Info about Satellite Reign:

Official game description:
Important Note Regarding Online Play
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Satellite Reign was developed using Unity's now-retired online networking solution UNET. UNET was shut down in 2025, and so Satellite Reign's co-op multiplayer now only works via local LAN. If you still want to play with friends online, you will need to use LAN connection over a VPN.
Deluxe Edition
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Contains the game, original soundtrack, 'Satellite Reign: Reboot' e-book and 'The Art of Satellite Reign' e-book.
Co-Op Multiplayer
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Play the entirety of Satellite Reign with your friends in co-op multiplayer. Up to four players can each control their own agent, opening up a whole new level of strategic and co-ordinated play.
With full drop-in/drop-out support (LAN play only), and customisable agent assignment, get ready to experience Satellite Reign like never before.
Strategic Cyberpunk Action
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Satellite Reign is a **real-time, class-based strategy game**, set in an **open-world cyberpunk city**. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations. Use your agents to sneak, shoot, steal, and sabotage your way up the corporate ladder, and take control of the most powerful monopoly of all time.
Each of your agents can be tailored toward your favoured play-style, while still maintaining their own unique specialisations. Shape your team into an offensive war machine, or an elite covert spec-ops outfit, and take the open-world city as your own.
Open World
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The city of Satellite Reign is one big, open playground. No individual levels to pick between, the whole world can be explored seamlessly. Uncover new missions while you explore, and pick and choose which objectives you want to tackle.
Customise your Team
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Each of your four agents can be tailored to suit your play style. Choose their skills, weapons, gear, augmentations, and even their genetic base by cloning exceptional individuals from the general population.
Multiple Strategies
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There's no 'right-way' to complete your objectives. The world has been designed to facilitate emergent gameplay, allowing you to choose from and combine a wide range of strategic options. Sneak in through ventilation shafts, hack doors, take out power generators, hijack the minds of guards, or just blow the front door down. Countless opportunities await.

Release date: Aug 27, 2015

Categories: Real-time Strategy, Tactical, Stealth Gameplay, Hacking Gameplay, Open-World Exploration, Squad Management, Cooperative Multiplayer, Class-based Gameplay

Feature scans:
- Steam Deck: score 30; verdict: Tinkering Required; summary: Satellite Reign shows mixed feedback. While controls and interface are praised for simplicity, the presence of bugs, crashes, and a heavy text requirement indicate it may require patience or additional setup on Steam Deck. No Proton or launcher tweaks mentioned.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: The reviews directly mention a $30 price tag as a barrier, while others affirm that full price is still a good value, and the game is often found on deep sale. This suggests the community considers a fair baseline price to be below $30 but not extremely low, likely aligning with common sale prices ($10–$20) or the lower end of the full price range, given the game's age and niche genre appeal.
- Playtime Metrics:
  - Game completion: 45.0h
  - Story completion: 45.0h
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: Multiple reviews provide direct completion time estimates: 56 hours, 40-50 hours, 40 hours, and a fast estimate of 20 hours. The majority suggest 40-56 hours as typical, with 40-50 being the most common range for full completion including exploration. For session length, the review describes a typical infiltration taking 'an hour', indicating a common single-session duration. Story/campaign completion is not distinct from overall completion as the game is open-ended; thus the same values apply. Endgame evidence is weak; only one mention of not maxing weapons before finishing, but no specific hours.
- Time-to-fun:
  - Summary: Satellite Reign has a slow, frustrating start, but once players learn the mechanics and unlock upgrades (especially explosives), it opens up into a satisfying tactical sandbox. Co-op can enhance the experience, though the multiplayer backend is degraded.
