Info about War of the Human Tanks:

Official game description:
War of the Human Tanks is a story driven strategy game with a gameplay reminiscent of Battleship and Chess, featuring a story of war, loyalty, sacrifice and human shaped tanks.  
This story takes place in a land vaguely reminiscent of modern-day Japan. In the twenty years since the first Human Tank was developed, the war raging between the Empire of Japon and the Kingdom of Japon has turned into a proxy war fought between Human Tanks on both sides.  
The Empire of Japon once ruled the entire land of Japon. Now diminished and cornered, the Empire prepares to make its last stand as the tanks of the Kingdom of Japon draw close to its capital. Shoutaro Daihon'ei, Lieutenant of the Imperial Army moves out to the battlefield, followed closely by the loyal Human Tanks in his company.
Key Features
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*   Fast-paced strategic battles in over 30 maps  
*   Use resources earned from battles to develop new tanks  
*   Customize your tanks with various modules to deadly effect  
*   Multiple endings based on your performance  
*   Replay the story keeping your previously earned units and resources  
*   Free battle mode to practice and gather extra supplies  
*   English localization features two all-new bonus maps, hand-drawn battle backgrounds and an improved user interface  
*   Episodic TV drama style story with openings and endings changing by battle's progress

Release date: Jan 10, 2014

Categories: Strategy, Turn-based Tactical, Tactical, Character Customization, Multiple Endings, Branching Narrative, Grid-based Combat, Fog of War


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Complex and Emotionally Engaging Story (weight 0.96): The story is described as complex, emotionally engaging, and well-told, with multiple endings and routes that add depth and replayability.
- Engaging and Fun Gameplay (weight 0.87): The game offers a unique blend of real-time and turn-based strategy, requiring strategic thinking and resource management. It is described as fun, challenging, and engaging, with a high level of polish and replay value.
- Charming and Humorous Visuals (weight 0.86): The game features charming and humorous visuals, including cute character designs and anime-style graphics that add to the overall appeal.
- Beautiful and Enjoyable Soundtrack (weight 0.86): The soundtrack is praised for being unique, enjoyable, and fitting, with a wide variety of music that enhances the overall gaming experience.
- Multiple Endings and Replayability (weight 0.84): The game offers multiple storyline endings and routes, providing high replay value and encouraging players to explore different outcomes.
- Unique Concept of Human Tanks (weight 0.12): The game introduces a unique and interesting concept of human tanks, with a variety of tank types and customization options that add depth to the gameplay.
- Anime-Inspired Presentation (weight 0.12): The game resembles an anime with opening and ending sequences, featuring cute character designs and voice acting that enhance the overall experience.
- Simple and Strategic Battle System (weight 0.09): The battle system is simple to learn but deep enough to stay interesting, with a focus on tactical gameplay and strategic thinking.
- Challenging and Rewarding Progression (weight 0.09): The game offers a rewarding progression and research system, with challenging achievements and bonus maps that provide a sense of accomplishment.
- Variety of Tank Types and Customization (weight 0.06): The game features a variety of tank types and customization options, allowing players to tailor their units to their preferred playstyle.
- Quirky and Dark Humor (weight 0.04): The game features quirky humor in cutscenes and a mix of humor and dark humor throughout, adding to the overall charm and enjoyment.
- Gradual Learning Curve (weight 0.04): The game has a gradual learning curve with tutorials that help players understand the fundamentals quickly, making it accessible to new players.

Common complaints:
- Lack of language support (weight 0.39): The game lacks official translations for several languages, including Chinese and Spanish. This language barrier makes it difficult for non-English and non-Japanese speakers to enjoy the game fully.
- Excessive and poor dialogue (weight 0.38): The game features an overwhelming amount of dialogue that many players find cringe-worthy, annoying, or poorly written. This includes long, boring, and sometimes unnecessary conversations that detract from the gameplay experience.
- Technical issues and lack of config options (weight 0.15): The game has several technical issues, including resolution resets and a severe lack of system configuration options. These problems can make the game difficult to play and enjoy.
- Annoying and unskippable cutscenes (weight 0.14): The game features long and unskippable cutscenes that players find annoying and repetitive. These cutscenes can disrupt the flow of gameplay and become tedious over time.
- Overpowered units and grinding (weight 0.12): Players can become overpowered through excessive grinding, which can make the game too easy and reduce the challenge. This imbalance can detract from the overall enjoyment of the game.
- Frustrating mechanics and RNG (weight 0.05): Players find certain gameplay mechanics frustrating, particularly the reliance on chance-based evasion and random number generation (RNG). These elements can make the game feel unfair and unpredictable.
- Poorly explained mechanics (weight 0.03): Several game mechanics, such as the supply system and unit management, are not well explained. This lack of clarity can lead to confusion and frustration for players trying to understand and enjoy the game.

