Info about Septerra Core:

Official game description:
At the very heart of Septerra lies the Core, a huge Biocomputer. Seven continents at different elevations, each with its own unique people and culture, orbit around the Core.  
According to an ancient prophecy, Septerra's continents will one day converge and join in orbit together on one level - this is the Legacy of Marduk, the Creator's son. The Chosen, fanatical believers in the supremacy of their own wisdom and technology, impatiently try to force the issue - causing a global catastrophe which threatens the lives of all Septerreans.  
Meanwhile, amongst the Junkers, a young woman named Maya gets caught up in the developing maelstrom and soon finds herself confronted by seemingly insurmountable problems. Without help she stands no chance of fulfilling the Prophesy before Septerra perishes. But whom can she trust in a world torn by war and treacherous intrigue - a world on the edge of the abyss?
**FEATURES**:
-------------
*   A fantasy role playing game with over 140 characters and a complex, multi-level world  
*   Intriguingly varied story-line  
*   Choose up to nine party members, each with a unique motivation, skills and background  
*   The strategic combat system combines the best of turn-based and real-time elements  
*   Explore over 200 locations with mysterious buildings, landscapes, danger and surprise at every turn  
*   The Adventure-style user interface gives you maximum interaction  
*   Hundreds of entertaining voices spoken by professional actors

Release date: Sep 27, 2013

Categories: JRPG, Turn-based RPG, Card-based Gameplay, Point-and-click Adventure, Sci-fi, Isometric Perspective, Single-player Story

