Info about GUNTOUCHABLES:

Official game description:
Roadmap
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About the Game
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The entire world has fallen and the surface has been overrun by a hostile and aggressively-evolving horde of mutants. Well, not entirely. A motley group of persevering preppers are seizing their moment of glory and holding out against the abominable threat lurking right outside the perimeter of their makeshift establishment.
Guntouchables is a 1-4 player co-op roguelike doomsday shooter where every second counts. Impeccable teamwork and wise decision-making will be key to beat the overwhelming odds when facing the ever-changing enemies of the wasteland.
No one could have foreseen the end of times, but anyone could have prepared for it.
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You must choose your character and play your part as one of the Guntouchables - a ragtag group of irrepressible survivors who’s been spending years preparing for the direst scenarios imaginable. Now they are facing the disaster of their dreams!
Fortune Favors the Bold!
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Complete mission objectives and collect UpCrates for Cash and Perks that will increase your chances of survival in the wasteland as difficulty gradually escalates. Every second counts, and every reward is associated with a risk. Success must be found in the delicate sweet spot between boldness and greed.
Evolving Enemies
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Between each mission, players must vote between a random selection of mutations that will grant enemies new traits and abilities. Fortunately, this choice will also offer the players immediate or long-term benefits, making the decision less obvious but more critical.
Hoard Upgrades
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Player upgrades are at the heart of the Guntouchables and crucial to help you keep up with the scaling difficulty. Combine common and class-specific perks and abilities to form powerful and creative builds.
Mod Your Guns
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You won't make it long in the apocalypse without the right set of tools. Guntouchables feature a sizable and widely expandable arsenal of high-powered guns. Choose a loadout that fits your style and then mod it with upgrades to your personal preference. A clever combination of perks and gun mods will turn you into an unstoppable mutant killing machine in no time.
Open Development
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Launch will just be the beginning. Guntouchables is designed to be a heavy and easily expandable experience, and any content additions will increase the possible outcomes and combinations exponentially.
We want to invite anyone who is interested, to join our community on Discord or follow the game's development on our other channels.
We are striving to be as open, fair and transparent as possible about the game's development and launch. We believe this attitude will bring us closer and more in tune with the players, and allow us to make better decisions, and a much more engaging experience, but we ultimately depend on the support from you.

Release date: Aug 7, 2025

Categories: Twin-stick Shooter, Roguelite, Cooperative Multiplayer, Horde Shooter, Top-Down Perspective, Weapon Customization, Survival

Feature scans:
- Steam Deck: score 55; verdict: Playable but Stability Concerns; summary: User feedback is mixed on the Steam Deck experience. One reviewer reports the title lacks Steam Deck Verified status and suffers constant frame drops to 0, while longer multi-phase missions crash and force a full restart; a Chinese-language review reinforces the crash/save-loss pain and also flags shallow weapon customization. However, another reviewer states the game works well on Steam Deck, and additional feedback focuses on the absence of controller haptics, imprecise controls, and limited gameplay longevity rather than launch failures. No external launcher or Proton toggling is mentioned. Overall the game is playable on the Deck but carries notable stability and polish concerns that may require workarounds.

