Info about Ad Fundum:

Official game description:
The Great War is over, and the Age of Diesel has come. While many believe this is an era of harmony and prosperity, you know that peace is more fragile than ever. You embark on a journey into the depths of Earth to find the means to avert future conflict. But what awaits you in the darkness below? Is it a boon or doom for humanity?  
Take control of a colossal mech, capable of drilling through hundreds of meters of rock in a matter of seconds. Collect valuable resources, then fly back to your base to sell minerals for immense profit. Keep a close eye on your control panel: in a dangerous environment, your mech may overheat or overcool, and, most importantly, it doesn’t run on air – it needs fuel to operate. And beware of falling stones - your machine's hull won't withstand too much damage.  
Rebuild your base
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Your base has seen better days, but with enough amount of money you will restore it to its former glory and beyond to enhance your mining performance and unlock special abilities.
Upgrade your gear
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Upgrade every part of your mech individually to transform an outdated prototype into a technological marvel. Experiment with different builds to create the ultimate mining machine best suited for your playstyle.  
Find hidden secrets
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Discover artifacts to unravel the history of the first human civilization on Earth, or search for the remnants of the previous underground expedition to unlock special upgrades with unique effects for your mech.
Explore 8 diverse locations
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The deeper you go, the more locations you will discover. Each has its own visual style, atmosphere, gameplay mechanics, and threats to deal with.  
Survive earthquakes
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The ground you dig does not stand still – it shifts, changing its terrain. An earthquake is a dangerous time to collect resources, but when it’s raining minerals, how can you resist not grabbing some ore?
Other features
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*   **Procedurally generated map:** each run will be unique!  
*   **Original soundtrack:** every location in the game has its own music and atmosphere.  
*   **Several difficulty levels:** whether you seek a challenge, want to relax, or aim for a balanced experience, you'll find a suitable difficulty. Or you can customize the difficulty to your own liking!  
*   **Different story endings:** can you unlock them all?

Release date: Jun 13, 2024

Categories: Mining Simulation, Resource Management, Vehicle Customization, Progression System, Pixel Art, Multiple Endings, Motherload-inspired Mining Game


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $4.99 - $9.99
  - Reasoning: The reviews repeatedly frame the game as cheap and explicitly say it is worth it at a sub-$10 price point. A sale price of $2-$3 is described as 'fine' but not strongly recommended, suggesting that very low pricing alone does not fully capture the community's fair base price. The 10-20+ hour playtime, large amount of content, and willingness to recommend even at full price support an upper bound near $10. At the same time, the consistent emphasis on low cost and short length keeps the fair base-game range from exceeding $10, landing around $5-$10.
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: 7.0h
  - Session length: 10.0h
  - Endgame: 8.0h
  - Reasoning: The first quote directly reports about 10 hours for a first completion and another 8 hours for New Game+ and achievement hunting, supporting gameCompletion = 10 and endgame = 8. The second quote gives an explicit story finish time of 7 hours, supporting storyCompletion = 7. The third quote corroborates a first run in the 10-15 hour range and 3-5 additional hours for 100% completion, supporting both gameCompletion and endgame. The fourth quote reports ten-hour daily sessions, supporting sessionLength = 10. Together, these indicate a short main game, a slightly shorter story-only run, long binge sessions, and several extra hours for post-story/100% content.
- Time-to-fun:
  - Summary: Players commonly report a harsh, grind-heavy opening with weak engines and frequent surface trips; the game tends to click once money starts flowing, key upgrades smooth progression, and the mining rhythm takes hold. A minority find it fun immediately, but the dominant profile is delayed enjoyment after early friction.
  - Stance: Clicks after
  - Anchor: Once money starts flowing
  - Time to anchor: N/A
  - Friction: Harsh, grind-heavy early hours; Weak early engines and limited storage force frequent trips to the surface; Back-and-forth trips to the surface for low profit feel tedious; Bare-bones tutorial leaves some mechanics unclear; Progress is gated before key upgrades unlock smoother progression; Elevator unlock trips interrupt progression
  - Unlock drivers: Money starts flowing; Key upgrades unlock smoother progression; Player gets into the rhythm of the mechanics; Machine transforms from fragile starter vehicle into a formidable miner; Elevator reduces tedious vertical travel; Late-game upgrades make controls fun
  - Conditions: Enjoyment depends on liking upgrade-driven progression and the mining loop; Early grind is invigorating for some but discouraging for others; Smoother progression arrives after key upgrades; The loop becomes addictive once money starts flowing; The game becomes addicting once the player finds its rhythm; Replay value depends on enjoying the mining loop and upgrades; Tutorial clarity can affect early understanding; Tolerance for repetitive mining affects enjoyment
- Player Archetypes:
  - Nostalgic Motherload Veteran (buy)
    - Motivation: Rekindle childhood nostalgia for classic flash mining games and see a modern successor.
