Info about Astral Party :

Official game description:
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About the Game
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Astral Party × Magical Girl Witch Trials — Collaboration Part 1 begins September 3!
Astral Party is a board party game that supports online multiplayer with up to 4 players. This is a free to play game, with in-app purchases like skins, dress-ups that do not affect the gameplay balance.
**Board Party Game with Suspenses**
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A board game like no other! 15 different panel effects, random effects and events make every game full of suspense and unpredictability. With the roll of dice, you always have chances to turn the tables at the last minute.
**Over 10 Cute Anime Girls**
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This is an exciting dicing battle with vivid Characters, each with unique skills and beautiful illustration. 10 characters are available as the game launches, and will have more as updates add.
**4-Person Online Matches or Single Play with AI**
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Play how you want. Astral Party allows 1 to 4 players to compete online, or single-person play with AI. It's all the same friendship ruining fun.
**Dices & Cards & Battles & More**
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The crux of Astral Party lies in its one-on-one dice-based combat system, with a myriad of cards, effects, skill, events, and more. Card plays can augment your attack, and the dice decides if it is dodged. Every attack is like a small gamble, and nothing is more chilling than the moment you presume victory is within your grasp.
**Monsters Spice Up the Game More**
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As the game advances, monsters will surface on the board, some attacking players and others merely stealing coins. In the end, a formidable Boss will appear and relentlessly target the richest player. If it is you, be wary of other players’ "backstabs". (PS: Try beat the Boss to find out if there is reward dropping)
**Victory Condition**
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Players rake in some coins to level up, and the first player hitting level 3 becomes the victor. Be quick to turn those shiny coins into levels, cause you never know if you are still rich in the next turn.

Release date: Feb 28, 2024

Categories: Board Game, Anime-themed Gameplay, Online Multiplayer, Digital Board Game, Dice-based Gameplay, Gacha System, Cooperative Multiplayer, PvE

Feature scans:
- MTX: score 85; verdict: Predatory / Casino; summary: The audit finds strong evidence of real-money gacha, premium currency, paid character access, and pay-to-win or forced-spending allegations. Many reviewers also describe the game as F2P-friendly and not pay-to-win, but the confirmed real-money gacha and region-locked paid character release meet the predatory or casino tier. The final score is 85.
- Wiki: score 50; verdict: Tier 3: The Student; summary: The reviews contain no explicit farming, drop-rate, loot-table, inventory, crafting, or map/bug complaints that would trigger Tier 1, Tier 2, or Tier 4. The dominant Wiki Tax issue is instructional: poor tutorials, hidden rules, and complex character mechanics force players to rely on external wikis, note articles, and community summaries to learn and progress. Therefore the primary complaint category is Tier 3 The Student.
- Proton/Linux: score 10; verdict: Works Well; summary: The filtered reviews contain only one Linux-specific comment, and it is positive: the game reportedly works reasonably well on Linux through an emulator or compatibility layer. No review mentions Proton failures, native Linux port problems, anti-cheat blocks, launcher issues, or workaround-heavy setup. The remaining feedback concerns gameplay and gacha mechanics without Linux/Proton context.
- Steam Deck: score 90; verdict: Broken; summary: The Steam Deck experience is severely hampered by frequent crashes, freezes, launch and update failures, network disconnections, and an emulator requirement on Linux. Although some users can run the game through an emulator, the overwhelming evidence of instability and non-native barriers places it in the broken category.

- Hardware Profile:
  - Summary: Across the provided Windows VRAM cohorts, performance is mixed on low-VRAM systems but negative on mid- and high-VRAM systems, with crashes, server instability, and display issues reported.
  - Sample size: 146 (4% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (mixed, 89 reports): One user reports playable performance around 40 FPS on an old laptop, while another reports immediate crashes on launch.
  - Windows 8-11GB VRAM (negative, 22 reports): Server and connection instability dominates, with frequent disconnects, launch crashes, and stuttering; one user notes smooth gameplay only after reboots.
