Info about KINGDOM HEARTS -HD 1.5+2.5 ReMIX-:

Official game description:
KINGDOM HEARTS INTEGRUM MASTERPIECE
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※The items in this bundle are also available as individual purchases.  
Experience the full story of KINGDOM HEARTS! The journey begins in KINGDOM HEARTS -HD 1.5+2.5 ReMIX- as Sora, Donald, and Goofy battle the Heartless, making friends and having spectacular adventures along the way. The story culminates in KINGDOM HEARTS III + Re Mind, where our heroes take on tremendous challenges and persevere against the darkness threatening iconic Disney and Pixar worlds.
About the Game
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KINGDOM HEARTS -HD 1.5+2.5 ReMIX- is an essential collection of the first six stories in the KINGDOM HEARTS series, a collaboration between Disney and SQUARE ENIX. Wield the legendary Keyblade and unlock the true power of friendship as you explore Disney worlds and defend them from darkness.  
*   KINGDOM HEARTS FINAL MIX  
*   KINGDOM HEARTS Re:Chain of Memories  
*   KINGDOM HEARTS II FINAL MIX  
*   KINGDOM HEARTS 358/2 Days (HD cutscene compilation)  
*   KINGDOM HEARTS Birth by Sleep FINAL MIX  
*   KINGDOM HEARTS Re:coded (HD cutscene compilation)
Enhanced backgrounds make this collection more stunning than ever before. Start your KINGDOM HEARTS journey now!  
This game is available in two versions: Japanese and International.  
Select your preferred language via the Steam launcher by right-clicking the title, then selecting "Properties" followed by "General".  
NOTICE: Save data cannot be transferred between the Japanese and International versions.

Release date: 13 Jun, 2024

Categories: Single-player Story, Action RPG, Real-time Combat, Exploration, Character Progression, Card-based Gameplay, Player Customization, Vehicle Piloting


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging stories, deep combat (weight 0.96): Kingdom Hearts 1 and 2 offer engaging stories, memorable characters, and a blend of action and RPG elements. The games feature diverse worlds, challenging bosses, and deep combat systems that reward player skill and exploration. Many consider KH2 to be the best in the series.
- Remasters improve visuals, gameplay (weight 0.83): The remastered versions of Kingdom Hearts offer improved graphics, smoother frame rates, and quality-of-life enhancements. These improvements enhance the overall experience, making the games more enjoyable for both returning fans and newcomers. The PC port is considered a solid and faithful recreation of the originals.
- Dynamic, fun combat system (weight 0.55): The Kingdom Hearts series features a dynamic and fun combat system that blends physical attacks, magic, and special abilities. The combat system evolves throughout the series, with each installment adding new mechanics and options. Boss fights are exciting and cinematic, requiring mastery of combat mechanics and strategic planning.
- Disney, Final Fantasy crossover (weight 0.25): The unique blend of Disney and Final Fantasy elements is a major draw for many players. The game effectively integrates familiar characters and worlds from both franchises, creating a magical and unforgettable experience. This crossover appeal is a key aspect of the series' charm and success.
- Birth by Sleep expands lore (weight 0.25): Birth by Sleep introduces new playable characters, worlds, and gameplay mechanics, expanding the lore and story of the Kingdom Hearts universe. Each character has a unique playstyle and perspective on the story, adding depth and variety to the experience. Many reviewers consider Birth by Sleep to be a standout entry in the series.
- Evokes strong feelings of nostalgia (weight 0.21): Playing Kingdom Hearts evokes strong feelings of nostalgia for many reviewers, particularly those who played the games on the PS2 during their childhood. Replaying the games brings back fond memories and allows players to relive the magic of their initial experiences. This nostalgia factor contributes significantly to the game's enduring appeal.
- Final Mix adds new content (weight 0.21): The Final Mix versions of Kingdom Hearts games add new content, including collectibles, enemies, locations, cutscenes, and bosses. These additions enhance the gameplay experience and provide more challenges for players to overcome. The games also feature unique combat mechanics, such as card systems and fusion mechanics, that add depth and variety to the gameplay.
- Excellent, memorable soundtrack (weight 0.21): The Kingdom Hearts series features an excellent soundtrack composed by Yoko Shimomura, with memorable themes that enhance the atmosphere and emotional impact of the game. The music is praised for being both beautiful and evocative, creating a strong connection with players. Many reviewers consider the soundtrack to be a highlight of the series.
- Enjoyable, addictive, and fun (weight 0.19): The game is highly enjoyable and addictive, providing many hours of gameplay. The reviewer loves the game and finds it hard to stop playing once they start. The game has a good user interface and intuitive controls, making it easy to learn and play.
- Immortal masterpieces, well-preserved (weight 0.09): The games are considered immortal masterpieces and are preserved very well overall. The games have fun mechanics that fans of the series came to love. The reviewer considers it one of the best game series of all time.

