Info about Enola:

Official game description:
Survive a macabre world conjured up by the tortured memories of Angelica. Enola is a psychological adventure game that delves into the inherent darkness of love, death and revenge.  
Immersed in this emotionally-charged and gripping story and decipher challenging death-traps, as an evil presence lurks in the shadows, watching your every move. Heavy on atmosphere, Enola is an experience that will crawl under your skin and stay there long after you’ve uncovered the disturbing mystery of this twisted, psychological nightmare.  
*   Story-driven - Enola presents a captivating and intriguing story that provides chilling in-depth look to Angelica’s broken mind and traumatic past.  
*   Multiple endings - Your actions will ultimately decide whether or not you will be able to help Angelica.  
*   Suspense without paranormal elements - Enola pushes the emotional boundaries of the player, putting them in an isolated, defenseless state of mind.  
*   Frighteningly calculated traps - Death traps meant to put players' nerves to the test, where failing can mean death.  
*   Superb voice acting and musical score. - Enola now offers a spine chilling soundtrack and immersive voice acting and sound effects. Superb voice acting and musical score.

Release date: Sep 18, 2014

Categories: Psychological Horror, Survival Horror, Walking Simulator, Puzzle Solving, First-Person Perspective, Multiple Endings, Moral Decision-Making, Single-player Story


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $0.00 - $3.00
  - Reasoning: Most reviews recommend buying the game on sale at a very low price, with several saying it is not worth more than a couple dollars or should be free. The sale price of $1.50 is considered acceptable, and the full $14.99 price is deemed too high. This indicates the community sees a fair base-game price in the range of $0 to $3 USD.
- Playtime Metrics:
  - Game completion: 6.0h
  - Story completion: 6.0h
  - Session length: 3.5h
  - Endgame: N/A
  - Reasoning: Multiple reviews report a playtime of roughly 6 hours to finish the main story and game, with a specific quote stating a playtime of 6 hours for the storyline. One review mentions playing for 3.5 hours straight, indicating typical session length. No evidence supports post-completion endgame hours.
- Time-to-fun:
  - Summary: The game is met with mixed feedback: many players find it tedious and boring from the start, but some report that enjoyment arrives after understanding the plot or getting invested in the revenge concept.
  - Stance: Clicks after
  - Anchor: Understanding the plot
  - Time to anchor: N/A
  - Friction: tedious puzzles; repetitive gameplay; lack of direction; boring sections; annoying mechanics
  - Unlock drivers: understanding the plot; getting hooked into the revenge concept
  - Conditions: player understands the plot; player tolerates pacing issues; player is a fan of retro horror point-and-clicks or psychological horror; player gets invested in the revenge concept
- Player Archetypes:
  - Thematic Story Connoisseur (buy)
    - Motivation: Engaging with deep, often dark narrative themes and psychological horror.
    - Playstyle: Explorative, attentive to environmental storytelling and text collection.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: old school point and clicks; classic survival horror games
  - Accessibility-Seeking Casual (no buy)
    - Motivation: Enjoyable puzzles without excessive frustration; exploration with guidance.
    - Playstyle: Uses guides, needs clear visibility, prefers intuitive puzzles.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: casual gamer
    - Reference games: N/A
  - Value-Conscious Critic (deep sale)
    - Motivation: Getting good value for money; avoiding overpaying for a flawed indie game.
    - Playstyle: Comparative shopping, waits for sales, seeks alternatives.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Deep and beautiful story (weight 0.63): Multiple reviews consistently praise the game's narrative depth, character development, and meaningful plot. The story is considered a standout feature that elevates the overall experience.
- Immersive and dark atmosphere (weight 0.43): The environment is frequently described as impressive and well-crafted, with the dark and moody aura contributing significantly to player engagement. The atmosphere is considered one of the strongest aspects of the game.
- Multiple choices and endings (weight 0.37): Players value the multiple endings and the role of moral choices in shaping outcomes. The branching narrative encourages replayability and different interpretations.