  - Windows 16GB+ VRAM (negative, 12 reports): High-VRAM users report launch crashes, audio and game freezes, screen flickering in 120 FPS fullscreen, and unfixed crash and network issues.
  - Caveats: 146 of 4023 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: The reviews do not state this game's current base price directly, but they repeatedly use full-game prices as benchmarks for fairness. One reviewer treats 16 USD as the cost of an entire game and notes that Needy Streamer Overload costs about the same for the full game, while another cites a comparable base game at 109 HKD, roughly 14 USD. These mid-teen full-game reference points, combined with widespread price sensitivity and complaints that monetized items exceed full-game value, suggest the community would view a fair base-game price as roughly 10-20 USD. The upper bound is kept near 20 USD because the cited full-game comparators are around 14-16 USD, and the lower bound reflects discount expectations and heavy criticism of pricing.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 2.0h
  - Session length: 0.8h
  - Endgame: 2000.0h
  - Reasoning: The solo-content quote directly supports storyCompletion at about 2 hours. The match-duration quotes support a typical match/session length centered around 40-60 minutes, so sessionLength is set to about 0.75 hours as a practical midpoint. The 2000+ hours played quote supports very long-term endgame playtime, so endgame is set to 2000 hours. No quote provides a reliable full-game completion time beyond solo content, so gameCompletion is null.
- Time-to-fun:
  - Summary: Astral Party is reported as immediately fun when played with friends, with the social co-op party loop serving as the main enjoyment driver. Solo or random play, slow starts, matchmaking waits, long repetitive matches, and progression grind are the main blockers that can prevent or erode that fun.
  - Stance: Fun immediately
  - Anchor: Playing with friends
  - Time to anchor: N/A
  - Friction: Solo or random-match play can be dull or frustrating; Long matchmaking waits and empty modes; Slow start and incomplete tutorial; Long, repetitive match pacing; Heavy progression and gacha grind; RNG dice and poor teammate behavior
  - Unlock drivers: Playing with friends; Co-op or PvE sessions with familiar players; Becoming more familiar with the mechanics; Casual, low-pressure approach; Focusing on social fun over progression
  - Conditions: Having friends or a regular group; Casual, non-competitive mindset; Tolerance for RNG and chaos; Patience with matchmaking; Acceptance of long match duration; Tolerance for grind and progression limits; Interest in anime and board-game aesthetics; Preference for cooperative PvE over PvP
- Player Archetypes:
  - Casual Co-op Party Socializer (buy)
    - Motivation: Relaxed social fun and teamwork in low-pressure PvE co-op sessions.
    - Playstyle: Joins PvE co-op with friends or randoms, uses emotes, and prefers casual board-game sessions.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: casual player
    - Reference games: Mario Party; 100% Orange Juice; Richman 11
  - Hardcore PvE Co-op Strategist (buy)
    - Motivation: Mastering challenging co-op PvE runs and optimizing builds and team synergies.
    - Playstyle: Farms high-difficulty PvE, tests card and ability combos, rerolls strategically, and coordinates team roles.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: 100% Orange Juice; Dokapon; Gaia Master
  - Disillusioned PvP Veteran (no buy)
    - Motivation: Competitive PvP board-game matches and fair, updated PvP content.
    - Playstyle: Queues for PvP or private lobbies, tracks balance and updates, and avoids the now-dominant PvE mode.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: PVP player
    - Reference games: 100% Orange Juice
  - Anime Gacha Collector (buy)
    - Motivation: Collecting cute anime characters, skins, and enjoying the visual style.
    - Playstyle: Plays casually for characters and cosmetics, pulls gacha, and occasionally joins PvE or PvP with friends.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun with friends party game (weight 0.27): Many reviewers highlight that the game is enjoyable and creates a lively party atmosphere, especially when played with friends. It is described as a casual, chaotic, and addictive experience that is fun for all ages.