- Hardware Profile:
  - Summary: The Windows <8GB VRAM cohort shows generally acceptable performance, with reports of smooth high settings and only occasional lag.
  - Sample size: 37 (2% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 20 reports): One Windows 11 report with 8GB VRAM runs high settings without stuttering, and another low-VRAM system runs fine with occasional lag.
  - Caveats: 37 of 1584 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $2.99 - $4.99
  - Reasoning: The reviews repeatedly use $5 as the full-price reference, with some players calling it surprisingly low or worth the asking price, while others explicitly reject $5 as too high for the game's quality. Non-English price references point to roughly 500-580 yen or 25 RMB, which converts to about $3-$4, and several users recommend buying only on sale. This suggests the community's fair base-game range is below the $5 anchor but still in the low single digits, around $3 to $5.
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: 5.0h
  - Session length: 0.8h
  - Endgame: 100.0h
  - Reasoning: The 5-10 hour all-content quote supports game completion around 10 hours at the upper end of the reported range. The 3.5-hour majority-missions quote suggests full story completion at about 5 hours. Run-length reports of about 30 minutes and 40-60 minutes support a typical session length of about 45 minutes (0.75 hours). The quote about 100+ remaining hours of grind supports an endgame estimate of about 100 hours.
- Time-to-fun:
  - Summary: Players commonly describe the game as fun right away, especially with friends, but many report that the enjoyment fades after a few runs or hours because of repetitive gameplay and weak progression.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Solo play can feel like a chore; the game is designed for co-op; Learning curve before it becomes great; Dead online lobbies and connection issues; Repetitive procedurally generated maps and limited enemy/layout variety; Weak upgrade/build variety and balance; Slow grind and low mission rewards
  - Unlock drivers: Playing with friends or a co-op group; Getting past the initial learning curve; Learning how to dodge attacks; Using certain strong builds to break the game; Short sessions rather than long grinds
  - Conditions: Playing with friends or a dedicated co-op group; Enjoying challenge and chaos; Tolerating repetitive runs and RNG; Playing in short sessions rather than long sessions; Choosing co-op over solo play; Getting past the learning curve; Using viable or strong builds; Having stable multiplayer connections
- Player Archetypes:
  - Social Co-op Night Player (buy)
    - Motivation: Shared social fun and cooperative chaos with friends.
    - Playstyle: Teams up online or locally with friends for short, frantic co-op runs.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Back 4 Blood; Left 4 Dead
  - Solo Player Seeking Balanced Solo Play (no buy)
    - Motivation: A fair, self-sufficient single-player roguelite experience without relying on multiplayer.
    - Playstyle: Runs solo missions with bots, manages crowd pressure and upgrades alone.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: solo
    - Reference games: N/A
  - Balance-Frustrated Build Optimizer (no buy)
    - Motivation: Viable build diversity and a satisfying PvE power fantasy.
    - Playstyle: Chases strong builds, tests weapon and upgrade combinations, and tracks balance changes.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Helldivers 2
  - Long-Term Replayability Veteran (no buy)
    - Motivation: Long-term replayability and rewards that justify repeated runs.
    - Playstyle: Repeats expeditions many times, speedruns objectives, and measures reward-to-effort.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Deep Rock Galactic; Left 4 Dead 2


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun with friends and co-op (weight 0.73): Most reviewers highlight that the game is fun with friends and features enjoyable co-op play. The fun is amplified in multiplayer, making it ideal for group sessions.
- Overall positive game experience (weight 0.16): General feedback is very positive, calling the game fun, cool, lovely, and exciting, with some finding it nearly addictive.
- Good core gameplay (weight 0.16): The core gameplay is described as enjoyable, good, and pleasant, making the overall game experience very good.
- Enjoyable roguelike gameplay (weight 0.15): Reviewers describe it as a fun and cool roguelike with a funny design and enjoyable roguelite elements.
- Appealing art style and design (weight 0.1): The art style and characters are frequently praised as fun and enjoyable, contributing to the game's charm.
- Easy to learn and engaging (weight 0.08): Players appreciate that the game is easy to learn and quickly engaging, making it accessible and instantly fun.
- Upgrade system enhances gameplay (weight 0.06): The ability to change and upgrade weapons and armor adds depth and progression to the game, which players appreciate.
- Good boss battles and levels (weight 0.06): Boss fights are highlighted as good and never getting old, along with well-designed levels.
- Suitable for short sessions (weight 0.06): The game is perfect for short play sessions, making it easy to pick up and enjoy in brief periods.
- Solo play also enjoyable (weight 0.06): Contrary to the multiplayer focus, some reviewers also had a good time playing solo, finding it enjoyable and satisfying.
- Mixed feelings after early hours (weight 0.06): Some players find the game fun and interesting for the first few hours but suggest it may lose appeal later.
- Mediocre overall impression (weight 0.05): A few reviewers consider the game just okay overall, with no strong positive or negative feelings.

Common complaints:
- Solo play is boring and hard (weight 0.23): Playing alone is frequently described as boring, difficult, and disadvantaged compared to multiplayer. Solo players often find the experience quickly shows its limits.
- Gameplay becomes boring quickly (weight 0.17): Many users find the game boring after only a short time, describing it as monotonous and dull. The experience often loses its appeal within the first few hours.
- Insufficient game content (weight 0.16): Players consistently report that the game lacks sufficient content to stay engaging. Many describe the available content as scarce or too little to maintain interest over time.
- Repetitive missions and gameplay loop (weight 0.15): Missions lack variety in objectives and become repetitive, and the core gameplay loop grows stale after extended sessions. The rinse-wash-repeat structure is a common complaint.
- Weapon and build imbalance (weight 0.15): Balance issues are noted, with a single dominant build and poor weapon balance overall. Upgrades and character choices are also seen as imbalanced.
- Limited weapon variety (weight 0.14): Reviewers note that guns feel samey and few in number, with little differentiation between them. Only a handful of weapons are considered viable or interesting.
- Multiplayer connectivity issues (weight 0.11): Reviewers report broken multiplayer functionality and inability to find or join lobbies. This prevents playing with friends and earning achievements.
- Weak roguelike elements (weight 0.1): Critics say the game does not feel like a true roguelike due to extremely few roguelike elements and low playability in that regard. The roguelike content is perceived as minimal.
- Developer gun nerfs frustrate (weight 0.06): Players express frustration over constant nerfs to guns, which they feel ruin the fun and kill the game. This is seen as a negative impact on enjoyment.
- Excessive difficulty (weight 0.06): The difficulty is considered way too high to be enjoyable, with off-putting design choices. This makes the game frustrating for many players.
- Unremarkable and bland (weight 0.06): The game is described as not standing out and lacking any spectacular features. It feels generic and fails to impress.
- Useless bots (weight 0.06): AI bots do not pick up items, use abilities strategically, or contribute meaningfully. They are often seen as pointless except for minor support roles.
- Quicksilver balance problems (weight 0.06): Balance changes heavily nerf Quicksilver, reducing variety, while others find it too strong and game-breaking. This highlights ongoing balance struggles.