- Good voice acting and music (weight 0.3): The voice acting is generally appreciated, particularly in later parts, and the horror-style music enhances the overall experience. The audio elements contribute positively to the game's mood.
- Enjoyable and challenging puzzles (weight 0.23): Puzzles are largely regarded as enjoyable and well-designed, providing appropriate challenges that engage players. The only caveat is that the factory sequence is often noted as an exception in quality.
- Strong horror and suspense (weight 0.23): The horror elements are distinctly noticeable and well-executed, with a creepy, psychological suspense that keeps players engaged. The game's tension and environment contribute to its horror identity.
- Moral choice system present (weight 0.19): The game effectively integrates moral decisions that challenge players, such as choices to kill or spare characters. A simple decisions impact story outcomes and add depth to the narrative.
- Sound supports atmosphere (weight 0.18): Sound design is praised for supporting the atmosphere and enhancing the horror elements. Effective audio contributes to the immersive experience and creates tension.
- Smooth gameplay and pacing (weight 0.18): The pacing and gameplay are considered effective, with a steady resource that keeps players engaged. The game plays smoothly and is fundamentally solid.
- Sound design supports mood (weight 0.18): The sound design is good and effectively supports the atmosphere, with horror-specific music being a notable highlight. This audio work enhances the overall mood.
- Developer community support (weight 0.1): The developer's active participation in the community is highly valued, as they answer questions and provide support. This fosters a positive player experience.
- Game runs smoothly (weight 0.1): The game runs smoothly and performs well, ensuring a pleasant experience without notable technical issues. This contributes to the overall positive impression.
- Unique and interesting story (weight 0.1): The story is described as both interesting and unique, with well-structured narrative elements that stand out. This uniqueness is a positive contributor.
- Handled girlfriend's trauma well (weight 0.1): The game handles the story of the protagonist's girlfriend and her trauma in a detailed manner. This specific narrative focus is well-executed.
- Explores mature themes (weight 0.09): The game tackles mature themes, which are appreciated by players. This adds depth to the narrative.
- Non-linear storytelling compelling (weight 0.09): The non-linear storytelling is considered compelling and rewarding, providing a complex narrative experience. This aspect contributes to the game's appeal.
- True hidden gem experience (weight 0.09): The game is described as a hidden gem, suggesting that it is underrated but high-quality. This indicates a positive overall reception.
- Storyline acceptable but plain (weight 0.08): While some reviews find the plot acceptable, the story is not as outstanding as others feel. This suggests a mixed reception regarding narrative quality.
- Performs without problems (weight 0.08): The game is reported to play okay, with no major issues, indicating a stable version without the major flaws.

Common complaints:
- Low-quality visuals and assets (weight 0.52): Multiple clusters report that the game's graphics, assets, and overall visual presentation are poor, unpolished, and dated even for its age. The player feedback consistently describes the visuals as ugly, blurry, or pixelated, which undermines immersion and recognition.
- Confusing and unclear story (weight 0.33): The narrative is often described as muddled, nonsensical, and difficult to follow, especially toward the ending. Players find it hard to understand the plot, which reduces engagement and satisfaction with the overall experience.
- Tedious and clunky gameplay (weight 0.33): Many players find the gameplay slow, dull, and at times annoying, with some sections being notably tough. This makes the game less enjoyable and contributes to a sense of fatigue during play.
- Bugs and instability issues (weight 0.3): The game is reported as buggy, with items not being given correctly, some items vanishing from the inventory, and occasional crashes or glitches. These bugs detract from the gaming experience and require reloading saves.
- Subpar voice acting and mismatches (weight 0.26): Voice acting is criticized for being over-acted, scripted, or reading from a script, and there are frequent mismatches between subtitles and dialogue. This breaks immersion and bothers players.
- Overall lack of polish (weight 0.26): Multiple clusters highlight that the game is unpolished, janky, and feels like a budget production or asset flip. This impression reduces player trust and enjoyment.
- Missing achievements and language support (weight 0.17): The game lacks achievements and has no Chinese or Italian translation, which can disappoint players expecting standard features and language options. This limits its appeal and completeness.
