Info about Million Depth:

Official game description:
**A Deep Descent in Search of You**  
Moma sets off on a journey in search of her friend, who she believes is in the million-floors-deep underground world of Million Depth. However, what awaits is a constantly changing world. The true story behind Million Depth differs between timelines, and Moma's fate too changes with the world around her.  
Moma's past decisions have consequences that ripple into the future and even other timelines in unimaginable ways. She will have to piece together fragmented clues from her journey to solve the many mysteries she comes across.  
Freeze Time to Strategize
-------------------------
Moma has a "biotope jammer", an incredible device that stops time around her as long as she also stays motionless. It's her key to survival in Million Depth, where all sorts of dangerous creatures lurk in the shadows. Even if she finds herself surrounded by enemies, she can stop them in their tracks to figure out a way to break through.  
However, Moma's weapons and shields only have limited durability. During battle, they deteriorate and eventually break. Until they're repaired, Moma becomes completely defenseless, but this is when the biotope jammer comes in clutch. Freeze time, carefully plan your next move, and ensure Moma's survival.  
Get Creative with Weapon Crafting
---------------------------------
Moma can craft two pieces of equipment by combining different types of blocks.  
Some blocks can be upgraded by being placed with others of the same type. Use them wisely to craft any weapon, from long-range guns to sturdy shields.  
Ultimately, your creativity is what will give you the upper hand.  
Barter with Shopkeepers
-----------------------
Throughout Moma's journey, she will encounter several shopkeepers offering crafting blocks, items, and relics that can enhance her abilities.  
However, shops in Million Depth don't take traditional payment. Barter with the shopkeepers while keeping a keen eye on the value of your offer and the shopkeepers' mood to get the best deal possible. If it goes well, they might offer you valuable items at bargain prices, but if you get too greedy, you risk upsetting the shopkeeper, who might hike the prices in response.  
What's more, the underground world is also home to a strange resource called Stockinum, the value of which fluctuates constantly...

Release date: Nov 11, 2025

Categories: Roguelike, Weapon Customization, Story-driven Gameplay, Bullet-hell, Time-based Mechanics, Multiple Endings, Character Interaction

Feature scans:
- Steam Deck: score 60; verdict: Tinkering Required; summary: The analysis of user feedback for the Steam Deck experience reveals several key issues. Battery life is a significant concern, with users frequently mentioning the need for battery recovery items and questioning the battery mechanics. Controller issues were also noted, with users experiencing difficulties in navigation and command inputs. Additionally, the need to manually adjust Proton settings for save data transfer indicates a lack of seamless integration. These issues collectively point to areas where the Steam Deck experience can be improved to enhance user satisfaction.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The evidence suggests that while some users find the game enjoyable and worth the price, there is a common sentiment that the base price is slightly high. Many users mention that the game is worth buying during a sale, indicating that the current base price may not be seen as entirely fair. The specific mention of 1870 yen (approximately 12.5 USD) as the base price being high, along with comments about the game being worth the price during sales, supports a fair price range slightly below the current base price.
- Playtime Metrics:
  - Game completion: 50.0h
  - Story completion: 20.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides direct mentions of playtime in hours. The first quote mentions 50 hours of playtime, which is likely an outlier for a full completionist run. The second quote mentions 20 hours for a full route completion, which aligns with typical story completion times. The third quote suggests that the game can be finished in around 15 hours, which is a reasonable estimate for a focused playthrough. The fourth quote mentions 15 hours of gameplay, which supports the typical playtime for story completion.
- Time-to-fun:
  - Summary: The game becomes significantly more enjoyable after unlocking the ability to manage a second weapon, which enhances combat and buildcraft options. However, the initial progression is slow and can feel tedious.
  - Stance: Clicks after
  - Anchor: Unlocking the ability to manage a second weapon
  - Time to anchor: 6h 0m
  - Friction: slow progression; repetitive meta-progression; stretched-out tutorial
  - Unlock drivers: unlocking the ability to manage a second weapon
  - Conditions: enjoying combat and weapon-building mechanics; appreciating story-driven gameplay
- Player Archetypes:
  - Combat Mechanic Enthusiast (buy)
    - Motivation: Innovative and strategic combat mechanics.
    - Playstyle: Strategic and methodical, focusing on mastering the unique combat system.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: 战斗爱好者; 策略玩家
    - Reference games: 《SUPERHOT》; 《Downwell》
  - Critical Roguelike Veteran (deep sale)
    - Motivation: High-quality roguelike experiences with substantial meta-progression and value for money.
    - Playstyle: Critical and experienced, focusing on the depth and value of the roguelike elements.
    - Experience: veteran
    - Purchase stance: deep sale
    - Labels: 资深玩家; 肉鸽爱好者
    - Reference games: N/A
  - Narrative and Aesthetic Appreciator (buy)
    - Motivation: Engaging story and beautiful aesthetics.
    - Playstyle: Casual and exploratory, focusing on enjoying the narrative and visual elements.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: 剧情党; 美术爱好者
    - Reference games: 《Steins;Gate》; 《Made In Abyss》