- F2P friendly monetization (weight 0.14): The game is seen as free-to-play friendly and not pay-to-win. Players can enjoy the game and progress without spending money, as monetization is mainly through skins.
- Appealing character designs (weight 0.13): Characters are frequently described as appealing, cute, and pretty. Reviewers also note that characters have a funny charm, clear individuality, and interesting designs.
- Good overall gameplay (weight 0.12): Players consistently praise the core gameplay as genuinely good, great, and enjoyable. The game itself is considered pretty good by multiple reviewers.
- Generous gacha system (weight 0.1): The gacha is considered very generous, with rates that allow players to obtain desired characters easily. Features like a soft pity and no duplicate system make it more player-friendly compared to other games.
- Distinctive and cute art style (weight 0.09): The art style is often praised as pretty, distinctive, and eye-catching. Some describe it as comfortable and cute with bouncy features.
- PvE is core and fun (weight 0.08): PvE is considered the main focus and is plenty fun. The PvE side is generally interesting and genuinely engaging.
- Fun PvE co-op sessions (weight 0.05): The PvE co-op experience is highlighted as really fun and engaging, with a good casual feel. It is a standout aspect for many players.
- Easy to pick up (weight 0.05): The game is described as easy to pick up and understand, with a simple premise. It is beginner-friendly and accessible to new players.
- Unique character skills (weight 0.05): Each character has unique skills such as damage, movement, healing, and card swapping. This adds variety and depth to the gameplay.

Common complaints:
- Matchmaking quality is poor (weight 0.26): Players frequently report that random matchmaking often pairs them with AFK players, rage quitters, and groups that gang up on solo players. The system is widely described as unfair, frustrating, and rarely working properly, with mismatched skill levels.
- Unreasonable collaboration pricing (weight 0.13): Collaboration characters are priced higher than the base game, with some bundles costing more than the game itself. A single collaboration character can cost 68, and two characters can cost 16 USD, which is seen as excessive.
- Luck dominates gameplay (weight 0.12): The game is perceived as almost entirely luck-based, with dice rolls heavily influencing outcomes. Players often roll low numbers while opponents roll high, making strategy feel irrelevant.
- Chinese server phone registration issues (weight 0.11): The Chinese version requires a mainland Chinese phone number for registration and real-name authentication. Players from Hong Kong, Japan, and other regions cannot register due to phone number format or verification failures.
- Excessive match duration (weight 0.1): Single matches often last between 30 minutes and an hour, leading to very few games per session. Players frequently note that 3 hours of play may yield only 2 matches.
- Production capacity is low (weight 0.1): Players report insufficient production capacity, leading to slow updates and a lack of new content. The small studio size is often cited as a reason for the low output.
- Tutorial and new player experience poor (weight 0.08): The tutorial is described as disastrous and poorly made, offering little guidance. New players often find the game confusing and the environment unfriendly.
- Poor in-game communication (weight 0.07): The in-game communication system is primitive, offering only a few preset phrases and no free text chat. This makes precise coordination in random matchmaking difficult.
- PvP is severely unbalanced (weight 0.05): PvP balance is described as terrible, with many players calling for its removal. The mode is considered fundamentally unfair and unenjoyable.
- Game tempo and pacing issues (weight 0.05): The game's pacing is considered slow and tedious, with long animations and a lack of excitement. Many players feel the tempo drags down the overall experience.
- Silent mechanic changes without notes (weight 0.04): Skill, card, and mechanic changes are often made silently without patch notes. This lack of transparency frustrates players who rely on consistent game rules.
- Shallow content and events (weight 0.04): Event gameplay lacks significant content, and the overall game feels shallow. Players express a desire for richer, more substantial updates.

Gameplay feedback:
- Gacha System Core Monetization (weight 0.36): The game features a gacha system for acquiring characters, skins, and cards, often with pity/guarantee mechanics and rates around 5%. Cluster 1 covers this extensively.