- Player can get stuck (weight 0.15): Physical collisions with furniture and obstacles can cause the player to get stuck or fall and die, which is a frustrating technical issue. This disrupts progression and is seen as a major design flaw.
- Poor level design (weight 0.15): Level design is described as rough, disorienting, and in need of improvement. Players feel lost or confused about where to go, and the layout does not facilitate smooth exploration.
- Strange checkpoint placement (weight 0.15): Checkpoints are placed arbitrarily or inconsistently, with either too many or too few, and they can be far apart. This makes dying more frustrating and disrupts the game's flow.
- Unsatisfying endings (weight 0.11): The available endings are not rewarding for time invested, with players feeling that the "their efforts not leading to a satisfying conclusion. This leaves a negative impression after completing the game.
- Standard jumpscares included (weight 0.09): The game includes jumpscares, but they are standard and not original or special. This suggests a lack of creativity or innovation in its horror elements.

Gameplay feedback:
- Survival horror experience (weight 0.61): The game is characterized as a survival horror title, combining psychological and first-person horror elements. It is set in a nightmarish world with an atmospheric and immersive tone.
- Multiple endings based on choices (weight 0.54): Player decisions throughout the game significantly influence the story's outcome, leading to multiple endings. These choices often involve moral dilemmas, such as deciding to kill or spare characters.
- Walking simulator with puzzles (weight 0.51): The gameplay is largely a walking simulator, focusing on exploration and puzzle-solving rather than action. Players traverse environments and engage with puzzles to advance.
- Moral choice system (weight 0.47): The game presents players with moral choices in various scenarios, impacting the narrative direction and ending. These choices often involve decisions to kill or spare individuals, adding a layer of depth.
- First-person perspective throughout (weight 0.41): The game is played from a first-person perspective, with controls and movement suited to this viewpoint. This perspective enhances the psychological horror and immersive atmosphere.
- Puzzle-solving core gameplay (weight 0.41): The game's primary gameplay revolves around solving puzzles to progress the story, often incorporating horror elements. Players encounter tricky puzzles that require logic and exploration.
- Exploration and puzzle adventure (weight 0.32): The game focuses on exploring environments, finding items, and solving puzzles in a story-driven context. It combines exploration with puzzle-solving to move progress.
- First-person adventure and object collecting (weight 0.24): The game is a first-person adventure that involves collecting objects and solving puzzles. It combines exploration with collecting and puzzle-solving.
- Story-focused horror blending (weight 0.23): The game is part horror and blending narrative, with a focus on telling a story with horror elements. It is driven by storytelling and plot progression.
- Psychological horror exploration (weight 0.22): The game is a psychological horror with exploration in a dream-like world, focusing on the character's subconscious. It blends horror with story and narrative elements rather than action.
- Nightmare mode alternative endings (weight 0.18): The game offers two modes, normal and nightmare, with nightmare mode adding areas, revelations, and alternative endings. Nightmare mode increases difficulty and requires collecting crystals.
- Find keys and items (weight 0.15): A significant portion of gameplay centers on finding keys or items and using them to solve puzzles and unlock areas. This item-collection and puzzle-solving loop is a key aspect.
- Dark atmosphere and jump scares (weight 0.11): The game uses a dark atmosphere, spooky music, and jump scares to create tension. These elements are integrated into the horror experience.
- Quick-time events during encounters (weight 0.1): When encountering enemies, the game incorporates quick-time events, adding a layer of challenge or interaction. These events are limited to enemy interactions.
- Save via music boxes (weight 0.1): The game uses music boxes as save points scattered throughout the world, functioning as a checkpoints. They provide a save mechanisms.
- Multiple levels and settings (weight 0.1): The game is set in various levels, including an underworld and a factory, providing diverse environments. These settings vary in theme and challenge.
- About 6 to 7 hours gameplay (weight 0.1): The game takes approximately 6 to 7 hours to complete, offering a compact experience. The length allows for focused story and exploration.
