Info about Gedonia 2:

Official game description:
**Cooperative Multiplayer:** Dive into the vast and immersive world of Gedonia with friends like never before! Introducing a cooperative multiplayer feature that supports up to 4 players, embark on a journey either solo or with a team. Whether you want to brave the challenges alone or share the experience with friends, the choice is yours. Every quest, every challenge, and every corner of the world is accessible and completable in both single-player and multiplayer modes.  
**Advanced Character Building:** Discover a deepened and more intricate character building system, allowing players to craft and customize hundreds of unique builds. Experiment with different abilities, attributes, and playstyles to forge your own distinct hero or villain. Your character, your rules!  
**A Truly Dynamic Open World:** Gedonia's world isn't just vast; it's alive. Roam the expansive landscapes freely, unveiling hidden mysteries, confronting formidable enemies, deciphering puzzles, and unearthing treasured rewards. With a world as dynamic as Gedonia, every exploration becomes an unforgettable tale.  
**Consequential Actions:** In Gedonia 2, every action echoes in the universe. Make choices that not only define your character's path but also mold and transform the world around you. Experience the ripple effects of your decisions, both immediate and long-term, as they lead to surprising and often drastic consequences.  
**Enhanced Crafting System:** Crafting takes a leap forward in Gedonia 2! With a more intuitive and expansive crafting interface, create powerful weapons, intricate armors, and useful items that can aid you in your adventures. The world offers raw materials in abundance; it's up to you to harness their potential.  
**Engaging, Hand-Crafted Quests:** Dive into meticulously designed quests, each carrying its own narrative weight, challenges, and decisions. Influence the outcomes of these quests through your choices, be it through strategic decision-making or skill-check dialogue options. Every path offers a unique story, and it's your choices that pen the narrative.  
Join us in Gedonia 2, where adventure awaits at every turn, and where your story is yet to be written. Dive in, and let's write it together.

Release date: 9 Apr, 2025

Categories: Cooperative Multiplayer, Action RPG, Open-World Exploration, Character Customization, Crafting, Single-player Story, Real-time Combat, Choice-based Narrative


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging Co-op & Fun Gameplay (weight 0.69): Players consistently report a highly enjoyable experience, with many highlighting the cooperative multiplayer mode as a significant source of fun and engagement. The core gameplay loop is praised for exceeding expectations and providing a great time, often leading to extended play sessions.
- Strong Early Access Potential (weight 0.64): Despite being in early access, the game is seen as robust and full of potential, offering substantial content and mechanics already. The developer's responsiveness to feedback, frequent updates, and clear passion are highly appreciated, instilling confidence in the game's future development.
- Significant Sequel Improvements (weight 0.55): The game is lauded as a substantial upgrade from its predecessor, Gedonia 1, with improvements across graphics, combat, voice acting, and world design. It successfully builds upon the beloved foundation of the first game, enhancing core features while retaining its unique charm.
- Flexible Combat & Deep Skills (weight 0.44): The combat system is diverse and satisfying, supporting various playstyles from melee to magic and summoning. Players highly praise the extensive, classless skill trees that offer immense freedom for character building and unique, synergistic builds, promoting replayability.
- Evokes Old-School Charm & Soul (weight 0.34): The game offers a strong sense of nostalgia, reminiscent of classic RPGs from the early 2000s, like WoW and Fable. Players appreciate its unique atmosphere, heartfelt design, and 'soulful' quality, contrasting it with more modern, generic titles.
- Varied & Engaging Quests (weight 0.32): Quests are a major highlight, described as interesting, non-linear, and often humorous, with multiple completion paths and emotional depth. The quest design avoids repetitive fetch quests, instead offering thoughtful plots and meaningful choices that impact outcomes.
- High-Quality Voice Acting (weight 0.23): The game features surprisingly professional and immersive voice acting, often noted as superior to many AAA titles. The full voice-over, especially the Russian localization, enhances character charisma and overall immersion, making dialogues enjoyable.
- Meaningful Player Choices (weight 0.19): The game's narrative allows for significant player agency, with choices impacting story progression, quest outcomes, and character interactions. This non-linear design encourages replayability and creates a sense of consequence, offering multiple endings and different paths.
- Rich World & Rewarding Exploration (weight 0.17): Players find the open world fascinating and rewarding to explore, with abundant content and secrets to discover. This sense of adventure and discovery, coupled with engaging activities, makes the game hard to put down and offers many hours of enjoyable play.
- Active Bug Fixing & Stability (weight 0.17): Despite being an early access title, players report encountering few critical or game-breaking bugs. The developer is highly commended for actively and quickly patching issues, often daily, demonstrating strong commitment to improving game stability.
- Pleasant Graphics & Optimization (weight 0.14): The game's stylized, toony art style is widely appreciated for being visually appealing and reminiscent of games like World of Warcraft. Despite being in early access, the game generally runs smoothly with good optimization, contributing to a pleasant visual experience.
- Atmospheric Music & Sound (weight 0.1): The game's musical score and sound design are praised for being well-done and highly atmospheric. The soundtrack enhances the sense of epic journey and overall pleasantness, making the game more immersive and enjoyable to experience.

