Info about Heroes Wanted:

Official game description:
"Heroes Wanted" is a uniquely designed and deeply engaging deck-building Roguelike game.  
◆ Unique Mechanics and Challenges  
By strategically arranging hero cards with elemental attributes (Fire, Water, Earth), players can form specific card combinations (Triple, Straight), unleashing powerful synergies to overcome formidable foes.  
◆ Rich Game Content  
With hundreds of hero cards, artifacts, equipment, and consumables, coupled with skills triggered in different positions and sequences, each turn and journey for players is filled with variables. Craft your unique deck to showcase astonishing ingenuity.  
◆ Easy to Learn, Strong Strategic Depth  
The game rules are straightforward, making gameplay simple. However, the paths and strategies chosen on the journey to defeat the Demon Lord can vary greatly. Players have ample time to carefully consider each card, accumulate skills, and ultimately craft a winning deck.  
◆ Suitable for All, Enjoyable Challenges  
Whether you're new to Roguelike deck-building games or an experienced veteran, "Heroes Wanted" offers fresh challenges and great enjoyment for all players.  
So, what are you waiting for? The Demon Lord is already seeking the lost Soul Stones, while heroes await your call. Embark on an infinite journey of card combinations and unleash astonishing deadly strikes!

Release date: Jun 11, 2024

Categories: Deckbuilding, Roguelike, Card-based Gameplay, Turn-based Combat, Strategy, Elemental Combat System, Procedural Generation


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $3.00 - $5.00
  - Reasoning: The evidence suggests that users find the game overpriced at its current base price but consider it worth purchasing when discounted by 40% to 50%. One user explicitly mentions a price range of $3-5 as potentially acceptable for the value provided. Additionally, the sentiment that the game is worth the price on replay ability alone indicates that users see value in the game, but only at a lower price point.
- Playtime Metrics:
  - Game completion: 20.0h
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The evidence provides direct and indirect indications of playtime metrics. The quote 'Almost 100%’d the game after around 20 hours' suggests that a full game completion takes approximately 20 hours. The quote 'A run will take around 40-60 mins' indicates a typical session length. The quotes 'Now, I have 27 hours on this game and absolutely love it!' and 'Played like 14 hours when game first came out' provide additional context on total playtime but do not specify completion status.
- Time-to-fun:
  - Summary: The game becomes fun once players grasp the mechanics, but initial friction due to a vague tutorial and lack of progression can hinder early enjoyment.
  - Stance: Clicks after
  - Anchor: Understanding the game mechanics
  - Time to anchor: 0h 30m
  - Friction: Vague tutorial; Lack of progression; Repetitive gameplay; Lack of customization
  - Unlock drivers: Better tutorial; Meta-progression; Gameplay variation
  - Conditions: Improved in-game information; Meaningful progression system; Customizable starting deck
- Player Archetypes:
  - Deckbuilder Connoisseur (sale)
    - Motivation: Appreciation for the intricacies and design of deckbuilding games.
    - Playstyle: Strategic and experienced, focusing on understanding and mastering game mechanics.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: Deckbuilder fan; Roguelike enthusiast
    - Reference games: Monster Slayers; Roguebook
  - Casual Gamer (no buy)
    - Motivation: Seeking a relaxed and enjoyable gaming experience without significant challenge.
    - Playstyle: Prefers games that are easy to pick up and play without requiring deep strategic thinking.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: Casual player
    - Reference games: N/A
  - Supportive Enthusiast (buy)
    - Motivation: Enjoyment of the game's current state and optimism for its future development.
    - Playstyle: Engaged and supportive, focusing on the positive aspects and potential of the game.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: Game supporter; Enthusiast
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and enjoyable gameplay (weight 0.33): Players consistently describe the game as fun, enjoyable, and interesting, highlighting its engaging nature.
- Fun card combination mechanics (weight 0.24): Players enjoy the fun and interesting card combination mechanics, which add depth to the gameplay.
- Variety of cards (weight 0.21): The game offers a good variety of cards, appealing to card deck enthusiasts and providing a rich selection of cards and artifacts.
- Strategic and innovative gameplay (weight 0.21): Players appreciate the strategic and innovative gameplay, which offers a variety of strategies and original mechanics.
- Attractive art direction (weight 0.2): The game features pretty and appealing art, with an attractive artistic design.
- Engaging game concept (weight 0.16): The game features a great and engaging concept, with fun and promising gameplay ideas.
- Clean and user-friendly interface (weight 0.16): The game has a clean and easy-to-adapt UI, enhancing the overall user experience.
- Game has potential and is a gem (weight 0.16): The game is described as a gem with great potential, indicating a positive outlook for its future development.
- Unique twist on deck-building (weight 0.12): The game offers a unique twist on the deck-building genre, providing a fresh approach to the gameplay.
- Easy to learn mechanics (weight 0.12): The game mechanics are simple to learn and not too difficult, making it accessible for a wide range of players.
- Unique characters and endings (weight 0.12): The game features unique characters and endings, adding to its appeal and replayability.
- Interesting element synergies (weight 0.12): The game features interesting element synergies and interactions, adding depth to the gameplay.
- Many unlockable features (weight 0.12): The game has a lot of unlockable features, providing players with plenty of content to discover.
- Long-lasting enjoyment (weight 0.12): Players have enjoyed the game for varying lengths of time, indicating its lasting appeal.
- Game updates improve gameplay (weight 0.12): Game updates have improved the gameplay experience, addressing player feedback and enhancing the game.
- Fantastic soundtrack and sound effects (weight 0.12): The game has a fantastic soundtrack and good sound effects, enhancing the overall gaming experience.
- Enjoyable and completable gameplay (weight 0.12): Players have enjoyed the gameplay enough to complete the game and achieve all the achievements.
- Enjoyable achievements (weight 0.11): The achievements in the game are fun to get and manageable, providing additional goals for players.