    - Playstyle: Progress through a familiar gather-sell-upgrade loop while comparing it to remembered mining classics.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Motherload; Mega Miner; Steamworld Dig; Super Motherload
  - Second-Screen Chill Miner (buy)
    - Motivation: Relax with steady mining progress while consuming other media.
    - Playstyle: Play casually in short or long sessions with low mental effort, often on a controller or second monitor.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Grind-Driven Completionist (buy)
    - Motivation: Maximize upgrades, complete achievements, and master the progression systems.
    - Playstyle: Farm resources efficiently, prioritize upgrades, pursue New Game+, and hunt achievements or multiple endings.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Underground Lore Explorer (buy)
    - Motivation: Uncover the underground mystery, lore, secrets, and varied biomes.
    - Playstyle: Dig deeper to reveal story and secrets, explore biomes, and pursue multiple ending paths.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Diverse and unique biomes (weight 0.42): The game offers many distinct biomes, each with unique challenges and characteristics, keeping the repetitive digging fresh and interesting. Players appreciate the variety.
- Enjoyable story with characters (weight 0.41): The game features a decent story with NPCs to talk to, which players find enjoyable and sufficient for the experience. It fleshes out the world and gives context to the digging.
- Satisfying mech and base upgrades (weight 0.39): Upgrading the mech and base feels meaningful and rewarding, with a deep upgrade system that includes special discoverable upgrades. Players find the progression engaging.
- Great value for price (weight 0.35): Many reviewers consider the game worth its price, often noting it is cheap for the quality and content offered. It provides a lot of content and a demo to try.
- Highly addictive gameplay loop (weight 0.34): The core loop of digging, upgrading, and progressing is frequently described as very addictive and satisfying. Players find it fun and hard to put down.
- Appealing pixel art style (weight 0.32): The pixel art is widely praised as beautiful, suitable, and pleasant, contributing to the game's overall charm.
- Smooth and fun controls (weight 0.25): The mech controls are smooth and responsive, especially with a controller, making the gameplay feel great. Controlling the mech is described as extremely fun.
- Customizable difficulty and relaxing options (weight 0.19): The game provides multiple difficulty settings and customization, allowing players to make the experience as relaxing or challenging as they prefer. This flexibility is appreciated.
- Satisfying progression and balance (weight 0.18): The progression system is well-balanced and satisfying, with a clear sense of advancement that keeps players engaged.
- Multiple endings and choices (weight 0.18): The presence of multiple endings and choices that alter the outcome is a nice touch, adding replay value and narrative depth.
- Enjoyable exploration and adventure (weight 0.18): Exploring the world and uncovering secrets is enjoyable, with many levels and hidden upgrades to find.
- Simple yet fun gameplay (weight 0.17): Despite being simple and repetitive, the gameplay remains fun and engaging, appealing to fans of the mining genre.
- Enjoyable first playthrough (weight 0.16): The first playthrough experience is quite good, with players completing and enjoying the game.
- Well-made for its genre (weight 0.11): The game is considered very well-made and one of the best in its genre, standing out among similar titles.
- Relaxing experience (weight 0.11): The game is often described as very relaxing, especially at first, providing a chill mining experience.
- Good soundtrack (weight 0.1): The soundtrack is well-received and considered good, enhancing the overall experience.
- Engaging shop and consumables (weight 0.1): The shop offers interesting consumables and items to buy, adding depth to the upgrade and resource management systems.
- Minor bugs only (weight 0.1): Players report only minor bugs, indicating a generally polished experience.

Common complaints:
- Overly sensitive imprecise controls (weight 0.63): Many players report that controls are hypersensitive and inaccurate, causing the mech to mine unwanted blocks or veer off course. This issue is widespread and significantly impacts core gameplay.
