; Cluttered and complicated custom-move/animation editor; Missing or inadequate tutorial for making moves; Weak base movesets; Janky or broken custom movesets in multiplayer; Public lobby toxicity, kicks, and lack of players
  - Unlock drivers: Developing effective custom move-sets; Movement or attack sequences working as intended; Playing with friends; Mastering the move editor; Using mods
  - Conditions: Having friends to play with; Playing with friends rather than random public lobbies; Active multiplayer lobbies with new players; Mastering the moveset creator; Using mods; Playing at low speed with friends for comedy; Avoiding toxic players or broken custom movesets; Single-player content is limited; multiplayer is the main draw
- Player Archetypes:
  - Multiplayer Physics Duelist (sale)
    - Motivation: Competitive online gladiator duels and testing skill against other players and bots.
    - Playstyle: Plays public and private multiplayer matches, focuses on weapon combat, reaction time, movement, and adapting to or using custom movesets.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Half Sword; Toribash
  - Creative Moveset Animator (buy)
    - Motivation: Creative expression through designing and fighting with custom movesets.
    - Playstyle: Spends long sessions in the moveset editor, uses tutorials and community downloads, then tests creations against AI or in casual matches.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Early Access Value Skeptic (no buy)
    - Motivation: Get a complete, polished single-player or campaign experience with fair value for money.
    - Playstyle: Tries solo and campaign content, evaluates content depth, polish, and price, and avoids or dismisses multiplayer.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Social Couch/Co-op Player (sale)
    - Motivation: Shared laughter and casual competition with friends.
    - Playstyle: Plays local co-op, split-screen, private matches, and casual physics battles rather than public competitive lobbies.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and entertaining gameplay (weight 0.38): Players widely describe the game as fun, enjoyable, and satisfying. This is the most frequently mentioned positive aspect across reviews.
- Best with friends (weight 0.21): Many reviewers highlight that playing with friends, especially locally or on calls, greatly enhances the fun. It is considered a great multiplayer experience.
- Custom moveset creation praised (weight 0.2): The ability to create your own moves and movesets is a standout feature, offering creative freedom and satisfaction. Even when janky, players appreciate the unique customization.
- Good variety of weapons (weight 0.12): Reviewers enjoy the large selection of weapons, noting that blunt weapons feel good and there are tons of cool options to try.
- Great potential (weight 0.09): Many reviewers see the game as promising with great potential for future updates. They are optimistic about its development.
- Hilarious fun (weight 0.07): The game is very funny, with some players laughing harder than they have at a game since childhood. It provides great comedic moments.
- Demo shows promise (weight 0.07): Several players find the demo enjoyable, promising, and at least fair. It gives a good impression of the full game.
- Customizable controls (weight 0.07): The controls are customizable and worth learning. Players appreciate the ability to change them to their preference.
- Fun combat system (weight 0.06): The combat is frequently described as fun, well-made, and enjoyable. Custom combat adds to the appeal.
- Multiplayer is enjoyable (weight 0.06): Multiplayer is seen as alarmingly fun, mostly fair, and appreciated. It adds a lot to the experience.
- Unique and creative (weight 0.06): Players find the game unique in its genre and very creative. The concept stands out and offers something different.
- Worth the price (weight 0.06): Despite the cost, many players feel the purchase was worth it. They consider the game a good value.
- High realism (weight 0.06): The game's realism is highly praised, with some calling it top-level. Players love the realistic feel.
- Custom skins available (weight 0.06): Players appreciate the ability to create and use custom skins, which are visible online. This adds a personal touch.
- Best physics-based fighting game (weight 0.06): Reviewers consider it one of the best physics-based melee games. The physics combat is a major draw.
- Excellent action mechanics (weight 0.04): The action mechanics and overall gameplay are described as excellent and really cool. They contribute to a great experience.
- Short and fast matches (weight 0.04): Matches can be very short, lasting as little as ten seconds, allowing players to enjoy many rounds quickly. This fast pace is appreciated.
- Easy to pick up (weight 0.04): The game is easy to understand and pick up, making it accessible to new players. This lowers the barrier to entry.

Common complaints:
- Expensive for content offered (weight 0.25): Many players feel the game is overpriced given its current state, limited content, and early access status. Some note it is not worth the price even at a discount.
