Info about ANTHEM#9:

Official game description:
**Match three colors of gems to form massive combos!**
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Match gems to activate skills and destroy foes with a flurry of combos!
Creating a deck that unleashes maximum damage and triggers high-speed combos within a limited time window is the key to victory.
ANTHEM#9 delivers strategic depth and a kinetic rush as a Gem-Match roguelite experience that’s both cerebral and thrilling.
**Higher the combo, the greater the thrill of battle!**
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Match three colors of gems like in a match 3 puzzle style game to activate powerful skills. Chain combos to ramp up damage—and satisfaction.
Choose the optimal order to trigger explosive sequences and crush bosses with style!
**Trust your instincts and aim for the ultimate deck!**
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In randomly generated dungeons, collect Attack Skills and "Blessings", and build your deck that tips the scale of battle in your favor..
Customize which colored gems your skills require, fine-tune your strategy, and take down formidable foes as you climb deeper into the dungeon.
**High-Difficulty Endgame Content Awaits!**
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Clear the standard modes "Mission 1" through "Mission 4" to unlock the high-difficulty mode "Extra Mission"! Complete "Extra-1" to unlock "Extra-2," and with each increasing number, enemy stats are drastically enhanced and new restrictions are imposed on players to make clearing even more challenging. Exclusive skills and abilities that only appear here provide exceptional replay value! Will you be able to clear it all...!?
Anthem#9 is an international secret organization that seeks to maintain global stability through balance and harmony.
Play as an agent of Anthem#9 and purge those who threaten the world’s balance.
**Characters**
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**Rubit**
Our protagonist. An agent of Anthem#9.
Her cunning combat style utilizes a dagger and poison skills.
Rubit’s specialty lies in adaptability—by spending AP, she can change the color of her gems on the fly. Even when the board isn’t in her favor, she can recover from tight situations and keep the combos flowing.
**Phannie**
A hedonistic gambler.  
Uses a gun for his flashy and bold fighting style.
He can spend AP to split double gems.  
Increasing his total gems synergizes perfectly with skills that trigger multiple times!  
With a high-risk high-reward approach, he can unleash massive combos that no other character could!
**Beni**
A martial artist who fights for the pride of her people.  
She's a self-proclaimed hero!
She can use AP to consume gems in exchange for Shield, healing, Attack buffs, and more.  
Her fighting style involves packing a lot into a single hit, and she can stack buffs to accomplish that or to give herself ironclad defense.  
Swearing to punish evil, she uses her overwhelming power to pursue justice!
**Profile**
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A game creator who began working in 2021.
Has no experience in the industry and isn’t a programmer. But unable to give up on his dreams of game development, he picked up a beginner's guide past the age of thirty and worked tirelessly. He didn’t know left from right, but he had the passion to keep going. He was also proactive about presenting at events.
His debut game, Anthem#9, received the grand prize in the Shueisha Game Creators Camp Game BBQ vol.2 No Demo Division.

Release date: Feb 4, 2026

Categories: Roguelike, Deckbuilding, Turn-based Combat, Match-3 Puzzle, Character Progression, Strategic Combat, Endgame Content, Multiple Endings


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- High replayability and depth (weight 0.95): The game offers high replayability with its deep gameplay mechanics, including deck strengthening and character-specific abilities. Players can enjoy the game in various modes and difficulties, making it suitable for both casual and hardcore players.
- Unique and engaging combat system (weight 0.93): The game features a unique combat system where players combine three colored gems to activate skills. The order and combination of gem usage determine the actions taken, requiring strategic planning and quick decision-making. The combat is described as fun, aggressive, and well-balanced, with a high replay value.
- Stylish and appealing presentation (weight 0.84): The game is praised for its stylish and appealing presentation, including colorful and stylish graphics, a great soundtrack, and enjoyable character designs. The overall aesthetic and flavor of the game are highlighted as major strengths.
- Innovative take on the roguelike genre (weight 0.11): The game is praised for its unique and interesting take on the roguelike genre, combining deck-building and puzzle elements. This innovation sets it apart from other games in the genre and adds to its appeal.
- Well-optimized for Steam Deck (weight 0.05): The game is noted to work well on the Steam Deck, indicating good optimization and compatibility with the platform. This makes it a solid choice for players using the Steam Deck.
- Character progression and customization (weight 0.05): The game features skill acquisition and leveling up, allowing players to customize and strengthen their characters. This adds a layer of depth and personalization to the gameplay.

