Info about Tony Hawk's™ Pro Skater™ 3 + 4:

Official game description:
Digital Deluxe Edition
======================
**Pre-purchase the Digital Deluxe Edition and also receive:**
*   Early Access - play the full game now\*\*\*\*
Purchase the Digital Deluxe Edition to skate as the Doom Slayer and rip and tear through a ton of additional content.
**The Digital Deluxe Edition includes:**
*   The Doom Slayer and The Revenant playable skaters, each includes 2 secret moves. The Doom Slayer includes 2 unique outfits and the Unmaykr Hoverboard skate deck.
*   Additional songs included with the in-game soundtrack
*   Exclusive Doom Slayer, Revenant, and Create-a-Skater skate decks
*   Exclusive themed Create-a-Skater Items
About the Game
==============
Pre-purchase and receive:
-------------------------
*   Access to the Foundry Demo - Available now\*
*   Wireframe Tony Shader
Get hyped for the legendary franchise to return with Tony Hawk’s™ Pro Skater™ 3 + 4. Everything you loved is back, but revamped with more skaters, new parks, gnarlier tricks, eardrum shattering music, plus a whole lot more.
*   Reunite the crew with cross-platform online Multiplayer\*\* for up to 8 skaters in new and returning game modes.
*   Drop in to new parks or tear it up across the timeless parks from both Tony Hawk’s™ Pro Skater™ 3 & Tony Hawk’s™ Pro Skater™ 4, authentically remade in jaw dropping 4K\*\*\* resolution with streamlined goals and the epic 2-minute format.
*   Hit ‘em with some drip in the expanded Create-A-Skater and Create-A-Park modes, including the ability to create custom goals to share with friends for the first time ever.
*   Shred harder than ever with more challenging goals and an enhanced New Game+ mode.
*   Whether you’re a total casual or a grungy pro, the same smooth handling and simple-to-learn controls from Tony Hawk’s™ Pro Skater™ 1 + 2 will have you shredding like a Pro.
Alert the neighborhood watch and grab your skate buddies because the shred’s not dead. It’s back and better than ever.

Release date: Jul 10, 2025

Categories: Skateboarding Game, Arcade Sports, Character Customization, Map Editor, Cooperative Multiplayer, Single-player Story, Linear Progression


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Solid & Fun Gameplay (weight 0.85): The game is widely praised for its solid and refined gameplay mechanics, which are consistent with previous successful remasters. Players find it incredibly fun, easy to pick up, and highly replayable, indicating a well-polished and enjoyable experience.
- Improved THPS3 & THPS4 Content (weight 0.54): The game successfully integrates content from THPS3 and THPS4, with many players considering it an improvement over THPS 1+2. The streamlined approach to THPS4's career mode, particularly the 2-minute timer format, is well-received, addressing previous criticisms of the original's bloated structure.
- Excellent Maps & Characters (weight 0.27): The remastered classic maps are visually stunning and play better than their originals, while the new maps are also well-designed and fit seamlessly into the game. The addition of new levels and a diverse roster of characters further enhances the overall content.
- Enhanced Graphics & Visuals (weight 0.17): The game features significantly upgraded and visually appealing graphics, with detailed environments and character models. This visual overhaul contributes to a more immersive and modern gaming experience while retaining the charm of the originals.
- Great Soundtrack & New Content (weight 0.17): The soundtrack is generally well-received, with good new additions that complement the classic tracks. The inclusion of new content, including music, is appreciated by players.
- Successful Series Revival (weight 0.13): The game is seen as a strong return for the Tony Hawk's Pro Skater series, satisfying long-time fans and attracting new players. Its successful recreation of the classic gameplay experience is a major highlight.
- Bam Margera's Return (weight 0.11): The re-inclusion of Bam Margera as a playable skater is a highly appreciated detail, showing that the developers listened to fan feedback.
- Commendable Developer Work (weight 0.08): Iron Galaxy is commended for their work in developing the game, successfully building upon the foundation of the previous remaster and demonstrating a clear understanding and love for the franchise.
- Engaging Challenges (weight 0.07): The game offers a substantial amount of challenges that are well-balanced in difficulty, providing tangible rewards and encouraging replayability.
- Effective Cross-Play Multiplayer (weight 0.07): The implementation of cross-play multiplayer is a significant positive, expected to ensure a healthy and long-lasting online community.
- Extensive Customization (weight 0.06): The game provides good customization options for clothing and boards, with hidden customizations adding to the depth and replay value.
- Adjustable Timer Feature (weight 0.06): The ability to adjust the 2-minute timer to 60 minutes is a highly praised quality-of-life feature, allowing players more freedom to explore levels without impacting progression.