Common complaints:
- Frequent and disruptive game crashes (weight 0.69): A prevalent issue across multiple platforms is frequent game crashes, often leading to lost progress and save data corruption.  Many players reported crashes occurring every 10-20 minutes, sometimes during crucial moments like boss fights or cutscenes. The crashing issue appears to be related to memory leaks, compatibility issues with AMD GPUs, and general poor optimization, with some players unable to play for more than 10 minutes at a time.
- Specific game design flaws (weight 0.64): Several reviewers criticized specific design choices in certain Kingdom Hearts titles.  Kingdom Hearts 1 has navigation issues, tedious grinding, and frustrating boss designs. Birth By Sleep's combat feels clunky, its story is nonsensical, and it requires completing the game three times to get the true ending.
- Clunky camera and controls (weight 0.6): Many reviewers found the camera and controls in the older Kingdom Hearts games to be clunky, awkward, and frustrating, especially in combat and platforming sections.  This is due to the game's age and control issues that were not properly adapted for PC. Some reviewers also mentioned the camera getting stuck in odd angles and the gamepad controls being universally awful.
- Convoluted and confusing storyline (weight 0.59): The Kingdom Hearts storyline is often described as convoluted, confusing, and difficult to follow, especially for newcomers.  The overarching story is delivered in small quantities across multiple games, requiring extensive knowledge to fully grasp the plot.  Some reviewers also found the story to be childish or poorly executed.
- Audio glitches and game-specific crashes (weight 0.55): Several reviewers reported experiencing audio glitches, such as sound cutting out, volume fluctuations, and overlapping sound effects.  These issues can be disruptive and affect the overall gameplay experience.  Some reviewers also noted specific instances of crashes in certain games or during particular moments, such as after boss fights or during cutscenes.
- Technical issues with cutscenes (weight 0.51): The collection suffers from technical issues such as low-resolution cutscenes, inconsistent frame rates, and poor AI upscaling.  Many cutscenes are locked at 30 FPS, creating jarring transitions compared to the in-engine gameplay.  Some reviewers also noted audio and video synchronization problems in certain cinematics.
- Unpopular card-based combat system (weight 0.38): Re:Chain of Memories' card-based combat system is widely disliked, with many reviewers finding it confusing, clunky, and grindy.  The card system replaces real-time combat with a less satisfying mechanic, and some bosses are considered unfair.  The game also features repetitive level design and a tedious grind for cards and leveling.
- Frustrating boss and enemy design (weight 0.2): Some reviewers found certain bosses and enemies to be annoying, cheap, or unfair, particularly in Critical Mode or during specific encounters.  These issues include stunlocking attacks, invincibility frames, and unbalanced difficulty.  Additionally, some reviewers criticized the tedious grinding required for synthesis or leveling up.
- Poor level design in KH2 (weight 0.18): Some reviewers criticized the level design in Kingdom Hearts II, describing it as flat, linear, and lacking in world interaction.  The Gummi Ship missions were also mentioned as tedious and disconnected from the core experience.  Additionally, some reviewers found the story in Kingdom Hearts II to be convoluted and the Disney worlds to be disconnected from the main plot.
- Extreme frustration and game-breaking issues (weight 0.15): Some reviewers experienced extreme frustration due to game-breaking bugs, poor level design, and inconsistent difficulty.  The vine swinging platforming sections were particularly criticized for being frustrating and leading to repeated failures.  Additionally, some reviewers found the game to be a bloated, shallow, and unsatisfying mess.
- Poor presentation of DS titles (weight 0.13): The presentation of Kingdom Hearts 358/2 Days and Re:Coded as cutscene compilations instead of playable games was a major disappointment for many reviewers.  The movie format loses character development and removes the interactive elements that made the original DS versions enjoyable.  Some reviewers wished for remakes or remasters of these titles instead.
- Limited language options available (weight 0.1): The lack of language options, particularly the absence of French, Japanese, or German dubbing, was a disappointment for some reviewers.  The inability to play with Japanese voices and English text was also a common complaint.  These issues detract from the experience for players who preferred the original language options.