- Dice Rolls Drive Gameplay (weight 0.35): Core mechanics rely heavily on dice rolls for movement, combat, and actions, making luck a significant factor. This is highlighted in Clusters 2, 18, 21, and 22.
- PvE and Co-op Focus (weight 0.29): Many reviews mention PvE as the main mode, with 4-player co-op or solo options. Clusters 4, 5, and 10 are merged to capture this emphasis.
- Monopoly-Style Board Game (weight 0.22): The game is described as a Monopoly-like board game with dice, buying land, and collecting rent. This is the core theme across Clusters 9, 12, and 15.
- Matchmaking Systems Available (weight 0.21): There is a matchmaking system for team play, with random and custom rooms, and separate server pools. Clusters 3, 20, and 23 are combined here.
- Skin Gacha and Monetization (weight 0.18): Skins are obtainable through gacha, exchange shops, or battle passes, with seasonal and cheap options. Clusters 6 and 11 are merged to cover this.
- Character Roles and Progression (weight 0.17): Characters have unique skills, roles, and progression systems that affect gameplay. Clusters 8 and 14 detail these aspects.
- PvP Modes and Modes Variety (weight 0.12): PvP modes include 1v1 and 2v2, often with ranked play, alongside PvE modes. Clusters 7 and 10 (partially) capture this, but Cluster 7 is primary.
- Long Match Durations (weight 0.09): Matches are frequently reported as long, often taking 30 minutes to over an hour, with long animations. Cluster 13 is consistent on this point.
- Multiplayer and Co-op Support (weight 0.06): The game supports multiplayer for both PvE and PvP, including co-op with friends. Cluster 16 highlights this feature.
- Anime Party Game Theme (weight 0.06): The game features Japanese anime characters and is often described as an anime waifu party game. Cluster 17 is dedicated to this theme.
- Server Region Splits (weight 0.05): The game uses separate servers for different regions, such as Chinese and international servers. Cluster 19 mentions this.

Performance notes:
- Persistent server disconnections and instability (weight 0.19): Players report frequent disconnections, server fluctuations, and unstable servers that disrupt gameplay. This is a widespread issue affecting many matches and modes, with some unable to reconnect.
- Game crashes and freezes frequently (weight 0.18): The game commonly crashes or freezes, often at startup, on the main screen, or during matches. Some players experience crashes daily, impacting overall stability.
- Update-related connection and performance issues (weight 0.1): Specific updates have introduced frequent disconnections, lag spikes, and frame rate drops. Some updates also force installation onto the C drive and increase storage usage.
- Various bugs and errors affecting gameplay (weight 0.09): Numerous bugs persist, including error codes, daily errors, friend status not refreshing, and skill-related crashes. These issues remain unfixed across versions.
- Lag and stuttering during matches (weight 0.08): Players experience lag, stuttering, and freezes during gameplay, often starting mid-match or in extreme mode. Restarting does not always resolve these issues.
- Network connection problems in specific regions (weight 0.07): Players in regions like South America face severe network issues, and server splits have worsened connectivity for some. Using accelerators or not both cause match entry failures.
- Storage bloat and installation path issues (weight 0.07): The game takes up over 20GB, with updates adding large data to the C drive and uninstalling not freeing space. Some players cannot control the installation location.
- Hardware demands and performance on old PCs (weight 0.07): The game is demanding on hardware, likely due to 3D-rendered maps, causing low FPS on some systems. However, a few players report it runs smoothly on older laptops.
- Reconnection and loading failures (weight 0.06): After disconnects or crashes, many players cannot reconnect or get stuck on loading screens. This exacerbates frustration during multiplayer sessions.
- Game freezes and bugs in extreme mode (weight 0.06): Extreme mode suffers from specific freezes, such as during skill use or chip selection, and bugs like the mechanical shark not dying at 0 HP. These issues hinder progression.