Common complaints:
- THPS4 career mode gutted (weight 0.98): The game significantly altered the original THPS4 experience by removing its open-world, mission-based career mode and replacing it with the 2-minute session format from earlier games. This change is widely criticized for making the large THPS4 maps feel empty and for stripping away the game's unique identity and replayability.
- Missing original soundtrack (weight 0.48): The game's soundtrack is heavily criticized for missing a large number of original, iconic songs from both THPS3 and THPS4. Many new additions are considered mediocre or unfitting, leading to a significant loss of nostalgia and overall atmosphere.
- Limited customization and content (weight 0.39): The Create-A-Skater feature is largely identical to THPS 1+2, offering limited customization options and reusing many assets. Additionally, many secret skaters and brand partnerships from the original games are missing, reducing character variety and overall content.
- Poor performance and value (weight 0.36): Players report significant performance issues, including frequent stuttering and frame drops, even on capable hardware. The game is also perceived as overpriced given its perceived lack of new content and similarity to the previous THPS 1+2 remake.
- Missing and altered levels (weight 0.29): Several iconic levels, particularly 'Carnival' and 'Chicago' from THPS4, are completely missing from the game. Other levels, like 'Zoo,' have been altered, losing their original charm and interactive elements, contributing to a feeling of incompleteness.
- Feels like THPS 1+2 DLC (weight 0.27): The game is frequently described as feeling like a mere DLC or content pack for THPS 1+2 rather than a full-fledged sequel or remake. It reuses many assets and mechanics from the previous title without significant improvements or new features, leading to a sense of stagnation.
- Disappointing fan experience (weight 0.2): Many long-time fans express significant disappointment, feeling the game lacks the 'magic' and 'soul' of the original titles. Issues like save data deletion and perceived content scarcity contribute to a sense of being let down by the experience.
- No new features or fixes (weight 0.1): The game fails to introduce significant new gameplay mechanics or fix existing bugs from the THPS 1+2 engine. The challenge system is also simplified compared to the previous game, reducing overall depth.
- Buggy transfers (weight 0.08): Players report recurring bugs with spine and hip transfers, which can lead to unexpected character movements or combo breaks. These glitches negatively impact gameplay flow and precision.
- Solo Tour unlock issues (weight 0.07): The 'Solo Tour' mode, a core single-player experience, is initially hidden and requires unlocking, which is inconvenient for casual players. Starting with all stat points in this mode also reduces replayability.

Gameplay feedback:
- Reuses THPS 1+2 assets/engine (weight 0.35): The game largely reuses the engine, assets, and core gameplay mechanics from the THPS 1+2 remaster. This makes it feel more like an expansion or 'reimagining' of that game rather than a distinct remake of THPS3 and THPS4.
- THPS4 career mode altered (weight 0.25): The remake significantly alters THPS4's original open-world, NPC-driven mission structure by implementing a timed, objective-based system similar to earlier THPS titles. This change is seen by some as a loss of THPS4's unique identity.
- Adjustable session timer (weight 0.11): While the default session timer is 2 minutes, players have the option to extend it significantly, up to an hour, through in-game settings.
- Cross-play multiplayer (weight 0.09): The game features online multiplayer with cross-play functionality, allowing players on different platforms to play together.
- Shared career progression (weight 0.07): The career mode progression is shared across all created skaters on an account, meaning completing it with one skater finishes it for all others, limiting replayability for individual characters.
- Unlockable post-game goals (weight 0.06): Upon completing the main career mode, new sets of 'Pro Goals' are unlocked for each level, providing additional challenges and content.
- Simplified creation modes (weight 0.05): The Create-a-Park and Create-a-Skater features are perceived as simplified or 'stripped down' compared to older games in the series, and are similar to the THPS 1+2 remaster.
- Smooth, consistent gameplay (weight 0.05): The core gameplay experience remains largely unchanged from previous iterations, and the game generally performs well without significant technical issues like stutters or crashes.
- THPS3 levels enjoyable (weight 0.05): The levels from THPS3 are generally well-received and are considered a good fit for the game's overall design, with most original maps returning.
- Different soundtrack (weight 0.05): The game's soundtrack features many new songs, with a noticeable absence of many tracks from the original THPS3 and THPS4 games.
- Missing THPS4 levels (weight 0.03): Two specific levels from the original THPS4, Carnival and Chicago, are notably absent from this remake, which some players find strange.