- Trap puzzles and death sequences (weight 0.1): The game features trap puzzles and death-trap sequences, adding to the tension. These elements require careful interaction and increase the skill or horror.
- Focus on mysteries and uncovering story (weight 0.09): The game focuses on puzzles and uncovering the story, with an emphasis on good storytelling and solving mysteries. Exploration is key to revealing narrative elements.

Performance notes:
- Frequent bugs and crashes (weight 0.12): The game suffers from frequent bugs and crashes that ruin the overall experience. Players report instability and game-breaking issues.
- No 4K resolution support (weight 0.11): The game lacks support for 4K resolution and is locked to 1600p. This limits visual quality for high-end displays.
- Player gets physically stuck (weight 0.07): Players can become physically stuck in the game environment, which halts progress. This is a specific and frustrating bug.
- Keys not registering properly (weight 0.07): There are glitches where key inputs are not registered correctly, affecting gameplay controls. This is a common and annoying issue.
- Black screen at tower door (weight 0.07): The game can freeze on a black screen at the tower door, preventing advancement. This is a specific and major bug.
- Moused sensitivity too high (weight 0.06): The mouse sensitivity is too high, making aiming or navigation difficult. This is a precise but niche criticism.
- Occasional vibration visual bug (weight 0.06): There are occasional vibration-related visual glitches. This is a low-frequency issue.
- Graphics look outdated pixelated (weight 0.06): The visual quality appears dated and pixelated, which may not meet expectations. This is a one-off visual criticism.

Recommendations:
- Avoid buying game (weight 0.35): Several reviewers explicitly advise against purchasing the game, with some even stating to avoid it on sale. Reasons include poor graphics, lack of enjoyment, and better alternatives available.
- Recommended for horror fans (weight 0.34): Multiple reviews recommend this game to fans of horror, psychological horror, and thriller genres. They highlight its appeal to players who enjoy dark stories and atmospheric adventures.
- Not for survivors (weight 0.3): Reviewers caution that the game contains triggering content related to sexual abuse and trauma, and specifically advise survivors to avoid it. They warn that content could be particularly upsetting.
- Recommend for story (weight 0.28): Several reviewers recommend the game for its narrative, describing it as a dark and interesting thriller that builds character atmosphere. They suggest it is worth playing for the story even if gameplay is not a focus.
- Overall not recommended (weight 0.26): Some reviews offer an overall not recommended judgment without specific details, reflecting a negative stance. Examples include 'cannot recommend', 'hard pass', and 'give pass'.
- Buy on sale (weight 0.25): Some reviewers recommend picking up the game on sale rather than at full price, noting that it may not be worth the full asking price. Others suggest waiting for a sale or a very low price.
- General recommendation given (weight 0.24): Some reviewers offer a general recommendation to the game, expressing that it is definitely worth playing or enjoying. No specific caveats are mentioned in these brief recommendations.
- Niche audience appeal (weight 0.23): Multiple reviews note that the game appeals to a niche audience, specifically those who enjoy dense, grim narratives and heavy topics. It is recommended to dedicated indie horror fans who can tolerate older graphics.
- Recommended with caveats (weight 0.18): A few reviews recommend the game despite its flaws, such as bugs, graphics, or puzzles. They encourage playing for the story, psychological elements, and atmospheric value, but suggest lowering expectations.
- Watch playthrough instead (weight 0.13): Several reviewers suggest that watching a Let's Play on YouTube or looking at community screenshots is a better alternative than playing the game yourself. This recommendation stems from concerns about gameplay quality or cost.
- Not for casual players (weight 0.13): The game is not recommended for casual or sensitive players due to its heavy themes and unsettling content. Also not suitable for hardcore gamers looking for a specific scares or gameplay depth.
- Guide needed for progress (weight 0.11): Reviewers advise using a guide or constant referral to guides to progress efficiently, and to see special requirements for endings. This indicates that the game may be confusing or has hidden requirements.
- Worth giving chance (weight 0.09): A few reviews suggest the game is worth giving a chance, encouraging players to experience it despite initial reservations. They express that it offers something of value, likely story-wise.
