Info about Firefly:

Official game description:
Clickteam Fusion brings 3d game development to everyone with "Firefly"!  
This brand new set of objects will power your Clickteam Fusion 2.5 Standard or Developer with the ability to leverage the event editor to build your own 3d games and apps. Now you can build First Person Shooters, Third Person Adventures, 3d Puzzle Games and more. Simply drop the objects in to your frame editor and start developing using the same Properties, Actions, Conditions and Expressions methods you use for 2d projects in Fusion.  
Firefly comes complete with documentation and examples. Start with the Chocobreak 3d tutorial to bridge your eventing knowledge from 2d to 3d. Then move on the FPS tutorial to get dig deeper in to the powerful set of functions the Firefly objects provide.  
**Firefly is in CONTINUOUS development**, Please if you find something that could be improved or fixed visit the community to let us know what we can do!  
Requires Build 287.7

Release date: Nov 30, 2016

Categories: 3D Game Creation, 2D Game Creation, Event Editor, Retro Game Development, 3D Puzzle Games


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $40.00
  - Reasoning: The majority of the reviews indicate that the software is overpriced, with specific mentions that $80 is too much. Several reviews suggest that even sale prices are not justified for the value provided. However, one review mentions that the free models and textures are worth it, implying some value at a lower price point. This suggests that a fair price would be significantly lower than the current $80, likely in the range of $20 to $40.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The evidence provided does not contain strong or direct indications of playtime metrics specifically for Firefly. The first piece of evidence mentions 100 hours, but it is unclear if this refers to Firefly or the base software. The second and third pieces of evidence suggest that the user has spent some time using the DLC but do not provide specific numbers. Given the lack of clear and direct evidence, the playtime metrics are largely unknown or null.
- Time-to-fun: No data
- Player Archetypes:
  - Retro Enthusiast (buy)
    - Motivation: Creating games with a retro aesthetic and simplicity.
    - Playstyle: Uses Clickteam Fusion for its ease of use and nostalgic 3D capabilities.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: retro game developer; Clickteam veteran
    - Reference games: mid-90s 3D games
  - Realistic Hobbyist (sale)
    - Motivation: Enhancing projects and creating fan games with manageable expectations.
    - Playstyle: Uses Clickteam Fusion for specific, limited projects and has realistic expectations about the software's capabilities.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: hobbyist; fan game creator
    - Reference games: Five Nights at Freddy's fan games


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Ideal for retro and simple 3D projects (weight 0.48): The tool is particularly useful for creating small, less complex 3D projects, especially those with a retro style reminiscent of original Doom or early PlayStation games.
- Simple and amazing tool (weight 0.33): The tool is described as simple and amazing, with drastic improvements and active, dedicated developers.
- Great tool with active development (weight 0.28): Clickteam Fusion is described as a great and powerful tool with constant development and improvement.
- Conserves event editor (weight 0.27): It shares the same event editor as Clickteam Fusion, which is beneficial for those who prefer making events.
- Interactive community and good value (weight 0.27): The tool has an interactive community and is considered good value for its one-time fee of $80.
- Easier than Unity and Unreal (weight 0.21): Users find this tool easier to use compared to Unity and Unreal, particularly for making roguelike 3D games.
- Intuitive 2D to 3D transition (weight 0.2): The tool allows for an easy and intuitive transition from 2D to 3D projects, making it accessible for users familiar with 2D development.
- Active support and examples (weight 0.2): ClickTeam has started to actively support this add-on with examples, which users find nice and helpful.
- Enhances Clickteam projects (weight 0.19): The tool can enhance existing Clickteam projects and comes with free models and textures.
- Developers trusted for graphics (weight 0.19): The developers are trusted to improve graphics, and with extra time and effort, users can achieve presentable results.
- Best 3D integration for Fusion (weight 0.12): It is considered the best way to have 3D capabilities in Clickteam Fusion 2.5.
- 2D editor with tile editor capabilities (weight 0.11): The 2D editor allows transposing into 2D space like a tile editor, adding versatility to the tool.

