Info about From the Depths:

Official game description:
Workshop for vehicles, planets and mods
=======================================
Share your vehicle blueprints, planets (factions, campaigns, missions, multiplayer maps) and mods via the workshop
Feature List
============
*   A large map with AI factions to fight.  
*   Interesting damage simulations.  
*   Battle against fleets of AI craft and build your own to meet the menace.  
*   Battle other factions in campaign mode.  
*   In-game Steam workshop support to share your creations with the world.  
*   Comprehensive in-game planet, campaign, mission and multiplayer map editor.  
*   Available now on PC, Mac and Linux.
About the Game
==============
Summary
-------
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game contains a wide range of single player content including:  
*   A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.  
*   A strategic campaign waged over hundreds of islands against eight unique factions.  
*   A Story Mode where you can play some action orientated mission focused on upgrading a design to fit a role.  
*   Adventure mode where you start on a raft and must build up your fleet and travel a dangerous universe fighting or running from enemy fleets
As well as a wide range of multiplayer content  
*   Design with your friends in co-op designer  
*   Play a range of adversarial modes  
*   Play the entire single player campaign together in co-op
Key Features
------------
*   Design and build your fleet, fortresses and structures however you want. There are currently over 1000 unique components blocks, not including 38 different components for making missiles, torpedoes, depth charges and bombs and 34 different components for making the ultimate cannon shell!  
*   The sky's the limit, you can equip your vehicle with cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!  
*   Physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.  
*   Be part of a fantastic community with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!  
*   Loads of single player and multiplayer content in which to use your designs (campaigns, co-op campaigns, missions, adventures)  
*   Design your own planets/campaigns/missions/multiplayer maps using the planet editor or add your own mods easily using a fully integrated modding interface
Customizable Components
-----------------------
The customizable components in From the Depths allow a unique level of engineering customization:  
*   Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.  
*   Design cannons by combining four different barrel types and lengths with auto-loaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.  
*   Design AIs by combining an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.  
*   Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.  
*   Similar systems exist for the creation of anti-vehicle and anti-missile lasers, drills that can cut even the largest of battleships in half, Particle Cannons, Jet engines and more

Release date: Nov 6, 2020

Categories: Vehicle Customization, Physics Simulation, Sandbox, Naval Combat, Base Building, Mod Support, Campaign

Feature scans:
- Wiki: score 50; verdict: Tier 3: The Student - Instructional Data Dependency; summary: The reviews consistently describe a Wiki Tax: players must consult external wikis, spreadsheets, and community posts to understand controls and systems, but the English wiki is outdated or incomplete and community help is often stale or absent. The evidence centers on instructional data and learning the game rather than farming, inventory management, or navigation bugs, so the primary complaint maps to Tier 3.
- Steam Deck: score 35; verdict: Tinkering Required; summary: Audit of Steam Deck experience from user reviews. The game is playable at 20-30 FPS, which is acceptable for the genre. However, the Linux version places important game data in an inconvenient folder, and the UI is heavily English-dependent with many parts, causing difficulty for non-English readers. No external launchers, Proton Experimental toggles, anti-cheat errors, or crashes were reported. The overall friction is moderate, requiring some user adaptation.