- Difficulty warnings (weight 0.08): A reviewer advises starting on Normal difficulty and warns that Nightmare difficulty contains more explicit scenes and new levels, suggesting a variable experience.
- Worth price at length (weight 0.05): One review states that the game is worth its price point due to its length of over six hours of gameplay, suggesting it offers content for the cost.
- Support Latin American developer (weight 0.04): One reviewer recommends the game as a way to support the Latin American developer, hinting at a desire to promote indie games from that region.
- Not worth for Outlast fans (weight 0.04): One review indicates the game is not worth it for those seeking a thrill like Outlast or a mind-shifting experience, suggesting it lacks that level of horror intensity.
- Refund policy note (weight 0.04): A personal note mentions that refunds eventually taking but cannot be published, indicating a player experience with the refund process.

Other player notes:
- Multiple endings increase replay value (weight 0.27): The game features six different endings, which players say adds replayability and provides a reason to play through multiple times.
- Sensitive themes with warnings (weight 0.27): The game includes disturbing content such as sexual abuse and rape, and it provides warnings to players who might be triggered by these themes. This is a significant consideration for potential players.
- Indie psychological horror game (weight 0.19): The game is an indie horror game that falls into psychological horror and walking simulator genres, drawing comparisons to titles like Silent Hill and Amnesia.
- Gameplay duration around six hours (weight 0.19): Players report the game takes roughly 5-7 hours to complete, which is shorter than average for the genre but still offers a decent experience.
- Handles heavy and dark themes (weight 0.11): The game addresses heavy topics such as trauma, abuse, and the consequences of violence, which gives it a dark and thought-provoking atmosphere.
- Value for price (weight 0.11): Players feel the game is worth its price given its story and content, suggesting it provides good value for the cost.
- Comparisons to Silent Hill (weight 0.11): The game is frequently compared to Silent Hill 2 and 4, as well as other walking simulators like Gone Home and Dear Esther.
- Lacks Chinese localization and features (weight 0.11): The game does not offer Chinese language support, cloud saves, or achievements, which could be a drawback for some players, especially Chinese-speaking ones.
- Nightmare mode adds content (weight 0.11): The game includes a Nightmare mode which offers extra content for players, extending the gameplay experience.
- Longer completion time (weight 0.11): Some players report that a full playthrough takes about 7-10 hours, which is longer than the average for the genre, providing more content.
- Features post-traumatic syndrome themes (weight 0.06): The game touches on post-traumatic syndrome and the consequences of violence, adding depth to its narrative course.
- Outdated graphics (weight 0.06): The game is about ten years old, and its graphics look outdated, which may not appeal to all players.
- Story not worth price (weight 0.06): Another reviewer found the story and overall quality not worth the price, suggesting a lack of value at full cost.
- Nightmarish world design (weight 0.06): The atmosphere of the game is enhanced by its nightmarish world design, creating a dark and immersive environment.
- Trading cards included (weight 0.06): The game includes trading cards, which can be a selling point for collectors and Steam users.
- Low rating from reviewer (weight 0.06): A reviewer gave the game a rating of 2 out of 5, indicating dissatisfaction with certain aspects.
- Developer has other projects (weight 0.06): The developer plans another game that has been in early access for a long time, which may affect community trust.
- Compared to popular games (weight 0.06): Reviewers compare the game to 'Monster Hunter World', 'Deep Rock Galactic', and 'Stellaris' in terms of quality at a similar price point.
- Steampunk-influenced aesthetic (weight 0.06): The game has a steampunk-influenced aesthetic, which adds to its unique visual style.

Emotions:
- Frustration (weight 0.21): The game suffers from a confusing and unclear narrative that leaves players without direction, objectives, or key commands. This is compounded by bad controls, tedious gameplay, obscure puzzles, and numerous bugs such as items disappearing and getting stuck, making progress feel arbitrary and punishing. The long, drawn-out locations and extremely dark scenes further exacerbate the frustration.