- Disappointing story and writing (weight 0.53): The narrative is often seen as bland, cliché, and poorly written, with flat characters and awkward dialogue. Many feel the story detracts from the experience.
- Poor translation quality (weight 0.42): Machine-translated dialogue and text errors in multiple languages (Chinese, Japanese, Spanish) damage the story and atmosphere. This is a recurring complaint across several clusters.
- Lack of replay value (weight 0.42): Many players find no incentive to replay after finishing, citing lack of variety, New Game+ issues, and achievement glitches. The game is seen as a one-time experience.
- Repetitive and boring gameplay (weight 0.39): The core loop of dig-upgrade-dig becomes monotonous, with many finding the game repetitive and lacking variety. Some describe it as boring after a few hours.
- Frequent crashes and freezing bugs (weight 0.37): Players experience crashes, lockups, and complete freezes, sometimes requiring game restarts and losing progress. These technical issues are common and disrupt play sessions.
- Tedious earthquake and biome mechanics (weight 0.36): Earthquakes and biome-specific hazards (damage, forced movement) feel like chores rather than engaging features, often triggering at inconvenient times.
- Instant death traps and hazards (weight 0.34): Numerous instant death traps, lava, and bombs lead to frequent, unavoidable deaths, feeling unfair and annoying rather than challenging.
- Grind-heavy progression and costs (weight 0.32): Upgrades and items are extremely expensive, requiring excessive grinding, especially in New Game+. This makes progression feel slow and tedious.
- Frustrating fuel mechanics (weight 0.29): The fuel system is criticized for constant draining, slow movement without fuel, and poor design. Some find it makes the game unplayable.
- Missing text and UI bugs (weight 0.24): Players encounter missing text on title screens and menus, especially in certain languages, making it unclear what to click. These bugs persist despite being reported.
- Save data and progression loss (weight 0.24): Issues with save data, auto-save only, and full rollbacks upon death cause loss of progress and frustration. Inability to load clear data and manual save is a complaint.
- Awkward and imprecise movement (weight 0.21): Movement feels like running on ice, with imprecise control causing accidental drilling and difficulty in tight spaces. This is linked to the broader control issues.
- Weak atmosphere and tension (weight 0.2): The game lacks the tension and atmosphere of the original Motherload, feeling more basic and less engaging. Some find the setting less appealing.
- Inconsistent difficulty balance (weight 0.2): The game starts difficult and slow, then becomes too easy in the middle, with a steep difficulty curve. Balance issues affect pacing.
- Tutorial and objective issues (weight 0.2): The tutorial is bare-bones, with unclear objectives and lack of hand-holding, leading to confusion. Some players miss content due to unclear instructions.
- Tedious backtracking and travel (weight 0.17): Traveling to the surface for small amounts of money and descending without elevators becomes monotonous. This adds to the overall grind.
- Achievement glitches and misses (weight 0.16): Achievements can glitch, remain locked, or be missed due to obscure requirements, frustrating completionists. Some achievements are entirely missing.
- Poor pixel art and visuals (weight 0.14): The pixel art is considered below average, with a large grid and busy visuals that make the game look simple. This detracts from the overall presentation.
- Annoying alarm sounds (weight 0.1): Non-stop alarm signals for low fuel or full inventory are extremely annoying, and turning off sound also disables the radar. This creates a frustrating trade-off.

Gameplay feedback:
- Mining and digging core gameplay (weight 0.97): The game centers on mining and digging as the primary mechanics, with players controlling a mech to extract ores and navigate underground. Multiple clusters highlight the digging loop and mining activities.
- Motherload-inspired mining game (weight 0.58): The game is frequently compared to Motherload and similar flash mining games, with many reviewers noting it as a spiritual successor or clone. This connection is a strong reference point for players.
- Upgrade system for progression (weight 0.51): Players can upgrade their mech, equipment, and base using resources earned from mining. The upgrade system is a key driver of progression and is frequently mentioned.
- Dig, sell, upgrade loop (weight 0.41): The core gameplay loop involves digging for ores, selling them for money, and using the funds to upgrade the mech to dig deeper. This loop is central to the game's structure.
- Story with multiple endings (weight 0.37): The game includes a story that drives the player forward, with multiple endings based on choices. The narrative is considered good and adds depth.