- Hardware Profile:
  - Summary: The Windows <8GB VRAM cohort is mostly positive: users report the game is playable on low-end or modest hardware, though some note reduced performance in large late-game battles.
  - Sample size: 75 (8% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 40 reports): Most users recommend the game and report playable framerates even on low VRAM, with occasional caveats about late-game battles requiring reduced settings.
  - Caveats: 75 of 899 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $25.00
  - Reasoning: Reviewers repeatedly say the game is worth its price or full price, but some call it a bit pricey and recommend waiting for a sale. This supports a fair base-game range near the usual indie full-price tier, with a lower sale-friendly end, around $15 to $25.
- Playtime Metrics:
  - Game completion: 200.0h
  - Story completion: 20.0h
  - Session length: 9.0h
  - Endgame: N/A
  - Reasoning: The story missions quote supports storyCompletion at about 20 hours. The base campaign quote supports gameCompletion at about 200 hours. The 8 PM to 5 AM quote supports a sessionLength of about 9 hours. No review provides a clear endgame completion or post-game duration, so endgame is null.
- Time-to-fun:
  - Summary: From the Depths is repeatedly described as having an extreme learning curve that delays enjoyment, but players who push through the tutorials and reach the point where the building and combat systems click report deep, rewarding fun.
  - Stance: Clicks after
  - Anchor: The state where the building and combat systems finally click and the player understands the design tools well enough to make working vessels
  - Time to anchor: 2h 0m
  - Friction: Learning curve described as a 'cliff', 'chasm' or vertical brick wall; Overwhelming and buggy UI with unintuitive building controls; Long, repetitive tutorial (dozens of separate chapters) that feels like homework; Every block available at once with no tech tree or progressive filtering; First ships capsize, sink, or self-destruct, making early designs feel futile; Tutorial pace too fast with an annoying, unskippable voice
  - Unlock drivers: Watching external YouTube 'getting started' tutorial videos; Pushing through the initial learning curve; Trial-and-error building on the battlefield instead of endless tutorials; The moment the many mechanics finally click together; Adventure mode's more focused learning experience; Playing a multiplayer campaign with friends or AI
  - Conditions: Enjoyment centers on the creative designer mode rather than the campaign gameplay; The game demands large amounts of invested time; Multiplayer campaigns are reported as notably more fun; Willingness to look up external tutorials strongly affects how soon fun begins; Reports of time-to-fun range from under 2 hours to hundreds of hours; Campaign mode is described as needing a rework and being boring outside the designer
- Player Archetypes:
  - Dedicated Systems Engineer (buy)
    - Motivation: Mastering complex ship systems and optimization loops
    - Playstyle: Iterative engineering, studying community guides, and refining subsystems over hundreds of hours
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Creative Sandbox Tinkerer (buy)
    - Motivation: Creative expression and experimenting with unusual vehicle designs
    - Playstyle: Sandbox and adventure mode building, making wacky vehicles, and testing them in multiplayer
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Overwhelmed Newcomer (no buy)
    - Motivation: Wanting accessible vehicle building and combat without a massive learning barrier
    - Playstyle: Attempting basic ship construction but stalling at tutorials, controls, and complexity
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Campaign/RTS Naval Commander (buy)
    - Motivation: Commanding fleets and winning campaigns with custom-built vehicles
    - Playstyle: Campaign progression, RTS map battles, multiplayer campaigns, and combat-focused vehicle design
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Extensive vehicle construction options (weight 0.27): Players can build a vast range of vehicles, from simple boats to battleships, submarines, tanks, aircraft, and even spacecraft. The game allows constructing custom guns, turrets, and power systems, making it a comprehensive building experience.
- Engaging and fun gameplay (weight 0.19): Many reviewers describe the game as fun, enjoyable, and interesting. The core gameplay loop is widely appreciated and keeps players coming back.
- High degree of customization (weight 0.14): The game offers immense customization, letting players fine-tune every aspect of their vehicles and weapons. The depth of customization is frequently praised as one of its strongest features.
- Deep and complex mechanics (weight 0.12): The game features complex mechanics and a high level of depth, with many small details that add to the overall experience. This depth is a key draw for players seeking a rich simulation.
- Positive overall reception (weight 0.11): The game receives generally positive feedback, with many describing it as great or very good. Players express satisfaction with the game's quality and direction.
- Rewarding building satisfaction (weight 0.1): Players find it incredibly satisfying when their complex builds finally work as intended. The process of troubleshooting and perfecting a design is highly rewarding.
- Great for engineering enthusiasts (weight 0.1): The game appeals strongly to engineers and those who enjoy designing vehicles. The design process is seen as a fun challenge and one of the best vehicle building experiences available.
- Excellent sandbox experience (weight 0.1): The game excels as a sandbox, offering a balanced and open environment where players can freely experiment and have fun. The freedom and depth in the sandbox mode are highly praised.
- Worth the time investment (weight 0.08): Despite the learning curve, many players find the game well worth the time invested to learn it. The rewarding experience justifies the initial effort.
- Helpful tutorials available (weight 0.07): The built-in tutorials are frequently mentioned as useful and well-made, helping players overcome the initial learning barrier. They are considered a valuable resource for newcomers.
- Outstanding community support (weight 0.07): The community on Discord and Reddit is described as welcoming, helpful, and quick to assist with questions. This supportive environment enhances the overall player experience.
- Ship building depth (weight 0.06): Ship building is a standout feature, offering enough depth to spend many hours on. Players can invest significant time in perfecting their ships, finding it complex and satisfying.
- Engaging combat system (weight 0.05): Combat in the game is often described as awesome and engaging, adding an exciting dimension to the vehicle building. Fights are well-received and contribute to the fun.
- High potential for future (weight 0.05): Reviewers see huge potential in the game, believing it could become even greater with further development. This optimism reflects a strong foundation and community hope.

