Info about No Case Should Remain Unsolved:

Official game description:
**_"I remember how surprised I was when I first saw this case. Everyone involved was lying, for one reason or another."_**  
**#No\_Case\_Should\_Remain\_Unsolved** is a detective game where players uncover and piece together memory fragments to solve a long-forgotten case. Follow former police detective Jeon Gyeong as she acquires clues and testimony relating to the case of a missing girl.  
#No\_Case\_Should\_Remain\_Unsolved
-----------------------------------
February 5, 2012. A little girl named Seowon is reported missing from a playground. Police launch an investigation and question witnesses and suspects, but Seowon's case is never solved.  
Twelve years after Senior Inspector Jeon Gyeong's retirement, she is visited by a young police officer: a woman who pleads with her to reexamine Seowon's case.  
But with each uncovered memory, only one thing becomes clear: everyone in Seowon's vicinity was lying.  
Features
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*   Experience an imaginative reasoning system where players connect memories like pieces of a jigsaw puzzle.  
*   Uncover passcodes, keys, 54 conversations, and two hidden truths.  
*   Over the course of a 2-3 hour playthrough, players will learn why Seowon's disappearance is the only case Jeon Gyeong has left unsolved.  
*   Also featuring an original soundtrack by Seongyi Yi, composer of Legal Dungeon and The Wake!

Release date: 17 Jan, 2024

Categories: Puzzle Solving, Deductive Reasoning Puzzle, Single-player Story, Visual Novel, Investigative Gameplay, Information Organization


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Compelling Emotional Narrative (weight 1): The story is consistently praised for being well-written, deeply emotional, and impactful, often leading to tears or goosebumps. It features intricate plot twists, compelling characters, and a heartwarming message that resonates with players long after completion, with multiple endings adding to its emotional depth.
- Satisfying Puzzle Deduction (weight 0.81): Players consistently praise the immense satisfaction derived from piecing together fragmented information, solving mysteries, and experiencing "aha!" moments as the truth unravels. The process of connecting clues and organizing testimonies is highlighted as highly rewarding and engaging.
- Innovative Core Mechanics (weight 0.76): The game features a unique and clever system for deduction, often involving keyword connections, non-linear progression, and organizing fragmented dialogues. This innovative approach to mystery-solving is consistently highlighted as fresh and engaging, enhancing the detective experience.
- Accessible & Polished Design (weight 0.7): Reviewers appreciate the game's optimal short length, allowing for completion in one sitting without feeling rushed or dragged. The text-based format is well-executed with an intuitive UI, and the moderate difficulty ensures accessibility while still providing a satisfying challenge. The minimalist art and evolving soundtrack contribute to a cohesive and immersive atmosphere.

Common complaints:
- Confusing Start & Unintuitive (weight 0.27): Many players found the game's initial stages confusing due to a lack of clear tutorials, guidance, and an unintuitive gameplay system. This often led to frustration, difficulty understanding core mechanics, and a sense of aimless clicking.
- Short Length, High Price (weight 0.13): A significant number of reviewers felt the game was too short, often completing it in 2-4 hours, and therefore overpriced for the content offered. This led to feelings of dissatisfaction and regret over the purchase.
- Predictable, Unimpactful Story (weight 0.08): Many players found the game's plot to be predictable, average, and lacking depth or originality, especially for those familiar with similar narrative tropes. The multiple endings were often criticized for being unsatisfying, confusing, or failing to provide a meaningful resolution.
- Excessive Text, Readability Issues (weight 0.05): The game features a large volume of text, which many players found overwhelming and difficult to process. This was exacerbated by small font sizes, lack of zoom options, and dense screen layouts, leading to eye strain and fatigue.
- Tedious Clue Management (weight 0.04): Players found the process of managing and connecting fragmented information, such as finding specific 'tags' or reordering dialogue, to be tedious and frustrating. The game lacked features like highlighting or search, making it difficult to organize clues and progress efficiently.
- Mentally Taxing Experience (weight 0.02): The game's design, including its complex information processing and demanding puzzle-solving, led many players to describe the experience as mentally challenging, tiring, and even 'torturous.' This resulted in feelings of anxiety and mental fatigue.
- Unengaging Puzzle Design (weight 0.02): Some reviewers found the puzzle design uninteresting or overly simplistic, particularly the 'same name' reveal. They felt the puzzle-solving process added unnecessary operational costs without providing a satisfying sense of accomplishment or variety.
- Fragmented Narrative Overload (weight 0.02): The game's reliance on fragmented narrative presentation made it torturous for players to organize information and understand character relationships. This design choice often led to mental overload and difficulty tracking who was who as the amount of documents increased.
- Low Player Engagement (weight 0.02): Some players struggled to maintain focus and patience with the game, finding it difficult to stay engaged for more than a few minutes. This was attributed to an unfamiliar play style, difficulty empathizing with characters, and a perceived lack of immediate interesting scenes.