- Disappointment (weight 0.11): The game fails to meet expectations with poor graphics, unpolished gameplay, and a mediocre narrative. The great potential is undermined by clunky controls, unwelcoming exploration, and a story that is not dramatic or satisfying enough to justify the effort.
- Appreciation (weight 0.06): Players appreciate the strong voice acting, the immersive and eerie atmosphere created by the dimension-changing rooms, and the unique fantasy-like world. The game is praised for its effective writing and the sensitive handling of heavy themes like abuse, conveyed with clear care from the developers, complemented by an orchestrated soundtrack.
- Satisfaction (weight 0.04): The game provides a well-made and atmospheric experience with good execution and voice acting. Players are satisfied by the excellent exploration and investigation gameplay, plus a compelling story and top-tier horror that even glitches fail to undermine, and the rewarding experience of achieving the best ending.
- Enjoyment (weight 0.03): The game is found enjoyable due to its engaging puzzles, deep story, and disturbing yet intriguing style. It delivers a complex, tense horror experience reminiscent of classic titles that is absorbing and well-managed, providing an overall rewarding experience that players recommend.
- Annoyance (weight 0.03): Players are annoyed by several specific issues, including a lack of Chinese language support, a white flash during lamp-based storytelling, and a spike trap with tight timing. The end-boss battle is considered ridiculous, and save point placement is random and repetitive, which can become annoying, along with sometimes getting stuck and a lack of polish.
- Confusion (weight 0.03): The narrative is difficult to follow due to a jumbled timeline and poor pacing, making it hard to understand what is happening or where to go. The unexplained settings and unclear genre (horror vs. pornographic) add to the confusion, especially around the midpoint.
- Interest (weight 0.03): The engaging story and character depth keep players interested, and the quality of writing drives them to continue. The story compels players to read notes to find out more about the events in the world, and the mystery component is compelling enough to unravel the tragic layers.
- Fascination (weight 0.02): The game captivates with an immersive and meaningful story that provides a deep psychological perspective. The narrative and atmosphere strongly engage and move the reviewer, creating a fascinating experience.
- Admiration (weight 0.02): The game is admired for its intricate, dark story and atmosphere, and for the developer's raw and realistic handling of the difficult subject matter of abuse. The story, atmosphere, and art are highly impressive, and the storytelling is strong.
- Disturbance (weight 0.02): The game's unflinching and graphic themes of violence and abuse are painful to experience, including disturbing images and a menacing narrative of torture. This creates an unsettling and dangerous atmosphere that affects the player even in dreams.
- Boredom (weight 0.02): The game is criticized for being a one-trick pony that gets tedious quickly, and it starts slow at the beginning. It is not scary or fun, and the story and characters are uninteresting, making the game feel lifeless.
- Fear (weight 0.02): The game induces fear through jumpscares from shadowy figures and a tense, scary atmosphere that makes the player feel vulnerable. The narrative realistically depicts trauma-related abuse, which may trigger past victims, and effectively conveys the character's agony.
- Sadness (weight 0.01): The story's dark and heavy themes lead to a heartbreaking and emotionally heavy narrative, evoking a sense of sadness in the player.
- Disapproval (weight 0.01): The developer's choice to post trivial social issues and the lack of game quality are disapproved of, along with the game's high normal price for a game that does not function well.
- Irritation (weight 0.01): The game irritates players due to unlabeled save slots and abrupt music transitions that disrupt immersion.
- Resentment (weight 0.01): The player resents wasting time on the game, which fails to deliver the promised horror and emotional experience due to a lack of atmosphere or motivation. This leads to a sense of regret and resentment.
- Attraction (weight 0.01): The game appeals through trauma-inducing themes and the inclusion of a queer relationship, and the story initially catches the player's attention.
- Anxiety (weight 0.01): The narrative and disturbing themes bring up feelings of fear and uncertainty, especially from the strip club level onward, forcing the player to take breaks and even medication. The music and horror effects contribute to the anxiety.
- Engagement (weight 0.01): The game keeps the player drawn in with an interesting and different story, and the world is engaging to explore, making the engagement feel fun and compelling.}