- Controls are wonky (weight 0.21): Players find both mouse/keyboard and controller controls difficult to use, with weird directional input and turning issues. Some say controls are confusing until customized.
- Demo players can kick (weight 0.21): Players with the demo version can kick or ban full game owners for various reasons, including winning too much or using non-demo weapons. This creates an unfair and frustrating multiplayer experience.
- Moveset creator is complex (weight 0.15): The moveset editor lacks a tutorial and is unintuitive, janky, and difficult to learn from scratch. Players find it intimidating and annoying to use.
- Blunt weapons are weak (weight 0.12): Blunt weapons are consistently reported as ineffective, dealing too little damage compared to sharp weapons. Many suggest they need buffs or removal.
- Game is boring (weight 0.11): The gameplay becomes monotonous and repetitive after a short time. Some find the overall experience boring.
- Movement is janky (weight 0.11): Movement is extremely janky, slow, and horrible. Physics are flawed and janky, affecting overall gameplay.
- Campaign restarts on death (weight 0.1): Dying once in campaign mode forces players to restart the entire campaign from the beginning. This harsh penalty is a major frustration.
- Host kick abuse (weight 0.09): Hosts often kick players for killing them or their friends too many times. This behavior disrupts gameplay and discourages competition.
- Weapons get stuck (weight 0.07): Weapons get randomly stuck in enemies, allowing enemies to stab freely. Collision issues cause weapons to phase through or get stuck.
- Demo better than full (weight 0.07): The demo is actually more fun than the full game. The full game is basically the demo with minor additions like a second map, some weapons, and armor.
- One-hit kills (weight 0.07): A single cut or scratch can kill the player instantly. This makes combat feel unfair and frustrating.
- Lag and high ping (weight 0.07): The game is very laggy and plays sluggishly. High ping (200-300) occurs when playing with random players.
- Combat feels clunky (weight 0.06): Combat is described as clunky, not fluid, and with terrible movement. The combat is generally not great.
- Singleplayer disappointing (weight 0.06): As a single-player game, it is completely unsatisfactory, with a disappointing and nearly nonexistent offering.
- No achievement rewards (weight 0.04): Completing the campaign does not unlock achievements, weapons, or skins. The game only displays 'YOU WIN!' with no rewards.
- Lack of armor content (weight 0.04): The armor system is lacking, with insufficient content. Players note a lack of variety in armors.
- Slowdown in battles (weight 0.04): Slowdown is very annoying in battles with more than two people. Even 1v1 fights are affected by slowdown.

Gameplay feedback:
- Multiplayer with friends supported (weight 0.39): The game offers multiplayer modes playable with friends, including online and local options. Many players highlight this as a core feature.
- Custom moveset editor available (weight 0.32): Players can create and customize their own movesets using an in-game editor, allowing for personalized combat styles. This feature is frequently praised for its depth and flexibility.
- Dismemberment mechanics present (weight 0.21): Combat includes dismemberment, allowing limbs to be cut off while characters continue fighting. This adds a visceral element to the gameplay.
- Dynamic physics-based gameplay (weight 0.19): The game features dynamic physics interactions, including joint physics and physics-based combat. This is a core aspect of the experience.
- Mod support present (weight 0.16): The game supports mods, including mod.io integration, enabling community-created content. Many users appreciate the modding potential.
- Campaign mode included (weight 0.16): A single-player campaign mode exists, with multiple difficulty options and a one-life completion requirement. The full version adds campaign and creative modes.
- Weapon variety available (weight 0.15): There is a wide variety of weapons, including swords, axes, maces, spears, and blunt weapons. Many players enjoy the large selection.
- Multiplayer lobbies available (weight 0.15): The game features multiplayer lobbies supporting up to 16 players, with matchmaking and options to kick players. Lobbies can be modded or unmodded.
- Combat system is core (weight 0.14): The combat system is a central feature, requiring skill to master. It involves melee combat with various weapons and physical strikes.
- Demo and full version (weight 0.14): There is a demo version with limited weapons and a full version with additional content. Multiplayer includes both demo and full-game players.
- Medieval combat setting (weight 0.1): The game is set in a medieval context with swordsmanship and combat as the main focus. It features medieval weapons and armor.
- Bots and multiplayer fights (weight 0.09): Players can fight against bots or other people in multiplayer modes, including 1v1 and 1v many against bots. Bots are present as opponents.