Common complaints:
- Game Lacks Technical Polish (weight 0.97): The game is widely reported as fundamentally unfinished and unpolished, plagued by numerous bugs, frequent crashes, freezes, and significant FPS drops even on capable hardware. Many players feel it resembles an alpha build rather than a ready Early Access title, making the experience frustrating.
- Poor Controls & User Interface (weight 0.91): Players report "disgusting" and "crooked" controls with poor reaction times, negatively impacting character manipulation. The user interface is also criticized for being clunky, inconvenient, and cheap-looking, further detracting from the overall player experience. Controller support is particularly highlighted as problematic.
- Clunky Combat & Animations (weight 0.3): Combat is consistently described as clunky, slow, and lacking impact, largely due to hard animation locks that prevent crucial actions like dodging or canceling attacks. Character movement and attack animations are frequently criticized for being stiff, wooden, or poorly blended, making the overall combat experience unenjoyable, especially in melee.
- Inferior to Gedonia 1 (weight 0.2): Many players who enjoyed the predecessor express significant disappointment, perceiving Gedonia 2 as a regression from the first game. Criticisms span across combat, animations, UI, skill systems, and overall content, with the game feeling less polished, less deep, and offering little new despite a higher price point.
- Broken Quest System (weight 0.17): The quest system is a major source of frustration due to frequent bugs, including quests not tracking properly, disappearing, lacking clear descriptions or markers, and becoming uncompletable. This dysfunction often leads to wasted time, confusion, and a significant hindrance to player progression.
- Unstable Multiplayer & Co-op (weight 0.12): The multiplayer and co-op modes are severely impacted by instability, frequent desynchronizations (e.g., time of day, weather, health indicators), and persistent lag. These technical issues make the cooperative experience "very bad" and often unplayable for extended periods, despite the game seemingly being designed for it.
- Limited Content & Scope (weight 0.12): The game is criticized for its restricted scope, featuring limited enemy variety, a small game world, and insufficient environmental diversity. Players feel a lack of new or deep content in areas like crafting, character choices, and overall replayability, leading to a sense of boredom and incompleteness.
- Flawed Skill System Design (weight 0.07): The current skill system suffers from design flaws, including unimplemented skills, poor balance where some are essential and others useless, and confusing sub-menus. A significant issue is the lack of clear descriptions for skills and their progression requirements, hindering informed player choices.
- Inadequate Save System (weight 0.07): The game's save system is a major point of frustration due to the absence of manual saving, relying solely on autosave upon exiting to the main menu. This limitation hinders players from experimenting with choices, replaying sections, or easily recovering from bugs, severely impacting the quality of life.
- Poor NPC AI & Interaction (weight 0.07): NPCs exhibit unresponsive behavior, such as failing to react to player actions, dying randomly, or displaying poor companion AI that causes them to get stuck or wander off. Interactions with objects and characters are often finicky, further breaking immersion and complicating quests.