Gameplay feedback:
- Co-op multiplayer focus (weight 0.56): Many reviewers highlight that the game is designed around cooperative play, supporting up to four players online or locally with friends. This is a central selling point and a common reason for purchase.
- Roguelite shooter gameplay (weight 0.27): The game combines roguelite progression with fast-paced shooter mechanics, often described as a roguelike shooter or looter-shooter. This hybrid genre is frequently mentioned as a key characteristic.
- Weapon and character upgrades (weight 0.25): Reviewers note the presence of weapon upgrades and character progression systems, including modules and armor improvements. This adds depth and customization to the gameplay.
- Top-down twin-stick perspective (weight 0.16): The game is often described as a top-down twin-stick shooter, with a perspective that supports both solo and multiplayer action. This style is common in the roguelite shooter genre.
- Mission-based structure (weight 0.15): Players complete various missions, such as fetching items or surviving waves, often culminating in boss fights. This structure provides clear objectives and progression.
- Single-player mode available (weight 0.13): Despite the co-op focus, the game can be played solo, with a dedicated single-player mode or campaign. This offers flexibility for players who prefer to play alone.
- Enemy hordes and waves (weight 0.1): Combat involves fighting hordes of enemies, often appearing in waves. This creates a frantic and action-packed experience typical of the genre.
- Playable sausage characters (weight 0.08): The game features humorous protagonists: sausages with special abilities who shoot monsters. This quirky theme is frequently mentioned and adds to the game's charm.
- Bots fill multiplayer slots (weight 0.07): Multiplayer supports bots to fill empty slots, allowing for a full party even with fewer human players. This ensures the game remains playable and balanced.
- Enemy mutation voting system (weight 0.06): After each level, players vote on random mutations that alter enemy traits and abilities, dynamically changing difficulty. This unique mechanic encourages teamwork and adaptation.
- Character classes and abilities (weight 0.06): There are four starting characters, each representing a different class with unique special abilities. This encourages diverse playstyles and team composition.
- Fighting mutants (weight 0.05): The enemies are often described as mutants, and players fight them solo or with friends. This fits the sci-fi/horror theme of the game.
- Experience from crates (weight 0.05): Experience points are earned based on the number of boxes or crates collected, with each giving a flat 50 XP regardless of difficulty. This encourages exploration and collection.
- Fixed starting weapons (weight 0.05): The weapons available during a run are fixed from the start and cannot be changed, though some players note that swapping is possible. This design choice affects strategy and progression.

Performance notes:
- Multiplayer lag and disconnects (weight 0.11): Players frequently report high latency, lag, and constant disconnections during online multiplayer sessions, even with boosters or accelerators. Server kicks and errors make online play unreliable.
- Poor network optimization overall (weight 0.1): The game suffers from generalized network optimization problems, including desyncing, connection errors, and unstable online performance. This affects lobby hosting and gameplay consistency.
- Unstable performance and stuttering (weight 0.08): Players report unstable performance, laggy moments, and stuttering even on capable hardware. Some note performance issues persist despite using an NVMe drive.
- Runs well on low-end hardware (weight 0.06): Some players successfully run the game on low-end devices like the Surface Pro 7+, and the system requirements are considered low. Performance is smooth without lag for these users.
- Server region limitations (weight 0.05): There are no domestic Chinese multiplayer servers, not even in Hong Kong, leaving players to connect to distant servers like Japan. The game uses its own servers for online lobbies, which may contribute to high ping.
- Crashes and freezes (weight 0.05): The game frequently becomes unresponsive in fullscreen mode and crashes during solo play. These stability issues can disrupt both single-player and multiplayer experiences.
- Steam Deck performance problems (weight 0.05): While some report the game works well on Steam Deck, others experience constant FPS drops to 0. This indicates inconsistent performance on the platform.
- Heat generation on laptops (weight 0.03): The game causes gaming laptops to heat up significantly, more than during Death Stranding. This suggests high resource usage that may lead to thermal throttling.
- Good performance on some systems (weight 0.02): Contrary to reports of issues, some players experience great performance and low system requirements. This indicates variability in user experiences.
- Performance issues not universal (weight 0.02): Similar performance issues have not occurred in other games according to some users, suggesting the problems may be specific to this game or certain configurations.

