Info about SCP: Bloodwater:

Official game description:
THE STORY
---------
In this universe, SCP-354 has been elevated to Thaumiel for the discovery of SCP-354-B, which are valuable organic material that drops from entities that SCP-354 manifests, referred as SCP-354-A.  
For this reason, the SCP Foundation have launched operations in order to harvest more SCP-354-B which in turned had only made SCP-354 angry. Consequently and unsurprisingly, the more they harvest SCP-354-B and the more they slaughter SCP-354-A entities, the larger and stronger the swarms become. But you got no choice, similar to the Y-909 compound, SCP-354-B is just too valuable so these harvesting operations must continue as much as possible.  
ABOUT THE GAME
--------------
In this game, you take the role of a newly appointed Site Director at the Red Pool Containment Zone, also known as the Area-354 Containment Site. Your mission as the new Site Director is three fold:  
**1) Harvest Resources:**  
**2) Attack and Defend:**  
**3) Research and Progress:**  
**Be warned; this is an anomalously strategic game.**
-----------------------------------------------------
*   Which research should you do first?  
*   How many D-Class should you deploy?  
*   What type of military unit should you use against that beast?  
*   Should you retreat now and save your team or continue the assault?  
*   Should you focus on your military and conventional weapons or research genetics instead and use the Red Pool's monsters against it?  
*   Do you have what it takes to defend your base until the Red Pool awakens?

Release date: Nov 2, 2023

Categories: Strategy, Base Defense, Resource Management, Unit Management, Research and Discovery, SCP Foundation Theme, Tycoon, Tactical Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 5.0h
  - Story completion: 5.0h
  - Session length: 0.7h
  - Endgame: N/A
  - Reasoning: The evidence provides direct statements about playtime. The first two quotes indicate that the game can be completed in around 5 hours. The third quote suggests that a typical session length could be around 40 minutes, as the player mentions getting the hang of the game after that time. The fourth quote implies that some players might spend up to 7 hours in a session or total playtime before stopping, but it's not clear if this is a single session or cumulative playtime.
- Time-to-fun: No data
- Player Archetypes:
  - Supportive Nostalgic Gamer (sale)
    - Motivation: Supporting indie developers and enjoying nostalgic gameplay.
    - Playstyle: Casual and supportive, focusing on enjoying the game despite some flaws.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: indie supporter; flash game fan
    - Reference games: Paladog; Age of War; Stick War
  - Strategy Mastermind (buy)
    - Motivation: Mastering game strategies and meta mechanics.
    - Playstyle: Strategic and analytical, focusing on deep understanding and optimization of game mechanics.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: strategy gamer; meta analyst
    - Reference games: SCP


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable and addictive gameplay (weight 0.7): Many players find the game very enjoyable and addictive, making it a good time waster and fun for strategic game lovers.
- Impressive for a free game (weight 0.38): The game is highly regarded, especially considering it is free to play.
- Pleasant base defense mechanics (weight 0.3): The game features enjoyable tower defense and base defense mechanics that players find fun and engaging.
- Strategic depth and progression (weight 0.3): The game offers strategic depth in unit countering, research prioritization, and a progression system.
- Engaging plot and atmosphere (weight 0.22): The game features an engaging plot and an immersive, frightening atmosphere based on the SCP Foundation universe.
- Interesting and unique mechanics (weight 0.22): The game features interesting and unique mechanics that players find cool and engaging.
- Cool art style (weight 0.21): Players appreciate the cool and aesthetically pleasing art style of the game.
- Multiple difficulty levels and units (weight 0.21): The game offers multiple difficulty levels, various researches, and a variety of units.
- Tycoon-like gameplay elements (weight 0.21): The game includes tycoon-like elements such as upgrading facilities and hiring better-equipped employees.
- Good sound design (weight 0.2): Players appreciate the effective and good sound design in the game.
- Great game with minor flaws (weight 0.13): The game is considered great overall, despite having some minor flaws.
- Balanced gameplay with tension (weight 0.13): The game offers balanced gameplay with a mix of tension and action.
- Favorite game based on SCP Foundation (weight 0.13): The game is one of the favorites based on the SCP Foundation universe.
- Faithful to SCP universe (weight 0.13): The game is faithful to the spirit of the SCP universe, providing an authentic experience.
- Developers' passion evident (weight 0.13): Players note that the developers put a lot of passion into creating the game.
- Better than some paid games (weight 0.13): The game is considered better than some $10 games available on Steam.
- Replayable with Monster Research (weight 0.12): The game offers replayability through the use of Monster Research.
- Reminiscent of Stick War (weight 0.12): The game reminds players of the Stick War flash game, evoking a sense of nostalgia.
- No bugs encountered (weight 0.12): Players report that they have not encountered any bugs while playing the game.