Feature scans:
- Wiki: score 50; verdict: Tier 3: The Student; summary: The audit finds no evidence of Tier 1 farming/drop-rate dependency or Tier 2 inventory/crafting dependency. The dominant Wiki Tax theme is Tier 3 instructional dependency: players expect to need external guides or walkthroughs for cryptic story progression, puzzle content, and language barriers. Positive legacy and atmosphere comments are present but do not change the scoring category.
- Proton/Linux: score 58; verdict: Tinkering Required; summary: The Linux/Proton picture is mixed: at least one user reports playable Linux support with Proton 10.0-4, and another says a Wine-wrapped GNU/Linux port is stable when it runs. However, one user could not launch the game despite trying unofficial patches, reinstalling, multiple Proton versions, and file-level troubleshooting, and the Wine-wrapped port is noted as unfinished. This makes the game workable for some Linux users but likely to require specific Proton versions and workaround-heavy setup.
- Steam Deck: score 85; verdict: Broken on Steam Deck due to crashes and compatibility barriers; summary: The Steam Deck audit finds a reproducible, high-impact blocker: the game crashes after the first cutscene every time, despite being marked Playable, and attempts to fix it through Proton versions, reinstalling, and patches failed. Additional feedback points to Linux/Wine wrapper dependence, version-specific Proton playability, a third-party launcher workaround for Windowed mode, and missing controller/system support. Some users report stability once the game runs, but the default Steam Deck experience is not reliable.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 50.0h
  - Story completion: 40.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The 40-hour quote directly supports a main-story completion estimate, so storyCompletion is set to 40. The 50-60 hour play-time quote, along with other 50+ hour and 60-hour reports, supports a typical game completion around 50 hours. The 64:08 before-final-boss clock and 100+ hour ending-screen report are higher-end or completionist runs, not typical session or endgame data. No review reports a typical session length or post-game endgame hours.
- Time-to-fun:
  - Summary: Septerra Core is widely reported as never clicking for many players, with slow, tedious combat, excessive backtracking, and maze-like dungeons causing them to give up. A minority still enjoy the story, world, and characters early, and one notes late-game relief from high-level spells.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Slow, tedious combat; Repetitive random encounters; Excessive backtracking; Maze-like dungeon layouts; Steep learning curve and tutorial misdirection; Grinding for experience and gear
  - Unlock drivers: N/A
  - Conditions: Interest in story, lore, and characters; Tolerance for slow, old-school RPG pacing; Willingness to save often due to story cut points; Ability to overlook technical and pacing issues
- Player Archetypes:
  - Nostalgic Old-School JRPG Veteran (buy)
    - Motivation: Reliving 1999-era classic JRPG design and nostalgia for games they grew up with.
    - Playstyle: Turn-based party combat and dungeon exploration, tolerant of dated graphics, slow pacing, and old-school difficulty.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: old school rpg gamer; RPG old-timer
    - Reference games: Phantasy Star II
  - Story-First, Grind-Averse RPG Player (buy)
    - Motivation: Experiencing the narrative and plot without being slowed down by repetitive filler combat.
    - Playstyle: Uses console cheats, stealth avoidance, and skip-battle mechanics to bypass combat and keep the story moving.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Combat Systems Analyst (buy)
    - Motivation: Investigating and comparing the game's unusual combat engine and mechanics to other RPGs.
    - Playstyle: Studies battle systems closely, experiments with spell combinations and attack bars, and benchmarks mechanics against genre classics.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Chrono Trigger; Final Fantasy XIII; Final Fantasy Tactics
  - Retro PC Preservationist and Tinkerer (deep sale)
    - Motivation: Getting old PC games running and preserved through patches, emulation, and virtual machines.
    - Playstyle: Configures compatibility fixes, runs the game on handhelds or via GOG and emulators, and manages multiple save slots to work around bugs.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong, nostalgic story (weight 0.61): Many reviewers praise the game's engaging and well-written storyline, describing it as interesting, amazing, and a true old-school classic with deep lore and world-building.
- Memorable, well-developed characters (weight 0.51): Players consistently highlight the cast's depth, unique personalities, and charisma, with each character having their own problems and development.
- Unique and interesting world (weight 0.39): The game world is described as strange, atypical, and very unique, with a rich fantasy setting that players find intriguing and immersive.
- Excellent voice acting (weight 0.37): Reviewers are impressed by the high-quality voice acting, noting talented performances for both protagonists and villains, and that it adds depth to the storyline.
- Innovative card-based magic system (weight 0.35): The Fate Card system, which allows combining cards to create spells and summon deities, is frequently cited as a unique and rewarding mechanic.
- Graphics impressive for 1999 (weight 0.31): Many reviewers note that the graphics were very good for their time, with some specifying that they are excellent or still absolutely fine for a 1999 game.
- Charming retro aesthetic (weight 0.3): The game's old-school appeal, pixel art, and overall charm are frequently mentioned, with some calling it beautiful and retro.
- Beautiful pre-rendered backgrounds (weight 0.23): The pre-rendered, pre-painted backgrounds are praised for still looking beautiful today and for helping the graphics hold up well over time.
- Turn-based combat with tactical depth (weight 0.22): The combat system combines classic turn-based mechanics with dynamic real-time elements, offering tactical decisions and enjoyable boss fights that diversify regular battles.
- Fully voiced dialogue and NPCs (weight 0.2): The game features full voice acting for all dialogues, including every NPC and shopkeeper, which is a notable achievement for its time.
- Plenty of themed dungeons (weight 0.13): Players appreciate the abundance of dungeons with different themes, providing varied exploration and combat opportunities.
- Experience shared across party (weight 0.09): Reviewers note that experience points are shared throughout the party, including reserve members, which is a convenient and player-friendly feature.
- Classic JRPG experience (weight 0.09): The game is celebrated as a true JRPG that brings the best of the old style, appealing to fans of classic role-playing games.
- Memorable villain Doskias (weight 0.09): Doskias is highlighted as a classic megalomaniac villain that players love to hate, adding a strong antagonistic presence to the story.