Gameplay feedback:
- Fragmented Narrative Puzzle (weight 0.36): The core gameplay involves reconstructing a complex mystery by organizing fragmented testimonies, identifying speakers, and arranging events chronologically on an interactive board. Players piece together scattered information like a jigsaw puzzle, providing a strong detective-like experience.
- Short Playtime, Dual Endings (weight 0.16): The game is relatively short, typically completable within 2-4 hours, making it suitable for a single sitting. It features two endings (Normal and True) that are easily accessible without a full replay, and all achievements can be unlocked quickly.
- Initial Confusion, Engaging Puzzles (weight 0.09): Players often experience initial confusion due to the game's unique mechanics and fragmented narrative presentation. However, the system becomes clear with experimentation, offering a satisfying and appropriately challenging puzzle-solving experience that feels like assembling a jigsaw.
- Minimalist Text-Based VN (weight 0.02): The game is primarily a text-based visual novel, characterized by its minimalist presentation with no voice acting, limited animations, or branching story paths. Its core experience relies entirely on reading and interacting with text.
- Compelling Narrative, Twists (weight 0.02): The game features an interesting and engaging story with stimulating twists that keep players curious. Despite its non-linear presentation, the narrative flows naturally and gradually unravels, leading to a clear understanding of the truth.
- Puzzles Allow Brute-Force (weight 0.01): The game's puzzles can often be solved through trial and error or brute force, as there are no penalties for incorrect attempts. This allows players to progress even if they struggle with deduction, though it might reduce the intended challenge.

Performance notes:
- Stable performance, no bugs (weight 0.01): Reviewers consistently reported a lack of bugs and good overall performance, indicating a polished and stable game experience.
- Steam Deck compatibility (weight 0.01): The game is playable on Steam Deck, though some users noted initial difficulty with default controller settings, which can be resolved by adjusting button configurations.
- Game crashes, freezes (weight 0.01): Some players experienced significant technical issues, including frequent game crashes and screen freezes, which severely hindered their gameplay progression.
- Low system requirements (weight 0.01): The game is noted for not requiring high-end specifications or significant memory, making it accessible to a wider range of hardware.
- Laptop text size (weight 0): One reviewer noted that the text size was better when playing on a laptop, implying potential readability issues on other display types or smaller screens.

Recommendations:
- Best Played in One Sitting (weight 0.24): Many reviewers strongly recommend completing the game in a single session, typically 2-4 hours, to maintain immersion and continuity of thought processes. This approach is believed to enhance the overall narrative and puzzle-solving experience.
- Highly Recommended Experience (weight 0.21): The game is overwhelmingly praised as a must-play, excellent work, and worth the time and money, often receiving high numerical ratings (e.g., 10/10). Many reviewers strongly encourage others to try it.
- Appeals to Mystery/Puzzle Fans (weight 0.12): The game is highly recommended for players who enjoy detective, mystery, and puzzle-solving genres, especially those who appreciate intricate, text-based narratives and logic puzzles. It's ideal for those who like to immerse themselves in a story and deduce solutions.
- Desire for More Content (weight 0.06): Many players express a strong desire for more games in a similar style, sequels, or additional cases from the developers. This indicates high satisfaction with the game's unique mechanics and narrative approach.
- Optimal Play Experience (weight 0.05): Reviewers highly recommend playing the game with as little prior information or spoilers as possible to maximize the impact of its twists and narrative. It's also strongly advised to experience both endings for a complete understanding of the story.
- Good Value, Buy on Sale (weight 0.04): While many consider the game worth its full price, a significant number of reviewers suggest purchasing it during a sale. This indicates that while the experience is highly valued, some feel the price point could be a barrier for some players.
- Desire to Re-experience Blind (weight 0.03): Several reviewers express a strong desire to erase their memory and play the game again without any prior knowledge. This highlights the profound impact of the game's narrative and twists, making the first playthrough a uniquely cherished experience.
- Encourage Self-Solving (weight 0.01): Reviewers encourage players to actively engage with the game's puzzles and mysteries and attempt to solve them independently. This emphasizes the rewarding nature of the deduction process.
- Recommend Developer's Other Works (weight 0.01): Reviewers who enjoyed the game often express interest in or recommend other titles by the same developer, SOMI. This indicates a high level of trust and satisfaction with the developer's style and quality.
- Initial Visual/Synopsis Appeal (weight 0.01): The game is recommended to players who find its synopsis or visual presentation intriguing. This suggests that the game effectively communicates its core appeal through its initial marketing materials.
- Support & Streamer Potential (weight 0.01): Some players show strong support for the developers by purchasing the game on multiple platforms. Additionally, the game is noted as potentially suitable for streamers, suggesting its engaging narrative could be good for audience interaction.