  - Stance: Clicks after
  - Anchor: After learning the ropes and getting first upgrades/explosives
  - Time to anchor: N/A
  - Friction: poor tutorial that does not explain key systems; steep learning curve and complex UI; slow early progression with intense cash grind; tedious stealth sections and repetitive missions; early weakness makes agents feel powerless; performance and bug issues
  - Unlock drivers: mastering game mechanics and hotkeys; acquiring upgrades and explosives; learning to use agent abilities synergistically; understanding the open-ended approach freedom
  - Conditions: play co-op for increased enjoyment; patience to endure initial slow pace; experiment with different approaches and gear; adjust to the player-driven mission structure
- Player Archetypes:
  - Nostalgic Cyberpunk Fan (buy)
    - Motivation: Relive the classic cyberpunk tactical experience from Syndicate and similar games
    - Playstyle: Tactical, methodical; uses stealth and careful planning to infiltrate and complete missions with minimal conflict
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Cyberpunk fan; Syndicate fan; Bullfrog-era player
    - Reference games: Syndicate; Syndicate Wars; Blade Runner
  - Frustrated Completer (no buy)
    - Motivation: Completionist curiosity or desire to give a fair review despite poor experience
    - Playstyle: Forces through frustrating mechanics and grinding; avoids combat where possible due to dissatisfaction
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: Disappointed player; Completionist; Warned-by-bugs player
    - Reference games: Shadowrun; Invisible Inc.; Fallout: New Vegas
  - Tactical Strategist (sale)
    - Motivation: Love of tactical squad-based gameplay and the cyberpunk setting
    - Playstyle: Stealth-oriented, careful planning, route optimization, and minimal direct combat; uses hijacking and utility tools
    - Experience: mixed
    - Purchase stance: sale
    - Labels: Tactical player; Puzzle-strategy fan; Iso-RTS lover
    - Reference games: Shadow Tactics: Blades of the Shogun; Dragon Age: Origins; Syndicate (1993)


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent cyberpunk atmosphere and visuals (weight 0.59): Many players praise the game's strong cyberpunk aesthetic, beautiful city visuals, and dense atmospheric world, making it a standout for the genre.
- Faithful successor to Syndicate series (weight 0.37): Players highlight that the game is a true spiritual successor to Syndicate and Syndicate Wars, capturing their classic feel, style, and gameplay with modern updates.
- Multiple mission approaches and freedom (weight 0.36): The game offers many ways to complete missions, including stealth, aggressive tactics, and diverse options, providing sandbox-like freedom.
- Large variety of weapons and upgrades (weight 0.26): Players enjoy the huge array of weapons, implants, gadgets, and upgrades, allowing for diverse loadouts and customization.
- Squad-based tactical gameplay (weight 0.2): Players appreciate the squad-based tactical combat and mechanics, with each agent having unique skills and roles.
- Fun co-op mode with mixed stability (weight 0.19): Co-op is fun and adds value, but some note it works better when stable, with occasional issues.
- Open world with districts and bases (weight 0.18): The game features a large open world divided into distinct districts with fortified bases, encouraging exploration and strategic approaches.
- Stealth and Rambo playstyles both viable (weight 0.16): Both stealth and aggressive approaches are effective, with tools like frag grenades and skills supporting either style.
- Good value and worth playing (weight 0.13): The game is considered worth buying and playing, offering hours of content and fun.
- Positive ending and game concept (weight 0.1): The ending surprises and pleases players, and the overall concept and mechanics are interesting.
- Customization through skill trees (weight 0.06): Class-based skill trees allow for deep customization and multiple strategies, enhancing replayability.
- ATM hacking for income (weight 0.05): A specific feature, ATM hacking, provides a unique way to earn money in the game.

Common complaints:
- Repetitive missions and grind (weight 0.29): Players report that missions become repetitive, feeling like filler and grind due to similar execution and lack of creativity. This is a high-frequency complaint with specific details about 'magical green door' and same objectives across districts.
- Forced and inconsistent stealth (weight 0.29): Stealth is criticized as being overpowered to the point of being mandatory, yet poorly implemented with janky mechanics and no enemy sightlines. Difficulty swings between cakewalk and impossible, making it unsatisfying.
- Agents stuck in geometry (weight 0.29): Bugs frequently cause agents to get stuck in walls, elevators, or terrain, and sometimes fall through the ground. This is a common issue with specific reports of disappearing or dying.
- Clunky and wonky combat (weight 0.26): Combat is described as finicky, clunky, and often better avoided. It feels cumbersome and dull, with a lack of autofire or defensive stances, making it a slog.
- Pre-alpha state with bugs (weight 0.2): The game is described as being in a pre-alpha state with missing features, many bugs, and poor performance like slow frame rates. This suggests early development issues.
