Info about Ammo and Oxygen:

Official game description:
_Planet: Voidregula 6._
_Hazard class: Not assigned_
_Scan result: Suitable for colonization. Terraform with caution!_
_Status: Prepared, the first stage of settlement is underway._
_Problem: Communication with the planet is completely interrupted. We are sending an expedition._
A mix of roguelike shooter and survival on an unknown planet, featuring persistent progress and a cozy hub. Attempt to unravel the mysteries of what has happened by exploring stations, dungeons, canyons, swamps, and permafrost, while battling alien creatures.
*   **Adrenaline shooter.** Each enemy is a mortal danger. Caution, reaction and aim are as important as a saved ammo and an extra explosion that raises the alarm in the den of creatures.
*   **At night it's more dangerous.** Survival with elements of horror. Stock up on oxygen, flashlight batteries and ammo in advance to have a chance of surviving another night.
*   **Wide range of weapons and equipment.** Pistols, assault rifles, shotguns, machine guns, grenade launchers, katanas, night vision, energy shields, sound absorption, weapon upgrades and more.
*   **Combos and progression**. Recipes for unique weapons. Enhancements that transform your character. Shops and secret rooms throughout the levels. Weapon upgrades in the hub.
*   **Solo or co-op up to 4 players.** Play shoulder to shoulder, protect your teammates' rear and share resources.

Release date: 6 Sep, 2025

Categories: Roguelike, Survival, Cooperative Multiplayer, Single-player, Exploration, Progression System, Base Building, Top-Down Perspective


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging Core Gameplay & Potential (weight 0.99): Players find the game's core idea, gameplay loop, and overall feel to be highly enjoyable and immersive. Despite being in early access, it's seen as a hardcore, interesting, and original project with significant potential for future growth and improvement.
- Balanced Difficulty & Accessibility (weight 0.69): The game strikes a good balance in difficulty, offering a challenge that is neither too easy nor too hard. Its low entry threshold allows players to jump in without needing a tutorial.
- Polished Visuals & UI (weight 0.65): The game's graphics are considered good enough to be pleasant, and the user interface design is particularly well-received for its polish and clarity.
- Well-Implemented Roguelike Elements (weight 0.21): The game successfully incorporates roguelike elements, such as in-run enhancements and skill/weapon upgrades, which are appreciated even by players who don't typically prefer the genre. This adds depth and replayability.
- Satisfying Progression System (weight 0.17): Players experience a clear and satisfying sense of progression throughout the game. While not overly diverse, the existing progression system is considered sufficient and rewarding.
- Responsive & Dedicated Developers (weight 0.17): The development team is highly praised for their prompt problem-solving, continuous content additions, and overall dedication to the game. This active engagement fosters player confidence and excitement for the game's future.
- Varied Weapons & Monsters (weight 0.1): The game features a good variety of weapons that cater to different playstyles, alongside interesting monster designs, contributing to diverse combat encounters.
- Effective Audio Design (weight 0.09): The game's sound effects are described as 'juicy,' and the soundtrack perfectly complements the game's atmosphere, enhancing the overall experience.
- Comfortable Controls & Features (weight 0.09): The game supports PAD controls for comfortable play and offers local co-op on one screen, adding to its accessibility and social appeal.
- Unobtrusive Narrative (weight 0.05): The game's narrative is present but does not overwhelm the player, allowing for a focus on gameplay while still providing context.
- Adequate Resource Availability (weight 0.05): Oxygen tanks are available in moderation, ensuring players have enough resources to progress without feeling overly constrained or too comfortable.
- Diverse Environments (weight 0.05): The game features several distinct biomes, which likely contribute to visual variety and exploration.
- Player Hub/Base Included (weight 0.05): The game provides players with a central hub or base, which can serve as a point for upgrades, planning, or respite.

