Info about Entropy Survivors:

Official game description:
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About the Game
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A sword-wielding mech. A sharpshooting space frog. Control both characters simultaneously against the forces of Entropy in this reverse bullet hell roguelike. You’ll bring these two unlikely heroes home using nothing but the unstoppable power of friendship (and an arsenal of mind-blowing cartoon weapons)!  
Play by yourself, or bring your friends along for a genre-bending online co-op experience! Become best buddies with synergetic builds or prove yourself champion in the contest for high score.  
Is your shotgun out of ammo? Throw it at your enemies! Feeling hungry? Use your spear as a shish-kabob. Unlock dozens of customizable options to power up and create your own playstyle.  
From weaponized garbage trucks to a gun that shoots bees, Entropy Survivors is overflowing with unique weapons, abilities, and upgrades that’ll make you ask “What?”  
Beautifully crafted alien landscapes meet colorful bomb bursts and delicious chain reactions. Find the sights and sounds of an entire carnival arcade within one 20-minute level!  
Entropy Survivors is a prequel set in the Shoulders of Giants universe–but don’t worry: this game stands completely on its own.

Release date: Dec 4, 2024

Categories: Roguelike, Bullet-hell, Cooperative Multiplayer, Single-player, Character Customization, Weapon Customization, Horde Combat, Survivor-like


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Deep Customization & Progression (weight 0.89): Players highly praise the extensive customization options for classes, characters, weapons, and abilities, allowing for diverse and unique builds. The game features a generous unlock system and multiple progression paths, ensuring long-term engagement and replayability.
- Excellent Genre Entry (weight 0.78): The game is consistently lauded as one of the best 'survivor-like' or 'bullet hell' roguelikes, often surpassing competitors. It introduces unique twists and creative mechanics that refresh the genre, making it a standout experience.
- Polished Visuals & Performance (weight 0.54): The game receives high marks for its crisp, colorful, and aesthetically pleasing graphics, which contribute to its unique identity. Performance is noted as excellent, even with numerous enemies on screen, indicating a high level of polish.
- Engaging & Challenging Gameplay (weight 0.53): The gameplay is described as fast-paced, chaotic, and highly addictive, offering a good balance of fun and challenge. Difficulty scaling is well-executed, keeping players engaged without becoming overly frustrating, and the game provides a satisfying grind for unlocks.
- Strong Multiplayer Experience (weight 0.41): Multiplayer is a significant highlight, praised for its robust implementation, balance, and ability to elevate the game's fun and tactical depth. Features like mid-run revives, shared perks, and seamless online co-op contribute to an excellent social gaming experience.
- Unique & Humorous Theme (weight 0.14): The game's quirky premise of frogs piloting mechs, battling aliens, and eating cosmic butterflies is a major draw. This humorous and absurd tone, combined with unique abilities and weapon designs, sets it apart and adds to its charm.
- Solid Solo Play (weight 0.1): While multiplayer is a highlight, the single-player experience is also noted as engaging and challenging. Players report having a blast playing solo, indicating the game holds up well for individual enjoyment.

Common complaints:
- Excessive Visual Clutter and Eye Strain (weight 0.72): The game's visuals are often described as messy, chaotic, and suffering from 'visual pollution,' especially in later stages or during multiplayer. This leads to poor visibility, difficulty in understanding what's happening on screen, and even causes eye strain for many players.
- Poor Feedback and Progression (weight 0.45): The game lacks clear visual and sound feedback during combat, making it difficult to gauge damage or understand the impact of actions. Additionally, character upgrades and resources often feel unnoticeable, contributing to a lack of a satisfying sense of progression.
- Unengaging and Clunky Core Gameplay (weight 0.36): Players find the core gameplay loop to be slow, clunky, and unrewarding, leading to a lack of engagement and a feeling that the game is more of a chore than fun. This sentiment is present from the early game and persists, making it difficult to endure the initial grind or find long-term appeal.
- Weak and Unbalanced Weapons/Abilities (weight 0.36): Weapons and abilities are perceived as clunky, weak, and lacking impact, especially in the early game. There's a lack of variety and balance, with many abilities feeling useless or underpowered, and a few builds dominating, leading to repetitive and uninspired combat.
- Lack of Content and Replayability (weight 0.3): Players report that the game can be completed quickly and runs out of engaging content after a relatively short period. The absence of an endless mode and limited replayability options contribute to a feeling of monotony and a lack of incentive to continue playing.
- Optimization and Performance Issues (weight 0.27): The game suffers from severe optimization problems, leading to poor performance, low frame rates, and frequent crashes across various hardware, including the Steam Deck. This makes the game glitchy and inconsistent, hindering a smooth and enjoyable experience.
- Inconsistent Ability Drops (weight 0.05): Players find the ability drop chances to be inconsistent, making it difficult to see all available abilities or to build desired playstyles effectively. The system for reducing drop chances also feels ineffective or even detrimental.