Gameplay feedback:
- Chain of Memories: Card combat (weight 0.22): Chain of Memories significantly deviates from the series' standard gameplay with its card-based combat system. This system requires strategic deck-building and card combinations, which some players find unique and engaging, while others find it complicated and frustrating. Some reviewers suggest that the story is the only worthwhile aspect.
- Birth By Sleep: Command Decks (weight 0.17): Birth by Sleep introduces the Command Deck system, a departure from traditional MP-based magic. Players equip and level up commands, melding them for new abilities. Some find the system customizable and strategic, while others feel it can trivialize fights or require external guides for optimal builds.
- Mix of games/cinematic experiences (weight 0.08): The collection includes a mix of playable games and cinematic experiences. Some titles, like 358/2 Days and Re:coded, are presented as movies composed of cutscenes, offering a passive viewing experience rather than interactive gameplay. This approach allows players to experience the story without engaging in gameplay that may be considered less enjoyable.
- Exploration of Disney worlds (weight 0.07): The games involve exploring various Disney-themed worlds, each serving as a level with a distinct visual atmosphere. Players journey through these worlds to solve problems, battle enemies, and progress the story. The worlds are consistently designed with love and are varied.
- Re:Coded's varied gameplay/leveling (weight 0.06): Re:Coded features a complex leveling system and unique gameplay segments within each world, including puzzle platforming, detective work, and even FPS sections. However, some reviewers found the cutscene movie presentation boring and the alternative combat segments subpar.
- Adjustable difficulty, simple RPG (weight 0.06): The game offers adjustable difficulty levels, allowing players to tailor the experience to their preference. The RPG systems are simple enough for newcomers but detailed enough to allow for varied character builds. Despite the "childish" theme, the game presents a moderate challenge.
- Character progression and exploration (weight 0.02): Players enhance their characters by accumulating experience and munny. This allows them to acquire new abilities, useful items, and equipment. They can also explore large scenarios for hidden chests, secret bosses, and crafting materials.
- Gummyship travel and missions (weight 0.02): The game features space navigation with a customizable gummyship to reach worlds. Players complete missions with varying challenges and destroy enemies during space travel.
- Balanced plot and minigames (weight 0.02): The game includes minigames and a plot balanced between light and darkness. It features epic situations, tragic moments, comedic scenes, and mysteries within the hearts of the worlds and their inhabitants.
- Repetitive button-mashing combat (weight 0.02): Core gameplay involves button-mashing through hordes of enemies. Boss fights often consist of attacking the enemy until they attack, then repeating the process.
- KH3 ReMind's experimental mechanics (weight 0.02): KH3 ReMind implements experimental ideas from previous games, such as merging Drive forms from KH2 with transformations from BBS to create Keyblade Transformations, each with unique movesets and abilities.