Gameplay feedback:
- Flexible Classless RPG (weight 0.27): Players appreciate the game's open-world, sandbox RPG design with a classless progression system based on stat allocation. This allows significant freedom for character building and experimentation, though initial choices are critical and permanent. It combines elements of games like WoW and Dishonored, offering varied build possibilities.
- Dynamic Combat System (weight 0.18): Combat blends tab-target principles with action-oriented mechanics, emphasizing dodging and strategic ability use. While functional for exploration, some feedback noted constrained character movement during combat and suggested improvements for fluidity.
- Robust Crafting System (weight 0.17): The game features a comprehensive crafting system with multiple professions like blacksmithing, tailoring, alchemy, and cooking. Crafting success and available options are influenced by character intelligence and the gathering of specific materials.
- Helpful Quality-of-Life Features (weight 0.06): Players appreciate useful features like an "Unstuck" button to resolve geometry issues, an automatic save system upon exit, and a teleportation network. The ability to start New Game+ while retaining progress is also mentioned.
- Limited Early Access Content (weight 0.06): As an Early Access title, the game currently provides approximately 10-15 hours of content with a level cap around 20. This limited scope is generally understood and expected given its ongoing development stage.
- Environmental Climbing Encouraged (weight 0.04): Players can climb various environmental features such as rocks and cliffs, promoting exploration and sometimes integrating puzzles. This freedom of movement contributes to the game's sandbox feel.
- Viable Solo Experience (weight 0.04): Despite the co-op option, the game is noted as fully playable solo, often requiring strategic decision-making for individual players. The developer's focus on replay value for solo players is also recognized.
- Hireable Companions (weight 0.03): The game allows players to hire companions and mercenaries, a feature directly tied to the Charisma stat. These hirelings introduce a tactical layer to gameplay and enhance trading opportunities.

Performance notes:
- Significant Performance & Optimization Issues (weight 0.18): A large number of players, including those with high-end systems, report severe performance problems such as frequent FPS drops, constant stuttering, and high resource consumption. These issues are particularly noticeable in cities, during combat, and for users with HDDs.
- Varying Performance Experiences (weight 0.04): While many players face performance challenges, some report stable FPS and no issues, even on specific hardware configurations like the Radeon 6600xt or in open world areas. This indicates an inconsistency in performance across different user setups.
- Minor Visual Glitches (weight 0.03): Some minor visual bugs have been observed, such as rain appearing inside buildings and occasional texture glitches, likely related to lighting. However, players generally report not encountering any game-breaking bugs.
- Loading Time & Technical Quirks (weight 0.02): Players note long loading times, potentially due to the game running on a local host even in solo mode. There was also a report of an incorrect character loading after a world map issue.
- Steam Deck Performance Moderate (weight 0.02): On Steam Deck, performance is described as 'more or less normal' with around 30 FPS. However, the lack of FSR support is noted as a limiting factor preventing higher frame rates on this platform.

Recommendations:
- Strong Recommendation for RPG Fans (weight 0.44): Many players highly recommend the game, praising its potential, atmosphere, and appeal to RPG enthusiasts, especially those who enjoyed the first installment. Some advise buying it at full price to support the developer's ongoing efforts.
- Best for Niche RPG & Co-op Fans (weight 0.16): The game is particularly recommended for players who enjoy classic CRPGs, open-world action RPGs, or those seeking a co-op experience reminiscent of WoW/Fable. These players are often willing to tolerate early access imperfections.
- Appeals to Gedonia 1 Fans (weight 0.09): Players who enjoyed the original Gedonia are likely to appreciate this sequel. Some suggest playing the first game to understand the series' potential or for a more complete experience, though the naming 'Gedonia 2' also drew specific commentary.

Other player notes:
- Promising Early Access, Awaits Polish (weight 0.71): Players widely acknowledge the game is in an early alpha/beta state, expecting numerous bugs and unfinished content. Despite this, there's immense hope and anticipation for future updates, content additions, and polish, with many committing to revisit the game after significant development.
- Strong Developer Support & Gedonia 1 Legacy (weight 0.59): Many players are purchasing the game specifically to support the developer, Oleg Kazakov, and his small team, often citing their appreciation for the first Gedonia game. There's a strong sentiment that Gedonia 2 carries forward the original's philosophy, with expectations that its development journey will mirror the first game's eventual success.
- Requests for Specific Features & Content (weight 0.48): Players have expressed desires for concrete additions, including enhanced character customization with stat distribution, more diverse spell types (like necromancy), new biomes, playable races, improved base building, and interesting mounts. This indicates a community eager to see certain mechanics expanded upon.