- Diverse biomes and layers (weight 0.37): The underground world is divided into distinct biomes, each with unique characteristics and challenges. There are 8 biomes, adding variety to the mining experience.
- New Game+ mode (weight 0.25): A New Game+ mode is available, featuring new mechanics, additional upgrades, and special upgrades to discover. It extends replayability and progression.
- Upgrading mech and base (weight 0.25): Upgrades can be applied to both the mech and the base, with many options available. This dual progression system enhances gameplay depth.
- Customizable difficulty settings (weight 0.21): Players can configure the difficulty from extreme to comfortable, with three standard levels and fine-tuning options. This allows for a tailored experience.
- Hazards and environmental challenges (weight 0.2): Players encounter hazards such as ice, mines, and lava while navigating corridors. These elements add risk and require careful management.
- Checkpoint and save system (weight 0.1): The game features a checkpoint save system, allowing players to save progress at specific points. This is convenient for longer play sessions.
- Reinforcement beams for tunnels (weight 0.1): Beams can be purchased to reinforce tunnels and prevent cave-ins. This mechanic adds a strategic layer to mining.
- Mech cannot dig upwards (weight 0.1): The mech can move up but cannot dig upwards, a limitation explained in the tutorial. This affects how players plan their digging routes.
- Fuel management and refueling packs (weight 0.1): Fuel management is part of the game, with refueling packs available in the inventory. Players must monitor fuel to avoid getting stranded.
- Elevators for fast travel (weight 0.1): Elevators can be discovered at certain depths, allowing quick travel through the underground world. This reduces backtracking.
- Earthquake mechanic (weight 0.09): An earthquake system is present, adding dynamic events that may affect the mining environment. It introduces an element of unpredictability.

Performance notes:
- Freezing and Crashes (weight 0.2): Players report complete freezes, crashes, and lockups, including a specific issue where the game freezes when starting a new game save, occurring in 2 out of 4 attempts. Minor bugs are also mentioned, but the most severe problems involve system instability.
- Good Performance on OLED (weight 0.1): One player notes that the game runs without issues on an OLED display at around 6W power draw. Another simply states that it runs really well, indicating generally positive performance for some users.

Recommendations:
- Positive General Recommendations (weight 0.55): A large number of reviewers give simple positive recommendations, stating they would recommend the game without specific caveats. This indicates broad satisfaction among those who enjoy the genre.
- Strong Motherload Nostalgia Appeal (weight 0.54): Many reviewers recommend this game specifically for players who enjoyed Motherload or similar mining games on Miniclip. It is positioned as a spiritual successor that scratches a nostalgic itch for classic digging titles.
- Low Price Drives Value (weight 0.54): Reviewers frequently mention that the low price tag makes the game worth it, with many calling it a bargain or a no-brainer on sale. Even with flaws, the cost makes it easy to recommend.
- Recommended for Mining Genre Fans (weight 0.47): Many reviews recommend the game to fans of mining games, digging games, or similar genres. It is seen as a solid entry for those who enjoy collecting resources and upgrading.
- Controls and Movement Frustration (weight 0.26): Multiple reviewers criticize imprecise controls, movement issues, and sensitivity that can frustrate players. Some say the game would be much better if these were fixed.
- Grind and Repetitive Gameplay (weight 0.18): The game involves repetitive tasks and grinding, which some players enjoy while others warn against it. Reviewers note that the developers treat grind as a challenge, so those who dislike it should avoid.
- Try Demo Before Buying (weight 0.15): Some reviewers suggest trying the demo if interested, as it provides a way to test the game before committing. This is often mentioned alongside a positive recommendation.
- Mixed Critical Bug Reports (weight 0.14): A few reviewers cannot recommend the game due to unfixed critical bugs that hinder enjoyment. These issues significantly impact the experience despite the game's fun factor.
- Compared Favorably to SteamWorld Dig (weight 0.14): Some reviewers compare the game to SteamWorld Dig, either recommending it for fans of that series or questioning why to play it instead. The comparison highlights similar mechanics and quality.
- Difficulty Settings Improve Experience (weight 0.14): Reviewers suggest adjusting difficulty settings, such as turning on the elevator or setting fuel to free, to enhance enjoyment. These options address common frustrations and make the game more accessible.
