Info about Bloody Trapland:

Official game description:
Bloody Trapland is a fast-paced multiplayer platformer where the levels are filled with dozens of dangerous traps and tricky jumps that stand in your way!  
Play co-op with your friends or take on the challenges on your own. With support for up to 4 players at once, local and/or online.  
*   100+ levels.  
*   1-4 Players.  
*   Online Multiplayer  
*   Level Editor, Share and play your creations with friends.  
*   Three different game modes.  
*   co-op only and secret areas.  
*   Online scoreboard.  
*   4 playable characters.  
*   Unique soundtrack.  
*   Hours and hours of gametime.
This is a challenging, yet simple game that anyone can enjoy, whether you're a casual or a hardcore gamer.

Release date: Nov 18, 2013

Categories: Cooperative Multiplayer, Platformer, Precision Platformer, Level Editor, Local Multiplayer, Online Multiplayer, High Difficulty


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $1.00 - $5.00
  - Reasoning: The reviews consistently advise waiting for a discount, and one explicitly notes the game goes on sale for pennies, implying the full price is considered too high and the game is only worth buying at a very low price. This suggests the community's fair base-game price is in the low single digits.
- Playtime Metrics:
  - Game completion: 19.0h
  - Story completion: 3.5h
  - Session length: 0.1h
  - Endgame: N/A
  - Reasoning: The 19-hour report explicitly states the time to beat every level, indicating full game completion. The German review provides a 3-4 hour range for the campaign, supporting story completion. The 5-minute comment suggests short play sessions. No specific endgame time is provided, so endgame is null.
- Time-to-fun:
  - Summary: Bloody Trapland is immediately fun, especially in co-op, but the enjoyment fades after a few hours due to repetitive content and frustrating difficulty.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Multiplayer setup requires port forwarding or Hamachi; Online multiplayer glitchy or laggy; Menu is messy, finding multiplayer is a pain; Steam join doesn't work; Solo mode is too hard for some
  - Unlock drivers: Setting up port forwarding or Hamachi; Playing co-op with friends; Using local multiplayer instead of online
  - Conditions: Playing with friends is necessary for full experience; Solo players may find it too hard; Online multiplayer requires technical setup; Public multiplayer is dead; Local multiplayer works well; Co-op is required for secret levels
- Player Archetypes:
  - Co-op Chaos Enthusiast (buy)
    - Motivation: To have fun with friends through cooperative chaos and shared victories.
    - Playstyle: Plays exclusively or primarily in co-op, coordinating with friends, using communication, and enjoying friendly fire and accidental ruining of runs.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: New Super Mario Bros Wii
  - Hardcore Challenge Seeker (buy)
    - Motivation: To conquer seemingly impossible levels and achieve mastery through practice.
    - Playstyle: Plays solo or with friends but focuses on mastering patterns, timing, and precision. May attempt full completion or achievements.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Kaizo Mario Hacks
  - Solo Purist (buy)
    - Motivation: To complete the game fully on their own, without relying on others.
    - Playstyle: Plays solo, often attempting to unlock everything, using multiple controllers if needed, and focusing on personal achievement.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Multiplayer Skeptic (sale)
    - Motivation: To play online with friends without technical hurdles, but they are currently blocked by bugs and setup requirements.
    - Playstyle: Attempts to play online multiplayer, but often gives up or uses workarounds. May play local co-op if available.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun with friends (weight 0.49): Players consistently highlight the game's enjoyment when played with friends, describing it as chaotic, hilarious, and a great time. The social aspect significantly enhances the experience, making it a top reason for recommendation.
- Co-op multiplayer praised (weight 0.29): The co-op mode is repeatedly praised for being fun, chaotic, and brilliant, with friendly fire adding to the humor. It is considered one of the best co-op games on Steam, especially for local play.
- Overall game enjoyment (weight 0.2): Many players find the game enjoyable, addictive, and entertaining despite its difficulty. The game's core experience is well-received, with players loving the gameplay and humor.
- Tight responsive controls (weight 0.13): The controls are described as precise, responsive, and pleasant, contributing to a smooth gameplay experience. Simple controls make the game accessible to newcomers.
- Satisfying level completion (weight 0.12): Completing hard levels provides a strong sense of satisfaction and payoff. The challenge is rewarding, making the effort worthwhile for players.
- Supports up to four players (weight 0.11): The game supports 4-player local or online play across all modes, enabling multiplayer mayhem. This feature is a key selling point for group play.
- Multiple game modes (weight 0.09): The game includes Adventure, Race, and Deathmatch modes, offering variety in gameplay. Race mode is specifically noted as fun and pretty good.
- Good amount of levels (weight 0.06): Players appreciate the game's variety and quantity of levels, which are unique and consistently enjoyable. The level design keeps the experience fresh and engaging.
- Rewarding for challenge seekers (weight 0.06): The game is rewarding for fans of challenging platformers, with hard platforming being a highlight. The difficulty is balanced to be challenging yet achievable.
- Accessible to newcomers (weight 0.06): Simple controls and easy-to-understand gameplay make the game accessible to new players. The mechanics are straightforward: jump, run, duck, and avoid obstacles.
- Extra features included (weight 0.05): The game includes cards, achievements, gamepad support, leaderboards, and a level editor for custom content. These features add replay value and community engagement.
- Catchy background music (weight 0.05): The background music is catchy and addictive, enhancing the overall atmosphere. Players find the BGM memorable and enjoyable.