Common complaints:
- Retreat mechanic issues (weight 0.7): Players are frustrated with the long cooldown on the retreat button, which is seen as limiting and not enjoyable. This mechanic promotes a boring playstyle and has been frequently mentioned as needing adjustment.
- Game crashes and bugs (weight 0.44): There are reports of the game not working properly, with frequent crashes and various bugs. These technical issues significantly impact the player experience.
- Unit control and AI issues (weight 0.36): There are several issues with unit control, including units walking straight into danger and not attacking enemies hitting the base. Players also note the inability to recall or halt units.
- Difficulty and progression issues (weight 0.34): Players report difficulty in progressing due to various issues, including overwhelming numbers of enemies and high casualty rates. The game is seen as too annoying to be casual but too simple to be deep.
- Design and complexity issues (weight 0.33): The game is criticized for having dumb design choices and trying to add fake complexity. This includes arbitrary time management and hidden meta strategies that detract from enjoyment.
- Balancing issues (weight 0.29): Players have noted poor balancing in the game, which affects gameplay and enjoyment. This includes issues with unit effectiveness and overall game mechanics.
- Melee enemies and sniper issues (weight 0.28): Melee enemies are pushed back too easily by snipers and take too much damage from them. Additionally, friendly snipers cannot effectively target enemy snipers, leading to gameplay imbalances.
- Lack of clarity and guidance (weight 0.28): The game is unclear about objectives, and the tutorial is criticized for being bad. This lack of clarity forces players to restart frequently and makes the game more difficult to enjoy.
- Complex and confusing menus (weight 0.26): The game has been criticized for having too many menus for upgrades, making it complex and confusing, especially for new players.
- Specific bugs and glitches (weight 0.26): There are various specific bugs and glitches reported, such as units setting themselves on fire and dying, and achievements requiring too much time. These issues affect gameplay and player satisfaction.
- Game needs significant improvements (weight 0.21): Players feel that the game needs a lot of work, with some suggesting a complete rework is necessary. This indicates a general dissatisfaction with the current state of the game.
- Excessive resource management (weight 0.2): Players find the resource management in the game to be excessive and tedious. This includes issues with resource scarcity and the cost of producing units.
- Lack of updates and developer engagement (weight 0.2): Players feel that the game lacks updates and that the developer seems tone-deaf to player feedback. This contributes to a sense of the game being abandoned or poorly supported.