- Good Pacing and Upgrade Loop (weight 0.14): The game's pacing and upgrade mechanics are praised for being well-implemented and satisfying. Players enjoy the steady progression and the loop of collecting resources to upgrade.
- Not for Everyone (weight 0.13): Several reviewers note that the game is not for everyone, appealing mainly to those who enjoy slower, repetitive, or niche experiences. It may not suit players seeking fast-paced action or monster killing.
- Short but Enjoyable Experience (weight 0.1): Some reviewers describe the game as a short but enjoyable experience, good for a few evenings. It may not offer long-term engagement, but it is satisfying for a brief period.
- Better Alternatives Exist (weight 0.09): Some reviewers recommend other mining games like Miner Dig Deep, Mining Mechs, and SteamWorld Dig instead. They consider those games superior to this one.
- Appeal to Casual Indie Gamers (weight 0.09): The game is recommended for those who like good, light indie games or casual mining-action hybrids. It fits well within the indie gaming niche.
- New Game Plus Disappointing (weight 0.05): One reviewer finds the first playthrough good but considers New Game Plus not worth replaying. This suggests limited replay value beyond the initial experience.
- Simple Pixel Art Not a Drawback (weight 0.05): A reviewer advises not to let the simple pixel art deter you if you enjoy the genre. The visual style is basic but does not detract from the gameplay.
- Meditative and Quiet Experience (weight 0.05): The game is described as ideal for a quieter, meditative experience that still keeps players hooked. It appeals to those who enjoy calm, focused gameplay.
- Supportive of Developer (weight 0.05): One reviewer recommends supporting the developer who put a lot of care into the game. This reflects appreciation for the effort and passion behind the project.
- Possibly Suitable for Kids (weight 0.05): One reviewer suggests the game is probably okay for kids. This indicates the content is generally appropriate for younger audiences.

Other player notes:
- A better Motherload experience (weight 0.72): Many reviewers consider this game a superior version of Motherload, improving on the original with more variety, quality-of-life enhancements, and additional content. It is seen as the best iteration of the Motherload formula.
- Fair and reasonable pricing (weight 0.29): Players find the game's price to be just right, reasonable for the content offered, and perfectly priced. It is also frequently discounted during sales.
- Short but satisfying completion time (weight 0.28): The game takes roughly 10-22 hours to complete, with 100% completion adding a few more hours. Most reviewers report around 13-15 hours for the main story and achievements.
- Motherload-inspired with own identity (weight 0.25): Reviewers frequently compare the game to Motherload but note it has its own identity, being more fleshed out than the classic Flash game. It is described as a Motherload clone or inspired game.
- Less charming than SteamWorld Dig (weight 0.2): Some reviewers compare it unfavorably to SteamWorld Dig, stating it lacks the charm and ease of play of that series. It is considered less fun than SteamWorld Dig 1.
- Try before you buy (weight 0.17): A demo is available, allowing players to try the game before purchasing. This is a positive point highlighted by several reviewers.
- Inspired by Mega Miner (weight 0.09): A few reviewers note similarities to the Flash game Mega Miner, suggesting it draws inspiration from that title as well.

Emotions:
- Frustration (weight 0.15): Players experience frustration due to numerous bugs that cause freezes, loss of progress, and broken save data. Poor controls often lead to accidental digging, lava deaths, and fuel waste, while grind-heavy gameplay and expensive upgrades slow progression. Additional issues include translation problems and missing features that hinder the overall experience.
- Satisfaction (weight 0.15): Satisfaction stems from impactful upgrades, a strong sense of progression, and the ability to tailor the experience with various settings. The game offers excellent value with plenty of content, a well-received New Game+ mode, and rewarding exploration. Smooth controls and intuitive mining mechanics contribute to a fulfilling experience.
- Enjoyment (weight 0.11): Enjoyment comes from the fun and addictive core loop of mining, upgrading, and exploring diverse biomes. The game features charming pixel art, a great soundtrack, and a variety of upgrades that keep gameplay fresh. Many players appreciate the relaxing yet engaging nature of the digging and progression systems.
- Disappointment (weight 0.08): Disappointment arises from serious bugs, poor controls, and a lack of replayability despite the game being fun otherwise. The story is often criticized for being unoriginal, poorly translated, or bland, which undermines the overall experience. Additionally, the save system and locked upgrades frustrate players who expect more polish.