Common complaints:
- Game is extremely difficult (weight 0.44): Multiple clusters highlight the game's punishing difficulty, with many players describing it as painful, torturous, and rage-inducing. The difficulty escalates sharply in later levels and worlds, making progress feel nearly impossible for some.
- Multiplayer is broken (weight 0.24): A significant number of complaints focus on online multiplayer being non-functional, with connection drops, timeouts, and inability to join friends. The multiplayer experience is widely described as awful and requiring technical workarounds.
- Last levels are impossible (weight 0.17): Several reviews specifically call out the final levels and worlds as unfair and absurdly hard, with some stating they are a mockery of the player. This suggests a difficulty spike that frustrates even experienced players.
- Game causes rage and frustration (weight 0.16): The game's difficulty leads to intense anger and frustration, with several players explicitly calling it a rage game. This emotional response is a common theme across multiple clusters, indicating a widespread negative experience.
- Game becomes boring and routine (weight 0.09): Some players find the game exhausting and repetitive over time, leading to boredom. This is especially true in singleplayer, where the lack of variety makes the experience feel monotonous.
- Jump mechanics are buggy (weight 0.06): Players on laptops report that light and big jump mechanics are poorly implemented and often fail to register. This adds to the frustration, especially during precise platforming sections.
- Fireball patterns are random (weight 0.06): The height and timing of fireballs are described as random, making them unpredictable and unfair. This randomness contributes to the overall difficulty and frustration.
- Menus are clunky (weight 0.05): The game's menus are criticized as messy and unpolished, which detracts from the overall user experience. This is a minor but notable issue for players navigating the interface.
- Graphics are poor (weight 0.05): A few reviews mention that the graphics are not refined and look bad. While not a major complaint, it affects the game's visual appeal.
- Screenshot causes crashes (weight 0.05): Taking a screenshot can clear level progress or even crash the game, which is a technical bug that disrupts gameplay. This is a niche but serious issue for players who like to capture moments.

Gameplay feedback:
- Supports multiplayer with friends (weight 0.39): The game can be played with friends, either alone or with up to four players. It supports both local and online co-op and versus modes.
- Race mode with time limits (weight 0.28): Race mode is a time attack mode with 60 levels across six worlds, where players race to the finish line. Earning stars requires clearing levels within strict time limits.
- Platformer with traps (weight 0.24): The game is a precision platformer where players jump, run, and crouch to avoid deadly traps like spikes and exploding barrels. It is a trial-and-error experience that is brutally challenging.
- Deathmatch mode with head stomps (weight 0.19): Deathmatch mode allows players to kill each other by jumping on heads. It is one of the three main game modes, alongside Race and Adventure.
- Adventure mode with levels (weight 0.19): Adventure mode is the main single-player or co-op mode, featuring obstacle courses across six worlds with 73 levels. Players must reach the end of each level while avoiding traps.
- High difficulty level (weight 0.09): The game is widely considered hard and very difficult to pass, with challenging levels and deadly traps. This difficulty is a core part of the experience.
- Secret levels require friends (weight 0.08): Some secret levels in the first five worlds require two or more players to unlock, encouraging cooperative play. These levels are inaccessible in single-player mode.

Performance notes:
- Frequent game crashes (weight 0.09): Players report that the game crashes often, including during multiplayer sessions and when attempting to take screenshots. This indicates a stability issue that affects both single-player and multiplayer experiences.
- Unresponsive controls (weight 0.03): One player noted that the controls are unresponsive, which can hinder gameplay and reduce overall satisfaction. This issue may be particularly problematic in fast-paced or precise scenarios.
- Limited refresh rate (weight 0.03): A player mentioned that the game runs at a 60Hz refresh rate, which may be considered a limitation for those with high-refresh-rate displays. This could affect the perceived smoothness of the game.