Common complaints:
- Unpolished & Lacks Content (weight 0.57): Players find the game bland, uninspired, and generally not fun, citing a lack of level variety and roguelike elements for replayability. Many feel the game is incomplete, rough around the edges, and still far from a finished 1.0 release, exhibiting common early access issues.
- Environmental & Control Annoyances (weight 0.39): Players can get stuck in corners and interior objects, and opened doors do not close, limiting tactical options. Joystick controls can lead to accidental presses of critical functions like oxygen tank or flashlight reload. The poisonous cloud also deals damage outside its visible area.
- Clunky & Ineffective Combat (weight 0.37): Melee combat is frequently criticized for not registering hits reliably, requiring constant repositioning, and being generally ineffective. Shooting mechanics are also described as awful and clunky, with a large aiming reticle and a 'hit at random' feel. Enemies pushing players back further exacerbates the issue.
- Derivative & Misleading Impressions (weight 0.34): Some players feel the game's concept is ripped off from other titles like Returnal, and seeing monster models from another Russian game causes dissonance. There's also a sentiment that positive reviews might be misleading, and the minimalist visuals are not admired.
- Technical Issues & Bugs (weight 0.2): Players report various bugs, including monsters getting stuck in textures or acting erratically, and the player character getting stuck after being hit, leading to progress loss. Performance is also noted as rough on handheld devices like Steam Deck and Ally X, and the game needs general optimization.
- Lack of Quality of Life Features (weight 0.19): The absence of cloud saves is a significant drawback for a progression-based game, making it less appealing. The game also lacks online co-op, which many players might expect from a modern title, potentially impacting long-term engagement.
- Enemy Design & AI Issues (weight 0.18): Enemies are hard to see due to camera angles and will relentlessly chase the player until death. They need more work, and their behavior can sometimes be unintelligent, getting stuck or acting stupidly.
- Poor Resource Management (weight 0.17): Ammunition is scarce and runs out quickly, while loot randomization can be frustrating, sometimes providing too many batteries and not enough ammo, or an abundance of keycards with nothing to open, or vice-versa.
- Minor Multiplayer & Difficulty Notes (weight 0.09): Occasional inconvenient delays were noted when playing in three through sharing. The game is not designed for players to easily overpower enemies, with evasion and speed primarily gained through upgrades.

Gameplay feedback:
- Survival & Exploration Core (weight 0.17): The game is fundamentally a top-down experience that blends survival mechanics with exploration. Players navigate environments, manage resources, and uncover secrets within this framework.
- Control Scheme Flexibility (weight 0.13): The game offers both keyboard/mouse and controller support, providing players with options for their preferred input method. This broad compatibility enhances accessibility for different player preferences.
- Local Co-op Experience (weight 0.09): The game supports local multiplayer, allowing players to enjoy the experience with friends on a single screen. This feature facilitates shared gameplay sessions.
- Responsive Monster AI (weight 0.05): Monsters in the game possess both sight and hearing, indicating an AI system that responds to player actions and presence. This contributes to a more immersive and challenging environment.
- Procedural Dungeon Interiors (weight 0.05): While the main maps may be fixed, facility interiors function as small, dungeon-like areas containing blueprints. This suggests a mix of static and dynamic exploration elements.

Performance notes:
- Improve game optimization (weight 0.04): A single review suggests that the game could benefit from better optimization. More specific details are needed to understand the exact areas for improvement.

Recommendations:
- Mixed Recommendation (weight 0.24): Player sentiment is divided, with some finding the game suitable for casual play or as a time-killer, especially if purchased at a discount. Others express strong recommendations, suggesting the game has significant appeal.
- Refunds and Encouragement (weight 0.08): A small portion of players requested refunds, indicating dissatisfaction. Conversely, some players provided positive reviews primarily to encourage the developers, suggesting a desire to support the game's future development despite potential current flaws.