- Addiction (weight 0.05): Addiction is driven by the simple yet compelling loop of digging, selling, upgrading, and digging deeper. The satisfying progression and constant upgrades keep players engaged for extended periods, often leading to marathon sessions. The gameplay loop is frequently described as more addicting than gambling.
- Excitement (weight 0.04): Excitement arises from the game's addictive nature and the pleasure of the dig-upgrade-dig loop. Players are thrilled by discovering new mechanics, like quantum teleport, and the sense of progression. The combination of risk, treasure, and continuous upgrades fuels a desire to keep playing.
- Nostalgia (weight 0.04): Nostalgia is evoked because the game serves as a spiritual successor to Motherload, capturing the feel of classic Flash mining games. Players fondly recall childhood memories of playing similar browser games and appreciate how this title scratches that nostalgic itch. It feels like a proper remaster of older games.
- Surprise (weight 0.03): Surprise comes from the game offering much more depth than expected, including a good story and unique mechanics per layer. Players are pleasantly surprised by the variety of biomes and how addictive the gameplay becomes. It exceeds expectations beyond a simple Motherload-like recreation.
- Engagement (weight 0.03): Engagement is maintained by the many upgrade choices, items to unlock, and the steady flow of new content. The simple dig-collect-sell-upgrade loop, combined with layer gimmicks and story, keeps players interested for hours. The game picks up after a few hours and becomes genuinely captivating.
- Fun (weight 0.03): Fun is derived from the repetitive but engaging mining and upgrading loop, which remains enjoyable from start to finish. The New Game+ mode adds replay value, and the game serves as a fun time waster. Overall, the gameplay is entertaining most of the time.
- Boredom (weight 0.03): Boredom sets in due to monotonous gameplay that becomes tedious after a couple of hours. The repetitive dig-upgrade-dig loop lacks variety, and the story is often found boring. The early hours can be particularly tedious and difficult, leading to low playability.
- Interest (weight 0.02): Interest is sparked by the mystery story involving the father's disappearance and philosophical endings. The game offers multiple endings with interesting commentary, and the drilling and upgrading gameplay is engaging. It provides good value for the price and keeps players curious.
- Appreciation (weight 0.02): Appreciation is felt for the well-thought-out character development, beautiful pixel art, and ambient music. The game shows care and respect toward the original, and the story has more effort than expected. Developer involvement and bug fixes are also highly valued.
- Relaxation (weight 0.02): Relaxation comes from the chill, therapeutic mining gameplay that can be enjoyed while multitasking. The early biomes are especially relaxing, and the game serves as a great way to unwind after work. Its slow pace and non-intrusive grinding make it an anti-stress experience.
- Anger (weight 0.02): Anger is caused by imprecise movement leading to unwanted drilling and deaths, as well as critical bugs that cause data loss. Bombs placed on the shaft can block progress, and instant deaths with full save rollback are infuriating. These issues make the game feel unfair and broken.
- Annoyance (weight 0.02): Annoyance stems from instant death traps, non-stop alarm signals for low fuel or full inventory, and unfixed bugs on the home page. The earthquake bomb sometimes becomes unusable until restarting, adding to the frustration. These design choices and technical issues irritate players.
- Happiness (weight 0.02): Happiness is experienced when saving money to upgrade equipment and buildings, providing a sense of accomplishment. Finding a genuinely good game among one's library also brings joy. Discovering the game while looking for a spiritual successor adds to the positive feelings.
- Amusement (weight 0.02): Amusement is derived from the game's humorous tone, such as characters applauding and telling the player to touch grass for building beams everywhere. The early fuel limit is a funny enemy, and the jokes about the game add to the entertainment. It's a fun and lighthearted experience.
- Slight disappointment (weight 0.01): Slight disappointment arises from missing an upgrade to dig faster in New Game+ and encountering machine-translated dialogue. These minor issues detract from an otherwise enjoyable experience. Players expected a bit more polish in these areas.
- Addictive (weight 0.01): The game is addictive due to its engaging story, characters, and multiple endings that keep players invested. The digging simulator aspect combined with narrative elements creates a compelling loop. Players find themselves drawn back for more.}