Info about Blood of the Werewolf:

Official game description:
Blood of the Werewolf (2.0)  
Become Selena, loving mother, devoted wife and -- **powerful werewolf**. Take revenge on the monsters that have slain your husband and stolen your child, in this love letter to classic platformers. Seamlessly transform from human to werewolf in light of the moon, as you shoot, slash and smash your way to fight Frankenstein.  
**Intense Platforming Action, With All Your Favorite Iconic Monsters**  
9.2/10  
"A Love Letter To The Action-Platform Genre. If you want an action-platform game with great gameplay, challenge and a story that is simple but enjoyable, Blood of the Werewolf is the game for you." "Selena responds with perfection to the button presses."  
9/10  
"This game propelled me back to those halcyon days when I started gaming, and games were extremely difficult yet ultimately all the more rewarding."  
8.5/10  
"Overall, Blood of the Werewolf is a great platformer. It provides a wonderful sense of atmosphere, the story is well written and well told, and the gameplay mechanics feel fantastic. You may destroy a keyboard or controller out of rage, but you’ll want to buy another to see this great game to the end. Fans of platformers, especially old-school platformers, should give this game a serious look."  
8.4/10  
"An excellent action-platformer that wonderfully combines challenging but fair gameplay with a colorful and vibrant art style. "  
8/10  
"Scientifically Proven has managed to create a piece worthy of its platforming predecessors, where gore blends with horror creating an atmosphere that will captivate you." Dying too often gets frustrating at times, but not that much as to make you want to ditch the game. The beautiful visuals along with the multitude of monsters will keep you company while journeying in an adventure like never before."  
8/10  
"Blood of the Werewolf is a beautiful platform game - A classic mold with a ...unique garment that will not make you regret your investment and still promises to steal many hours of your day." (translation)  
8/10  
"Beautiful, rhythmic, and well done"  
Blood of the Werewolf takes players on a ruthless journey of revenge through 3 level filled game modes of white knuckle platforming action while taking on hordes of creatures and iconic monster-movie bosses; Creature, Hyde, Dracula, Mummy, Frankenstein. Selena has access to upgradeable weapons in human form and unlockable wolf powers when transformed. Additional modes like speed run and score rush will test your reflexes and memory, with online leaderboards to keep track of yourself, and friends.  
Keep your wits about you, Blood of the Werewolf will test your limits and offer a challenge you haven't seen since the golden age of games.
Features
--------
*   Experience a rich, in-depth Story Mode featuring 30+ creatures, 15 button-grinding levels to master and five heart-pounding boss arenas  
*   Score Rush mode offers the pro a whole new leaderboard driven experience as you compete for the highest score.  
*   Endless Challenge is a nightmare of procedurally generated levels and monsters that increase in difficulty. How far can you make it?  
*   Shift instantaneously between human and werewolf form when in view of a full moon  
*   Hardcore, classic platforming gameplay with a modern twist; pressure sensitive, full air controls for precision moves  
*   Unlock a bevy of achievements, pushing you to the limit of your abilities  
*   Upgrade weapons and wolf powers, for the edge you need against the monster onslaught  
*   Uncover hundreds of collectibles and hidden items to discover throughout the game

Release date: Oct 28, 2013

Categories: Action Platformer, 2D Platformer, Metroidvania, Action, Horror, Speedrunning, Score Attack

Feature scans:
- Steam Deck: score 45; verdict: Tinkering Required; summary: The reviewed feedback focuses almost entirely on control-scheme usability rather than Steam Deck-specific compatibility. Across German, Spanish, Italian, and Portuguese reviews, the dominant theme is imprecise, confusing, and overcomplicated controls that cannot be remapped, compounded by weak collision detection and mediocre level design. No evidence was found regarding Proton Experimental, external launchers, anti-cheat, battery drain, or crashes, so no Steam Deck-specific priority override applies. Because the friction stems from a controller-centric control scheme that requires mastery and cannot be reconfigured in-game, the experience aligns with the 'Tinkering Required' band rather than a seamless or fully broken state.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $0.99 - $2.00
  - Reasoning: The explicit price anchors in the reviews cluster well below the current $4.99 base price: under $2, 99 cents, and 1-2 euros. Other positive comments still recommend waiting for a discount, and one calls the game average overall. No review explicitly defends $4.99 as a fair full price. Therefore the community's fair base-game range appears to be roughly $0.99 to $2.00.