Common complaints:
- Steep learning curve criticism (weight 0.37): Reviewers repeatedly describe the learning curve as extremely steep, often comparing it to a cliff, wall, or brick wall. It is seen as unforgiving, hard to get into, and requiring significant dedication to master.
- Poor UI and UX (weight 0.25): The user interface is commonly called ugly, confusing, unintuitive, and janky. Navigation and menus are criticized as obtuse and hard to use, with some calling it the worst UI they have encountered.
- Extremely time-consuming and complex (weight 0.2): The game is considered very complex and time-intensive, taking hundreds of hours just to learn basics. Building a single ship can take many hours, and mastery requires a massive time investment.
- Tutorials are ineffective or confusing (weight 0.19): Tutorials are often criticized as bad, basic, overcomplicated, and sometimes more confusing than helpful. Some players feel they only teach absolute basics or go too fast, while a few complain about an overwhelming number of tutorials.
- Awful new player experience (weight 0.18): The new player experience is described as devastating and awful, with many feeling lost and unclear about what to do. The game is not beginner friendly and requires significant outside help.
- Game is buggy and unfinished (weight 0.17): Many describe the game as brutally unfinished, janky, and laggy. Specific issues include buggy multiplayer, frequently capsizing ships, and broken AI behavior.
- Not for casual players (weight 0.13): Reviewers explicitly state the game is not for casual gamers or those who dislike complicated games. It demands patience and a willingness to learn through trial and error.
- Developer responses are hostile (weight 0.05): The developer has been criticized for responding to reviews in a condescending, dismissive, and argumentative tone. Some responses were seen as hostile and sarcastic rather than addressing concerns.
- No cloud saves support (weight 0.05): The game lacks Steam Cloud support, meaning saves are local only. Losing a save file results in losing all progress.
- Performance issues in late-game (weight 0.04): Larger late-game battles suffer from significant performance drops, requiring players to lower settings to achieve barely playable frame rates. This makes late-game combat tedious for some.
- Controls are not intuitive (weight 0.04): The control scheme is described as extremely weird at first and confusing for the first few hours. Some players find it unintuitive and difficult to adapt to.
- Block placement system is poor (weight 0.04): Block placement is criticized as poor and challenging, negatively impacting the building experience.
- Multiplayer lacks polish and features (weight 0.03): Multiplayer is buggy in campaign mode and lacks quality-of-life features. Some players feel it could use touchups.