Recommendations:
- Best with friends (weight 0.36): Many reviewers highly recommend playing with friends or a party, as the game is more fun and social in multiplayer. It is ideal for LAN or couch parties and group play.
- Not recommended overall (weight 0.21): Some reviewers do not recommend the game, calling it not fun and advising others to avoid it. This negative sentiment is echoed in multiple clusters.
- Not for solo players (weight 0.16): Reviewers note that the game is not recommended for solo play due to monotony or limits, and some explicitly advise against solo-focused play. This highlights a potential issue for players without friends.
- Worth the low price (weight 0.14): Reviewers frequently mention that the game offers good value for its low price, with several saying it is worth more than what they paid. This indicates that the game is a good buy for budget-conscious players.
- Only worth trying (weight 0.06): A few reviewers suggest that the game is worth trying, but not necessarily a must-play. This suggests a neutral but slightly positive recommendation.
- Worth only if free (weight 0.06): A few reviewers state that the game is only worth playing if obtained for free, and not even then with friends for some. This suggests very low perceived value.
- Not worth time or money (weight 0.05): Some reviewers find the game not worth the time or money, indicating a negative experience. This aligns with other negative clusters.
- Good for roguelite fans (weight 0.04): Reviewers recommend the game for fans of roguelite or roguelike games, indicating it appeals to that specific audience. This is a niche but positive recommendation.
- Recommended to everyone (weight 0.04): Some reviewers give a blanket recommendation to everyone, suggesting broad appeal. This is a strong positive sentiment.
- Good for tactical shooter fans (weight 0.04): Reviewers recommend the game for fans of dynamic and tactical shooters, as well as action and shooters. This suggests it appeals to that genre audience.
- Good for occasional play (weight 0.04): Some reviewers recommend the game for occasional or casual play with friends, indicating it is suitable for relaxed sessions. This is a moderate positive recommendation.
- Recommended for solo play (weight 0.04): A couple of reviewers recommend the game for solo play, contradicting the majority who prefer multiplayer. This suggests that some solo players may still enjoy it.
- Must-have with local co-op (weight 0.04): A few reviewers say the game would be a must-have if local co-op were added, indicating a desired feature. This highlights a potential improvement.

Other player notes:
- Game was free at launch (weight 0.26): Many reviewers highlight that the game was available for free during its first few days, often kept permanently if claimed within 24 hours. This recurring theme appears across multiple clusters.
- Developers actively update the game (weight 0.23): Reviewers consistently note that the developers frequently release content updates, improve quality, and optimize the game. This ongoing support is a major positive point.
- Low price and good value (weight 0.2): The game is sold cheaply, often on sale, and many consider it incredible value for the price. Some even received it as a gift.
- Limited content currently available (weight 0.09): Some reviewers feel the game has a small amount of content at present. They hope the developers will add more in future updates.
- Compared to Deep Rock Galactic (weight 0.07): Reviewers often compare it to Deep Rock Galactic due to similar mechanics like resource gathering, hauling, and point defense. It is also noted that the game is published by the studio behind Deep Rock Galactic but developed by a different team.
- Short game duration (weight 0.04): Some players find the game only engaging for a few hours or a couple of evenings. This suggests limited replayability for some.
- Compared to Left 4 Dead (weight 0.04): The game is also compared to Left 4 Dead but from a top-down perspective. This comparison highlights its co-op survival gameplay.
- No Steam Workshop support (weight 0.04): Reviewers note the absence of Steam Workshop support, which they believe would increase the game's lifespan. This is a common request for modding capability.
- Missing Brazilian Portuguese support (weight 0.04): A few reviewers point out that the game does not support Brazilian Portuguese language. This is a specific localization request.

