Info about DAVY x JONES:

Official game description:
Join the Crew
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About the Game
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_**In death, the legend of Davy Jones splits in two:** the Head that commands, and the Body that fights._  
_Bound together in a cursed alliance, you must carve your way through The Locker — a pirate underworld shattered into islands floating on an infinite Sea of Clouds._
**Fight, fly, and conquer hell itself to reclaim your legend.**
**JONES — The Body, The Fighter, The Ground**
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Control the powerful, headless body — **Jones** — and push through everything that stands in your way. Master visceral first-person combat with sword, gun and your own talking skull — **Davy** — who cracks wise and guides the way.  
**Explore the shattered islands of The Locker** — an open pirate underworld of cursed shores, sunken ruins, and secrets waiting beneath the fog.
Every treasure you claim, every soul you free, and every victory on the ground fuels your might in the skies — **because death here is only the beginning.**  
**DAVY — The Head, The Captain, The Sky**
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Command the skies as **Davy** — the sharp-tongued captain’s skull who never stopped scheming, even after death.  
**Take the helm of Abby**, your colossal living ship — **half whale, half war machine** — and soar across the infinite Sea of Clouds.  
Recruit Officers with unique powers, upgrade your ship, and lead them into evolving roguelite Hunts filled with explosive sky battles and colossal **Behemoths**.  
Strategize, adapt, and abordage enemy vessels as you carve your way to power.  
Every victory in the skies strengthens your dominion on the ground — **and every defeat only feeds the storm.**  
**KEY FEATURES:**
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*   **Grand Pirate Action-Adventure:** A story-driven journey through a surreal underworld that bridges brutal land combat and epic sky battles.
*   **BODY × HEAD:** You are both the Muscle and the Brain. Control the headless body on the islands, and command the skies as the captain’s skull aboard your living ship, Abby.
*   **Visceral First-Person Combat:** Slash, shoot, and grapple through intense close-quarters encounters using your own skull as a weapon.
*   **Sail Your Living Ship:** Gather your crew and command Abby across the endless Sea of Clouds.
*   **Roguelite Hunts:** Engage in evolving sky encounters and give Orders to shape each run — tactical choices that empower your crew with unique abilities and upgrades as you climb toward legendary Behemoths like the Kraken.
*   **The Locker:** Explore a pirate hell of shattered islands and infinite skies — where death is only the beginning.
Two halves. _One purpose._  
Grow into power, gather your crew, and conquer The Locker.  
**Become the legend that hell itself couldn’t drown.**

Release date: Aug 28, 2025

Categories: First-Person Shooter, Action Horror, Roguelite, Open-World Exploration, Ship Combat, Pirate-themed Adventure, Skill Tree Progression, Voice Acting

Feature scans:
- Steam Deck: score 75; verdict: Broken / Unstable; summary: The audit finds a mixed Steam Deck experience. A clear UI issue is that HUD and text size are not adjustable, making on-Deck reading harder. More seriously, multiple users report frame drops, stutters, and crashes, especially during combat or in enemy-heavy areas, which meets the criteria for frequent stability problems. Secondary feedback requests difficulty options and complains about forced story replay after failed battles. No evidence of external launcher requirements or battery drain was found.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: Reviewers consistently treat the current low price (around $6-$10) as a bargain. One says they would easily pay $10, another values the game as a $30 experience, and translated feedback says it is worth more than the asking price. The consensus supports a fair base-game price above the sale price, anchored at $10 but with clear room for $20 or more; I keep the range at $10-$20 to reflect broad acceptance of $10 and recognized higher value without over-weighting a single $30 claim.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 6.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The first quote directly states that the reviewer spent 6 hours completing the currently available main story, so storyCompletion is set to 6 hours. The other quotes describe partial progress or early playtime (4 hours in, and 3 hours to reach the harbor and finish local quests), but they do not report a full game completion, a typical session length, or any endgame duration. Therefore gameCompletion, sessionLength, and endgame remain null.
- Time-to-fun:
  - Summary: Enjoyment tends to arrive after the tutorial-heavy opening and once abilities are unlocked, but unresponsive grappling hook points and progression-blocking bugs frequently delay or interrupt that payoff.