Gameplay feedback:
- Research and Achievements (weight 0.48): Research prioritization, research trees, and achievements are important for player progression and engagement. Players often discuss the need for optimal research strategies.
- Genre and Theme (weight 0.42): The game blends genres like base defense, first-person horror, and tycoon-like gameplay. The SCP theme and lore are also significant aspects.
- Unit Mechanics (weight 0.36): The game includes various unit limitations, countering strategies, and control mechanics. Players find these aspects important for gameplay depth.
- Gameplay Mechanics (weight 0.36): Various gameplay mechanics such as troop movement, enemy encounters, and wave-based gameplay are frequently mentioned. These mechanics contribute to the overall gameplay loop.
- Difficulty and Learning Curve (weight 0.34): The game's difficulty levels and learning curve are notable. Players mention that the mechanics are not easy to learn, and even the safe difficulty can be challenging.
- Upgrade and Progression Systems (weight 0.31): The game features an upgrade system and progression mechanics that players engage with frequently. These systems are central to the gameplay experience and are often discussed in reviews.
- Strategic Elements (weight 0.3): Strategy and strategic mechanics are key components of the game. Players appreciate the depth and complexity these elements add.
- Resource Management (weight 0.22): Players need to manage and gather resources effectively. This mechanic is crucial for progression and strategy within the game.
- Combat Mechanics (weight 0.2): Combat mechanics, including melee and ranged combat, as well as specific unit behaviors like the sniper, are discussed by players. These mechanics add depth to the gameplay.
- Unique Game Elements (weight 0.18): The game includes unique elements such as creating giant snails and specific unit abilities like the Firestorm elite's flamethrower. These elements add variety and interest to the gameplay.
- Comparisons to Other Games (weight 0.17): Players often compare the game to other similar games like Age of War and old stickman war games. These comparisons help set expectations and provide context for the gameplay experience.
- Specific Gameplay Activities (weight 0.17): Activities such as collecting red meat samples and avoiding hostile SCP entities are mentioned by players. These activities add specific challenges and objectives to the gameplay.
- Game Balancing (weight 0.12): Players often mention game balancing as an important aspect. Balancing affects the overall gameplay experience and is crucial for fair and enjoyable gameplay.
- Idle Game Elements (weight 0.09): The game includes idle game elements, which are mentioned by players. These elements add a different dimension to the gameplay experience.
- Boss Encounters (weight 0.09): Boss encounters every 10 to 40 rounds are mentioned by players. These encounters add significant challenges and objectives to the gameplay.
- Hiring and Equipping Employees (weight 0.09): Players mention the mechanics of hiring and equipping employees. These mechanics add depth to the gameplay and management aspects.
- Exploration and Puzzle-Solving (weight 0.09): Exploration and puzzle-solving are mentioned by players. These elements add variety and challenge to the gameplay experience.

Performance notes:
- Game Crashing Issues (weight 0.13): Players have reported frequent crashing issues while playing the game. This significantly impacts the gaming experience and needs immediate attention.

Recommendations:
- Positive ratings and recommendations (weight 0.29): The game receives positive ratings and recommendations from players. Many encourage the developer to create more games, indicating satisfaction and a desire for more content.
- Recommended for horror fans (weight 0.12): The game is highly recommended for fans of horror and the SCP Foundation. It offers a unique experience that caters to this specific audience.
- Good value for free (weight 0.12): Players appreciate the game's quality considering it is free to play. This makes it accessible and worth trying out.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.41): Players are frustrated due to tedious and poorly balanced gameplay mechanics, including long cooldowns on unit retreat, resource scarcity, and overwhelming enemy numbers. Additionally, bugs and game crashes contribute to the frustration, along with the lack of permanent upgrades and perceived dumb design choices.
- Enjoyment (weight 0.24): Players enjoy the game's strategic and tycoon-like gameplay, along with its art style and updated mechanics. The initial experience with new enemies and the ability to create unique units like giant snails also contribute to the positive experience.
- Disappointment (weight 0.09): Players feel disappointed due to the game's poor mechanics and lack of story, making it feel like a mobile flash game. Issues with specific game modes, such as Apollonion mode, also contribute to this sentiment.
- Nostalgia (weight 0.06): The game evokes nostalgia as it reminds players of the classic game Age of War.
- Excitement (weight 0.06): Players are excited by the game's detailed description, addictive and fun gameplay, and engaging plot with an immersive atmosphere.
- Confusion (weight 0.03): Players are confused by certain game mechanics, such as the last unlockable unit setting itself on fire and dying.
- Mixed feelings (weight 0.03): Players have mixed feelings due to the game's unique mechanics being overshadowed by balance issues.}