- Playtime Metrics:
  - Game completion: 4.0h
  - Story completion: 5.0h
  - Session length: 0.5h
  - Endgame: 23.0h
  - Reasoning: The 4-hour finish quote supports gameCompletion as a short main-game completion. The 28-hour total with ~5 hours for the initial story playthrough supports storyCompletion at 5 hours and, by subtracting that from the total, roughly 23 hours of extra/endgame content. The level/stage comments (about 20 minutes per level; 20-25 minutes spent on one stage) support a sessionLength of about 0.5 hours.
- Time-to-fun:
  - Summary: Reviews mainly characterize the game as bland and boring, with one direct report that it did not click; a few positive notes about finishing it and achievement hunting do not establish a clear time-to-fun point.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: boring combat; ugly graphics; boring and uninspired use of the dual-form mechanic; meh story and voice acting; uninspired environments; easy, predictable, and overly long boss battles
  - Unlock drivers: N/A
  - Conditions: Achievement hunting provides addicting challenges; Tolerance for simple combat affects enjoyment; Tolerance for the dual-form mechanic affects enjoyment; Pursuit of secrets affects skill upgrades; Boss battle length affects pacing; The game may improve later, but reviewers say the journey is far from over
- Player Archetypes:
  - Hardcore Precision Platformer Seeker (buy)
    - Motivation: Overcoming brutally difficult, precise platforming and combat challenges that reward skill over accessibility.
    - Playstyle: Pixel-perfect jumping, precise combat, memorizing boss attack patterns, and pushing through intentionally punishing difficulty.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore gamer; hardcore platformer player
    - Reference games: Mario
  - Achievement and High-Score Completionist (buy)
    - Motivation: Reaching 100% completion and earning top achievement and high-score categories.
    - Playstyle: Repeated runs of levels to collect gems, locate hidden upgrades and signets, and optimize scores toward achievement thresholds.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: achievement hunter
    - Reference games: N/A
  - Old-School Retro Platformer Enthusiast (sale)
    - Motivation: Reliving the authentic feel of classic old-school 2D platformers with punishing difficulty.
    - Playstyle: Methodical level-by-level platforming with deliberate control settings, boss pattern learning, and appreciation of retro art and design.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: 2D platformer fan
    - Reference games: Castlevania
  - Disillusioned Hardcore Platformer Veteran (no buy)
    - Motivation: Finding a polished, well-designed hardcore platformer and being let down by inconsistent execution.
    - Playstyle: Playing through the full game and multiple levels, then critically comparing its structure and difficulty curve to other platformers.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: hardcore platformer player
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Challenging yet fair platforming (weight 0.46): The platforming is well-crafted, tight, and challenging but fair, with good level design that appeals to both experienced players and newcomers. This is a core strength highlighted in many reviews.
- Werewolf form enhances gameplay (weight 0.39): The werewolf form provides double-jump, powerful claw attacks, and special abilities like healing, making it more agile and stronger than the human form. This transformation adds significant variety and depth.
- Pleasing retro graphics (weight 0.28): Graphics are modest but visually pleasing, with a comic-style art direction that shows a distinct sense of style. While not technically impressive, the visual presentation is effective and cohesive.
- Responsive controls overall (weight 0.24): Players consistently report that the controls feel responsive, solid, and not stiff, with only minor complaints. This contributes greatly to the smooth platforming experience.
- Generous and fair checkpoints (weight 0.21): The frequent and fairly placed checkpoints prevent frustration and maintain a good pace, especially in challenging sections. This design choice is appreciated by many players.
- Solid overall gameplay experience (weight 0.19): The game plays decently overall and is quite playable, with many considering it a very good, well-made game. It provides a pleasant and enjoyable experience for platformer fans.
- Fun and skill-based boss fights (weight 0.18): Boss fights are described as fun, well-made, and reliant on skill with clear attack patterns, without being overly difficult. They add a satisfying challenge to the game.
- Atmospheric and memorable soundtrack (weight 0.18): The soundtrack supports the game's tone with dramatic compositions and matches each world well, never becoming tiresome. It adds to the overall immersive experience.
- Extra modes offer replayability (weight 0.17): Score Rush mode and Endless mode provide additional challenges for score enthusiasts, with point multipliers and procedural levels. These modes extend the game's lifespan and appeal to competitive players.