Recommendations:
- Challenging and frustrating gameplay (weight 0.41): The game is widely described as challenging, stressful, and even frustrating, appealing to players who enjoy tough platformers. Some reviewers sarcastically recommend it for masochists or those who like self-torture.
- Recommended for co-op play (weight 0.38): Many reviewers emphasize that the game is best enjoyed with friends, especially in cooperative mode. Playing with others is seen as necessary for the full experience and enhances fun.
- Recommended for platformer fans (weight 0.21): The game is recommended for fans of challenging platformers and those who enjoy precision jumps and hardcore gameplay. It appeals to players familiar with difficult titles like Kaizo Mario.
- Buy on sale (weight 0.14): Several reviewers suggest waiting for a sale before purchasing, citing the price as slightly high for the content. Buying on discount is considered worthwhile.
- Not for online play (weight 0.12): Some reviewers advise against buying the game for online multiplayer due to connection issues and unfinished state. They recommend playing locally with friends instead.
- Not for casual players (weight 0.08): Reviewers caution that the game is not suitable for light users or those who cannot handle hard controls. It is recommended only for players with high frustration tolerance.
- Worth it for challenge seekers (weight 0.07): For players who enjoy testing their skills and perseverance, the game is highly recommended. It is seen as a rewarding challenge for those who do not give up quickly.
- Sequel is better (weight 0.06): A couple of reviewers mention that the sequel, Bloody Trapland 2, offers better value for money and time. They suggest considering the sequel over the original.
- Avoid if anger-prone (weight 0.06): The game's difficulty can cause anger and stress, so it is not recommended for players with anger issues or those easily disheartened. Some suggest having a sedative or drink on hand.
- Best with known friends (weight 0.06): The experience is better when playing with people you know, as it avoids trolls and enhances cooperation. Setting a password for online lobbies is advised.
- Recommended for group play (weight 0.06): The game is recommended for group play, especially with up to three friends. It is designed to be played with others for maximum enjoyment.
- Solo play possible (weight 0.05): While co-op is emphasized, some reviewers note that solo play is viable and can be faster, though it may be more challenging. One reviewer recommends it for solo players.
- Do not buy (weight 0.05): A few reviewers simply state 'Do not buy' without further explanation, possibly due to the game's difficulty or other issues. This is a minority opinion.

Other player notes:
- Frequently compared to Super Meat Boy (weight 0.17): Many reviewers compare Bloody Trapland to Super Meat Boy, noting similar frustration, difficulty, and platforming mechanics. Some also mention it as a follow-up to that game's success, and one compares it to Super Meat Boy with friends.
- Sequel Bloody Trapland 2 (weight 0.16): A sequel titled Bloody Trapland 2: Curiosity has been released, and reviewers mention it as a follow-up. Some note the sequel looks fantastic and that the original is still worth returning to.
- Short game length (weight 0.11): The game is described as short, with playthrough times ranging from 8 to 20 hours, with specific estimates of 9 and 10 hours. This is a common observation among reviewers.
- Multiplayer requires Hamachi (weight 0.1): Online multiplayer requires Hamachi or port forwarding, with port 6883 needing to be unlocked. This is a barrier for some players, and one reviewer notes a lack of friends playing via Hamachi.
- Low price point (weight 0.09): Reviewers highlight the game's low price, with one specifying it costs 10 euros. The affordability is seen as a positive aspect, making the game accessible.
- Steam Workshop support (weight 0.09): The game supports Steam Workshop for custom content, which extends its replayability. Reviewers appreciate this feature for adding user-generated levels.
- Minimalist art style (weight 0.07): The art style is minimalist, and graphics are not a talking point for many. Some compare it to retro styles like Contra.
- Remote Play Together works (weight 0.06): Remote Play Together functions without issues, but requires one controller. This allows playing with friends who do not own the game, as also mentioned via Steam's shareplay system.
- Released in 2013 (weight 0.06): The game was released in 2013, as noted by multiple reviewers. This provides context for its age and features.
- Six worlds and 60 levels (weight 0.06): The game features six worlds and Race Mode has 60 levels. This provides a sense of content volume.
- Features cards and achievements (weight 0.06): The game has cards, achievements, gamepad support, leaderboards, and a level editor. These features enhance the overall experience.
- Developer support mixed (weight 0.06): One reviewer mentions the creator assisted with a buggy issue, while another says the developer has not patched bugs. This indicates inconsistent support.
- No story and few bugs (weight 0.06): The game has no story and few bugs, according to reviewers. This suggests a focus on gameplay rather than narrative.
- Product code required (weight 0.03): The game requires entering a code found in the settings under 'manage product codes' to continue. This is a specific issue that may confuse players.
- Guitar controller support (weight 0.03): The game supports a guitar controller, which is an unusual feature. This may appeal to players looking for unique control options.
- Developed by 2Play (weight 0.03): The game was developed and published by 2Play. This is a basic fact about the game's origin.
- Gore and blood effects (weight 0.03): Gore is present, with maps turning red from blood. This is a visual element that may appeal to some players.