- Infinite enemy respawns (weight 0.16): Enemies respawn endlessly, even without an alarm, forcing players to rush. This makes force approaches impossible and contributes to repetitive gameplay.
- Overpriced and not worth it (weight 0.15): The game is considered overpriced at full price with many bugs, leading to feelings of not being worth the purchase. This is a common sentiment among dissatisfied players.
- Broken multiplayer features (weight 0.14): Online multiplayer, including PVP and co-op, is reported as non-functional. Internet co-op options also do not work, making core features unusable.
- Empty open world busywork (weight 0.14): The open world is criticized for lacking meaningful content and serving no purpose, filled with repetitive busywork. Districts have same objectives, exacerbating the grind.
- Lack of quicksaves and saving (weight 0.11): There is no quicksave during missions, forcing restarts on death. This is a frustrating design choice that increases repetition and grind.
- Poor story and world (weight 0.11): The story is described as barebone, simple, and weak, with no compelling world. This is a low-frequency but consistent complaint about narrative depth.
- Camera and control issues (weight 0.1): Camera rotation is limited and controls are described as horrid, with uncomfortable interface and no 360-degree rotation. This affects usability.
- Bullet sponge enemies (weight 0.06): Enemies are bullet sponges requiring many shots, making combat a slog. This ties into the clunky combat experience.
- No pause in real-time combat (weight 0.06): Real-time combat lacks a pause function for tactics, making it cumbersome and frustrating. This is a specific missing feature.

Gameplay feedback:
- Cyberpunk open-world setting (weight 0.44): Set in a cyberpunk open world with multiple districts and corporations, the game offers a sandbox-style environment for exploration. Players contrast it with other open-world games like Far Cry, noting its unique focus.
- Tactical stealth and hacking (weight 0.36): Players emphasize a blend of tactical stealth, hacking, and combat, with mechanics for mind control and stealth killing. The game is described as a stealth-focused tactical experience with real-time strategic elements.
- Real-time tactical strategy (weight 0.29): Players highlight the game as a real-time tactical strategy with squad-based elements, emphasizing strategic combat and infiltration. It is described as a mix of real-time strategy and tactics with RPG influences.
- Four distinct agent classes (weight 0.29): The game features four agent classes—Soldier, Support, Hacker, Infiltrator—each with unique abilities like hacking, stealth, and support. This class system is central to squad-based tactics, allowing for diverse playstyles.
- Open-world with districts (weight 0.27): The open-world design includes four distinct zones with districts, respawn stations, and guard stations, creating a structured cyberpunk city. This allows for varied exploration and mission planning.
- Spiritual successor to Syndicate (weight 0.26): The game is frequently described as a spiritual successor to the classic Syndicate and Syndicate Wars, blending their themes with modern real-time tactical gameplay. It evokes nostalgia for those games while offering a fresh experience.
- Multiple mission approaches (weight 0.22): Missions can be completed in different ways, including with single agents or multiple, offering flexibility in tactics. Players appreciate the variety in approach, though some note it may not always be effective.
- Co-op multiplayer mode (weight 0.21): The game features a co-op multiplayer mode, often for 4 players, which is seen as a natural evolution of the genre. LAN co-op and cooperative gameplay are frequently mentioned, enhancing replayability.
- Squad-based real-time tactics (weight 0.2): The game is described as real-time squad-based tactics in a cyberpunk open world, focusing on strategic missions and unit control. It emphasizes tactical gameplay with top-down perspective and real-time combat.
- Agent ability customization (weight 0.19): While there are distinct classes, players note some flexibility with classless customization of agent abilities. This allows for varied skill combinations, though classes remain central.
- Cyberpunk sandbox city (weight 0.18): The cyberpunk city is described as a sandbox with multiple facilities, offering open-world exploration. Players enjoy the atmosphere though some note it may not be as expansive as other open-worlds.
- Stealth and assault options (weight 0.18): Players can choose between stealth or frontal assault approaches, with options for stealth, firepower, or a mix. This flexibility supports different playstyles, from ninja-like to direct combat.
- Real-time with RPG elements (weight 0.17): The game combines real-time strategy with RPG elements, including character abilities and progression. This mix appeals to fans of tactical RPGs with real-time combat.