- Custom skins supported (weight 0.09): The game allows custom skins for player characters, including community-made skins visible online. Simple skin customization is available.
- Gameplay and move sharing (weight 0.07): The game includes mechanics for sharing moves and creating custom moves. The gameplay systems support this creativity.
- Public servers with moderation (weight 0.06): Public multiplayer servers allow players to kick or ban others, providing moderation tools. This helps manage online interactions.
- Bleeding and death mechanics (weight 0.06): Players can bleed out from limb cuts, leading to death. This adds a survival element to combat.
- Armor system exists (weight 0.06): An armor system is present, with armor and weapon options available. Players can equip armor for protection.

Performance notes:
- Good optimization praised (weight 0.17): Reviewers highlight excellent performance on various systems, including low-end PCs and Steam Deck. The game runs smoothly and is more optimized than comparable titles like Half Sword.
- High ping and server issues (weight 0.09): Players experience high ping, especially in lobbies and matches, due to insufficient servers. Server connection failures also occur occasionally.
- Mouse driver disconnect during combat (weight 0.06): Entering combat after launching the game causes the mouse driver to repeatedly disconnect. The mouse works normally when the game is closed, and no settings adjustment resolves the issue.
- Lag and frame skipping (weight 0.06): The game suffers from lag, frame skipping, and sluggish performance even at high stable FPS. Some players find it very laggy overall.
- Crash on launch after update (weight 0.03): After the most recent update, the game crashes on launch. This prevents players from accessing the game.
- Performance decrease from self-opening (weight 0.02): The game opens itself on PC and decreases performance. This unexpected behavior affects overall system performance.
- Kicked when loading with paid content (weight 0.02): Players are kicked when loading into the game with paid items. This issue specifically affects those who have purchased content.
- Slow down on hit (weight 0.02): Since the new update, the game slows down upon every hit. This introduces gameplay stuttering during combat.

Recommendations:
- Not Recommended Overall (weight 0.22): Cluster 2, 4, 6, 65, 81, 95, and 105 contain strong negative recommendations, with reviewers advising against purchasing the game.
- Best With Friends (weight 0.2): Cluster 1, 3, 63, 74, 90, 112, and 106 highlight that the game is best experienced with friends, and that solo play is much less enjoyable due to low player counts or lack of content.
- Positive Overall (weight 0.15): Cluster 5, 46, 54, 55, 82, 101, and 107 give positive recommendations, praising the game as fun and worth the money.
- Price Too High (weight 0.15): Cluster 8, 14, 17, 91, 96, and 110 discuss that the game is not worth the asking price, with some saying it's only worth it on a 50% sale or that the price should be halved.
- Wait For Sale (weight 0.14): Cluster 11, 60, 61, 70, 83, 87, and 103 emphasize that the game is only worth buying at a discounted price or on sale, and that the current price is too high.
- Similar To Half Sword (weight 0.14): Cluster 18, 27, 28, 62, 73, 77, 86, and 97 compare the game to Half Sword, with some recommending it as a substitute and others saying to just play Half Sword instead.
- Try Demo First (weight 0.13): Cluster 7, 21, 38, 43, 44, 50, and 71 suggest trying the demo before purchasing, as the full game may not offer enough beyond the demo.
- Early Access Caution (weight 0.12): Cluster 10, 34, 45, 58, 92, and 111 advise caution when buying early access, waiting for full release or improvements before purchasing.
- Good For Medieval Combat Fans (weight 0.11): Cluster 19, 51, 52, 67, 108, and 116 recommend the game to fans of medieval combat, gladiator games, or physics-based fighting.
- Refunded Or Regretted Purchase (weight 0.1): Cluster 12, 16, 33, and 79 indicate that some players refunded the game or regretted buying it, often due to lack of content or unmet expectations.
- Multiplayer Issues (weight 0.09): Cluster 22, 37, 42, 48, and 88 mention problems with public servers, such as players kicking others, and recommend avoiding public lobbies or playing with friends only.
- Learn Complex Controls (weight 0.09): Cluster 76, 84, 89, 98, and 114 suggest that the game has a steep learning curve and recommend watching tutorials or using external resources to learn.
- Controller Recommended (weight 0.07): Cluster 15 and 20 and 27 mention that playing with a controller provides a better experience, and that keyboard alone is preferable to mouse.