  - Stance: Clicks after
  - Anchor: Unlocking new abilities and progressing past the extended tutorial phase
  - Time to anchor: N/A
  - Friction: Progression-blocking bugs that halt quests; Opening hours that feel like one long tutorial; Unresponsive or broken grappling hook points; Unclear objectives that leave players lost; Combat that starts out dull before abilities are unlocked; Atrocious pacing that wastes good voice acting
  - Unlock drivers: Unlocking new abilities as you progress; Getting past the tutorial phase into real progression; Learning and using the grappling hook correctly
  - Conditions: Whether critical progression bugs have been fixed; Tolerance for a long tutorial-style opening; Whether the player has unlocked enough abilities; Whether grappling hook mechanics register reliably; Whether objectives are clear enough to avoid getting lost
- Player Archetypes:
  - Pirate Boomer-Shooter Action Fan (buy)
    - Motivation: Fast, chaotic pirate FPS combat that becomes satisfying as abilities unlock.
    - Playstyle: Aggressive run-and-gun and melee combat, chaining blasts and slashes without ammo management.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Shadow Warrior 2; Doom
  - Story-Driven Single-Player Voyager (buy)
    - Motivation: Experiencing the story, characters, and richly realized world.
    - Playstyle: Story-led exploration and character interaction, with a preference for easier combat options to follow the plot.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: clumsy player
    - Reference games: Weird West
  - Early Access Bargain Supporter (buy)
    - Motivation: Getting in at a very low price and supporting a promising Early Access project.
    - Playstyle: Buying early at a low price, playing in short sessions, and following development updates.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Polish-Focused Early Access Skeptic (no buy)
    - Motivation: Finding a polished, complete game with functional navigation and sufficient content.
    - Playstyle: Critically testing systems, exploring environments, and expecting stable performance, pathfinding, and content depth.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Great combat mechanics (weight 0.65): Combat is described as good, intense, well-made, and fun. It is rewarding to learn and offers both ranged and melee options for varied playstyles.
- Stunning visuals and art style (weight 0.6): Players consistently praise the game's visuals as great, stunning, and full of style. The art direction and art style are described as amazing, polished, and fitting the theme perfectly.
- Fun and engaging gameplay (weight 0.47): Gameplay is frequently called fun, intuitive, satisfying, and engaging. Many players highlight the fast-paced and enjoyable nature of the game.
- Captivating story and world (weight 0.45): The story is fun, interesting, and full of personality. The world is stunning, vivid, and offers many areas to explore.
- Excellent voice acting (weight 0.36): Voice acting is solid, with standout performances, especially for characters like Davy. The charismatic voice work adds significantly to the experience.
- Creative and promising game (weight 0.3): The game is seen as creative, interesting, and full of potential. It has a cool idea and shows promise for future development.
- Unique pirate atmosphere (weight 0.27): The game's pirate theme and atmosphere are highly praised, often compared to a maritime version of Doom. The setting feels original and immersive.
- Solid character design and personality (weight 0.26): Characters are well-crafted, likeable, and have defined personalities. The dynamic between characters like Davy and Jones is particularly enjoyable.
- Overall impressive and fun experience (weight 0.26): Summing up, the game is described as amazing, really fun, and a solid experience that scratches an itch. It is genuinely enjoyable.
- Engaging world-building and dialogues (weight 0.18): World-building is done through showing rather than telling, and dialogues are funny and interesting, adding depth to the game.
- Good performance and optimization (weight 0.18): The game runs well even in early access, with good frame rates on high settings. Performance is better than the demo.
- Smooth movement and upgrades (weight 0.18): Movement feels good, and skill upgrades unlock new abilities, enhancing the gameplay experience.
- Great value for money (weight 0.11): Many players feel the game is worth the price, offering a solid and enjoyable experience.

Common complaints:
- Game is buggy and unpolished (weight 0.36): Players frequently report that the title is janky, raw, and unfinished, with bugs surfacing throughout normal play. Many feel the game needed significantly more polish before release, and combat in particular can feel janky at times.
- Critical quest bugs block progress (weight 0.33): Several players hit quest-breaking bugs that halt progression entirely, including cases where the tavern never opens, preventing further advancement. Some reported encountering four distinct bugs in just twenty minutes on a single quest.
- Developers abandoned the game (weight 0.23): Multiple reviewers state the game has received no further updates and appears abandoned by its developers. Some point to the last update in December 2025 and the last communication in March 2026 as evidence.