Emotions:
- Disappointment (weight 0.23): Players are disappointed by the game's lack of content, repetitive gameplay, and shallow progression. Many cite dead online servers, poor singleplayer balance, and missing features like local co-op. The game fails to live up to its promising concept and price, leaving players feeling it's half-finished.
- Frustration (weight 0.21): Frustration stems from technical issues like constant disconnections, lag, and bugs that wipe progress. Unbalanced difficulty, useless bots, and excessive grinding make both solo and co-op play a chore. Weapon nerfs and slow progression further compound the annoyance.
- Enjoyment (weight 0.16): Players enjoy the game most when playing with friends, citing fun co-op, addictive gameplay, and a good difficulty curve. The roguelite loop, character progression, and humorous tone provide entertainment. Many find it a great way to pass time with others.
- Boredom (weight 0.1): Boredom arises from repetitive maps, enemies, and missions that become monotonous after a few hours. Lack of variety in builds, perks, and content leads to dull runs, especially in singleplayer. The game fails to sustain interest over extended sessions.
- Satisfaction (weight 0.06): Satisfaction comes from responsive shooting, deep build customization, and good value for the price. Players appreciate the co-op experience, continuous updates, and balanced difficulty. The game offers a solid roguelite experience with meaningful progression.
- Amusement (weight 0.03): Amusement is derived from the game's humorous tone, funny characters, and chaotic co-op moments. Ridiculous upgrades, goofy voicelines, and the overall silly atmosphere provide many laughs. Playing with friends amplifies the comedic experience.
- Excitement (weight 0.03): Excitement is generated by fast-paced, chaotic action with smooth controls and challenging combat. Building power with ridiculous weapons and causing destruction creates an adrenaline rush. Players look forward to jumping back in for more intense co-op sessions.
- Dissatisfaction (weight 0.02): Dissatisfaction arises from unsatisfying shooting mechanics, bullet-sponge enemies, and weak attacks. Upgrades feel meaningless, and the multiplayer difficulty is too high. The game lacks the satisfying highlights expected from a fast-paced roguelike.
- Anger (weight 0.02): Anger is triggered by broken achievements, cloud save losses, and RNG-based mechanics that ruin progression. Developers prioritizing nerfs over new content and stealth balance changes frustrate players. The loss of late-game power fantasy and random shop offerings exacerbate the anger.
- Fun (weight 0.02): Fun is primarily experienced when playing with friends, with increasing difficulty and a full squad. The gameplay is basic but enjoyable, especially in the first ten hours. Fighting mutants and scrambling with friends provides a fun experience.
- Annoyance (weight 0.02): Annoyance stems from repetitive and irritating voice lines, RNG-dependent elemental builds, and lack of mid-mission saves. Online play requiring paid boosters and useless bots add to the irritation. Bugs like unresponsive screens and boss revivals are also annoying.
- Appreciation (weight 0.01): Appreciation is felt for the game's soul, unique character abilities, and tactical co-op. The art style, UI, and animations are well-crafted, and the developers' behavior is valued. Stylus aiming support and a pleasant visual style are also appreciated.
- Surprise (weight 0.01): Surprise comes from the game exceeding low expectations, being more entertaining than anticipated. Players are unexpectedly hooked, finding surprising depth and longer play sessions than planned. The game is better than it initially appeared.
- Joy (weight 0.01): Joy is found in cooperative gameplay with friends and family, sharing laughs and experiencing the cynical apocalypse concept together. Getting good mods and comfortable play also brings joy. The social aspect enhances the overall fun.
- Optimism (weight 0.01): Optimism is based on the game's newness and potential for future improvement. Players believe weapon balance will be fixed and that the solid base can grow with updates. They hope the developer continues adding content.
- Relaxation (weight 0.01): Relaxation is achieved through chill solo play that requires little thinking or strategy. Players can just follow others without needing skill, making it a stress-free experience. It's a game to unwind with.
- Hope (weight 0.01): Hope is driven by the publisher valuing feedback and the game being actively updated. Players see charm and potential for improvements to take the game to the next level. They look forward to more quests, weapons, and perks.
- Happiness (weight 0.01): Happiness comes from playing co-op with friends, especially with four players, and experiencing chaotic fun. Upgrades feeling powerful and rewarding also contribute to happiness. The social and progression aspects bring joy.
- Confusion (weight 0.01): Confusion arises from not understanding how to fully complete the game, the game's background, and base activities. It also takes time to grasp character differences in secondary skills and weapons. The lack of clear guidance leads to confusion.
- Addiction (weight 0.01): Addiction is fueled by the super addictive roguelite shooter gameplay, with engaging shooting that makes players eager to keep improving. Many get strongly hooked, often playing together with a partner. The loop keeps them coming back.}