- Positive performance experiences (weight 0.06): A few players report smooth performance without stuttering, lightweight operation, and playability on old hardware. These positive notes contrast with widespread issues.
- Launcher and download issues (weight 0.05): The game's own launcher has slow downloads, and resource updates get stuck, preventing entry. Steam initialization failures also block login.
- Crash recovery and teammate disconnects (weight 0.04): A crash recovery feature allows re-entering matches, but teammates still suddenly disconnect or go missing, disrupting team play.
- Server split worsened connectivity (weight 0.04): The server split has made network issues worse, with server errors still not fixed. This has led to increased disconnects and matchmaking problems.
- Audio and visual glitches (weight 0.03): Some players experience audio freezing and map textures disappearing, causing black-and-white flickering screens. These visual bugs disrupt immersion.
- AI takeover after disconnection is poor (weight 0.02): When players disconnect, AI takes over but performs poorly, often ruining the match. This adds to frustration from connection issues.
- Error code 11018 disconnections (weight 0.02): Error code 11018 specifically causes disconnections, adding to the list of connection-related error codes players encounter.
- Black screen update blocks entry (weight 0.02): A black screen during update on 2025.12.20 prevented players from entering the game, highlighting severe update bugs.
- Steam disconnection prevents room return (weight 0.02): When Steam disconnects, players cannot return to their game room, causing further disruption in multiplayer sessions.

Recommendations:
- Best with a friend group (weight 0.25): Many reviewers emphasize that the game is far more enjoyable when played with a regular group of friends, especially using voice chat. Solo play is frequently discouraged or outright not recommended.
- Solo play not recommended (weight 0.2): Multiple clusters explicitly advise against playing alone, stating that the experience is significantly worse without friends. This is a recurring reason for negative reviews.
- Poor value and monetization concerns (weight 0.13): Some players feel the game offers poor value for money, with unreasonable monetization and expensive collaboration characters. Many advise against spending money in multiplayer or on gacha.
- Requires guides and veteran help (weight 0.13): New players are strongly advised to look up guides, watch tutorials, or find a veteran to guide them. The game lacks sufficient in-game guidance, making external resources essential.
- Not recommended due to various flaws (weight 0.12): Several reviewers strongly advise against playing, citing poor balance, unfinished state, account issues, and other problems. Some say to run away and not play.
- Positive overall recommendations (weight 0.12): Despite various criticisms, many reviewers still recommend the game, describing it as fun, unique, or worth trying. Some give it a 7/10 or say it's a good game overall.
- Party game for casual fun (weight 0.1): The game is often described as a chaotic party game best enjoyed casually with friends, similar to Mario Party. It's suitable for relaxed sessions and social evenings.
- Matchmaking and server issues (weight 0.09): Matchmaking is criticized as average or poor, and server-related problems like region locks and forced separations from friends are mentioned. Some suggest removing matchmaking entirely.
- PvE preferred over PvP (weight 0.08): Reviewers often recommend focusing on PvE, especially when playing with randoms, while PvP is considered frustrating or only suitable for premade groups. Some suggest avoiding PvP entirely.
- Grind and time investment high (weight 0.08): Some players note that the game requires significant grinding, especially for free-to-play progression. It is not recommended for those with limited time or who prefer short sessions.
- Free to play, low barrier (weight 0.08): Being free-to-play, the game has no cost to try, which many reviewers highlight as a positive. Players can decide for themselves without financial risk.
- Requests for refunds and changes (weight 0.08): Some reviewers demand refunds or specific changes, such as restoring Japanese voice acting or altering skins. They threaten to keep negative reviews until changes are made.
- Frustrating for serious players (weight 0.07): The game is not recommended for those who take games seriously or are impatient. It can be frustrating due to random elements, waiting times, and chaotic gameplay.