Common complaints:
- Lack of achievement and enjoyment (weight 0.42): Players reported a lack of sense of achievement and difficulty in finding enjoyment in the game. This is due to various factors including poor user experience and lack of exhilarating moments.
- Poorly explained mechanics (weight 0.34): Many players found the game mechanics, particularly the relic system, to be poorly explained. This lack of clarity made the initial hours of gameplay confusing and frustrating.
- Enemy and combat issues (weight 0.3): There were complaints about certain enemies and combat mechanics. Enemies with abilities to erase or change the color of gems were found frustrating, and the lack of tooltips for enemy abilities was also criticized.
- User experience issues (weight 0.22): The user experience was criticized for being poor, with specific issues such as the lack of a pause/reset menu and the screen remaining unchanged in certain situations.
- Character and story limitations (weight 0.22): Players felt that the game lacked substance in its story and characters. The story was criticized for being shallow, and the limited number of characters was seen as insufficient for the game's price point.
- Technical and design flaws (weight 0.08): Several technical and design flaws were noted, such as the demo progress not carrying over and the lack of randomness in damage calculation. These issues detracted from the overall gaming experience.

Gameplay feedback:
- Deck-building roguelike elements (weight 0.79): The game incorporates deck-building mechanics similar to 'Slay the Spire,' with progression systems, charm systems, and mission-based structures that enhance the roguelike experience.
- Gem-based combat mechanics (weight 0.78): The game features a unique combat system where players use sequences of three-colored gems to activate skills. The order and combination of gem usage determine the actions and strategies available during turn-based battles.
- Turn-based combat with depth (weight 0.78): Combat is turn-based and involves strategic planning, combo bonuses, and risk-reward mechanics. Players must manage their decks and predict enemy actions to succeed.
- Character-specific abilities and missions (weight 0.71): There are three characters, each with unique abilities and four missions. Character-specific skills and buffs add variety and depth to the gameplay.
- Strategic enemy action cancellation (weight 0.61): Players can cancel enemy actions by depleting a 'Posture' gauge, adding a layer of strategy to combat. This mechanic requires precise timing and resource management.
- Difficulty levels and extra content (weight 0.24): The game offers three difficulty levels (EASY, NORMAL, HARD) and additional dungeons, providing extended gameplay and challenges for players.

Performance notes:
- Performance and readability (weight 0.09): Players appreciate the game running at 60 FPS and having readable text, which enhances the overall gaming experience.

Recommendations:
- Try the demo first (weight 0.18): Many players suggest trying the free demo before purchasing the game to see if it meets your expectations.

Other player notes:
No miscpoints

Emotions:
- Excitement (weight 0.28): Players are thrilled by the deep and engaging gameplay mechanics, particularly the skill rotations and combo system that create a visually impressive and intellectually stimulating experience. The challenge and satisfaction of achieving high combos and mastering the complex gameplay are major highlights.
- Enjoyment (weight 0.22): The game's complex and well-explained combat system, along with the fun and engaging gameplay, contribute to a highly enjoyable experience. Players also appreciate the skill acquisition and deck strengthening mechanics.
- Frustration (weight 0.17): Frustration stems from the poorly explained mechanics and lack of tooltips, making it difficult for players to understand the game. Additionally, the initial gameplay experience is described as tedious, and keyboard/mouse controls are noted to be suboptimal.
- Disappointment (weight 0.11): Players feel disappointed due to the game's lack of depth and substance, comparing it unfavorably to the Persona series. The absence of a sense of achievement and exhilaration also contributes to this disappointment.
- Satisfaction (weight 0.11): Players are satisfied with the game's good balance and progression, as well as its performance on the Steam Deck.
- Appreciation (weight 0.06): The game's unique design and voice acting are highly appreciated by players.
- Interest (weight 0.06): The game's unique take on the roguelike genre piques players' interest.}