Performance notes:
- Smooth performance and high framerates (weight 0.16): Many players report excellent performance, with high and stable frame rates on various setups, including PC, Steam Deck, and Linux via Proton. The game is often described as running smoothly and looking great at high resolutions.
- Performance issues and stuttering (weight 0.07): Some users experience performance issues, including stuttering, screen tearing even with VSync, and difficulties when streaming on platforms like Discord. These issues can persist even on lower settings.
- Utilizes strong game engine (weight 0.02): The game utilizes the engine from Vicarious Visions' previous work, which is praised by some players. This suggests a positive foundation for the game's technical aspects.

Recommendations:
- Recommended for fans (weight 0.32): Many players recommend the game, especially to fans of the original series or those who enjoyed THPS 1+2. It's seen as a fun experience that captures the essence of the classic games, even with some perceived flaws.
- Not for THPS4 fans (weight 0.23): The game is not recommended for players primarily seeking a faithful THPS4 experience, as it feels more like an extension of THPS 1+2 with some THPS4 levels rather than a full remake. Missing content and changes to THPS4's original gameplay are significant drawbacks for these players.
- Mixed recommendations/Refunds (weight 0.21): There's a mixed sentiment regarding recommendations, with some reviewers outright not recommending the game or even requesting refunds. This indicates significant dissatisfaction for a portion of the player base.
- Wait for a sale (weight 0.13): Many reviewers suggest waiting for a sale before purchasing the game, especially for non-diehard fans. The current full price is considered too high given the content and perceived issues.
- Potential for improvement (weight 0.06): Some players would change their recommendation or repurchase the game if specific issues, such as the career mode or solo tour stat points, are fixed. This indicates potential for improvement through patches.
- Concerns for future remakes (weight 0.05): Players express strong concern about the development team handling future remakes like THUG 1+2, fearing a similar outcome to this game. This indicates a lack of trust in the current approach to remasters.
- Play original games instead (weight 0.05): Some players suggest playing the original games through emulation or community-made playable versions on modern systems instead of this remake. This implies a preference for the original experience over the remastered one.
- Niche feedback (weight 0.04): These points are very specific and isolated, mentioning alternative games, content completion, technical settings, or hopes for future DLC. They don't represent widespread sentiment.
- Better on Game Pass (weight 0.03): A few players suggest playing the game via Game Pass rather than purchasing it on Steam, indicating that its value proposition is better within a subscription service.

Other player notes:
- Career Mode Format (weight 0.09): The game's career mode, particularly the 2-minute timer format from THPS4, is a point of contention for long-time fans. There's a desire for future remakes to either integrate as DLC or be separate titles with their original career structures.
- Mixed Map Reception (weight 0.05): Reviewers provided specific ratings for individual maps, indicating varied reception to the level design. Some maps, like Movie Studio, were well-received, while others, such as Pinball, were not.
- Rushed Development (weight 0.04): There's a strong sentiment that the game was rushed, with only about eight months of development time. This is attributed to Activision and Microsoft, suggesting a lack of sufficient time for polish and content.
- Struggling to Enjoy (weight 0.04): Some players are struggling to enjoy the game and feel compelled to continue playing only to justify their purchase. This indicates a lack of engaging content or overall dissatisfaction.
- Disliked Career Format (weight 0.02): Some players expressed a general dislike for the career mode's structure. This suggests that the format of progression and objectives within the game's main mode was not appealing to everyone.
- Fear of Missing DLC (weight 0.02): There's a concern among players that Activision might release missing content, specifically maps, as paid DLC in the future. This indicates a distrust of the publisher's monetization practices.
- Missing Songs Concern (weight 0.02): A reviewer hopes for an easy way to mod missing songs back into the game. This suggests that the current soundtrack is either incomplete or unsatisfactory for some players.
- Desire for THUG Remasters (weight 0.02): There is a desire for future remasters of Tony Hawk's Underground and Underground 2 that would expand upon the original games. This indicates a strong interest in the series' past titles and a hope for their modern revival.