- Mixed opinions on gacha (weight 0.07): While some enjoy the gacha board game hybrid, others criticize it or advise avoiding the shop. Collaboration events are sometimes praised for being buy-to-play without gacha.
- New player character advice (weight 0.07): New players are advised to choose characters without potential (except Oasis Queen) to save resources, or to pick magic DPS. Some suggest avoiding the game entirely.
- Anime aesthetic and subculture appeal (weight 0.07): The game appeals to fans of anime aesthetics, beautiful female characters, and subculture elements. It is recommended for those who enjoy lewd or cute anime-style games.
- Board game and strategy elements (weight 0.06): Fans of board games, strategic gameplay, and build construction may enjoy the game. It is recommended for those who like tactical elements and roguelike features.
- Comparisons to other games (weight 0.04): Some players compare the game unfavorably to alternatives like Mario Party, League of Legends, or Genshin Impact. They suggest playing those instead.
- Positive collaboration sentiment (weight 0.03): The collaboration is recommended because it is buy-to-play without gacha, offering a straightforward purchase. However, some still find collaboration character prices not worth it.

Other player notes:
- Skin-based monetization with gacha (weight 0.36): Revenue mainly comes from skins, gacha pulls, battle passes, and monthly cards. Several players note the gacha is relatively generous for a free-to-play title.
- Server separation and regional splits (weight 0.27): Players are divided across separate Chinese and global servers, each with different registration requirements. The Chinese version requires a mainland phone number and real-name authentication, effectively locking overseas players into the global server.
- Mobile version availability and crossplay (weight 0.16): The game has a mobile client that shares servers with PC and supports crossplay. A Chinese mobile server is also planned or already launched.
- Collaboration character pricing concerns (weight 0.16): Collab characters are frequently priced higher than the base collaboration game itself. Some cost over 100 USD equivalent, and bundles are sold in multiple phases.
- Korean language support unofficial (weight 0.11): There is no official Korean localization, but a user-made patch exists with one-click installation. Official support is planned but not yet added.
- Comparison to 100% Orange Juice (weight 0.08): Reviewers often compare the game to 100% Orange Juice, noting similar mechanics but with more depth and better aesthetics.
- Free-to-play with in-app purchases (weight 0.08): The game is free-to-play and monetized through optional in-app purchases such as skins and gacha. Some players consider it free while others note the paid elements.
- Misleading Steam tags (weight 0.05): The game is tagged with Hentai and Sexual content on Steam, but players report it has no explicit content. This discrepancy is noted as a tag issue.
- English localization quality issues (weight 0.05): The English translation has problems and needs improvement according to multiple reviewers. This affects the overall experience for English-speaking players.

Emotions:
- Frustration (weight 0.28): Players are frustrated by pervasive luck-based dice mechanics that frequently produce low rolls, making outcomes feel unfair and overshadowing strategy. Connection issues, frequent crashes, and long matchmaking times further compound the problem. Monetization practices, including expensive gacha without pity guarantees and aggressive skin pricing, also contribute to the frustration.
- Disappointment (weight 0.17): Disappointment stems from a lack of meaningful content updates, declining art quality, and insufficient localization support. Monetization practices, such as expensive collaboration characters and skin gacha without pity, feel greedy. The server split and account issues have also worsened the experience, leaving players feeling let down.
- Anger (weight 0.13): Anger is driven by perceived greedy monetization, including high prices for collaboration characters and skins, and hidden manipulation of dice probabilities. Frequent bugs, server disconnections, and poor matchmaking exacerbate the issue. Players also feel ignored by developers who prioritize money over game improvements.
- Enjoyment (weight 0.06): Enjoyment comes from the game's fun and chaotic party gameplay, especially when playing with friends in PvE co-op. Players appreciate the cute chibi characters, unique board game mechanics, and strategic depth. The casual and relaxing nature makes it a great way to pass time.