- Game still feels early access (weight 0.22): Many reviewers observe that the game clearly remains in Early Access and needs further polish before it can be fully enjoyed. There are frequent moments where the unfinished state becomes obvious.
- Combat is clunky and slow (weight 0.19): Players describe combat as clunky, unrefined, sluggish, and slow, calling it a relentless mess at times. The pacing and feel of combat are among the most common gameplay complaints.
- Performance is not great (weight 0.19): Reviewers repeatedly note that performance is subpar and currently not at its best. This adds to the overall impression of an unoptimized experience.
- Gameplay is boring and dull (weight 0.18): Some reviewers find the overall gameplay utterly boring, including combat which is described as dull. These players feel the core loop lacks engagement.
- Bugs force save reloads (weight 0.16): Numerous recurring bugs force players to reload saves and restart from checkpoints, often blocking main story progression. These issues significantly disrupt the play experience.
- Combat is difficult and confusing (weight 0.15): A segment of the player base finds combat too hard, often confusing, and occasionally overwhelming. This contrasts with those who find it boring, highlighting inconsistent tuning.
- Game currently unplayable (weight 0.11): A few players state the game is unplayable in its current state due to bugs. This extreme feedback underscores the severity of the technical issues.
- No developer communication for months (weight 0.11): Players note that the developers have not communicated for over four months, with some saying no one has heard from them at all. This silence fuels the perception that the game is abandoned.
- Combat pacing feels too slow (weight 0.11): Some players note that combat is slower than desired and drags on. This contributes to the overall perception of sluggish gameplay.
- Map navigation is frustrating (weight 0.11): The map lacks area names and clear path indicators, making navigation confusing and impractical. Players often struggle to understand where to go.
- Lighting and visibility problems (weight 0.1): Lighting is frequently cited as too dark, making it hard to see the environment or understand what you're looking at. This compounds other visual clarity issues.
- Visual clarity and UI issues (weight 0.1): Reviewers report poor visual clarity and a UI that can be difficult to read. This adds to the overall sense of an unpolished interface.
- Enemies look identical (weight 0.1): Reviewers point out that enemies share the same faces and models, making melee fights feel visually repetitive. This lack of variety makes combat encounters feel bland.

Gameplay feedback:
- Dual-Wield Sword and Gun (weight 0.53): The game features combat with both a sword and a pistol, allowing players to switch between melee slashes and gunshots. This dual-wielding is a signature mechanic.
- Fast-Paced Combat Core (weight 0.33): Combat is central to the experience, described as fast, chaotic, and frenetic. Players engage in dynamic battles using both melee and ranged options.
- First-Person Perspective (weight 0.19): The game is played from a first-person view, immersing players in the action. This perspective is used for both melee and ranged combat.
- Quests and Skill Tree (weight 0.18): The game includes quests and a skill tree for character progression. Players can upgrade skills to customize their abilities.
- Fast-Paced FPS Genre (weight 0.15): It is a first-person shooter with a strong emphasis on fast-paced action and storytelling. The genre combines shooting mechanics with narrative elements.
- Early Access Status (weight 0.15): The game is currently in Early Access, with ongoing updates and development. Players should expect an evolving experience.
- Davy Jones Playable Character (weight 0.11): Players control the headless body of Davy Jones, accompanied by his sarcastic talking skull. This unique duo drives the narrative and gameplay.
- Pirate Hell FPS Setting (weight 0.11): The game is an FPS set in a hellish pirate-themed world, blending nautical and infernal elements. This unique setting drives the adventure.
- Parry Mechanic (weight 0.11): A parry mechanic is present, requiring precise timing to deflect attacks. This adds depth to the melee combat system.
- Open World Exploration (weight 0.11): An open world is available, allowing players to wander off and explore freely. This encourages discovery and non-linear gameplay.
- Boss Fights Included (weight 0.11): The game includes boss encounters, such as a fight where the player must call in cannon strikes. These provide challenging set-piece battles.
- Grappling Hook Mechanic (weight 0.11): A grappling hook is available, allowing players to traverse environments and possibly gain combat advantages. This adds verticality and mobility.
- Roguelite Mode Available (weight 0.11): A roguelite mode is included, featuring waves of enemies aboard a ship. This adds replayability and a different challenge structure.