Emotions:
- Disappointment (weight 0.33): Players expressed significant disappointment primarily due to the perceived failure to faithfully remake THPS4, citing numerous missing content such as levels, career mode elements, and original soundtrack songs. The game's changes to core THPS4 mechanics and content, along with a feeling of it being a 'half-baked' or 'stripped-down' experience, led to a strong sense of being let down, especially when compared to previous remakes.
- Satisfaction (weight 0.26): Players felt satisfied with the overall quality of the remasters, particularly enjoying the gameplay, new maps, and improved commands. The game's ability to honor the legacy of the series, coupled with good graphics, performance, and a strong soundtrack, contributed to a positive and enjoyable experience for many.
- Frustration (weight 0.14): Frustration stemmed from various technical issues, including severe stuttering, sound glitches, and frequent game crashes, which hindered playability. Additionally, players were frustrated by missing content, the lack of an offline mode, perceived poor design choices, and what they felt were unjustifiable pricing and pre-order practices.
- Joy (weight 0.06): Joy was primarily derived from the sheer fun of playing the game, experiencing the nostalgia of the series, and enjoying the overall gameplay and visual improvements. The release of the game itself and the ability to free skate with other players also contributed to this positive emotion.
- Excitement (weight 0.03): Players felt excitement about the game's good graphics, new levels, and the overall amount of content available. The game was seen as a 'revival' of the series, offering a potent shot of nostalgia and generating anticipation for future content.
- Nostalgia (weight 0.03): Nostalgia was a strong emotion, driven by the enjoyment of remade models of games played in childhood and the vivid memories associated with playing THPS3 and THPS4. The music and overall feeling of the game effectively transported players back to their past experiences with the series.
- Anger (weight 0.03): Anger arose from unacceptable performance issues, concerns about potential server shutdowns, and a feeling that the game was an 'insult' to original players. Perceived exploitation of nostalgia, Activision's influence on development, and misleading information also fueled this negative emotion.
- Sadness (weight 0.02): Sadness was felt due to the removal of core gameplay loops, the game not meeting expectations, and the desire for their childhood experience to be faithfully recreated. Missing maps, soundtrack changes, and gameplay alterations that ruined the original tone contributed to this feeling of loss.
- Gratitude (weight 0.01): Gratitude was expressed towards Activision and the developers for their work on the game, acknowledging its overall quality and the effort put into its creation.
- Confusion (weight 0.01): Confusion arose from initial misunderstandings about the career mode and certain developer decisions, leading to mixed feelings about the game's direction.
- Mixed feelings (weight 0.01): Players experienced mixed feelings primarily due to the reuse of assets and menus, which, combined with the game's price, led to a conflicted perception of its value and originality.
- Desire (weight 0.01): Players expressed a desire for more content, specifically additional maps as DLC and the inclusion of more original soundtrack songs, indicating a wish for further expansion and faithfulness to the source material.
- Hope (weight 0.01): Hope was present regarding potential future content, such as more outfits for specific characters, and the possibility of additional remakes in the series, suggesting an optimistic outlook for the franchise's future.
- Neutral (weight 0.01): A neutral stance was adopted by some players who felt that THPS4 had lost its original style or that the game felt more like a DLC rather than a full, distinct title.
- Understanding (weight 0): Some players expressed understanding regarding the community's disappointment, acknowledging the validity of criticisms from other fans.
- Acceptance (weight 0): Acceptance was noted among players who came to terms with the changes made to THPS4, indicating a willingness to adapt to the new direction of the game.
- Relief (weight 0): Relief was felt when timer adjustments were made, as this change significantly improved the overall gameplay experience for players.
- Caution (weight 0): Caution was advised to non-diehard fans regarding the game's price, suggesting that the value proposition might not be as strong for casual players.
- Enjoyment (weight 0): Players found enjoyment in the game's core gameplay mechanics and its overall performance, contributing to a positive play experience.
- Love (weight 0): Love for the game was expressed, particularly for its engaging gameplay and the inclusion of new maps, highlighting a strong positive emotional connection.}