- Satisfaction (weight 0.03): Satisfaction arises from generous gacha rates with no duplicates, fair monetization without pay-to-win elements, and strategic depth from chip combinations. Players feel rewarded when dealing high damage or unlocking special scenes. The game's progression and community also contribute to a satisfying experience.
- Disgust (weight 0.03): Disgust is felt due to the game's heavy monetization and perceived cash-grab tactics, such as expensive collaboration characters and loot box mechanics. Poor random matchmaking and ineffective reporting systems add to the negative sentiment. The focus on money over quality feels repulsive to some players.
- Boredom (weight 0.03): Boredom results from repetitive events, long waiting times during other players' turns, and low map replayability. Matches often involve excessive waiting with little engagement, especially in PvP. The lack of varied content and incentives to continue playing leads to a boring experience.
- Annoyance (weight 0.02): Annoyance is caused by unskippable animations, long turns, and teammates who disconnect or make poor decisions. The lack of communication tools and report systems exacerbates these issues. Small irritants like kill-stealing and bossy players also contribute.
- Excitement (weight 0.02): Excitement stems from the game's addictive gameplay with dice rolls creating high highs, strategic depth, and frequent collaboration events. The gacha system with pity and free characters adds to the thrill. Playing with friends and experiencing critical hits also generates excitement.
- Appreciation (weight 0.01): Appreciation is felt for the generous monetization, high-quality art and animations, and developers who listen to feedback. The game is free-to-play friendly with obtainable characters and no pay-to-win elements. Regular improvements and frequent buffs show care for the player base.
- Amusement (weight 0.01): Amusement comes from the game's comedic chibi animations, meme references in character designs, and funny interactions with teammates. The chaotic and ridiculous nature of matches, especially with friends, provides lighthearted entertainment. Comparisons to games like 100% Orange Juice highlight its humorous appeal.
- Fun (weight 0.01): Fun is derived from playing chaotic board game matches with friends, enjoying the randomness and character skills. The anime waifu aesthetic and engaging gameplay keep players coming back. Even after completing weekly tasks, running boards on higher difficulties remains enjoyable.
- Confusion (weight 0.01): Confusion arises from unclear tutorials, unexplained game mechanics, and technical issues like login screens in Chinese. Bugs causing visual glitches and censorship flagging normal phrases add to the confusion. Players struggle to understand basic controls and progression systems.
- Joy (weight 0.01): Joy is experienced through lively interactions with teammates, cute characters, and polished graphics. Winning matches and using emotes with others brings happiness. Fun party game sessions with friends and good dice rolls create joyful moments.
- Sarcasm (weight 0.01): Sarcasm is used to describe the game as 'fun' while listing numerous negative experiences, such as bugs and monetization issues. The contrast between the label and the actual frustrations highlights the ironic tone. Error codes and developer jokes also feature in sarcastic remarks.
- Concern (weight 0.01): Concern is felt due to unfriendly tutorials, resource distribution issues, and power creep with new characters. Long matchmaking and slow progression make it hard for new players to keep up. The design may easily cause dissatisfaction among the player base.
- Sadness (weight 0.01): Sadness stems from losing accounts, being separated from friends due to server splits, and poor gacha luck. The downgraded treatment of PvP mode and the ruined party game experience also contribute. Players feel a sense of loss for what the game once was.
- Exhaustion (weight 0): Exhaustion results from long matches lasting 30-60 minutes without the ability to leave, dealing with UI and freezing bugs, and persistent update issues. Constantly adjusting playstyle to compensate for selfish or unskilled teammates adds to the fatigue. The game feels draining rather than relaxing.
- Liking (weight 0): Liking is expressed for the favorite artist's character designs and the overall game experience. Players appreciate the aesthetic and general enjoyment the game provides. It's a simple, positive sentiment towards the game.
- Hope (weight 0): Hope is felt for improvements such as all party members getting coins on kill, the game surviving, and introducing others to it. Players wish for new players to join and the game not to die. There is optimism for future updates and community growth.}