Common complaints:
- Lack of content variety (weight 0.46): Players frequently mention a lack of content, including insufficient level variety, story depth, and character development. The game also suffers from content duplication and a lack of branching paths, making the experience feel repetitive and shallow.
- Repetitive and generic gameplay (weight 0.32): The gameplay is criticized for being repetitive and lacking depth. Players find the game design lazy and the mechanics too simple, leading to a generic and unengaging experience.
- Over-reliance on luck (weight 0.16): The mid-game is criticized for being too reliant on luck, which can make progression feel unfair and frustrating. Players express that luck plays an excessive role in determining success.
- High enemy difficulty (weight 0.12): Enemies are noted for dealing too much damage and having excessive HP, making the game overly difficult. This high difficulty can deter players and make the game feel unbalanced.
- Feels unfinished (weight 0.12): Players feel that the game is half-finished and lacks polish. This perception of incompleteness affects the overall enjoyment and satisfaction with the game.
- High price for content offered (weight 0.11): Players feel that the game is overpriced at $13.5 and does not offer enough content to justify the cost. This perception of poor value affects the overall reception of the game.
- Upgrading cards feels pointless (weight 0.11): Players find that upgrading cards feels pointless because the upgrades are weak and do not significantly impact gameplay. This makes the progression system feel ineffective.
- Lack of card synergy (weight 0.11): The game is criticized for lacking enjoyable and meaningful card synergies. This absence reduces the strategic depth and enjoyment of building decks.
- Boss balance issues (weight 0.1): Boss levels are noted for being too high and poorly balanced. This can make boss fights feel unfair and frustrating, detracting from the overall enjoyment of the game.
- Uninteresting artifacts (weight 0.1): The artifacts in the game are described as uninteresting and insufficient in variety. This lack of engaging artifacts reduces the depth and enjoyment of the game.
- Insufficient tutorials (weight 0.1): The game lacks adequate in-game tutorials, which can make it difficult for new players to understand the mechanics and progress. This insufficient guidance can lead to frustration and a steep learning curve.
- Final boss difficulty (weight 0.1): The ending boss is criticized for being too challenging. This high difficulty can make the final boss fight feel unfair and frustrating, affecting the overall enjoyment of the game.
- Frustrating gameplay mechanics (weight 0.1): Players find the gameplay mechanics frustrating due to poor design choices. These mechanics can lead to a less enjoyable and more irritating gaming experience.
- Lack of feedback on reinforcement results (weight 0.1): The game does not show the results of reinforcement, which can make it difficult for players to understand the impact of their actions. This lack of feedback can lead to confusion and frustration.
- Shop limitations (weight 0.1): Players cannot re-enter or refresh shops, which limits their ability to acquire necessary items and upgrades. This restriction can make the game feel more difficult and less enjoyable.
- Steep difficulty curve (weight 0.1): The game's difficulty curve is noted for being too steep, which can make progression feel abrupt and unfair. This steep curve can deter players and reduce the overall enjoyment of the game.

