Info about Kingdom, Dungeon, and Hero:

Official game description:
**Kingdom, Dungeon, and Hero** is a fantasy strategy and adventure game. Immerse yourself in a realm of horrors, magic, and strategic conquest on a hex-based map with a board game feel. Form armies, expand an economy, negotiate agreements, send heroes off on missions, explore dungeons, find magic items and artifacts to help you win the game.  
*   Play on maps with up to 50 kingdoms.
*   Manage resources, diplomacy, armies, and heroes to do your bidding.
*   Build and configure armies and navies of up to 6 units against the enemy. Assign a hero to lead it.
*   Hire heroes to find lead armies, govern cities, go on missions, or explore dungeons for gold, magic items, and artifacts.
*   Research tactics, production, and magic to increase your kingdom's power.
*   The Editor allows players to generate an infinite number of maps. Create magic items, army types, and change images.
*   The game comes with a main story scenario and multiple other scenarios to play.

Release date: 1 Jul, 2024

Categories: Strategy, Turn-based Strategy, RPG, Resource Management, Hero Management, Dungeon Crawler, Diplomacy, Map Editor


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Deep, engaging strategy RPG hybrid (weight 0.95): The game offers a blend of deep strategy and RPG elements within an immersive fantasy setting, appealing to both wargame enthusiasts and those seeking engaging kingdom management and hero development. The active developer provides frequent updates and is responsive to community feedback, enhancing the overall experience.
- Extensive editor enables high replayability (weight 0.21): The game boasts a powerful and user-friendly editor, allowing players to create custom maps, scenarios, and campaigns. This feature, combined with the availability of mods and a random scenario generator, significantly extends the game's replayability and allows for emergent storytelling.
- Clean and intuitive UI/UX (weight 0.08): The game features a clean, intuitive, and visually appealing UI/UX, making it easy for players to navigate and manage the game's various features. The map is also easily readable, enhancing the overall user experience.
- Victory points enable varied strategies (weight 0.03): The game uses victory points instead of world conquest as the win condition. Victory Points are accumulated from different strategies, such as developing your economy or political connections, providing multiple paths to win.
- Supply lines and granaries matter (weight 0.03): Extending supply lines and constructing granaries are important for military campaigns. These features add a layer of logistical consideration to the strategic gameplay.

Common complaints:
- Significant bugs and unfinished features (weight 0.19): Multiple reviews cite technical issues, bugs, and incomplete features, including UI problems, localization errors, and unfinished text descriptions. Some players were unable to play for more than a few minutes due to these problems. This suggests the game may have been released prematurely.
- Tedious and unrewarding dungeons (weight 0.18): The dungeon crawling aspect is criticized for being tedious, unrewarding, and disjointed from other game mechanics. Players find the dungeon search system cumbersome and the rewards minimal, making it feel like a pointless side activity.
- Poor tutorials and translations (weight 0.13): The game suffers from inadequate tutorials, tooltips, and translations, making it difficult for players to understand mechanics and progress. Some translations are machine-generated and require community improvement. This creates a steep learning curve and hinders accessibility.
- Slow and inadequate AI (weight 0.11): Players report long AI turn times and questionable AI decision-making, such as failing to defend key locations or engaging in unfavorable battles. This impacts the pace of the game and the strategic challenge, making the AI feel weak and unresponsive.
- Unimpactful and tedious heroes (weight 0.09): Heroes are seen as easily replaceable and their impact is unclear. Leveling them up is tedious and dangerous, and items obtained for them don't seem to have a noticeable effect, with missing tooltips adding to the confusion.
- Missing feedback on player standing (weight 0.03): The game lacks feedback on the player's overall standing, particularly regarding stability. Information about stability is only provided at the end of the game, making it difficult to manage effectively during gameplay.
- Limited game length options (weight 0.03): The game needs more options in settings for game length and victory conditions. The presence of a turn cap limits the scope of gameplay and strategic planning.
- Artificial difficulty implementation (weight 0.03): Higher difficulties rely on artificial difficulty, giving the AI economic advantages and cheating. This approach doesn't compensate for the AI's shortcomings and can lead to a frustrating experience.
- Limited city expansion options (weight 0.03): The game offers too few city expansion possibilities, and building choices are limited. This restricts strategic options and makes city development feel restrictive.
- Unfitting combat attrition system (weight 0.03): Army combat involves attrition, with small chunks of unit hit points being chipped away over extended periods. This feels out of sync with the fantasy/medieval setting, resembling a WW1 scenario rather than a low-fantasy medieval conflict.
- Opaque resource management (weight 0.03): Resource generation and consumption in kingdom management are opaque. Actions in kingdom management don't feel impactful, making it difficult for players to understand the consequences of their decisions.
- Price too high for content (weight 0.03): The game's price is considered too high for the content offered. This suggests that players feel the game doesn't provide enough value for its cost.
- Trivial corruption and stability (weight 0.03): The player found corruption to be too weak, even after building structures to combat it. The player found stability too easy to manage, with one building resolving the issue.
- Unnecessary RPG element (weight 0.03): The RPG element of defeating the evil god is unnecessary, as world conquest can be achieved without it. Enemy heroes are only a nuisance, and alliances do not involve cooperation against the evil god.