Gameplay feedback:
- Ship Building Core Gameplay (weight 0.3): Players design and construct ships from blocks, engines, and weapons. This is a central activity, allowing customization and testing in battle.
- Steep Learning Curve (weight 0.19): The game has a very steep and long learning curve, requiring hundreds or even over a thousand hours to master. Complex systems and controls take time to understand.
- Diverse Vehicle Building Options (weight 0.19): The game supports building various vehicles including boats, planes, submarines, tanks, and spaceships. Players can create complex machines block by block.
- Vehicle Building Mechanics (weight 0.17): Building vehicles from basic components with moving parts is a fundamental mechanic. Players assemble vehicles and structures using various parts.
- Vehicle Combat and Testing (weight 0.17): Players pit their built vehicles against others in combat scenarios. Battles determine the effectiveness of designs and offer a way to test creations.
- Campaign with Factions and Difficulty (weight 0.16): Campaign mode features AI factions to fight against and multiple difficulty levels. Players progress through missions and engage in fleet combat.
- Sandbox and Creator Modes (weight 0.13): The game offers a sandbox mode for free experimentation and a creator/designer mode for building custom ships. These modes support modding and extensive tinkering.
- General Building Gameplay (weight 0.13): The game involves building creations and making them fight. It features an in-depth building system similar to games like Besiege or Minecraft.
- Customizable Weapons Systems (weight 0.12): Players can design and build custom weapons, adjusting parameters like caliber, shell length, and rate of fire. Weapons include guns, cannons, and missiles.
- Block-Based Building System (weight 0.11): Construction relies on placing blocks to form ships and other vehicles. This block-based approach allows for detailed and modular designs.
- Tutorials Available (weight 0.11): Built-in tutorials help new players learn the game's mechanics. They provide guidance on building and combat.
- Complex Building Components (weight 0.11): Building a craft involves integrating engines, armor, weapons, and AI systems. Players must design and balance these components for optimal performance.
- AI-Controlled Ships (weight 0.08): Ships are controlled by AI by default, allowing players to test their designs against AI enemies. The AI system manages ship behavior in battles.
- Multiplayer Support (weight 0.07): The game includes multiplayer mode, allowing players to build and battle with friends. Multiplayer may still be in development.
- Physical Ship Interactions (weight 0.06): Ships can sink, beach themselves, explode, or capsize due to physics. These realistic interactions add depth to combat and building.
- Adventure Mode Survival (weight 0.06): Adventure mode challenges players to survive while stuck on their craft. It adds a survival element to the building and combat gameplay.
- Boat Building Focus (weight 0.06): Building boats is a major part of the game, with players constructing them from scratch. The game emphasizes making boats float and function.
- Ship Building with Limited Blocks (weight 0.06): Ship building involves using limited blocks to construct vessels. Players place blocks to form ships, balancing constraints and creativity.
- Multiple Game Modes (weight 0.06): The game offers full campaign, sandbox, and adventure modes. Each mode provides different experiences, from structured missions to free building.

Performance notes:
- Large battles reduce performance (weight 0.13): Many players report significant slowdowns during large-scale engagements and late-game battles. This is often tied to complex vehicles and numerous units overwhelming the CPU or GPU.
- Runs smoothly for many (weight 0.13): A substantial number of users state the game runs smoothly, stably, or even perfectly on their systems. This includes weak hardware and complex scenarios with large crafts.
- Optimization is generally poor (weight 0.1): Multiple reviews describe the game as unoptimized or lacking optimization, leading to lag and framerate drops. These issues occur even on capable hardware.
- Performance varies by hardware (weight 0.08): Framerate and stability depend heavily on the player's PC configuration, with lower-end systems struggling more. However, some low-end setups still manage to run the game acceptably.
- Crashes and stability issues (weight 0.05): Some users experience crashes, especially when spawning many large vehicles or using memory-intensive mods. One user reported an immediate crash on the title screen.
- Controls feel jerky (weight 0.03): Controls are not smooth, and walking on fast-moving vessels can feel jerky. This affects the overall gameplay experience.
- Stutters in early access (weight 0.03): Early access versions had stutters, but a later patch doubled average FPS according to one report. This indicates ongoing optimization efforts.
- Desync affects multiplayer (weight 0.02): A major desync issue with vessel orientation was reported, impacting multiplayer sessions. This can cause inconsistent game states between players.
- Updates break ongoing work (weight 0.02): An update reportedly broke ongoing player projects or saves. This can be frustrating for players invested in long-term builds.
- High ping playable (weight 0.02): One player noted that multiplayer remains playable with over 180 ping without too many issues. This suggests netcode handles latency relatively well for some.

Recommendations:
- Strong overall recommendation (weight 0.17): Many reviewers give unequivocal positive recommendations, including 100% and 11/10 endorsements. The game is broadly praised and considered worth buying without hesitation.
- Built for creative builders (weight 0.14): The game is highly recommended for players who enjoy extensive building and creative design. It appeals to those who want to build intricate systems rather than simple static structures.
- Requires heavy time investment (weight 0.13): The game demands a significant time commitment to learn and enjoy. It is recommended only for those willing to invest many hours, and not for players with limited time or low patience.
- Steep learning curve (weight 0.11): Many reviewers warn that the game has a steep learning curve and is not suitable for beginners or casual players. New players may struggle with its complexity and pitfalls.
- Blowing things up appeals (weight 0.09): Players who enjoy building and then destroying their creations highly recommend the game. The combination of construction and destruction is a major draw.
- Discord community recommended (weight 0.07): Multiple reviewers strongly recommend joining the official Discord server for help and tutorials. The community is seen as a valuable resource for new and struggling players.
- Learning through failure (weight 0.05): The game is recommended for those who enjoy learning through failure and troubleshooting wacky designs. Finding joy in watching builds fail and iterating is a key part of the experience.
- Some negative reviews exist (weight 0.05): A minority of reviewers do not recommend the game, citing it as no longer fun or not worth buying. These negative opinions are less common but present.
- Not for everyone (weight 0.04): Some reviewers note the game is not for everyone or 'normie friends', indicating a niche appeal. It may not resonate with players seeking a casual or universally accessible experience.
- Positive numeric ratings (weight 0.04): Several reviewers give specific numeric scores such as 9/10 and 8.5/10, reflecting strong but not perfect satisfaction. These scores support the overall positive reception.