- Heavy Voice-Acting Reliance (weight 0.1): The game heavily relies on voice acting to deliver its story and character interactions. This enhances immersion and narrative delivery.
- Enemy Respawn Mechanic (weight 0.1): Enemies respawn after a certain time, which can affect pacing and difficulty. This mechanic keeps players on their toes.

Performance notes:
- Optimization is generally weak (weight 0.41): Many reviews describe the optimization as mediocre, needing polish, or poorly done, with performance not matching the game's visuals. Some note it is manageable but still requires improvement.
- Crashes and freezes reported (weight 0.26): Multiple players experience crashes and occasional freezing, including a crash after the first boss encounter. These issues disrupt gameplay and can force restarts.
- Frame drops during combat (weight 0.26): Frame rate drops are common in combat and areas with many enemies, causing stutters and lag. This impacts the action experience significantly.
- High-end PC struggles (weight 0.25): Even on high-end hardware, the game shows performance issues, with graphics looking dated yet running poorly. This suggests poor optimization for powerful systems.
- Playable on mid-range hardware (weight 0.15): Several players achieve stable 60fps at 1440p or medium settings on mid-range GPUs like the RTX 4070. These experiences show the game can run acceptably with the right configuration.
- Steam Deck performance varies (weight 0.14): Steam Deck users report mixed results, with some initially unable to run the game well but later updates making it playable. Others achieve around 30fps with Proton-GE.
- Minor bugs and glitches (weight 0.13): Reports include sound stutters in large zones, red texture issues possibly related to drivers, and other minor bugs. These are less severe than crashes but still affect the experience.
- DLSS degrades image and performance (weight 0.11): DLSS is criticized for making the image grainy and failing to improve FPS, with some reporting drops below 50 FPS even in performance mode. This undermines the expected benefit of the feature.
- Ultrawide runs without issues (weight 0.11): Some players report smooth performance on ultrawide monitors at 2K and 1440p with high-end specs. These positive experiences contrast with widespread complaints.
- Unplayable on lowest settings (weight 0.1): A few players find the game unplayable even at the lowest settings, and common troubleshooting steps do not help. This extreme case suggests severe optimization problems for some configurations.
- Settings recommendations for stability (weight 0.09): Players suggest locking FPS to 30, using max controller sensitivity, and not raising graphics above medium to maintain performance. These tips aim to mitigate frame drops and stutters.
- Patches improve performance over time (weight 0.06): Some players note that subsequent patches have considerably improved performance and visuals, indicating ongoing developer support. This is a positive trend for the game's longevity.
- Runs very well for some (weight 0.05): A few players report the game runs very well without issues, highlighting that experiences vary widely. This contrasts with the numerous performance complaints.
- Many graphics settings available (weight 0.05): The game offers numerous graphic settings including DLSS, allowing players to tweak performance and visuals. This flexibility is appreciated but does not fully resolve optimization concerns.

Recommendations:
- Not recommended now (weight 0.35): Several reviewers cannot recommend the game in its current state due to bugs, lack of polish, and missing content. They suggest waiting for fixes or full release.
- Worth the price (weight 0.34): Many reviewers consider the game worth its current price, with some saying it is worth even more. The low cost makes it an easy recommendation.
- Clear recommendation (weight 0.31): Several reviewers give a clear recommendation, looking forward to the final release and praising the game's uniqueness.
- Positive for early access (weight 0.25): Despite its early access state, some reviewers recommend buying now due to low price and future potential. They are happy to support the developers.
- Wait for fixes (weight 0.21): Reviewers advise waiting for performance improvements and major updates before purchasing. Some plan to refund and return later.
- Fans of pirate themes (weight 0.18): Pirate fans and those who enjoy pirate tales are specifically recommended to buy this game. It offers an unusual pirate adventure with atmosphere.
- Potential after full release (weight 0.18): Some reviewers believe the game could be great after full release and more fixes, and recommend keeping an eye on it.
- Recommended for exploration fans (weight 0.17): The game is recommended for those who enjoy exploration and finding their way, mazes, or walking simulators.
- Mixed recommendation due to bugs (weight 0.17): Reviewers recommend the game despite bugs but hope for improvements, or recommend only to specific groups.