Other player notes:
- Future Development Potential (weight 0.21): Players see significant potential in the game, contingent on ongoing development and active community engagement. There's anticipation for future updates, particularly the implementation of online co-op, and a strong desire for developers to continue their hard work and listen to player feedback.
- Indie Game Support (weight 0.04): One reviewer expressed support for indie game development by purchasing the game early. This indicates a willingness to back smaller studios, even in the game's current state.

Emotions:
- Frustration (weight 0.19): Players experienced frustration due to various technical issues like rough performance on handhelds, bugs, and getting stuck in textures. Gameplay mechanics also contributed, with complaints about poor shooting, melee combat, unbalanced randomization, and unclear objectives. The absence of core mechanics like dodge and stealth, coupled with limited map variety, further exacerbated this feeling.
- Satisfaction (weight 0.19): Satisfaction stemmed from a generally positive experience, highlighted by good graphics, immersive gameplay, and a well-designed UI. Players appreciated the balanced difficulty, progression systems, and responsive developers. The game's attention to detail, original roguelike elements, and features like local co-op, juicy sounds, and a good soundtrack also contributed to this positive sentiment.
- Disappointment (weight 0.13): Disappointment arose from the game feeling bland, uninspired, and not fun to play, despite potentially good visuals in screenshots. Specific issues included a lack of cloud saves, unresolved early access problems, and poor level variety. Some players also found the visuals disgusting and combat bad, leading to an inability to enjoy the game.
- Enjoyment (weight 0.1): Enjoyment was derived from the overall positive game experience, including interesting monsters, challenging levels, and engaging mechanics. Players found the game hardcore and appreciated the gameplay, leading to a generally positive sentiment.
- Hope (weight 0.08): Players expressed hope that the game has significant potential and will improve, especially if developers continue to work on it. There's a strong belief that the project could become amazing, particularly with the addition of features like online co-op.
- Excitement (weight 0.04): Excitement was felt by players who eagerly awaited the early access release and found the game to be excellent or even a masterpiece. This emotion reflects a strong positive initial reaction and high praise for the game.
- Appreciation (weight 0.04): Players showed appreciation for the developers' effort and congratulated the team for their work. This indicates recognition of the hard work and dedication put into the game's creation.
- Surprise (weight 0.04): Surprise was experienced by players who enjoyed the game despite it not fitting their usual genre preferences, such as roguelikes. The game managed to impress reviewers, exceeding their initial expectations.
- Indifference (weight 0.02): Indifference was noted by players who found the game only suitable for casual play, suggesting it lacked depth or long-term engagement. This indicates a neutral, unenthusiastic reception where the game serves merely as a time-killer.
- Engagement (weight 0.02): Players felt engaged during their initial playthroughs, finding them captivating and experiencing a sense of hopelessness. This suggests the game successfully drew players in and created a compelling, albeit challenging, early experience.
- Anger (weight 0.02): Anger stemmed from players feeling misled by overly positive reviews. This indicates a discrepancy between expectations set by others' feedback and the actual game experience, leading to a sense of betrayal.
- Optimism (weight 0.02): Players expressed optimism that the game will evolve into something amazing. This reflects a positive outlook on the game's future development and potential for significant improvement.
- Anticipation (weight 0.02): Anticipation was driven by players looking forward to future updates and the potential addition of online co-op. This indicates excitement for upcoming content and features that could enhance the game.
- Nostalgia (weight 0.02): Nostalgia was evoked by the experience of playing local co-op with a friend. This suggests the game successfully recreated a classic gaming experience, bringing back fond memories for players.
- Joy (weight 0.02): Players experienced a range of positive emotions, culminating in a feeling of joy. This indicates an overall highly positive and enjoyable experience with the game.
- Concern (weight 0.02): Concern was raised regarding the potential for many players to not purchase the game due to the absence of story or multiplayer modes. This highlights a perceived barrier to broader appeal and market success.
- Encouragement (weight 0.02): Players showed encouragement by giving positive reviews despite acknowledging current flaws in the game. This indicates a belief in the game's potential and a desire to support its development, overlooking present imperfections.}