Gameplay feedback:
- Dual Character Combat System (weight 0.25): Players control a unique duo: a frog piloting a mech, each with distinct melee and ranged capabilities. This core mechanic involves switching between the two characters' attacks and abilities, offering varied combat strategies.
- Extensive Class & Weapon Variety (weight 0.17): The game offers a rich selection of 8 mech classes, multiple ranged and melee weapon choices, and various froggy types. Each comes with unique abilities and stats, providing significant customization and replayability.
- Vampire Survivors-like Gameplay (weight 0.15): The game is frequently described as a 'Vampire Survivors'-style roguelite, featuring horde auto-shooter survival and bullet hell elements. It emphasizes finding optimized builds within its gameplay loop.
- Probability-Based Skill Selection (weight 0.15): A unique meta-progression system allows players to spend resources to influence the probability of specific skills appearing during level-ups. This enables players to tailor their build potential by increasing or decreasing the likelihood of desired upgrades.
- Adjustable Difficulty Levels (weight 0.1): The game includes multiple difficulty settings across its various worlds and sub-levels. Difficulty progresses from average to hard, with meta-progression helping players overcome initial challenges.
- Toggleable Auto-Aim/Fire (weight 0.1): Players have the option to toggle between manual and automatic aiming and firing for both the frog and mech attacks. This allows for flexible gameplay, catering to both active twin-stick shooter fans and those preferring a more passive experience.
- Co-op Multiplayer Available (weight 0.08): The game supports co-op play for up to four players, including couch co-op. While it offers multiplayer achievements and post-boss fight PvP, the co-op experience is noted for locking players to a single screen.
- Manual & Triggered Abilities (weight 0.08): Many abilities are manually activated, often triggered by melee or ranged attacks. The game also features interesting random power-ups and generous power-up drops, enhancing combat engagement.
- Varied Worlds & Mobs (weight 0.06): The game features 5 distinct worlds, each with multiple sub-levels and unique enemy types. These environments, such as the linear Crystal Valley and narrow paths of The Entropy, offer diverse combat scenarios.
- Manageable Run Lengths (weight 0.05): Individual gameplay runs typically last around 20 minutes. This duration provides a satisfying loop without being overly time-consuming, fitting the roguelite genre.
- Challenges & Rewards System (weight 0.04): The game incorporates a challenge system based on hero, weapon, and ability usage. Completing these challenges rewards players with gold, weapon points, and hero points, feeding into the progression system.
- Movement Slow While Shooting (weight 0.04): A notable mechanic is the movement speed reduction when using firearms. However, this can be mitigated and improved through various perks and upgrades, allowing players to manage the trade-off.

Performance notes:
- Occasional performance drops (weight 0.1): Despite overall good performance, some players experience frame rate drops, especially during intense, projectile-heavy moments or in multiplayer. This suggests specific scenarios can strain the game's optimization.
- Rare bug encounters (weight 0.03): Most players report a bug-free experience, indicating a stable build. However, isolated incidents of crashes have been noted.
- Responsive controls (weight 0.02): Players appreciate the snappy input response, contributing to a fluid and enjoyable gameplay experience.
- Customizable visual settings (weight 0.02): The inclusion of options to adjust particle density and screen effects allows players to fine-tune their visual experience and potentially improve performance on less powerful systems.