- Interesting level design and variety (weight 0.14): Levels are interestingly designed with different mechanics across 10 tricky levels of increasing difficulty. The variety keeps the gameplay fresh and engaging.
- Good story and voice acting (weight 0.13): The story is surprisingly good and the voice acting in cutscenes is well done, enhancing the narrative experience. These elements are often praised for exceeding expectations.
- Collectibles and upgrades add depth (weight 0.07): Collecting Sigils increases maximum HP and hidden power-ups permanently strengthen either form, providing meaningful progression. This adds an extra layer of exploration and reward.
- S rank encourages speedrunning (weight 0.07): Achieving the highest S rank requires being really fast, as the grading is based solely on clear speed. This incentivizes repeated playthroughs and mastery of levels.
- Unique Ed Wood-inspired art direction (weight 0.07): The art direction is very polished and reminiscent of an Ed Wood horror film, giving the game a distinctive and careful visual identity. This stylistic choice sets it apart from other platformers.
- Rich enemy variety (weight 0.07): The game features a rich variety of enemies, keeping combat and platforming encounters diverse. This adds to the overall engagement and challenge.
- Learning curve across levels (weight 0.07): Early levels are fairly simple, but later levels become difficult, requiring players to get the hang of the mechanics. The gradual increase in challenge keeps players engaged.

Common complaints:
- Clunky and unresponsive controls (weight 0.31): Controls are often criticized as clunky, confusing, and unresponsive, making the game frustrating especially where precision is required. Complaints cover both keyboard and controller, including unintuitive crouching mechanics.
- Poor platforming and level design (weight 0.29): Many players find platforming sections frustrating and badly designed, with levels poorly suited for a platformer. Issues include bland and monotonous level design, excessive length, and distant checkpoints with trial-and-error sections.
- Boss fights too long or easy (weight 0.27): Boss battles receive mixed criticism: some find them overly long with too much health and basic patterns, while others find them easy, predictable, and underwhelming. There are also complaints that bosses are lackluster with easy-to-avoid patterns.
- Mediocre and forgettable story (weight 0.21): The narrative is frequently described as thin, lacking charm, and unengaging, with some noting it is forgettable and not interesting enough. This includes feedback that the story is mediocre at best.
- Werewolf transformation too restrictive (weight 0.19): Players dislike that the werewolf transformation is scripted and automatic, preventing free switching between forms. This limitation makes the werewolf feel underpowered and removes player choice.
- Bad hitboxes and awkward collisions (weight 0.17): Hitboxes are frequently reported as terrible, wrong, or messed up beyond belief, affecting combat and platforming. The werewolf form specifically has an awkward hitbox that makes dodging projectiles difficult.
- Mediocre and crude graphics (weight 0.16): Graphics are commonly criticized as bad, mediocre, or not particularly good, with some noting they look crude despite being decent. The visual quality fails to impress.
- Boring and inconsequential combat (weight 0.14): Combat is often described as bland, a chore, or inconsequential, with players wishing for more engaging fights. Platforming combat is specifically called out as bland.
- Slow and frustrating movement (weight 0.14): Character movement is perceived as too slow, sometimes compared to a seated elephant, and the overall experience is frustrating half the time. This hinders enjoyment and makes the game hard to appreciate.
- Poor voice acting and cutscenes (weight 0.13): Voice acting is often described as barely adequate, very poor, or amateurish, sometimes done by the developers themselves. Cutscenes suffer from the same lack of polish.
- Unsatisfying ending with sequel setup (weight 0.13): The ending is considered unsatisfying and concludes with a cliffhanger or setup for a sequel that never materialized. Players did not particularly enjoy this unresolved conclusion.

Gameplay feedback:
- Dual-form gameplay mechanic (weight 0.97): Players switch between a human form equipped with a crossbow and a werewolf form with melee attacks and enhanced mobility. The transformation is often triggered by lunar light or environmental lighting.
- Challenging 2D platformer (weight 0.55): The game is a 2D action platformer with a strong emphasis on difficulty, featuring obstacle courses and challenging platforming sections. Many reviewers note its old-school difficulty and steep learning curve.
- Werewolf transformation triggers (weight 0.37): The werewolf transformation occurs automatically when exposed to moonlight or in specific sections, altering gameplay significantly. The full moon is a common trigger.