Emotions:
- Satisfaction (weight 0.2): Players are highly satisfied with the game's interesting quests, engaging combat, and freedom in character building and choices. The overall quality, narrative depth, visuals, and active developer support with frequent improvements are also significant causes of satisfaction, often noted as a massive improvement over the first game.
- Disappointment (weight 0.13): Disappointment stems primarily from the game's unfinished, raw, and buggy alpha state, often feeling incomplete and unpolished. Key issues include clunky animations, poor combat quality, lack of content, performance problems, and a perceived degradation or lack of improvement compared to the first game or genre expectations, sometimes leading to a sense of unfulfilled promises.
- Frustration (weight 0.12): Frustration is largely driven by numerous technical issues such as bugs, crashes, poor optimization, and lag, making the game unplayable or unenjoyable. Players also express frustration with clunky controls, unresponsive combat mechanics, poor UI design, and game-breaking bugs that hinder progression or core gameplay elements.
- Hope (weight 0.07): Hope is consistently tied to the anticipation of future improvements, bug fixes, and content additions by the developer. Players believe in the game's potential to become excellent, especially given the developer's engagement and previous work, and look forward to a more polished full release.
- Enjoyment (weight 0.06): Players experience enjoyment from the game's overall entertainment value, including its fun co-op experience, interesting quests, and humor. The engaging combat, diverse skill systems, and the spirit of adventure also contribute to a generally fun and hooking gameplay experience, often despite existing flaws.
- Excitement (weight 0.06): Excitement is generated by the game's high potential, confirmed features like co-op, and ongoing development, often viewed as a significant upgrade from the first game. Players are thrilled by the depth of gameplay, character building options, and anticipated future content, feeling immersed and eager to explore.
- Anticipation (weight 0.05): Anticipation focuses on waiting for future development, content, and the game's full release. Players are eager to see new features, spell types, and a more polished, complete version of the game, often looking forward to playing with friends or exploring new regions.
- Optimism (weight 0.03): Optimism is rooted in the belief that the game will improve significantly over time due to the developer's motivation, frequent updates, and clear roadmap. Players see immense potential in the game's strong foundation and trust that continuous efforts will lead to a magnificent and well-rounded experience.
- Joy (weight 0.03): Joy is derived from the game's cozy atmosphere, engaging and humorous quests, and the simple fun of playing, especially in co-op. The immersive exploration, unique magic abilities, and engaging gameplay that makes time pass quickly also contribute to feelings of pure bliss and a return to classic RPG experiences.
- Nostalgia (weight 0.02): Nostalgia is evoked by the game's old-school RPG feel, atmosphere, and graphics, reminding players of classic games from their childhood or the mid-2000s. The 'jank' and specific design choices often contribute to this charm, reminiscent of titles like Gothic or vanilla WoW.
- Anger (weight 0.02): Anger stems from the game's extremely poor technical state, perceived low value for its price, and significant downgrades from the original game. Players express strong dissatisfaction with the animations, combat, and overall quality, feeling cheated or that the game was released prematurely and is not worth the cost.
- Appreciation (weight 0.02): Appreciation is shown for the developer's game design approach, understanding of gamers, and dedication to the craft, especially regarding quick bug fixes and community involvement. Players value the retro vibes, unique project, and the effort put into build variety, quests, and writing.
- Amusement (weight 0.02): Amusement comes from the game's humor, quirky quests, and the unexpected comical situations created by its bugs or janky state, especially when shared with friends. The charmingly naive plot, goofy voice acting, and moral ambiguities in choices also contribute to good laughs.
- Admiration (weight 0.01): Admiration is directed towards the developer's impressive achievement as a solo creator or small team, delivering a well-made and deep game. Players respect the developer's ongoing support, dedication, and the talent evident in the project's concept and execution, particularly noting improvements over the first game.
- Acceptance (weight 0.01): Acceptance relates to acknowledging the game's unfinished state and the presence of bugs, understanding that these are common in early access or alpha versions. Players are willing to overlook rough spots and play the game despite its flaws, often getting used to less-than-ideal animations or functional issues.
- Surprise (weight 0.01): Surprise arises when the game exceeds expectations, particularly concerning its depth, content, and storyline, especially given it's often made by a solo developer or is in early access. Unexpected bugs, character customization depth, and specific narrative elements can also lead to surprise.
- Support (weight 0.01): Players express support through encouraging the developer to continue their work, purchasing the game to back the project, and promoting it despite its raw state. This sentiment stems from a belief in the solo developer's passion and the desire to help them succeed with their vision.
- Trust (weight 0.01): Trust is placed in the developer's ability and commitment, often based on their past performance with previous games and consistent updates. This trust in the developer's sense of honor and dedication to delivering great content instills confidence in the project's future.
- Caution (weight 0.01): Caution involves advising potential players about the game's early access state, current difficulty, and potential bugs. Reviewers suggest waiting for the full release due to unpolished combat, skill allocation complexities, or other issues that might hinder immediate enjoyment.
- Confusion (weight 0.01): Confusion is caused by non-functional or misleading UI elements like skill menus and tutorial hints, or inconsistencies in world generation and lore. Players also express confusion over unclear objectives, missing descriptions, and discrepancies between their negative experiences and the game's positive reviews.}