Performance notes:
- Runs well on Steam Deck (weight 0.32): Many users report that the game runs well on Steam Deck, often at a solid 60 FPS. This makes it a viable platform for playing the game on the go. Some users have reported that the game runs flawlessly out of the box on Steam Deck.
- Variable frame rate performance (weight 0.22): The game's frame rate performance varies, with some users achieving smooth 60-120 FPS gameplay. However, others experience lag and struggle to maintain a stable frame rate, even with V-sync adjustments. Unlocking FPS above 60 has no effect for some users.
- Cutscenes locked at 30FPS (weight 0.12): Cutscenes are often locked at 30 FPS, even when the game otherwise runs at a higher frame rate. This discrepancy can be jarring for some players. Some users have reported that the cutscenes are locked at 30 FPS on the Steam Deck as well.
- AMD RDNA 3 issues resolved (weight 0.04): Initial reports indicated major issues on AMD RDNA 3 GPUs, including crashes and bugs. However, a driver update from AMD has resolved many of these problems, making the game playable on these cards. This highlights the importance of driver compatibility for optimal performance.

Recommendations:
- Great value, recommend playing (weight 0.96): The collection is highly recommended, especially for newcomers, offering great value and a good starting point to the series. Many suggest waiting for a sale, but overall, the games are considered worth the price due to the amount of content and quality.
- Mixed feelings on specific titles (weight 0.25): Some reviewers express mixed feelings, recommending certain games within the collection while disliking others. This suggests that the quality and enjoyment vary across the different titles included.
- Chain of Memories: watch cutscenes (weight 0.11): Kingdom Hearts: Chain of Memories is often considered the weakest entry. Many suggest watching cutscenes or Let's Plays instead of playing due to its card-based combat system.
- Great for Disney/FF fans (weight 0.07): The series is highly recommended for fans of Disney and Final Fantasy, blending elements from both franchises. Reviewers highlight the unique combination of characters, worlds, and stories.
- Specific play order matters (weight 0.05): Reviewers suggest specific viewing/playing order for the games and movies to best understand the story. Kingdom Hearts 358/2 Days is often recommended to be watched after Kingdom Hearts II.
- Recommend using mods (weight 0.04): Some reviewers recommend using mods to improve the game, such as restoring original textures or adding difficulty modes. This suggests that the base game has some shortcomings that can be addressed with community-created content.
- Chain of Memories and Birth By Sleep (weight 0.04): The inclusion of Chain of Memories and Birth By Sleep makes the collection even better.

Other player notes:
- Games and movies included (weight 0.29): The collection contains four full games (KH1, Re:Chain of Memories, KH2, and Birth By Sleep) and two non-playable HD movie compilations of cutscenes from 358/2 Days and Re:Coded.  These movies provide essential story context, especially for understanding Roxas and Organization XIII.
- Birth By Sleep is a prequel (weight 0.27): Birth By Sleep is a prequel set before KH1, introducing three new protagonists (Terra, Aqua, and Ventus) with intertwining storylines. The Final Mix version includes extra content like Arena matches and a playable extension to the secret ending.
- Disney and Final Fantasy mix (weight 0.26): The Kingdom Hearts series blends Disney and Final Fantasy elements, featuring Disney worlds, characters, and music alongside Square Enix characters. This fusion creates a unique, though sometimes cheesy, experience.
- Spin-offs are story-critical (weight 0.08): Non-numbered Kingdom Hearts titles, like Chain of Memories, 358/2 Days and Re:Coded, are important to the overall story, filling in narrative gaps between main entries. Watching 358/2 Days unlocks bonus content in Re:Chain Of Memories.
- Separate menus, connected stories (weight 0.03): Each game in the collection can be accessed through its own menu with separate settings and save files. The games are all connected, requiring close attention to the story, cutscenes, and lore entries to avoid confusion.
- Remasters use Final Mix versions (weight 0.02): The remasters are based on the most complete Final Mix versions, which include quality of life changes and new content. These versions offer an enhanced experience compared to the original releases.
- Play in release order (weight 0.02): One reviewer suggests playing the games in release order rather than chronological order. They also suggest that the developers should consider that not everyone played the original games when adjusting the difficulty.
- Re:Coded strongly disliked (weight 0.01): One reviewer expressed strong dislike for KH Re:Coded, calling it unnecessary and aggressively Asian. This point seems to be based on personal preference and lacks specific, constructive feedback, so its importance is greatly reduced.

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