- Squad-based infiltration focus (weight 0.17): The game emphasizes squad-based infiltration with hacking, stealth, and combat. This focus on covert operations defines the core gameplay loop, supported by the class system.
- Control of four agents (weight 0.15): Players control a team of four agents with distinct roles, such as soldier, support, and hacker. This squad-based control is key to tactical gameplay, with each agent contributing uniquely.
- Missions with multiple objectives (weight 0.12): Missions can involve single or multiple agents, allowing for strategic planning. This adds replayability and tactical depth, as players can approach objectives differently.
- Weapon and gear customization (weight 0.11): Players can equip various weapons and gadgets, including implants and gear, allowing for customization. This supports different tactical approaches, from heavy weapons to stealth gear.
- Real-time tactical combat (weight 0.09): The game features real-time tactical combat that blends stealth and action, with hacking as a key element. Players find it engaging but note it may require careful planning.
- Agent role differentiation (weight 0.07): Agents have distinct roles that require different skills, like soldier or hacker. This adds strategic depth, as players must adapt to each agent's strengths and weaknesses.

Performance notes:
- Poor optimization and low FPS (weight 0.18): Multiple clusters report that the game has poor optimization, leading to low framerates even on powerful hardware. Clusters 1, 3, and 12 specifically mention struggling to maintain 60 FPS or dropping to 20-30 FPS.
- Mediocre performance on high-end hardware (weight 0.15): Clusters 1, 6, and 30 note that even powerful computers cannot reliably achieve 60 FPS, with performance often remaining mediocre or below 60 FPS.
- Frequent crashes and freezes (weight 0.1): Several clusters describe crashes and freezes during gameplay. Clusters 2 and 25 mention frequent crashes, while Cluster 8 notes freezes when disconnecting a headset.
- High CPU and system requirements (weight 0.1): Clusters 16, 23, and 28 highlight that the game is very CPU-intensive, which may prevent achieving 60 FPS even with a high-end GPU. This is a common theme in several clusters.
- Low framerate in Unity engine (weight 0.07): Clusters 29 and 34 attribute the low framerate (average 40 FPS) and optimization issues to the Unity engine, which is known to be heavy for some games.
- Network and multiplayer issues (weight 0.07): Cluster 18 mentions network problems causing desyncs, and Cluster 19 notes stability issues in cooperative play, suggesting online play is affected.
- Crashes and freezes on specific hardware (weight 0.07): Cluster 6 mentions specific hardware (Ryzen 9 3900X and AMD 6800 XT) still experiencing low FPS, and Cluster 22 reports Linux-specific crashes during loading. These indicate platform-specific issues.
- Tab-out causes graphical issues (weight 0.06): Cluster 9 notes that tabbing out during loading screens leads to graphical problems, and Cluster 10 mentions that the mouse is not locked on startup, requiring a workaround.
- Performance drops in battles (weight 0.04): Performance issues specifically during combat, with stuttering and FPS drops when many enemies are present. This is noted in Cluster 14.
- Settings changes do not help (weight 0.04): Cluster 7 reports that adjusting graphics settings does not affect framerate, suggesting optimization issues are not solvable by user tweaks.
- Performance degrades mid to endgame (weight 0.04): Cluster 15 reports that the game loses stability and performance worsens as the game progresses into mid or endgame stages.
- FPS drops to very low levels (weight 0.04): Extreme FPS drops to 7-8 are reported in Cluster 27, indicating severe performance problems in certain situations.
- Game freezes when disconnecting headset (weight 0.04): A specific issue where the game freezes if the headset is disconnected during gameplay is mentioned in Cluster 8.
- Requires reducing citizen count (weight 0.04): Cluster 24 suggests that players may need to reduce the number of citizens or units to improve performance, indicating a scalability issue.

Recommendations:
- Recommended for Syndicate fans (weight 0.48): A large number of reviews recommend the game specifically for fans of the original Syndicate and Syndicate Wars, especially those who enjoy cyberpunk and tactical elements.
- Not recommended for some (weight 0.19): Several reviews express strong disapproval, calling the game a waste of time and money, and advising against purchase even on sale.
- Worth buying for fans (weight 0.16): A subset of reviews finds the game worth purchasing and playing, particularly for fans of the original Syndicate and similar tactical stealth games.