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging and well-developed story (weight 0.78): The game features an engaging and well-developed storyline that players find intriguing and enjoyable. The narrative is praised for its depth, emotional impact, and multiple endings, making it a significant aspect of the game.
- Unique and innovative gameplay (weight 0.71): The game offers a unique and innovative gameplay experience, blending roguelite elements with real-time combat and weapon crafting. This combination is highly praised for its depth and originality.
- Excellent music and visuals (weight 0.41): The game is praised for its excellent music and visuals, which enhance the overall gaming experience. The soundtrack and art style are noted for their high quality and emotional impact.
- Enjoyable weapon crafting (weight 0.39): Players find the weapon crafting system enjoyable and engaging. The ability to customize and build weapons adds a layer of depth and personalization to the gameplay.
- High replayability (weight 0.32): The game offers high replayability due to its engaging storyline, unique gameplay mechanics, and enjoyable weapon crafting system. Players appreciate the variety and depth that encourage multiple playthroughs.
- Cute and charming characters (weight 0.16): The game features cute and charming characters that players find endearing. The character design is praised for its appeal and contribution to the game's overall enjoyment.
- Interesting worldbuilding (weight 0.1): The game is praised for its interesting worldbuilding, which includes a well-developed plot and engaging characters. The world and lore are noted for their depth and appeal.

Common complaints:
- Incomplete story elements (weight 0.23): The story leaves many plot points unresolved and unexplained, leading to confusion and dissatisfaction among players.
- Repetitive gameplay (weight 0.19): The gameplay becomes repetitive quickly, with monotonous combat and routine movements that can become tedious after a few playthroughs.
- Unsatisfying combat mechanics (weight 0.16): Combat lacks excitement and can feel boring. Enemies are often too strong, and the variety in enemy types is limited, making combat feel tedious and unenjoyable.
- Poor control and mechanics (weight 0.14): The game has control issues, particularly with game controllers, and some commands are difficult to execute. The gameplay mechanics can be frustrating and problematic.
- Game balancing issues (weight 0.14): The game suffers from significant balancing problems, including unbalanced difficulty, weapon imbalance, and very difficult gameplay, which detracts from the overall experience.
- Difficulty spikes (weight 0.09): The game has noticeable difficulty spikes, particularly in the mid to late sections, which can disrupt the gameplay experience.
- Slow progression system (weight 0.09): The progression for unlocking new parts and upgrades is slow, which can be frustrating for players.
- Lack of meaningful character development (weight 0.09): The game lacks meaningful character development and progression, making the story and characters feel shallow.
- Stressful and lengthy gameplay (weight 0.09): The game can feel stressful and lengthy, with some sections feeling overly long and difficult.
- Confusing and inconsistent storyline (weight 0.07): The storyline is confusing and inconsistent, with many unanswered questions and plot holes that detract from the overall experience.
- Time-consuming weapon crafting (weight 0.05): Weapon modification and crafting are time-consuming, which can be tedious and frustrating for players.
- Lack of action and content (weight 0.05): The game lacks exhilarating action and meaningful content, making it feel incomplete and less engaging.
- Lack of post-story motivation (weight 0.05): There is a lack of motivation to engage in post-story gameplay elements, making the game feel incomplete after the initial completion.
- Limited build diversity (weight 0.05): The game has limited build diversity, with a focus on attack power that restricts player creativity and variety in gameplay.