- Recommended For Creativity (weight 0.07): Cluster 26, 49, 53, and 100 appeal to creative players who enjoy imaginative play, modding, or move set creation.
- Solo Play Not Recommended (weight 0.06): Cluster 24, 64, and 88 advise against solo play, as the game is much less enjoyable without friends and suffers from low player count.
- Custom Moves Overpowered (weight 0.06): Cluster 92, 94, and 99 warn that custom moves in creative servers are overpowered, and recommend playing classic or humanlike rooms for a better experience.
- Play Classic Servers (weight 0.05): Cluster 85, 93, and 99 recommend playing in classic servers or rooms with specific keywords for a better multiplayer experience.
- Use Mods For Better Experience (weight 0.04): Cluster 31 and 39 recommend using mods, such as 'idiodicsodas departure' for unique movesets, to enhance gameplay.
- Physics And Movement Flawed (weight 0.02): Cluster 25 criticizes the game's flawed physics and movement, which detracts from the experience.
- Lacks Story Or Campaign (weight 0.02): Cluster 80 mentions that the game would be better with a story or campaign mode, as it currently lacks that content.

Other player notes:
- Constant Half Sword comparisons (weight 0.39): Many reviewers compare this game to Half Sword, citing both favorable and unfavorable aspects. Some find it superior with better execution, while others see it as a low-budget or worse version.
- Modding supported via mod.io (weight 0.27): Modding is supported through mod.io, with an active community creating mods. Mods can be accessed from inside the game and enhance the experience.
- Demo availability and quality (weight 0.27): A demo is widely available and often praised as a good representation of the game. Some reviewers even consider the demo better than the full game.
- Frequent updates released (weight 0.16): The developers release updates often, improving the game and adding content based on feedback. However, some note that updates can be rare with little content.
- Physics-based combat and moveset editor (weight 0.15): The game features a physics-based combat system and a moveset editor, often compared to Toribash and Mount & Blade. Some find it a mix of these games.
- Community split and toxicity (weight 0.15): The community is divided between demo players and full game owners, with some toxicity toward those without a 'DEMO' tag. There are also issues with racist remarks toward Japanese players.
- Low player population (weight 0.15): The game suffers from a low daily active player count, especially among Brazilian players. This low population makes it difficult to find matches and affects multiplayer enjoyment.
- Pricing perceived as too high (weight 0.14): Several reviewers feel the game's price is too high for the amount of content, especially considering its early access state. Some suggest making it free or lowering the price.
- Early access state and development (weight 0.14): The game is in early access, with a solo developer and ongoing development. Some feel it has been in early access too long and lacks promised content.
- Multiplayer moderation and kicking issues (weight 0.14): There are problems with demo players kicking full game owners from multiplayer servers. This has led to refunds and matchmaking being described as broken.
- Developer communication and feedback (weight 0.11): Developers engage with the community, responding to feedback and fixing issues. They also provide free keys and announce plans for official channels.
- Comparison to other games (weight 0.11): Reviewers compare the game to various titles like Genshin Impact, Drunken Wrestlers 2, and Besiege. These comparisons highlight different aspects of the game.
- Character customization and styles (weight 0.07): The game offers a lot of styles out of the box and supports custom skins. Some comparisons are made to Street Fighter and Toribash for customization.
- Content limitations and missing features (weight 0.07): The game currently has limited content, with only two maps and no story mode. Some store screenshots showed maps that do not exist in the game.
- Language support and localization (weight 0.06): The game supports Chinese and has a Japanese community, but Turkish language support has been requested. Some information is only available in Japanese.
- Potential with larger community (weight 0.06): Many believe the game has potential if it had a larger community. A bigger player base would help matches be found faster and improve the overall experience.
- Local multiplayer and crossplay features (weight 0.05): Local multiplayer on the same PC is available, and crossplay was added in an update. Only one person needs to own the game for friends to join a 16-player lobby.
- Hardware requirements and performance (weight 0.05): The game is not very demanding on hardware, running easily on PC and laptops. This makes it accessible to a wider audience.
- Mod distribution not on Steam Workshop (weight 0.05): Mod distribution does not use Steam Workshop, instead relying on mod.io and external channels. Some reviewers note that mods are used through Steam servers.