Common complaints:
- Tedious and monotonous combat (weight 0.47): Combat is frequently described as tedious, boring, and monotonous, with battles becoming a chore. This is one of the most common complaints.
- Slow and dated battle system (weight 0.39): The Active Time Battle system is criticized for being slow and bare-bones by modern standards, making fights drag. Many find the combat pacing glacial.
- Too frequent and lengthy battles (weight 0.38): Players report an excessive number of battles that are also long and drawn out, leading to fatigue. The high encounter rate and battle duration make the game feel bloated.
- Enemies respawn on map change (weight 0.3): Enemies respawn whenever you change maps or re-enter an area, which can be frustrating and lead to forced grinding. This mechanic is often cited as a nuisance.
- Frequent backtracking with respawning enemies (weight 0.3): The lack of teleports and the need to backtrack through areas with respawning enemies forces repeated traversal of the same locations. This is exacerbated by unclear objectives.
- Compatibility issues on modern systems (weight 0.27): Many users experience compatibility problems with newer operating systems like Windows 7, 8, and 10, requiring fixes to run properly. Even with fixes, it may not run smoothly.
- Aged and dated graphics (weight 0.25): Many reviewers note that the graphics have not aged well, with characters looking like porcelain dolls and visuals feeling outdated for a 2018 release. This detracts from the overall experience.
- Steam version outdated and buggy (weight 0.23): The Steam version is stuck at version 1.02 instead of 1.04, causing progression issues, and it introduces new glitches while not fixing original bugs. This makes the Steam release inferior.
- Limited language options (weight 0.21): The game is only available in English and German, which can be problematic for non-speakers who may need to rely on guides. Some specifically note the lack of a proper Russian translation.
- Low enemy variety with palette swaps (weight 0.17): The game reuses the same few enemy models with different colors, and there are only about thirty enemy types. This lack of variety makes combat repetitive.
- Lackluster soundtrack (weight 0.16): The soundtrack is considered lacking and forgettable, with music only playing during battles and becoming tiresome due to frequent encounters. This reduces immersion.
- Slow overall pace and walking speed (weight 0.14): The game's pace is very slow, including the walking speed, which makes exploration feel sluggish. This contributes to a tedious experience.
- Bland and uninteresting dungeons (weight 0.09): Dungeons are described as huge and uninteresting, lacking visual appeal or engaging design. This makes exploration feel like a chore.
- Slow-moving enemies prolong battles (weight 0.09): Certain enemies like zombies take a long time to move, making battles feel even more tedious and drawn out. This adds to the overall slow combat pace.
- Unsatisfying ending and no sequel (weight 0.09): The story ends on a note that demands a sequel, but none was made, leaving players dissatisfied. This unresolved conclusion affects overall satisfaction.
- Linear story with little side content (weight 0.09): The game is very linear with few side quests or optional activities, limiting player freedom. This makes the experience feel restricted.
- Poor character development (weight 0.09): Character development is minimal and rushed, with major characters receiving little growth. This weakens the narrative and emotional investment.
- Limited party selection (weight 0.09): Only three of the nine heroes can be brought into the party, restricting team customization and variety. This is seen as a missed opportunity.
- Identical special abilities across characters (weight 0.09): Special moves of different characters are essentially the same, reducing strategic depth and making characters feel interchangeable. This contributes to combat monotony.
- QuickTime issues on Windows (weight 0.09): On Windows 7 and later, QuickTime-related problems prevent FMVs from working without fixes. This adds to compatibility headaches on modern systems.