Recommendations:
- Strong Recommendation for Genre Fans (weight 0.5): Many players highly recommend the game, especially to fans of the bullet-hell, roguelike, or 'Vampire Survivors-like' genres. It's seen as a solid entry with original ideas and polished gameplay, particularly enjoyable in co-op.
- Grinding Aspect (weight 0.06): The game's grinding aspect is noted; while it might appeal to some players, it's not universally enjoyed.
- Potential for More Content (weight 0.05): Players express a desire for more content, specifically mentioning additional mechanics, more interesting bosses, and greater synergy options to enhance the gameplay experience.
- Not for High Challenge Seekers (weight 0.02): Players looking for a significant challenge might find the game lacking in that department.
- Comparison to Other Games (weight 0.01): One reviewer explicitly recommends another game, 'Rogue Genesia,' over this title, suggesting it might offer a superior experience in the genre.
- Visual Effects Adjustment (weight 0.01): One player suggests adjusting visual effects settings to improve the experience, indicating potential issues with visual clarity or intensity.

Other player notes:
- Accessible Achievements (weight 0.13): The game's achievements are well-received for being fair and achievable. They are not grindy, time-gated, glitched, or missable, and multiplayer achievements can be completed easily.
- Genre Expectations Met (weight 0.09): The game is recognized as a solid entry in the Bullet Heaven/Survivor genre, without claiming to be revolutionary. It provides a satisfying experience for fans of the genre.
- Quality of Life Improvements (weight 0.07): Players suggest various quality-of-life features, such as better control over power-up selection (banish/re-roll), an effects visibility slider, and more abilities. These improvements would enhance the player experience.
- Multiplayer Camera Issues (weight 0.06): The current shared-screen multiplayer camera system is a point of concern for some players, who would prefer a fixed or separate camera option. This could impact the enjoyment of couch co-op.
- Epilepsy Warning Needed (weight 0.05): The game's visual effects may pose a risk for individuals with epilepsy. A clear warning or an option to mitigate these effects is recommended.
- Balancing and Bug Fixes (weight 0.03): Players are requesting more communication from developers regarding balance changes and bug fixes. Addressing these issues would improve the overall game stability and fairness.
- Frog Aiming Mechanic Feedback (weight 0.03): A specific suggestion was made to remove the movement speed reduction when using the frog aiming mode, indicating a minor gameplay friction point.
- Game Universe Connection (weight 0.03): Players note that Entropy Survivors is a spin-off and shares the same universe as Shoulders of Giants, providing context for existing fans.
- Unique Dual Character Progression (weight 0.02): The innovative mechanic of having two separate character elements that progress independently is highlighted as a neat and interesting feature.
- Lack of Noticed Music (weight 0.01): One reviewer did not notice the game's music, which could suggest it is either subtle or not particularly memorable.
- Abstract Toad Driver (weight 0.01): The concept of the driver being a toad is considered a bit abstract by one reviewer, which is a minor aesthetic observation.