Gameplay feedback:
- Tactical and strategic gameplay (weight 0.67): The game combines elements of turn-based tactics and real-time strategy, similar to games like Minesweeper, Battleship, and Chess. It features a mix of grid-based combat, fog of war mechanics, and various unit types with specific roles, requiring players to think strategically and adapt to different challenges.
- One-hit destruction mechanics (weight 0.22): Most units in the game die with one hit, adding a layer of tension and strategy to the combat. Larger units may require multiple hits, and there are various unit types with unique abilities and properties.
- Tank customization and development (weight 0.11): Players can customize and develop their tanks, with various classes and upgrade options available. Research and development mechanics allow for the creation of more advanced tank models, adding depth to the gameplay.
- Scouting and fog of war (weight 0.09): Scouting is a crucial aspect of the game, with players needing to use scouts to reveal areas and counter enemy scouting efforts. The fog of war mechanics add a layer of uncertainty and strategy to the combat.
- Resource management and grinding (weight 0.06): Resource farming and management are significant parts of the gameplay, allowing players to upgrade and replenish their army between missions. However, this can sometimes become tedious.
- Command units and connection mechanics (weight 0.05): Command units are key to the game, providing a 'connection' mechanic that allows players to command other units. Different unit types have different connection speeds, adding another layer of strategy.
- Challenging and complex missions (weight 0.03): The game is challenging from the start, with later levels and challenge maps requiring more complex strategies. Players must adapt to different situations and develop their tactics to succeed.

Performance notes:
- Resolution issues reported (weight 0.05): Multiple players have reported problems with the game's resolution, including low resolution and difficulties in adjusting settings to achieve full screen.

Recommendations:
- Worth the price for its content (weight 0.31): Many players find the game to be worth the price due to its substantial content and engaging gameplay. It offers a good value for the money spent.
- Recommended for strategy and visual novel fans (weight 0.29): The game is highly recommended for those who enjoy strategy games and visual novels. It offers a unique blend of tactical gameplay and storytelling, making it appealing to fans of both genres.
- Try the demo first (weight 0.27): Potential buyers are encouraged to try the demo, which provides five levels of playtime. This allows players to get a feel for the game and decide if it suits their preferences.
- Appeals to military strategy fans (weight 0.02): The game is particularly appealing to fans of military strategy and games similar to Fire Emblem. It offers tactical gameplay that resonates with enthusiasts of these genres.
- Wait for a discount if tight on cash (weight 0.02): For those who are budget-conscious, it might be best to wait for a discount before purchasing the game. This suggestion is for players who are tight on cash but still interested in the game.
- Interest in other titles in the series (weight 0.02): Players who enjoy this game may find themselves interested in exploring other titles within the same series. This indicates a positive reception and curiosity about related games.

Other player notes:
- Language replacement affects achievements (weight 0.02): Changing the language settings in the game impacts the ability to earn or display achievements properly. This issue can disrupt the gaming experience for players who prefer to play in different languages.

Emotions:
- Joy (weight 0.19): Players experience joy from the game's engaging story, charming characters, and enjoyable gameplay mechanics. The funny dialogues, endearing character personalities, and the combination of micromanaging units with a charming narrative also contribute significantly to this positive emotion.
- Frustration (weight 0.17): Frustration stems from technical issues like difficulty taking screenshots and resolution problems, as well as gameplay challenges such as dependence on RNG, grinding, and particularly difficult missions. Repetitive music, unskippable cutscenes, and frustrating mechanics like the evade mechanic also contribute to this emotion.
- Enjoyment (weight 0.12): Enjoyment is derived from the game's fun gameplay, beautiful story, and unique blend of visual novel elements with strategic combat. Despite some flaws, players appreciate the game's charm, humor, and the ability to unlock and replay maps.
- Amusement (weight 0.09): The game's humorous and charming visuals, along with its bizarre and peculiar concept, provide a strong sense of amusement. The funny story, dark humor, and character interactions, including the enemy AI's odd behavior, enhance this feeling.
- Surprise (weight 0.08): Players are pleasantly surprised by the game's higher-than-expected quality and unique setting. The story's surprising elements and the better-than-anticipated plot for the game's simplistic graphics contribute to this sense of surprise.
- Disappointment (weight 0.06): Disappointment arises from the game's average gameplay, low resolution, and poorly-written story. The tactical combat's lack of depth, weak storyline, and clunky combat mechanics also lead to this negative emotion.
- Satisfaction (weight 0.03): Satisfaction comes from enjoying the game's peculiar title and connecting with the story and characters. Players also feel satisfied with the risk of trying a unique game and planning to continue with the trilogy.
- Nostalgia (weight 0.02): Nostalgia is felt by players who rediscover the game and replay it from an old computer, bringing back fond memories.
- Boredom (weight 0.02): Boredom sets in due to the repetitive and boring fighting mechanics, which can make the game feel monotonous over time.
- Confusion (weight 0.02): Confusion is caused by the game being completely incomprehensible, leaving players uncertain about its purpose and mechanics.
- Excitement (weight 0.02): Excitement is generated by the engaging gameplay and interesting story, as well as the fun of unlocking Steam achievements.
- Sadness (weight 0.01): Sadness is evoked by the haunting impact of certain story elements, such as the death of a Human Tank.
- Tension (weight 0.01): Tension is felt during the later levels of the game, which are particularly challenging and demanding.
- Anticipation (weight 0.01): The enjoyment comes from the ability to spend dozens of hours immersed in the game, indicating a deep and engaging experience.
- Enjoyment (weight 0.01): The game provides a lot of fun, laughter, and entertainment, making it a source of enjoyment and amusement.
- Relaxation (weight 0.01): The game offers a relaxing experience, especially after playing more intense and newly released games, providing a soothing and calming effect.}