- Boss fights with patterns (weight 0.28): Boss fights feature massive health bars and require pattern recognition and reaction time. They are considered difficult, often taking multiple attempts to overcome.
- Female werewolf protagonist (weight 0.23): Players control a female werewolf named Selene (or Selena) who can switch between human and wolf forms. She is the mother of the last werewolf.
- Human form uses crossbow (weight 0.21): In human form, the player uses a crossbow that can aim in multiple directions and is used to solve puzzles and activate mechanisms. The crossbow is the primary ranged weapon.
- Werewolf form abilities (weight 0.21): The werewolf form grants a double jump, dash attack, and charged melee attacks. It focuses on combat and enhanced mobility.
- Retro-inspired design (weight 0.16): The game draws heavily from 8-bit and 16-bit era design philosophies, featuring a retro arcade platformer style with action elements.
- Speedrunning and leaderboards (weight 0.15): The platformer supports speedrunning with leaderboards for stage clear time, Score Rush, and Endless mode. Players can compete for high scores.
- Platforming hazards and knockback (weight 0.15): Platforming sections include spikes, pits, and obstacles that cause knockback, often pushing the player backwards and into pits. This adds to the challenge.
- Checkpoint system (weight 0.13): The game features frequent checkpoints and autosaves, reducing frustration from its high difficulty.
- Movement mechanics (weight 0.13): The game features jumping and ladders as movement mechanics. Platforming sections require jumping between platforms while attacking or dodging projectiles.
- Side-scrolling action (weight 0.12): It is a traditional side-scrolling platform action game with enemies to eliminate as either human or werewolf.
- Upgrades and collectibles (weight 0.12): Players collect coins to upgrade max HP or find hidden items for special powers. The game includes health upgrades and secrets.
- Enemies and combat (weight 0.12): Players face many creatures and monsters to fight or avoid, using either ranged crossbow attacks or werewolf melee.

Performance notes:
- Frequent crashes reported (weight 0.08): Players report the game crashes frequently, including twice after defeating a boss. This indicates a significant stability issue that can interrupt progress.
- Frame drops in platforming (weight 0.08): Noticeable frame drops occur during open platforming sections, causing jerkiness and minor frame losses. These performance issues sometimes lead to unregistered input.
- Graphics engine causes physics bugs (weight 0.08): The graphics engine leads to collision detection issues and jump physics problems. These bugs can affect platforming accuracy and overall gameplay experience.
- Input delay for jumps (weight 0.05): Players experience input delay specifically for jumps. This can make precise platforming feel unresponsive and frustrating.
- Smooth performance reported (weight 0.05): Some players report smooth gameplay with no lag. This indicates that the game can run well under certain conditions.
- Fast load times on death (weight 0.05): Load times after dying are very fast, approximately one second. This allows players to quickly retry without long waits.
- Runs on low-end PCs (weight 0.05): The game can run on very low-end PCs if the resolution is lowered. This makes it accessible to players with older hardware.
- Performance stats obscure screen (weight 0.04): Performance statistics occasionally appear on screen and cover underlying content. This overlay can obstruct gameplay and reduce visibility.
- AMD Radeon R280X issues (weight 0.04): Specific issues were observed on an AMD Radeon R280X card. This suggests potential compatibility problems with certain AMD hardware.
- Slow on maxed laptop settings (weight 0.04): The game ran slowly on a laptop when all settings were maxed. This suggests performance scaling issues on some laptop configurations.

Recommendations:
- High difficulty and frustration (weight 0.72): The game is known for its high difficulty, which can be frustrating for some players. Many recommend it only to those who enjoy challenging and aggravating platformers.
- Recommended for platformer fans (weight 0.65): Many reviewers recommend this game to fans of platformers, especially those seeking a challenging experience. It appeals to players who enjoy difficult platforming and retro-inspired difficulty.
- Not recommended by some (weight 0.41): A number of reviewers do not recommend the game, citing various reasons such as stiff controls, incoherent theme, or overall poor quality. Some advise against purchasing it.
- Wait for a discount (weight 0.38): Several reviewers suggest waiting for a sale before purchasing, as the game offers better value at a lower price. Some mention it's worth buying at a significant discount.