Emotions:
- Satisfaction (weight 0.3): Players are highly satisfied with the game's extensive content, including diverse classes, skills, weapons, and power-ups, which allow for unique and fun builds. The robust progression systems, customization options, and well-implemented multiplayer contribute significantly to this satisfaction. Additionally, the game's polished performance, enjoyable gameplay loop, and excellent value for money are frequently cited as key factors.
- Frustration (weight 0.14): Frustration stems primarily from technical issues such as crashes, poor optimization (especially on Steam Deck), and glitches, particularly in multiplayer. Gameplay mechanics like visual clutter in late-game, balance issues between characters/abilities, and problematic co-op camera angles also contribute to player annoyance. Some players also express frustration with slow progression, resource scarcity, and a lack of essential features like re-roll options.
- Excitement (weight 0.13): Players are excited by the game's chaotic, inventive, and fast-paced gameplay, which offers unique mechanics and refreshing takes on the genre. The in-depth customization, diverse build strategies, and the overall engaging nature of the game contribute to a sense of anticipation and enjoyment. The multiplayer experience is also a significant source of excitement, fostering a desire to play more.
- Disappointment (weight 0.12): Disappointment arises from a perceived lack of long-term appeal, with some players finding the game repetitive or boring after a certain point due to insufficient content variety or challenge. Technical issues, particularly those impacting multiplayer, and balance problems also lead to regret over the purchase. The game's slow meta-progression and unexciting power-ups contribute to a feeling of unrewarding gameplay for some.
- Joy (weight 0.08): Joy is frequently expressed through having a blast, finding the game super fun, and enjoying every second of gameplay, especially when playing with friends in co-op. The absurd and silly abilities, combined with adorable aesthetics and a lighthearted theme, contribute to a genuinely good time. The game's combat, upgrade system, and build customization also provide significant enjoyment and 'dopamine hits'.
- Enjoyment (weight 0.06): Players find the game super fun and enjoyable in both solo and co-op modes, appreciating the action-packed experience. The gameplay, weapons, upgrades, and diverse classes and abilities contribute to a positive overall experience. Many highlight the fun with friends and the game's content as key drivers of their enjoyment.
- Appreciation (weight 0.02): Players appreciate the game's quality, value, and the evident love put into its design, including high production value and interesting design twists. Specific features like couch co-op, toggleable auto-aim/auto-shoot, and the distinct feel of different abilities are highly valued. The game's performance, cosmetics, and the addition of co-op to the genre also garner appreciation.
- Anticipation (weight 0.01): Anticipation is driven by the desire for future content, including expansions, DLC, and quality-of-life patches. Players look forward to sinking many hours into the game and expect continued fun, especially with friends, indicating a strong belief in the game's long-term potential.
- Engagement (weight 0.01): Players report being highly engaged, often playing for extended periods immediately after purchase and returning to the game even after unlocking most content. The addictive gameplay loop and immersive skill customization are key factors in keeping players hooked and invested.
- Amusement (weight 0.01): Amusement stems from the game's unique and comical elements, such as humorous descriptions of dying, abstract character designs, and bizarre combinations like a druid on a skateboard with an autogun. The game's quirky style and unexpected visual gags provide lighthearted entertainment.
- Annoyance (weight 0.01): Annoyance is caused by repetitive sound, grind, and game crashes. Players also express frustration when abilities don't fit their builds or feel ineffective, leading to a sense of wasted effort. Bugs that increase with playtime further contribute to this negative emotion.
- Surprise (weight 0.01): Players are surprised by how much they like the game, often finding it better than expected or unique within its genre. The extensive meta-progression and the game's relatively low traction in the store also contribute to a sense of unexpectedness.
- Confusion (weight 0.01): Confusion arises from unclear attack mechanics, not understanding what is happening during gameplay, and specific mechanics like the 'Dash' ability. This indicates a need for better in-game explanations or clearer visual feedback.
- Hope (weight 0.01): Hope is tied to the game's future potential, with players expressing a desire for improvements in ability synergy, the addition of an endless mode, and more customization options. There is also hope for future updates to enhance existing mechanics and add new content.
- Addiction (weight 0.01): Players describe the game as addictive due to its engaging gameplay loop. This indicates a strong pull to continue playing, driven by the core mechanics and progression.
- Desire (weight 0.01): Players express a strong desire for more content, including diverse mobs, abilities, characters, weapons, and inventory slots. They also wish for more post-match analysis, run history, and enhanced synergies between abilities.
- Concern (weight 0.01): Concern is raised regarding the game's suitability for players with epilepsy due to intense visual effects. There are also worries about potential eye strain caused by the game's visuals, highlighting accessibility and health considerations.
- Boredom (weight 0): Boredom sets in for some players due to a perceived lack of change despite new content or after clearing certain levels. This suggests a need for more varied gameplay experiences or challenges to maintain long-term interest.
- Enthusiasm (weight 0): Enthusiasm is generated by the game's overall quality and its addictiveness. Players are excited about the game's potential and its ability to keep them engaged.
- Anger (weight 0): Anger is expressed due to an unplayable experience, primarily caused by severe visual issues that render the game unenjoyable. This leads to strong negative reactions and abandonment of the game.}