- Mixed reviews and refunds (weight 0.05): Reviews are mixed, with some refunding the game due to issues like crossplay and low quality. Others plan to keep playing despite flaws.

Emotions:
- Frustration (weight 0.58): Players are frustrated by frequent kicks and bans from multiplayer lobbies, often for owning the full game or performing well, which severely limits playtime. Additionally, clunky movement controls, inconsistent hit detection, and campaign restarts after death make the game feel unfair and unresponsive.
- Disappointment (weight 0.36): The game fails to live up to expectations, with many feeling it lacks content, has poor physics, and is not worth the price. The full version feels similar to the demo, updates are slow, and multiplayer is often ruined by custom movesets and a toxic community.
- Enjoyment (weight 0.24): Players enjoy the core combat mechanics, especially the physics-based fighting and the ability to create custom movesets. Playing with friends, both locally and online, provides hours of fun and laughter despite the game's flaws.
- Satisfaction (weight 0.13): Satisfaction comes from mastering the controls and seeing custom move-sets work effectively in combat. The game offers good value, with solid early access content and continuous updates that improve the experience.
- Annoyance (weight 0.09): Annoyance stems from multiplayer toxicity, such as hosts kicking players unfairly, and technical issues like poor controls, movement limitations, and game slowdown during combat. The UI and move-set maker are also criticized for being cumbersome.
- Amusement (weight 0.08): The game's physics engine creates hilarious and unexpected situations, especially when playing with friends. Watching ragdoll characters flail, fight while disabled, or perform absurd moves provides endless comedic value.
- Fun (weight 0.08): The game is fun primarily due to its creative freedom, allowing players to make custom movesets and experiment with various weapons and styles. Multiplayer with friends, especially in limitless mode, offers a chaotic and entertaining experience.
- Anger (weight 0.07): Anger is directed at unfair treatment by demo players, toxic community behavior, and frequent kicks from servers. Additionally, the campaign's harsh restart system, unbalanced AI, and perceived lack of developer support fuel frustration.
- Boredom (weight 0.05): Players find the game boring due to repetitive combat mechanics, shallow gameplay, and a lack of engaging content. Playing alone against NPCs or dealing with tedious armor systems contributes to the boredom.
- Hope (weight 0.05): Hope is driven by the game's potential for improvement through future updates and mods. Players see promise in the concept and are optimistic that balance issues and content gaps will be addressed.
- Dissatisfaction (weight 0.04): Dissatisfaction arises from the high price for early access content, poor controls and movement, and combat mechanics that feel underdeveloped. Heavy weapons lack impact, and damage scaling is often unbalanced.
- Excitement (weight 0.04): Excitement comes from the intense combat, nearly unlimited replayability through the moveset editor and mod community, and the ability to create unique fighting styles. The game's potential and promising demo generate enthusiasm.
- Joy (weight 0.03): Joy is experienced through laughing with friends while playing, especially in slow-motion modes, and the creative freedom to make custom moves. The game's physics and social interactions bring heartfelt happiness.
- Love (weight 0.03): Players love the game's charm, humorous physics, and the fun of playing with friends and randoms. The unique concept and simple graphics combined with physics-based combat create a beloved experience.
- Appreciation (weight 0.03): Appreciation is for the creative freedom to make custom movesets and skins, the rewatch function, and frequent updates. Community-made skins and excellent melee mechanics are also highly valued.
- Confusion (weight 0.03): Confusion arises from awkward controls and unclear game mechanics, such as damage calculation and mod weapon balance. The moveset creator and anatomical inconsistencies add to the initial bewilderment.
- Admiration (weight 0.03): Admiration is felt for the extensive work behind each combat style, the ability to build custom styles, and the game's creative potential. The real-time control and quality of custom moves are impressive.
- Disgust (weight 0.02): Disgust is caused by the poor handling of mods, terrible UI design, and the prevalence of weird, crawler-like movesets. The latest update with an ugly UI and split multiplayer lobby exacerbates this feeling.
- Interest (weight 0.02): Interest is sparked by the physics-based combat, unexpected effects, and the appeal of making your own moves. Discovering the nuances of the moveset creator after initial boredom adds to the intrigue.
- Enthusiasm (weight 0.02): Enthusiasm stems from the cool physics, music, sound effects, and the freedom to create a personal fighting style. The creative improvement loop and preference over other games like Roblox fuel this excitement.}