- Retro-inspired challenge appeals (weight 0.21): The game resonates with players who appreciate retro-inspired difficulty and old-school platformers. It is reminiscent of classic games like Mega Man and Castlevania.
- Not for casual or modern gamers (weight 0.18): Reviewers note that the game is not suitable for casual platformer fans or modern gamers who prefer frequent checkpoints and high-quality graphics. It targets a niche audience.
- Appeals to genre veterans (weight 0.13): Experienced players of action-platformers and hardcore games are likely to enjoy this title. It is recommended for those who have finished similar challenging games.
- Achievement hunting adds value (weight 0.11): For players interested in achievement hunting, the game is considered worth the price. However, without that interest, it may not be worth full price.
- Good value at full price (weight 0.1): Some reviewers believe the game is worth its full price, especially for those who enjoy score attack and achievement hunting. It is considered a steal for fans of the genre.
- Not for easily frustrated (weight 0.1): Reviewers warn that the game is not for those who get easily frustrated or have poor hand coordination. It requires patience and resilience.
- Controls and input considerations (weight 0.09): Some reviewers mention that a gamepad is supported, while others recommend keyboard and mouse for better precision. Stiff controls were a complaint for some.
- Comparison to other games (weight 0.07): The game is compared unfavorably to other action-platformers like Guacamelee, Dust, and ARES. Some suggest buying those instead.
- Discount at 90% off (weight 0.07): The game is highly recommended at a 90% discount, and even worth buying at half off according to some.
- Avoid if not hardcore (weight 0.04): Only the most hardcore gamers are advised to play this, as it is extremely challenging and unforgiving.
- Not for graphics-focused players (weight 0.04): Players who value high-quality graphics may not enjoy this game, as it does not prioritize visual fidelity.
- Difficulty spike with fireballs (weight 0.04): A specific difficulty spike involving fireballs is mentioned as a point where the game becomes too frustrating, leading to avoidance.
- Werewolf theme interest (weight 0.04): The game may appeal to players specifically interested in werewolf-themed games. This niche theme is a unique draw for some.
- Mixed feelings over time (weight 0.04): One reviewer would have recommended the game five years ago but does not recommend it today, indicating changing preferences or standards.
- Recommended for all ages (weight 0.04): One reviewer recommends the game for all ages, suggesting it has broad appeal despite its difficulty.
- Purchase without hesitation (weight 0.04): A reviewer states the game can be purchased without hesitation, indicating strong approval.

Other player notes:
- Controller recommended (weight 0.15): Many reviewers recommend using a controller, as the game is designed for gamepad play. Keyboard and mouse are less optimal.
- Features classic horror bosses (weight 0.11): The game includes bosses like Dr. Jekyll, Dracula, Frankenstein, and the lagoon monster, appealing to fans of classic horror. This is a notable positive aspect.
- Short enough for two sittings (weight 0.09): The game can be completed in two sittings, making it accessible for players with limited time. Its length is seen as a positive by some.
- Compared to other werewolf games (weight 0.09): Reviewers compare it to BEAR ADVENTURES and WOLF'S FURY, noting similarities or differences. This helps potential buyers gauge the game's style.
- Advertised as Metroidvania but isn't (weight 0.08): Players expected a Metroidvania but found it lacking, indicating a mismatch between marketing and actual gameplay. This may lead to disappointment and negative reviews.
- Graphics are mediocre or poor (weight 0.08): Multiple reviewers note that the graphics are not impressive or are outright not good. This detracts from the overall experience.
- Rare werewolf genre, low price (weight 0.07): The game fills a niche for werewolf-themed games and is sold at a low price. This combination attracts players looking for something different and affordable.
- Simple but emotionally direct narrative (weight 0.07): The story is straightforward but effectively conveys emotion, providing grounding for the gameplay. This enhances player engagement.
- Planned sequel never made (weight 0.07): A sequel was planned but never developed, leaving the story unresolved. This disappoints players who expected more.
- Obtained for free, delayed play (weight 0.06): Some players got the game for free and took years before playing it. This suggests low initial priority or backlog issues.
- Dishonest behavior from developers (weight 0.04): Some players accuse the developers of dishonest behavior, which could relate to marketing or post-launch support. This damages trust.
- Revenge story: husband killed, child kidnapped (weight 0.04): The narrative revolves around a woman seeking revenge after her husband is killed and child kidnapped. This provides motivation for the protagonist.