Gameplay feedback:
- Wargame with RPG, kingdom elements (weight 0.39): The game blends wargame mechanics with RPG and kingdom management elements. Players manage cities and resources, engage in diplomacy, recruit heroes, explore dungeons, and command armies in hex-based battles. This creates a multi-layered strategic experience.
- Heroes: leaders, governors, explorers (weight 0.17): Heroes are versatile units that can lead armies, govern cities, and explore dungeons. They level up, acquire equipment, and possess unique skills, adding a layer of depth to both strategic and tactical gameplay. Team composition and scouting are important.
- Diplomacy is strategically important (weight 0.08): Diplomacy plays a key role in securing alliances and creating buffer states. Aggressive expansion can lead to diplomatic repercussions, requiring players to carefully balance military growth with maintaining relationships with other factions. Diplomacy can also boost research and income.
- City specialization, limited expansion (weight 0.05): City management involves building structures for recruitment, economic development, and research. Cities require specialization due to building limits, and new cities cannot be founded, making existing city development crucial.
- Multiple victory conditions exist (weight 0.02): The game offers multiple victory conditions, including earning victory points, collecting runes, or gathering corruption curses. This provides players with different paths to pursue based on their preferred playstyle.
- Research scroll mechanic needs improvement (weight 0.02): The random increase of research points from scrolls was criticized. Reviewers suggest that using the scrolls directly for research would be an improvement.
- Food-heavy economy requires adjustment (weight 0.02): The game relies heavily on food rather than gold, which takes time to adjust to. This may require players to rethink their economic strategies.
- Map events feel insignificant (weight 0.02): Some map events, such as storms or droughts, feel insignificant and are easily overlooked. This reduces their impact on the overall gameplay experience.
- Ship construction takes too long (weight 0.02): One reviewer found that saving up for a ship takes too long (15-30 turns). This could impact naval strategies and early game expansion.

Performance notes:
- Stable, smooth, beautiful graphics (weight 0.04): The game is stable, smooth, and runs well on PC hardware. Additionally, the graphics are considered beautiful, enhancing the overall experience.
- Slow AI turn processing (weight 0.02): Players have noted that AI turn processing can take a noticeable amount of time, which may interrupt the flow of gameplay.
- Game runs in background (weight 0.02): The game continues to run in the background even after the user exits, which can be unexpected and potentially impact system performance.

Recommendations:
- Highly recommended for genre fans (weight 0.31): The game is highly recommended, especially for fans of strategy, wargames, and RPG elements. Reviewers highlight its blend of tabletop wargame mechanics with a fantasy setting, often comparing it favorably to similar titles. Many suggest it's a must-buy for enthusiasts of the genre.
- Lacks polish; overpriced currently (weight 0.22): Several reviewers express concerns about the game's current state, citing shallowness, lack of polish, and a feeling of being incomplete. Some feel it's overpriced for what it offers, especially when compared to alternative games that provide a better experience for a similar or lower price. Some reviewers suggest waiting for a sale or choosing alternative titles.
- Future development is promising (weight 0.07): Reviewers see potential for future development, especially with the editor, workshop, and developer support. They hope for more depth, variety, and content updates to enhance the game's replayability and overall experience. The developer's effort to support multiple languages is also appreciated.
- General positive sentiments (weight 0.07): These clusters express general positive sentiments or niche recommendations without providing specific details. They suggest the game is unique, fun, and suitable for certain audiences, but lack concrete examples or actionable feedback.
- Try the demo first (weight 0.06): Several reviewers suggest trying the demo before purchasing the game. This allows potential buyers to assess whether the game meets their expectations, especially considering concerns about its current state and price. Wishlisting is also recommended to track potential updates and sales.
- Vague positive anticipation (weight 0.02): This cluster contains vague statements about patience being rewarded and anticipating spending a significant amount of time playing the game. These points lack specific details and don't offer constructive feedback.
- Reduce battle delay time (weight 0.02): One reviewer recommends reducing the computer battle delay time in the settings. This adjustment can significantly improve the pacing of the game and reduce waiting times during turns, leading to a more enjoyable experience.
- Game is not polished (weight 0.02): One reviewer simply states that the game is not polished yet. This is a general comment that lacks specific details, but it aligns with other reviews that mention shallowness and a feeling of being incomplete.

Other player notes:
- Detailed editor; responsive developer (weight 0.11): The game includes a detailed editor for creating custom scenarios and realms, with new content already appearing in the workshop. The developer is also responsive to community feedback, suggesting continued support and potential improvements.
- Inspired by classic wargames (weight 0.05): The game is targeted towards wargame enthusiasts and is inspired by older titles like "Divine Right". It competes with other hybrid strategy/RPG games such as "Birthright", "Master of Magic", "Age of Wonders", "Fallen Enchantress: Legendary Heroes", "Star Traders", "Expedition: Rome", "Battletech", and "Endless Legend".
- Early Access feel; needs polish (weight 0.04): The game feels like an Early Access title and needs improvement. One reviewer faced backlash after sharing initial thoughts, and the demo was not representative of the full game experience.
- Limited diplomacy; unbalanced trade (weight 0.03): Diplomacy is present in the game, such as sending envoys to improve relations, but alliances are primarily useful for research. Trade heavily favors the AI, which strengthens them and makes diplomacy less impactful.
- Excellent narrative and writing (weight 0.03): The game features excellent written narrative, backstory, and flavor text. This contributes positively to the game's atmosphere and world-building.
- Scenario/faction playthrough details (weight 0.03): The reviewer mentions specific scenarios and factions played, such as "Realm of Aerde" as Warrick and "Isle of Nimora" as Greenlan Sol. These points provide limited value without further context.
- Tutorial better than main game (weight 0.02): The tutorial map should have been the full game. This suggests that the tutorial was more engaging or complete than the main game experience.

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