Gameplay feedback:
- Weapon customization and crafting (weight 0.5): Players can customize and craft weapons using various parts and upgrades. This system allows for a high degree of creativity and strategy in building unique weapons tailored to different playstyles.
- Time-stop combat mechanics (weight 0.42): The game features a unique combat system where time stops when the player stops moving, similar to the mechanics in SUPERHOT. This allows for strategic planning and execution of combat moves.
- Story-driven gameplay (weight 0.35): The game offers a story-driven experience with branching storylines and multiple timelines. Players' choices affect the story and gameplay, adding depth and emotional engagement.
- Roguelike gameplay elements (weight 0.35): The game includes roguelike modes with varying difficulty levels, permadeath, and procedural elements. This adds replayability and challenge for players seeking a more hardcore experience.
- Multiple difficulty levels (weight 0.24): The game provides different difficulty modes, including story mode, normal mode, and roguelike mode. Each mode offers a distinct level of challenge and gameplay experience.
- Bullet hell elements (weight 0.1): The game incorporates bullet hell mechanics, where players must navigate through dense patterns of enemy projectiles. The time-stopping mechanic aids in this challenging gameplay.

Performance notes:
- Good performance on various devices (weight 0.06): The game runs smoothly on different platforms, including SteamDeck and Linux devices, with low lag even on low-spec hardware.
- Stable with minor issues (weight 0.06): The game is generally stable with no major bugs reported, although there are some minor issues like game freezes and performance dips with certain effects.
- V-sync mentioned (weight 0.02): There is a mention of V-sync, but without additional context, it's unclear if this is a positive or negative aspect.

Recommendations:
- Recommended for specific player types (weight 0.17): The game is recommended for players who enjoy certain themes, atmospheres, and specific types of gameplay, such as those who like indie games, game music, or unique narratives.
- Try the demo first (weight 0.15): Many players recommend trying the demo version of the game to get a feel for the story and gameplay before making a purchase. The demo is seen as a good way to check the game's suitability and enjoyability.
- Highly recommended game (weight 0.12): Many players heavily recommend the game, indicating it is worth playing and purchasing. The overall sentiment is very positive.
- Recommended for roguelike fans (weight 0.1): The game is highly recommended for fans of roguelike games, especially those who enjoy strategic gameplay, unique weapon crafting, and strong narrative elements.
- Recommended for story lovers (weight 0.07): The game is recommended for those who enjoy good stories and engaging storylines. Players who liked the trial version and are interested in the story are encouraged to play the full game.
- Gameplay advice and strategies (weight 0.06): Players offer various advice and strategies for new players, such as switching to story mode if roguelike becomes boring, enabling skip functions, and dealing with early and late-game enemies.
- Good value for money (weight 0.04): Players feel that the game offers good value for money, making it a worthwhile purchase even at full price.
- Suggested improvements (weight 0.03): Some players suggest improvements such as adding a photo mode and adjusting the balance and difficulty differences to enhance the gaming experience.
- Future updates expected (weight 0.02): Players are looking forward to future updates and additional content, indicating ongoing development and support for the game.
- Recommended for fans of build crafting (weight 0.02): The game is recommended for fans of build crafting, bullet hell games, and cute characters, highlighting its appeal to specific gaming preferences.
- Recommended despite flaws (weight 0.02): The game is recommended despite some flaws, indicating that the positive aspects outweigh the negatives.

Other player notes:
- Desire for a remake (weight 0.02): Players have shown interest in a remake or sequel to the game. This indicates a strong attachment to the game's story or mechanics and a desire to see it updated or continued with modern graphics or additional content.
- Request for a still viewer (weight 0.02): Players have expressed a desire for a still viewer feature in the game. This would allow them to view static images or scenes, possibly for better appreciation of the game's art or for capturing screenshots.
- Suggestion for an art book (weight 0.02): There is a suggestion from players for the release of an art book. This would likely contain concept art, character designs, and other visual elements from the game, appealing to fans of the game's artistic style.