Other player notes:
- Short Playtime & Easy Completion (weight 0.1): The game is consistently described as very short, typically taking 2-3 hours to complete the main story. Many reviewers also noted that achieving 100% completion, including all achievements, can be done within 2-5 hours, making it suitable for a single sitting.
- Novel-like Narrative Experience (weight 0.04): The game's narrative is frequently compared to reading a mystery novel, offering a gentle yet engaging story with a clear direction. Players found the experience immersive, akin to a text-based interactive story rather than a traditional detective game.
- Anticipation for Developer's Future (weight 0.04): Reviewers expressed strong positive sentiment towards the developer, Somi, and eagerly anticipate their future projects. Many hope for more games in a similar style or even a series, indicating high satisfaction with the game's quality and unique approach.
- Profound Thematic Exploration (weight 0.03): The game explores deep and sensitive themes such as grief, loss, mental health, and the nature of truth in an unsolved case. It subtly conveys messages about kindness, acceptance, and the complexities of human motives, leaving a lasting emotional impact on players.
- Intentional Initial Confusion (weight 0.02): Many players experienced initial confusion regarding the game's mechanics or narrative, which is often noted as a deliberate design choice. This confusion eventually resolves, contributing to the unique mystery-solving experience.
- Unique Deduction Gameplay (weight 0.01): The game is categorized as a unique deduction-type game, with reviewers hoping for future expansions or more titles in this emerging genre. Some feedback suggests improving intuitiveness by reducing explicit explanations.
- Korean Indie Game Setting (weight 0.01): The game is noted as a Korean indie title, set in modern-day South Korea. This cultural origin and setting contribute to its unique atmosphere, often compared to Japanese/Korean detective dramas.
- Complex Characters & Motives (weight 0.01): A recurring theme in the narrative is that characters tell lies, not out of malice, but for understandable reasons such as kindness, protection, or helplessness. This adds depth to the story and its moral ambiguity.
- Minimalist Text-Based Graphics (weight 0.01): The game features a minimalist visual style, primarily relying on text blocks, simple pixel art, and abstract visuals rather than detailed character graphics or traditional exploration. This design choice emphasizes the narrative and deduction elements.
- Solo Indie Developer Project (weight 0.01): The game is recognized as an indie title developed by a solo South Korean developer. This highlights the impressive scope and quality achieved by a small team.
- Reading Comprehension Challenges (weight 0.01): Some reviewers noted challenges with reading comprehension, potentially due to the game's text-heavy nature or translation nuances. This suggests that players with reading difficulties might find the game more challenging.
- Spoiler Sensitivity (weight 0.01): Reviewers highlighted the importance of avoiding spoilers due to the game's mystery-driven narrative. This emphasizes the value of experiencing the story without prior knowledge.
- Refund Policy Proximity (weight 0.01): The game's short length means it approaches the typical refund limit for digital storefronts, which some reviewers noted. This point is more about practical consumer considerations than gameplay feedback.
- Personal Player Experiences (weight 0): This cluster contains highly personal anecdotes, such as coincidences with character names or unusual gaming habits. While interesting, these points are not generalizable feedback for game improvement.

Emotions:
- frustration (weight 0.04): Emotion: frustration
- confusion (weight 0.03): Emotion: confusion
- disappointment (weight 0.04): Emotion: disappointment
- satisfaction (weight 0.33): Emotion: satisfaction
- joy (weight 0.03): Emotion: joy
- excitement (weight 0.07): Emotion: excitement
- surprise (weight 0.04): Emotion: surprise
- engagement (weight 0.02): Emotion: engagement
- appreciation (weight 0.06): Emotion: appreciation
- enjoyment (weight 0.07): Emotion: enjoyment
- admiration (weight 0.04): Emotion: admiration
- emotional (weight 0.01): Emotion: emotional
- thoughtfulness (weight 0.01): Emotion: thoughtfulness
- awe (weight 0.01): Emotion: awe
- immersion (weight 0.01): Emotion: immersion
- sadness (weight 0.01): Emotion: sadness}