Common complaints:
- Limited 3D Support and Tools (weight 0.97): The engine lacks robust 3D support and tools, including a proper 3D scene editor and mesh tools. Users find it challenging to create 3D games due to the absence of essential 3D editing features.
- Difficult to Use (weight 0.53): Many users find the engine incredibly difficult to use, with a steep learning curve and non-intuitive design. The complexity makes it harder to use than other engines, even those requiring actual coding.
- Infrequent Updates and Slow Development (weight 0.48): The software has not received updates for years and development progress is very slow. Users are dissatisfied with the lack of frequent updates and slow pace of development.
- Lack of Proper Editors (weight 0.47): The engine lacks proper editors, including a functional world editor and level editor. Users report that the available editors are barren and completely useless.
- Scarce Documentation and Learning Resources (weight 0.46): There is a lack of comprehensive documentation and learning resources, making it difficult for users to find guides and tutorials. This scarcity of resources hampers the learning process.
- Bugs and Technical Issues (weight 0.39): The engine is reported to be full of bugs, including memory leaks and incomprehensible bugs. Users also experience input lag and connectivity issues between the main program and the add-on.
- Windows Only Compatibility (weight 0.34): The engine is only compatible with Windows runtime, limiting its accessibility to users on other platforms. This lack of cross-platform support is a significant drawback for many users.
- Limited Project Scope (weight 0.25): The engine is limited to simple projects and styles, making it difficult to create significantly more advanced projects. Users find it unsuitable for larger, more complex games.
- Outdated Graphics (weight 0.1): The graphics in the engine are reported to look outdated. This visual limitation affects the overall appeal and quality of games created with the engine.
- Refund Difficulties (weight 0.1): Users have reported difficulty in getting a refund for the engine. This issue adds to the frustration and dissatisfaction with the product.

Gameplay feedback:
- Ideal for retro-style games (weight 0.28): The tool is considered useful for creating projects in the style of original Doom or early PlayStation games. It is also good for making 90s-looking and retro-style games.
- Event editor highly preferred (weight 0.2): Players find the event editor very useful for creating events in their projects. It is mentioned as a preferred tool for event creation.
- 3D engine integration (weight 0.19): The integration of the 3D engine, specifically with CF2.5, is highlighted. This feature is noted for its utility in projects.

Performance notes:
- Firefly input lag issues (weight 0.21): Firefly causes input lag, particularly with Fusion's built-in keyboard and mouse events. This can significantly impact the user experience.
- Crashes when stopping Firefly (weight 0.12): Stopping the Firefly Engine while it's running can cause the entire application to crash or the Firefly window to freeze, leading to potential data loss and frustration.
- Memory leaks on restart (weight 0.12): The application experiences memory leaks when restarting the application or frame, which can lead to performance issues over time.
- Direct3D8 compatibility issues (weight 0.12): Direct3D8 does not work under any circumstance, which can be a significant problem for users relying on this technology.
- Firefly window resizing problems (weight 0.12): The Firefly window does not resize properly, causing inconvenience and potential usability issues for users.

Recommendations:
- Not worth the price (weight 0.54): Many users express that the product is not worth its listed price, even when on sale, and advise potential buyers to save their money.
- Not for complex or AAA games (weight 0.4): The product is not recommended for creating full complex games or AAA-looking games. Users suggest using other engines like Unreal Engine or GDevelop instead.
- Good for specific styles and users (weight 0.33): The product is recommended for mid-90s styled games, experienced users, and those skeptical about coding. It is also noted for its 3D capabilities with Fusion.
- Mixed recommendations for Clickteam (weight 0.19): Opinions are divided on whether this product is beneficial for enhancing Clickteam projects or making games in Clickteam.
- Free goods and rapid development (weight 0.18): Some users suggest downloading the product for the free goods inside and note that it is perfect for rapid development of Doom or Wolfenstein-like games.
- Support Firefly development (weight 0.16): Users believe it is worth supporting the development of Firefly, especially for veterans of CTF 2.5.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.37): Players are frustrated due to technical issues such as memory leaks, poor 3D support, and numerous bugs in Firefly. The software's non-intuitive design, lack of proper tools, and difficulty in performing basic tasks like creating a plane in the engine contribute to this frustration.
- Disappointment (weight 0.27): Disappointment stems from the software's lack of progress and expected features, with many users noting its unsuitability for 3D games and poor documentation. The abandonment of Fusion 2.5 and the focus on selling extensions, along with Firefly's compatibility issues, add to this sentiment.
- Hopeful (weight 0.07): Some users feel hopeful about the potential of Firefly to enhance Clickteam projects and its usefulness for small projects and free models.
- Hope (weight 0.07): Hope is driven by recent active support and examples from ClickTeam, as well as the anticipation of future popularity and more guides.
- Satisfaction (weight 0.07): Satisfaction comes from the ease of use for specific game development tasks and the intuitive migration process.
- Anger (weight 0.03): Anger is caused by the software being unfinished and the difficulty in obtaining refunds.
- Trust (weight 0.03): Trust is placed in the developers to improve the graphics and overall quality of the software.
- Excitement (weight 0.03): Excitement is generated by the ease of use of the software and the support from the community.
- Optimism (weight 0.03): Optimism is fueled by the potential for future development and improvement of the software.
- Pride (weight 0.03): Pride is expressed through showcasing personal projects and improvements made using the software.}