- Concise storytelling (weight 0.04): The game keeps its storytelling brief, avoiding long expositions. This pacing is appreciated by some players.
- Mixed reception, rating 6/10 (weight 0.04): One reviewer gave it a 6/10, indicating an average experience. This reflects the mixed reviews the game has received.
- Tonally inconsistent with B-horror cards (weight 0.04): The game uses B-horror style title cards that clash with the overall tone. This inconsistency is seen as a flaw.
- Developed by Scientifically Proven (weight 0.04): The developer is Scientifically Proven, which may be relevant for players following specific studios. No further details provided.
- Published by Ziggurat on Steam (weight 0.04): The game is published by Ziggurat on Steam, indicating a known indie publisher. This might influence purchase decisions.
- 2.5D platformer perspective (weight 0.04): The game is presented in 2.5D, blending 2D gameplay with 3D visuals. This style is noted by reviewers.
- Compared to Ghostrunner (weight 0.04): One reviewer compares it to Ghostrunner, possibly regarding difficulty or gameplay. This comparison may help set expectations.
- Bought based on review, no gameplay (weight 0.04): One player bought the game based on a review without watching gameplay, leading to unmet expectations. This highlights the importance of researching gameplay.

Emotions:
- Frustration (weight 0.71): Players are frustrated by clunky controls, unfair hitboxes, and punishing platforming sections requiring perfect timing. Excessive knockback, long checkpoints, and inconsistent difficulty lead to repeated deaths and a sense of unfairness.
- Disappointment (weight 0.58): The game had potential but failed to deliver due to poor controls, hit detection, and level design. Many find the story incoherent and the overall experience mediocre, with unmet expectations from its Metroidvania promise.
- Enjoyment (weight 0.23): Players enjoy the graphics, werewolf transformation, and challenging boss fights. The classic side-scroller feel with improved visuals and sound provides a fun and engaging experience.
- Satisfaction (weight 0.12): Satisfaction comes from overcoming difficult levels and experiencing responsive controls. Fair checkpoints and a tough but fair difficulty make victory feel earned.
- Appreciation (weight 0.12): Appreciation is expressed for the beautiful art, music, and story, as well as well-made characters and voice acting. The challenging core gameplay and extra modes like S ranks add value.
- Boredom (weight 0.09): Boredom arises from repetitive level design, monotonous platforming, and unengaging story. Easy boss battles and lack of satisfaction reduce motivation to continue.
- Excitement (weight 0.05): Excitement stems from the classic monster movie motif, well-made boss fights, and the adrenaline rush of narrowly avoiding hazards or beating times.
- Anger (weight 0.05): Anger is triggered by frequent game crashes, difficult platforming segments, and imprecise jumping leading to deaths in poisonous slime pools.
- Disgust (weight 0.03): Disgust is caused by poor character design, horrible controls, bad graphics, and very bad platforming, making the game feel like boring, repetitive dreck.
- Dislike (weight 0.03): Dislike is due to not enjoying the gameplay and finding the design indecisive with unresponsive controls.
- Irritation (weight 0.03): Irritation comes from the game becoming cheap and irritatingly difficult, with poorly placed obstacles requiring struggle through many levels.
- Nostalgia (weight 0.03): Nostalgia is evoked by the masochistic thrill of classic Castlevania and Mega Man levels, reminiscent of childhood games and original Prince of Persia.
- Challenge (weight 0.03): The game presents a significant challenge due to its high difficulty, requiring precision and causing frequent deaths.
- Accomplishment (weight 0.03): Accomplishment is felt when clearing a stage and mastering a level through practice, reducing completion time from hours to minutes.
- Surprise (weight 0.03): Surprise is expressed as the game was a pleasant and very nice surprise.
- Love (weight 0.02): Love for the game arises from fun gameplay despite its high difficulty.
- Confusion (weight 0.02): Confusion stems from unclear narrative elements, such as fighting spitting sahuagin, the protagonist's home being a tower, and purple birds attacking.
- Caution (weight 0.02): Caution is advised because the game is difficult and not suited for players with poor hand coordination.
- Stress (weight 0.02): Stress is induced by the game's extreme difficulty, requiring steel nerves to progress.
- Amusement (weight 0.02): Amusement is found in laughing at one's own deaths during the game.}