- Recommended for specific tastes (weight 0.16): The game is recommended for those who appreciate original, risky, outlandish titles or cheap first-person action.
- Fans of similar games (weight 0.14): Players who enjoyed BlackTail, Shadow Warrior, or Borderlands will likely appreciate this game for its similar experience.
- Positive review despite flaws (weight 0.14): Some reviewers give a positive review despite acknowledging negative points, because they see potential or enjoy the game.
- Appeal to shooter fans (weight 0.14): Fans of shooters and action-adventure games are recommended to try this game, especially if they enjoy fun combat.
- Support the developers (weight 0.09): Reviewers encourage supporting the game's development and give positive reviews to help the developers.
- Curiosity for low price (weight 0.09): The game is recommended as a curiosity if the price is much cheaper, or for those who want an original, risky title.
- Stay away (weight 0.09): Two reviewers explicitly say to stay away from the game.
- Controller recommended (weight 0.09): The game is recommended for players using a controller, and aiming sections are said to be doable with one.
- Not worth money now (weight 0.05): A reviewer states the game is not worth the money in its current state.
- Refund and wait (weight 0.05): A reviewer plans to refund the game and wait until performance issues are fixed.
- Ignore negative reviews (weight 0.05): One reviewer advises ignoring negative reviews and just buying the game.

Other player notes:
- Early access status (weight 0.6): Many reviewers note that the game is in early access and not yet fully released, with ongoing updates and improvements. Some find it lacking innovation but with potential.
- Affordable price praised (weight 0.54): Reviewers frequently mention the game's low price, calling it affordable, attractive, and worth the cost. Some note the launch price was even lower.
- Active developer support (weight 0.46): Developers are praised for actively patching bugs, responding on forums, and implementing quality-of-life improvements. Some mention quick fixes and plans for Steam Deck support.
- Compared to Doom (weight 0.41): Multiple comparisons to Doom and similar games are made, often describing it as a pirate-themed Doom or noting combat similarities. Some also compare it to Shadow Warrior and ULTRAKILL.
- Localization and language support (weight 0.31): The game supports multiple languages including Portuguese (Brazil), Russian, French, and Polish, but lacks Ukrainian and Chinese localization has machine translation issues. Reviewers request additional languages.
- Technical performance and support (weight 0.27): The game runs on Steam Deck with Proton-GE, supports ultrawide monitors and HDR, and runs better than many recent AAA games. It uses Unreal Engine 5.6.
- Pirate theme and setting (weight 0.24): The game features a pirate open underworld with a unique ocean depths setting. It includes characters like Davy Jones and Blackbeard, and revolves around revenge.
- Content and exploration limitations (weight 0.21): Reviewers note a limited number of islands, lack of side quests, and no ship upgrading system. The current main story can be completed in about 6 hours.
- Updates and future plans (weight 0.2): Developers share plans for future updates, including new biomes and hippos, and aim for a release window of end of 2026. Recent updates added hippo hunts and islands.
- Story and characters (weight 0.18): The story follows a betrayed pirate seeking revenge, with characters such as Davy, Jack, Abby, and Blackbeard. Some find the story Weird West inspired.
- Unique blend of influences (weight 0.17): The game draws from known sources like Doom, BioShock, and Borderlands to create something new, carving its own identity rather than simply combining ideas.
- Potential for improvement (weight 0.17): Reviewers see a solid foundation and potential for the game to become really good, but note it still needs refinement and more content.
- Comparison to Blacktail (weight 0.14): Reviewers compare the game to the developer's previous title, Blacktail, and recommend it to fans of that game.
- Cutscene and voice acting focus (weight 0.14): Cutscenes and voice acting are a major focus, but some reviewers find the intro cutscenes too long and frequent, interrupting gameplay early on.
- Comparisons to other media (weight 0.13): The game is compared to various films, TV shows, and games such as Wandinha, Clair Obscur: Expedition 33, Sea of Thieves, Elden Ring, and Zelda.
- Atmosphere over polish (weight 0.13): The game prioritizes atmosphere and style over polish, with a mood similar to Doom and brutal presentation. Some compare it to a fake game in a movie.
- Communication issues (weight 0.1): Some reviewers note that developers have not responded on Twitter, Discord, and Steam Discussions recently, with last communication in March 2026.