- Must-buy for Syndicate Wars fans (weight 0.09): Some strongly recommend immediate purchase for fans of Syndicate Wars, emphasizing it as a must-buy for those who played the original.
- Recommended for co-op (weight 0.09): A few reviews specifically recommend the game for cooperative play, though some advise caution with co-op.
- Wait for full release (weight 0.09): Some feedback advises waiting for a more complete experience or more updates before purchasing, as the game may not be fully polished.
- Recommended for single-player only (weight 0.09): Some feedback suggests the game is only worth it for single-player, with co-op not recommended or requiring caution.
- Not worth full price (weight 0.09): Several reviews indicate the game is not worth its full price, but may be worth it on sale or in a bundle.
- Best game overall (weight 0.06): A few reviews declare the game as one of the best, with high praise and enthusiasm for its quality.
- Game breaking bugs (weight 0.06): Several reviews highlight game-breaking bugs that prevent recommendation in the current state.
- Support developers (weight 0.06): A few reviews encourage supporting the developers and backing the game, especially in early access.
- Recommended for tactical planning (weight 0.06): Some feedback recommends the game for players who enjoy careful management and tactical planning.
- Not for mass destruction fans (weight 0.04): Reviews suggest the game is better suited for those who enjoy stealth and tactical puzzles rather than chaotic destruction, which may disappoint some Syndicate Wars fans.
- Avoid due to false advertising (weight 0.03): One review warns against purchasing due to false advertising and broken stealth mechanics.
- Only for LAN/VPN co-op (weight 0.03): A review recommends the game only for local area network or VPN cooperative play, not for internet multiplayer.
- Not for new players (weight 0.03): Some feedback advises against the game for new players, suggesting they should think twice before purchasing.
- Not for repetitive gameplay (weight 0.03): A review warns against the game for those who dislike repetitive gameplay.
- Keep on wishlist (weight 0.03): Some advice recommends keeping the game on a wishlist until it is closer to full release.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.26): Players experience frustration due to the game's failure to deliver on its promised stealth mechanics, leading to constant deaths and poorly designed combat. The presence of janky controls, repetitive missions, and performance issues compounds this feeling, making the overall experience a struggle. Many players also point out that the game lacks polish and feels unfinished, with bugs and missing features detracting from what could have been a more enjoyable experience.
- Disappointment (weight 0.18): Disappointment stems from the game not living up to its potential or the expectations set by its predecessors, resulting in a shallow, repetitive, and unfinished experience. Issues like broken co-op, lack of compelling story, and poor mechanics undermine the core promise, leaving players feeling that the game fails to deliver on its intended vision. Many cite the game as a wasted opportunity, with bugs and missing features being the primary cause of their dissatisfaction.
- Satisfaction (weight 0.12): Satisfaction arises from the game's faithful recreation of the cyberpunk genre and its successful implementation of tactical stealth and squad-based combat. Players appreciate the rich systems, atmospheric setting, and the rewarding feeling of completing complex missions without detection. The game's depth and strategic elements, along with its solid mechanics, provide a fulfilling experience that resonates with fans of the original series.
- Excitement (weight 0.1): Excitement is driven by the game's potential and its execution of a modern cyberpunk tactical experience, capturing the essence of the original while offering new freedoms and replayability. Players are thrilled by the ability to pull off daring heists, the beautiful visuals, and the deep strategic options that allow for multiple approaches. The anticipation for a spiritual successor that respects the series' legacy fuels this positive emotion.
- Enjoyment (weight 0.07): Enjoyment is found in the game's core gameplay loop, which offers rewarding stealth execution and satisfying combat, despite some underlying flaws. Players appreciate the freedom and creativity in mission approaches, the immersive setting, and the cooperative mode that enhances the fun. The overall experience, after overcoming the initial learning curve, provides a good time and a sense of accomplishment.
- Anger (weight 0.03): Anger is primarily directed at the developers for leaving the game in a broken state with critical issues unaddressed, such as bugs, crashes, and loss of progress. The high price tag for an alpha or ultimately broken game, along with a disappointing ending that negates all progression, fuels this strong negative reaction. Players feel disrespected by the lack of support and the game's failure to deliver on its promise.