Gameplay feedback:
- Deckbuilder with roguelike elements (weight 0.55): The game is a deckbuilder with roguelike mechanics, combining card-based progression and combat within a roguelite framework.
- Balanced and strategic gameplay (weight 0.38): The game focuses on balanced gameplay with strategic combat and unique battle dynamics, requiring players to make thoughtful build decisions and manage their decks effectively.
- Variety in card mechanics (weight 0.32): Players can enjoy different card types and customizable cards, including card merging, enchantment, and upgrading, which enhance deck management and strategies.
- Elemental interactions and synergies (weight 0.28): The game features elemental combinations and synergies, with three unique elements that interact in various ways, adding depth to the card mechanics.
- Map variety and stage progression (weight 0.27): The game offers a variety of maps and a stage clearance system, ensuring that each run feels unique and challenging without external progression.
- Artifacts and card combinations (weight 0.19): Players can utilize artifacts in combination with cards to create powerful combos, adding another layer of strategy to the gameplay.
- Character classes and leader concepts (weight 0.19): Players can choose from different character classes and utilize leader status and retreating strategies, adding depth to the gameplay.
- Unique mechanics and damage adjustment (weight 0.19): The game features unique gameplay mechanics and a damage adjustment system, setting it apart from other games in the genre.
- Progression and achievement systems (weight 0.12): The game includes progression systems and an achievement system, providing players with goals and rewards as they advance.
- Challenging boss battles (weight 0.12): The game features challenging boss battles, including a final boss that tests the player's strategic skills and deck-building prowess.

Performance notes:
- Critical bug preventing gameplay (weight 0.08): There is a critical bug that stops players from being able to play the game at all.
- False full screen advertising (weight 0.07): The game advertises full screen 4k resolution, but it is actually a 1080p window with a black screen around it.

Recommendations:
- Praised for originality (weight 0.07): Players appreciate the game for its originality and engaging gameplay mechanics.
- Recommended for roguelike fans (weight 0.07): The game is recommended for fans of roguelike and deckbuilding games, suggesting it fits well within these genres.
- Sequel desired (weight 0.07): There is a desire among players for a sequel to the game, indicating they enjoyed it and want more content.
- Support the game if enjoyed (weight 0.07): Players encourage spending money on the game to support its growth, especially if the genre is appealing.
- Wait for a sale (weight 0.07): Players suggest purchasing the game during a sale to get better value for money.
- Try Astrea for depth (weight 0.06): Some players suggest checking out another game, Astrea, for more depth and choices.

Other player notes:
- Add card creation feature (weight 0.07): Players have expressed a desire for a feature that allows them to create their own cards within the game.

Emotions:
- Enjoyment (weight 0.28): Players find the game enjoyable due to its fast-paced, fun, and pleasant gameplay. The deck-building aspect, along with the variety of cards and strategies, adds depth and engagement. The unique battle dynamics, hero mechanics, and appealing art direction contribute to an overall enjoyable experience.
- Disappointment (weight 0.19): Players feel disappointed due to the repetitiveness and lack of content in the game. The lack of depth, challenge, and meaningful progression options contribute to this sentiment. Additionally, the limited card pool and lack of updates further exacerbate the feeling of disappointment.
- Frustration (weight 0.19): Players experience frustration due to the lack of progression and high difficulty, particularly with the end boss mechanic. Issues such as menu interface problems, unbalanced gameplay mechanics, and lack of meaningful choices add to the frustration. Critical bugs and lack of updates also contribute to this emotion.
- Satisfaction (weight 0.06): Players feel satisfied with the game's depth, replayability, and the improvements brought by updates. The appropriate difficulty level and improved balancing in recent updates contribute to this satisfaction.
- Hopeful (weight 0.06): Players are hopeful about the potential for future updates and improvements. They anticipate more content and enhancements that could further develop the game.
- Frustrated (weight 0.06): Players feel frustrated due to balance issues, bugs, and poor design choices. Forced triple combinations, unbalanced gameplay mechanics, and difficulty issues contribute to this frustration.
- Excited (weight 0.04): Players are excited about the unique twist on the deck-builder genre and the engaging gameplay mechanics. The depth of the game and its potential for more content generate this excitement.
- Excitement (weight 0.02): Players are excited about the unique card mechanics and unlockable features. The challenging and unique playthroughs add to this excitement.
- Anger (weight 0.01): Players are angry about the game being abandoned by the developers, leading to a lack of updates and support.}