- Demo impressions (weight 0.09): A demo is available, but some reviewers note it did not run well.
- Steam achievements (weight 0.05): The game has 15 Steam achievements for players to unlock.
- Refund policy issue (weight 0.05): One reviewer could not get a refund because playtime exceeded 2 hours.

Emotions:
- Frustration (weight 0.17): Players frequently lose control due to game-breaking bugs such as softlocks, missing NPCs, broken attacks, and crashes during combat or boss fights. These issues, combined with a harsh save system, confusing map and quest guidance, and performance problems like frame drops and input delay, make progression impossible and force repeated restarts.
- Disappointment (weight 0.14): Many feel let down by the game's abandoned state and lack of updates, leaving it unfinished and unpolished. Complaints center on poor optimization, missing content like language options, weak combat variety, and technical issues that spoil otherwise promising ideas.
- Enjoyment (weight 0.13): Players praise the fun gameplay, engaging combat, rich story, and humorous characters like Davy Jones. The creative world, fast-paced action, and quality voice acting provide a highly entertaining experience.
- Excitement (weight 0.07): Excitement stems from the unique pirate theme, innovative combat mechanics like the parry system, and a large open world to explore. Fans are hooked by the promising direction and can't wait to see more content.
- Satisfaction (weight 0.07): Satisfaction comes from smooth performance on high-end setups, a satisfying combat system with a comfortable parry window, and a well-crafted world. The game feels worth the price, especially when combat clicks and runs without issues.
- Appreciation (weight 0.03): Players appreciate the high-quality voice acting, creative pirate fantasy setting, and evident passion in the project. The art direction, lovable characters, and beautiful world show clear love and care from the developers.
- Amusement (weight 0.03): Amusement is driven by comedic dialogues, hilarious scenes, and the dynamic between the head and body characters. Creative actions like slapping your own head and the repetitive 'JONES!' gag provide consistent laughs.
- Admiration (weight 0.02): Admiration focuses on the unique benthic aesthetic, stunning original world, and high production values. The developers' quick response in improving the game from unplayable to enjoyable in a week also earns respect.
- Enthusiasm (weight 0.02): Enthusiasm is fueled by the game's creative pirate personality, frequent new sub-plots, and constantly evolving content. Fun combat, unique mechanics, and classic FPS gameplay keep players engaged and eager for more.
- Confusion (weight 0.02): Confusion arises from getting lost due to a strange map and lack of area names, combined with quest bugs and unclear storytelling. Combat can be confusing when enemy stagger is poorly communicated and visual clarity is bad.
- Boredom (weight 0.02): Boredom results from utterly boring gameplay, slow pacing, and repetitive environments. Combat feels unengaging and the world fails to grip players or make exploration fun.
- Dissatisfaction (weight 0.02): Dissatisfaction stems from bad combat with a lack of attack impact, disjointed animations, and anemic sword and gun feel. The chicken's beak hint is also hard to see and doesn't stay up long enough.
- Anticipation (weight 0.02): Players look forward to the final game, wanting more content and the continuation of the story. They are eager for early access updates to complete the game and can't wait to see where it goes.
- Hope (weight 0.02): Hope is based on the game's real potential to become great through future updates that fix defects and performance issues. Belief persists that with continued improvements, the game can reach its full promise.
- Love (weight 0.01): Love is expressed for the game's theme, story, beautiful visuals, sound, and everything it presents. The overall presentation and immersive world create a deep affection.
- Annoyance (weight 0.01): Annoyance is caused by characters like Davy, the chicken, and the gunner, as well as weapons not working in combat and getting stuck. Having to replay story cutscenes after combat failure and bugs that forced save reloads also frustrate.
- Optimism (weight 0.01): Optimism comes from active developers fixing bugs and a good foundation for the game. Despite issues, there is a promising base and ongoing updates suggest a positive future.
- Anger (weight 0.01): Anger is directed at developers for abandoning the game and leaving it on sale at full price. The lack of communication and inability to get a refund feels like a waste of money.
- Interest (weight 0.01): Interest is sparked by the game's super interesting combat and leveling systems, along with nice graphics. It presents an engaging experience that draws players in.
- Intrigue (weight 0.01): Intrigue is generated by the unusual duo of a head and body, the unique pirate underworld setting, and captivating characters. The story pulls players forward with its creative premise.}