Emotions:
- Enjoyment (weight 0.29): Players enjoy the game's unique combat system, engaging story, and the ability to craft and customize weapons. The combination of roguelike elements, good music, and pixel art also contributes to the overall enjoyable experience.
- Frustration (weight 0.13): Players are frustrated with various aspects such as UI issues, slow progression, repetitive gameplay, and difficulty spikes. Specific complaints include the time-consuming weapon modification process, confusing storyline, and unbalanced difficulty curves.
- Happy (weight 0.12): Players express happiness with the game's charming graphics, enjoyable weapon crafting, and engaging story. The cute character designs, good music, and balanced gameplay also contribute to their positive experience.
- Excitement (weight 0.08): Players are excited about the game's unique combat mechanics, engaging story, and innovative gameplay features. The anticipation of potential DLC and the fresh gameplay mechanics also add to their excitement.
- Disappointment (weight 0.07): Players feel disappointed due to the lack of depth in the story and gameplay. Issues such as repetitive elements, lack of meaningful progression, and confusing storylines contribute to their dissatisfaction.
- Satisfaction (weight 0.06): Players are satisfied with the game's engaging storyline, character development, and strategic gameplay mechanics. The enjoyable weapon crafting, beautiful world, and good music also add to their satisfaction.
- Joy (weight 0.05): Players experience joy from the game's unique weapon crafting, engaging story, and enjoyable gameplay mechanics. The cute character designs and high-quality BGM also contribute to their joyful experience.
- Satisfaction (weight 0.04): Players express satisfaction with the game's unique time-stopping system, beautiful visuals, and engaging story. The frequent updates and well-crafted world also contribute to their overall satisfaction.
- Anticipation (weight 0.03): Players look forward to the game's unique systems and engaging gameplay mechanics. The enjoyable story progression and innovative gameplay elements also add to their anticipation.
- Appreciation (weight 0.03): Players appreciate the game's deep story, atmospheric soundtrack, and unique combat mechanics. The active development updates and detailed UI design also contribute to their appreciation.
- Positive (weight 0.02): Players have a positive experience with the game's unique mechanics, engaging story, and enjoyable crafting system. The good music and balanced challenge also add to their positive feelings.
- Confusion (weight 0.02): Players feel confused due to the game's complex and poorly explained storyline. The lack of detailed explanations and narrative inconsistencies contribute to their confusion.
- Dissatisfaction (weight 0.02): Players express dissatisfaction with the game's high difficulty, lack of combat satisfaction, and overall sluggish feel. The ending and the simplicity of progression also contribute to their dissatisfaction.
- Disappointment (weight 0.01): Players feel disappointed with the game's storyline and system unkindness. The lack of satisfaction in playtime and the formulaic gameplay in the later stages also contribute to their disappointment.
- Excited (weight 0.01): Players are excited about the game's unique combat system, engaging story, and enjoyable gameplay. The cool concept for a roguelike and the game's unique elements also add to their excitement.
- Sad (weight 0.01): Players feel sad due to the game's emotionally impactful story and high difficulty in certain routes. The overwhelming challenges and the emotional weight of the story contribute to their sadness.
- Sadness (weight 0.01): Players experience sadness due to the game's emotionally impactful story and incomplete storyline. The emotional endings and the overall narrative contribute to their feelings of sadness.
- Enjoyment (weight 0.01): Players like the game's interesting story, unique gameplay, and cute protagonist. The combat mechanics and customizable weapons also contribute to their positive feelings.
- Admiration (weight 0.01): Players admire the game's beautiful graphics, expressive dot art, and engaging story. The unique combat system and atmospheric soundtrack also contribute to their admiration.
- Satisfied (weight 0.01): Players are satisfied with the game's enjoyable gameplay, balanced challenge, and good BGM. The engaging story and unique combat mechanics also add to their overall satisfaction.}