Emotions:
- Frustration (weight 0.34): Players are frustrated by the game's extreme difficulty, unfair random elements like fireballs and hidden traps, and the lack of checkpoints. Multiplayer is also a major source of frustration due to connection issues, crashes, and the need for external software, which ruins the co-op experience.
- Enjoyment (weight 0.13): The game is highly enjoyable when played with friends, especially in local co-op, where the chaotic and funny moments shine. The level design, music, and cat skins also contribute to the fun, making it a treat to play through despite the difficulty.
- Amusement (weight 0.09): Players find the game amusing due to the hilarious moments of failure and the chaotic co-op experience with friends. Watching friends rage quit and messing with each other, such as stomping or trapping, adds to the humor and makes the frustration entertaining.
- Satisfaction (weight 0.06): Satisfaction comes from overcoming the game's tough challenges, such as completing difficult levels or the entire game, especially with a friend. The release of success after many attempts provides a huge payoff, and the game's unique levels contribute to this feeling.
- Anger (weight 0.05): Anger is triggered by the game's unfair mechanics, including bad hitboxes, unresponsive controls, and unpredictable obstacles like random flaming balls. The lack of a restart button and clunky menus, along with the overall cruel design, make players rage.
- Disappointment (weight 0.04): Players are disappointed that the online multiplayer no longer works as advertised, requiring extra setup like port forwarding or external software. The lack of dedicated servers and the shutdown of online features make the game's online component a letdown.
- Excitement (weight 0.03): Excitement is generated by the thrill of progressing through levels with friends and the constant adrenaline from the game's challenges. The announcement of a second part and the anticipation of group play also contribute to this emotion.
- Love (weight 0.02): Players express love for the game itself, stating they absolutely love it and are enamored by it. The game's unique charm and engaging gameplay have won over the reviewers.
- Annoyance (weight 0.02): Annoyance arises from specific game elements like fireball obstacles that seem random and sawblade obstacles that desync over time. The need for a second player to access secret levels and the annoying Deathmatch mode, especially with friends who jump on your head, also irritate players.
- Fun (weight 0.02): The game is fun when played co-operatively with friends, including the playful act of killing each other. Multiplayer with friends is a key source of fun, making the game enjoyable in a social setting.
- Relief (weight 0.01): Relief is felt upon finishing the game, especially since level completion can be achieved if one player reaches the end, saving the reviewer in many moments. The game is not too nerve-wracking, providing a sense of relief after challenges.
- Joy (weight 0.01): Joy comes from having an absolute blast with pals and experiencing sweats of joy from the game. Playing with a good friend provides a great time, contributing to the overall joy.
- Nostalgia (weight 0.01): The game brings back nostalgia for the golden era of YouTube and reminds players of simpler times. This emotional connection adds to the game's appeal.
- Fondness (weight 0.01): Players feel fondness for the game, remembering it as pretty cool and always coming back to it. This lasting affection indicates a positive connection with the game.
- Boredom (weight 0.01): Boredom occurs during downtime in multiplayer and when playing alone. The game's pacing can lead to periods of inactivity that are less engaging.
- Suffering (weight 0.01): The game is described as a nervous system collapse simulator and literal hell where you burn, bleed, and die. This extreme difficulty causes significant suffering for players.
- Rage (weight 0.01): Rage is induced by dying when standing in front of the end sign, a particularly frustrating moment. The game's overall design causes lots of rage among players.
- Reward (weight 0.01): Reward is felt through success in the game and mastering super hard levels. The sense of achievement from overcoming challenges provides a rewarding experience.
- Pain (weight 0.01): The game is very painful to play, with World 5 race levels being nothing but pain. The difficulty and design choices cause physical and emotional pain for players.
- Determination (weight 0.01): Determination is driven by the ambition to achieve 100% completion and the motivation to just finish a level. This resolve helps players push through the game's challenges.}