Gameplay feedback:
- Turn-based combat with ATB gauge (weight 0.68): Combat is turn-based and uses an Active Time Battle system where a gauge fills in three segments representing weak, medium, and strong attacks. Charging longer yields more powerful attacks but takes more time.
- Card-based magic combination system (weight 0.59): Magic is cast by combining Fate Cards, which can be shared among party members to produce stronger spells, summons, buffs, debuffs, and heals. The system consumes mana and is central to combat.
- Classic JRPG style and mechanics (weight 0.46): The game is a turn-based RPG reminiscent of classic JRPGs, featuring world exploration, party recruitment, character development, and equipment management. It includes an Active Time Battle combat system.
- Western take on JRPG genre (weight 0.32): The game is a Western-developed RPG inspired by Japanese RPGs like Final Fantasy, but with a non-Japanese style. It is an anime-style JRPG created outside Japan for the Western market.
- Enemies respawn on area re-entry (weight 0.29): Enemies respawn when players leave and re-enter an area or change zones. This can lead to infinite respawns in dungeons and affects pacing.
- Point-and-click adventure elements (weight 0.26): The game includes point-and-click style puzzles that involve finding and combining objects. Exploration often requires clicking on items and solving environmental puzzles.
- Party of three from nine allies (weight 0.2): Players can choose a party of up to three combatants from a total of nine available allies. This allows for varied team compositions.
- Puzzles with non-obvious solutions (weight 0.2): The game features many puzzles that are often absurd and have non-obvious solutions. Solving them frequently involves backtracking and constant forward movement.
- Dungeon design with levers and keys (weight 0.16): Dungeon exploration focuses on flipping levers, finding keys, and opening gates to create pathways. This often requires backtracking and solving switch-based puzzles.
- Isometric text-heavy old-school RPG (weight 0.09): The game is a text-heavy old-school isometric RPG with a focus on narrative and exploration. It features a fixed perspective and extensive dialogue.
- Visible enemies instead of random encounters (weight 0.09): Enemies are visible on the map rather than appearing randomly. This allows players to avoid or engage encounters strategically.
- Linear game structure (weight 0.09): The game is somewhat linear, guiding players through a set path. Exploration is limited but still present.
- Slow and glacial combat pacing (weight 0.09): Combat is described as slow and glacial, which can make battles feel tedious. The pacing may be a drawback for some players.
- JRPG with sci-fi setting (weight 0.09): The game is a JRPG set in a sci-fi universe, blending traditional RPG elements with futuristic themes.
- Console cheat system via F12 (weight 0.08): A cheat system exists where players can press F12 to open a console and type codes. This allows for various cheats and modifications.
- Lead protagonist always heads party (weight 0.08): The lead protagonist always heads the party, regardless of formation. This limits customization of party order.

Performance notes:
- Modern OS compatibility issues (weight 0.42): Many players report that the game does not run properly on modern Windows systems without adjustments. Compatibility mode and troubleshooting are frequently required.
- Fullscreen and resolution problems (weight 0.33): The game defaults to fullscreen and may have issues with resolution, especially on monitors that do not support 640x480. Switching to windowed mode can be tricky and may require third-party tools.
- QuickTime causes video problems (weight 0.27): Cutscenes and FMVs may fail to play or cause crashes due to QuickTime issues. Reinstalling or adjusting QuickTime settings often resolves this.
- Bugs and glitches persist (weight 0.27): Numerous bugs from the original version, such as post-battle freezes, dialogue skips, and crashes, remain in the Steam edition. Some are easily fixable, but others require workarounds.
- Crashes without compatibility mode (weight 0.18): The game often crashes unless run in Windows XP Service Pack 2 compatibility mode. This is a common fix for stability issues.
- Lack of features (weight 0.17): The game lacks controller support, screenshot functionality, and overlay compatibility. Options are minimal, with only volume adjustment available.
- Steam Deck has mixed results (weight 0.14): The game may run perfectly on Steam Deck for some, while others experience crashes after the first cutscene. Various fixes like Proton versions have been attempted.
- Resolution corruption and workarounds (weight 0.13): Pop-up notifications can corrupt the resolution, requiring Alt+Tab and killing the process to fix. Some players resort to virtual machines or multiple monitors for streaming.
- Legacy OS and DirectDraw issues (weight 0.1): The game was designed for Windows 95/98/XP, and DirectDraw support removal by Microsoft causes compatibility problems on newer systems.
- Works on Windows 10 (weight 0.1): Some players report that the game runs well on Windows 10 and modern machines without significant issues.
- Sound issues (weight 0.1): Players encounter minor sound bugs, such as audio going on and off or no sound at launch. Voice output glitches are also reported.
- Linux startup failure (weight 0.06): On Linux, the game may fail to start due to a libwine.so.1 file issue. This prevents the game from launching on that platform.