Other player notes:
- Comparisons to other building games (weight 0.36): The game is often compared to titles like Besiege, Space Engineers, Trailmakers, Stormworks, and Minecraft. Many reviewers consider it more complex and detailed than these competitors, especially for vehicle combat.
- Steep learning curve (weight 0.24): The game is widely described as having a very steep learning curve, often called a 'learning cliff'. New players must invest significant time and effort to understand basic building and mechanics.
- Extensive tutorials and guides (weight 0.21): The game offers numerous in-game tutorials and has a wealth of community-made guides on YouTube, Reddit, and Steam. Many players rely on these external resources to learn the game.
- Continuous developer updates (weight 0.21): Reviewers frequently praise the developers for consistently updating the game over many years, adding new features, blocks, and fixes. This ongoing support keeps the game fresh and improves the experience.
- Helpful community support (weight 0.19): Many reviewers highlight the official Discord and Reddit communities as welcoming, knowledgeable, and eager to help new players with designs and questions. This community support is a key factor in making the game's complexity manageable.
- Campaign and designer mode (weight 0.19): The game includes a campaign mode with RTS elements and a designer mode for building. Most players spend the majority of their time in the designer, and some consider the campaign secondary.
- Workshop and modding community (weight 0.14): The Steam Workshop is full of player-created designs and mods, providing endless content for players to download and study. The modding community is relatively active.
- Massive time investment (weight 0.14): Players report spending hundreds or even thousands of hours to become proficient, with a single ship taking dozens of hours to build. The game is a significant timesink.
- Unique and niche appeal (weight 0.13): Described as a one-of-a-kind voxel vehicle building game, it appeals to a niche audience but is considered a masterpiece by many. The complexity is seen as a feature, not a bug.
- Complexity and depth of building (weight 0.13): The game offers unparalleled depth in vehicle building, with a vast array of components and physics-based interactions. The complexity is both a barrier and a draw for players.
- Localization and language support (weight 0.11): The game offers localization in several languages, including Korean and partial Japanese, but some languages like French are not supported. English dominates the guides and community.
- Positive visual and audio elements (weight 0.08): The low-poly PS1-style visuals are praised by some, and the music and sound design are considered good. Visuals may not be top-tier but are serviceable.
- Campaign difficulty and length (weight 0.08): The campaign is challenging, with a very hard mode having a 40-hour par time. Many players find it humbling even after mastering sandbox mode.
- Active community discord and events (weight 0.08): The official Discord is the hub for community activities, with content creators sharing guides and designs. However, some users report unhelpful advice and trolling.
- Still in early access (weight 0.07): The game has been in early access for almost a decade. While the campaign needs work, the core experience is functional and continually improved.
- No microtransactions, fair pricing (weight 0.06): The game has no microtransactions, is often discounted, and is considered underpriced by some. Purchasing includes all content without DLC locks.
- Multiplayer anticipated but limited (weight 0.05): Multiplayer is in development, but currently only includes AI battles and creative mode. Many players look forward to full multiplayer support.
- Outdated store page and misinformation (weight 0.05): The Steam store page contains outdated screenshots and misleading information about story mode and features. Misinformation also exists on YouTube, Reddit, and the wiki.
- Inconsistent developer communication (weight 0.04): Some reviewers report dismissive or hostile responses from the developer to bug reports and negative reviews. This has led to frustration and negative feedback.
- Achievements and bragging rights (weight 0.03): The achievements are challenging, with the hardest ones providing true bragging rights. Completing all achievements is a significant accomplishment.