- Nostalgia (weight 0.03): Nostalgia is a common positive emotion for players who are reminded of the original 'Syndicate' games, particularly through the game's aesthetic, destruction mechanics, and overall feel. The connection to the classic titles provides a sense of comfort and fondness, even if the modern iteration has its own shortcomings. This nostalgic feeling allows players to appreciate the game as a spiritual successor, despite its flaws.
- Admiration (weight 0.02): Admiration is expressed for the developers' effort in creating a game that successfully blends the spirit of 'Syndicate' with 'Commandos', resulting in a great aesthetic and world design. The attention to detail and the faithful cyberpunk atmosphere are highlighted as significant achievements, especially in the current state of the industry. This sentiment serves as a recognition of the game's positive qualities and the developers' passion.
- Joy (weight 0.02): Joy is experienced when mastering the game's systems and finding creative solutions to problems, particularly in cooperative play. The rewarding feeling of pulling off complex operations with friends and the game's faithful atmosphere contribute to this positive emotion. Players who find the game to be a true successor to 'Syndicate' also report high levels of joy.
- Hope (weight 0.02): Hope is centered on the potential for future improvements and sequels, with players expressing a desire for the developers to address the game's flaws and implement requested features. Many look forward to the prospect of a more polished experience that could become a true spiritual successor. This sentiment is fueled by the game's underlying potential, even if its current state is disappointing.
- Surprise (weight 0.01): Surprise is generated by the game's unexpected depth and the AI's emergent behavior, which can lead to unanticipated scenarios or endings that catch players off guard. Despite initial skepticism or low expectations, the game's stealth sandbox and deep tactical systems can be genuinely surprising and engaging. This emotion is also tied to the feeling of discovery when the game exceeds initial perceptions.
- Boredom (weight 0.01): Boredom arises from the repetitive nature of the game's mechanics, such as similar mission objectives, a lack of variety in environments and tasks, and the absence of a compelling narrative. Players find the gameplay loop tedious and uninspired, leading to a lack of engagement and interest. This emotion is directly tied to the game's failure to provide novel or challenging content over time.
- Annoyance (weight 0.01): Annoyance is caused by minor but persistent issues that disrupt the gameplay experience, such as sound bugs, limited camera rotation, and hidden bonuses in a confusing skill tree. These small frustrations, while not game-breaking, accumulate to sour the feeling of the game. The lack of polish in these areas contributes to the overall sense of inconvenience.
- Love (weight 0.01): Love is felt by players who consider the game a perfect modern version of 'Syndicate', specifically designed to place the player in control and deliver dynamic, emergent gameplay. This deep appreciation highlights the game's core design principle of providing agency and freedom. It is a strong endorsement of the game's vision and execution.
- Happiness (weight 0.01): Happiness is a direct result of discovering the game as a fan of the 'Syndicate' franchise, with its atmosphere and gameplay resonating positively. This feeling of joy and contentment is central to the experience of finding a worthy spiritual successor. The game successfully captures the essence of the originals, providing a satisfying experience for fans.
- Amazement (weight 0.01): Amazement is driven by the game's high-quality level design, combat variety, and deep progression system, which encourage creative problem-solving. The complexity and depth of the tactical options, including the use of equipment and skills, are a source of wonder. This positive reaction underscores the game's strong strategic core and replayability.
- Confusion (weight 0.01): Confusion arises from unclear or poorly explained game mechanics, such as the cloning process or other systems that other players find difficult to grasp without external guides. The lack of effective tutorials or in-game explanations leaves players feeling disoriented. This emotion points to a design flaw in the game's onboarding process.
- Regret (weight 0.01): Regret is a post-purchase feeling for players who feel they wasted money on a game that did not meet their expectations or provide a satisfactory experience. This is a direct consequence of the game's failure to deliver on its promises or maintain a consistent quality. The feeling highlights a significant disconnect between the game's potential and its reality.
- Anticipation (weight 0.01): Anticipation is focused on the game's promising potential to become a great experience through future updates and improvements, including the hope for a followup or sequel. Players are looking forward to seeing the developer's vision fully realized, as the current state suggests a strong foundation. This emotion represents a positive outlook on the game's future, despite its current issues.}