Emotions:
- Frustration (weight 0.25): Players struggle with an extremely steep learning curve, a clumsy building system, and obtuse controls that make even basic tasks like floating a boat feel impossible. Buggy tutorials, poor UI, and frequent design failures despite dozens of hours of effort compound the feeling of fighting the game at every step. Getting decimated by easy factions after extensive building only deepens the frustration.
- Satisfaction (weight 0.1): Players feel deep satisfaction when their hard-earned creations finally work, decimating enemies and fulfilling the vision they invested hours into. Overcoming the brutal learning curve and seeing a homemade fleet dominate gives a profound sense of accomplishment and creative reward.
- Disappointment (weight 0.09): Players are disappointed by a buggy, unfinished experience with poor tutorials and unbalanced gameplay that fails to deliver on its potential. Losing saves, empty multiplayer, and a lack of meaningful progress outside the designer leave them feeling let down despite the game's depth.
- Enjoyment (weight 0.06): Players enjoy the freedom to build and fly anything from warships to planes, with a rewarding cycle of building, testing, and learning. The deep sandbox and combat provide fun even though the learning curve is steep.
- Excitement (weight 0.05): Players are thrilled by the limitless creative potential and the thrill of watching custom-built vessels obliterate superior enemies in spectacular explosions. The detailed design system and chaotic battles provide a constant source of excitement.
- Amusement (weight 0.04): Players find humor in the absurd cycle of building boats that immediately explode, flip, or sink, and in the game's exaggerated learning curve. The community jokes about needing an engineering degree and the ironic joy of catastrophic failures.
- Love (weight 0.03): Despite its flaws and difficulty, players develop a deep love for the game's engineering freedom, unique design possibilities, and the technical creative outlet it provides. It becomes one of their favorite games due to its unmatched depth.
- Appreciation (weight 0.03): Players appreciate the dedicated developers who continue updating the game and adding thorough features, as well as the helpful community and accessibility options. The deep simulation and balanced sandbox earn respect even from those who may not personally enjoy it.
- Fun (weight 0.03): Players find the game fun once they grasp the mechanics, especially when building large crafts, making missiles, and watching chaotic battles unfold. The messy shipbuilding experience and constant discoveries provide entertainment despite the UI and learning curve.
- Joy (weight 0.02): Players experience joy from the dopamine hit of a big explosion, watching a working aircraft destroy an enemy, and the nostalgia of playing with legos. Customizing vehicles and achieving personal milestones brings genuine happiness.
- Enthusiasm (weight 0.02): Players are enthusiastic about the vast depth, endless building possibilities, and the ability to create custom vehicles and weapons. They highly recommend the game as the best vehicle builder they have played.
- Admiration (weight 0.02): Players admire the game's deep physics, beautifully crafted enemy designs, and the developer's dedication to creating a complex and underrated experience. The near-infinite depth of the building system and high skill cap earn their respect.
- Confusion (weight 0.02): Players are confused by unclear tutorials, unlabeled buttons, and a lack of feedback on what went wrong, often not understanding the game after hundreds of hours. The complex controls and navigation leave them feeling lost.
- Anger (weight 0.01): Players feel anger at the developer's hostile and sarcastic responses, loss of designs without cloud saves, and frustrating tutorial elements like repetitive voice lines. Poor treatment of the player base and removed features fuel resentment.
- Intimidation (weight 0.01): The game's immense complexity and learning curve make players feel intimidated, as it seems to require degree-level knowledge just to start. The sheer time investment and engineering-like demands feel overwhelming.
- Determination (weight 0.01): Despite repeated failures, players remain determined to build the perfect ship and complete the campaign, continually returning to try again. Their persistence is driven by the belief that the next design will succeed.
- Awe (weight 0.01): Players are awed by the unique core mechanics, the depth of interacting systems, and the scale of construction that allows crazy designs like worm death machines. That such a game exists and works so well leaves them amazed.
- Annoyance (weight 0.01): Players are annoyed by bugs in multiplayer controls, difficulty rejoining games, and the wonkiness of setting up designs. Minor issues like bad music and interface interruptions add to the irritation.
- Pride (weight 0.01): Players feel pride when their unconventional designs succeed, such as making slow broadsiders work or building their first battleship. Having personal designs included in the campaign or winning battles with a complex construct boosts their confidence.
- Amazement (weight 0.01): Players are amazed when a built ship survives and wins, when a missile finally works after hours of tweaking, and by the submarine displacement system. The sheer amount of vehicles and customization options consistently impresses them.}