Recommendations:
- Recommended for RPG Enthusiasts (weight 0.54): Many reviewers highly recommend the game to all RPG lovers and veterans, praising its charm and depth. It is especially suited for fans of classic and retro RPGs.
- Mixed and Negative Reviews (weight 0.29): Opinions are divided, with some reviewers strongly advising against the game due to its tediousness or better alternatives. Others give it a chance despite its flaws.
- Recommended for Retro Fans (weight 0.24): The game is particularly recommended for enthusiasts of retro RPGs and old-school game design. It offers a hardcore experience that appeals to those who appreciate classic mechanics.
- Unique Setting and Story (weight 0.23): The game's creativity, unique world, and engaging plot are major draws. It is recommended for those tired of formulaic fantasy settings and seeking an experimental adventure.
- Steam Version Has Issues (weight 0.21): Several reviewers advise against buying the Steam version due to technical problems and lack of patches. They recommend getting the GOG version instead for a better experience.
- Long Battles and Dungeons (weight 0.2): Players should be prepared for lengthy battles and dungeons, as well as extensive exploration through NPC interactions. Those who enjoy a good story and don't mind the time investment will find it rewarding.
- Dated Graphics May Deter (weight 0.17): The game's outdated graphics are a common concern, but many still recommend it if players can look past the visuals. Some find the dated aesthetic part of its charm.
- Not for Modern Gamers (weight 0.17): Several reviewers caution that the game may fail to impress a modern audience due to its outdated design and mechanics. It is not recommended for those accustomed to modern conveniences.
- Use Guides When Stuck (weight 0.17): Many reviewers suggest using walkthroughs or guides to avoid frustration, especially when stuck for long periods. Regularly checking a guide is recommended.
- Nostalgia Appeals to Older Players (weight 0.17): The game holds nostalgic value for those who played it years ago, but may not resonate as strongly with modern audiences. Some reviewers note that nostalgia alone may not sustain interest through to the end.
- Save Frequently and Multiple Slots (weight 0.13): Players are advised to save often and use multiple save slots to prevent losing progress, particularly in dungeons. Quick saving with F5 is also recommended.
- Technical Problems and Effort (weight 0.1): Some reviewers found the game difficult to run without significant effort, leading to recommendations against it for those unwilling to troubleshoot. However, others say it's worth persevering.
- Worth Playing for Story (weight 0.1): Even with gameplay flaws, many find the story compelling enough to warrant a playthrough. It is especially recommended for those who prioritize narrative.
- Combat and Gameplay Quirks (weight 0.09): The game features cumbersome random encounters and requires players to understand specific mechanics like healing undead and repairing robots. These quirks can be off-putting but are part of the experience.
- Low Price Makes It Worthwhile (weight 0.09): The game's low price, especially during discounts, makes it an easy recommendation for curious players. It offers good value for the amount of content.
- Equip New Gear Regularly (weight 0.05): Players are reminded to equip new gear as they progress to avoid falling behind in combat. This is a common tip to ease the game's difficulty.
- Stock Up on Healing Items (weight 0.05): Reviewers advise stocking up on healing items to prepare for challenging sections. This is a practical tip to avoid frustration.
- Good for a Rainy Day (weight 0.05): The game can be a decent diversion for players overwhelmed by modern RPGs' complexity. It offers a simpler, nostalgic experience.
- Oracle VMWare for Streaming (weight 0.04): One reviewer suggests using Oracle VMWare with Linux/Ubuntu for capturing the game if streaming. This is a niche technical tip.

Other player notes:
- Over 20 years old (weight 0.3): The game is more than two decades old, having originally been released before the year 2000. Its age is frequently mentioned by reviewers.
- Compared to classic JRPGs (weight 0.29): The game's structure and gameplay are often compared to classic Japanese RPGs like Final Fantasy Tactics, Chrono Trigger, and Dragon Quest. Some also note it is a unique Western take on the genre.
- English and German voice acting (weight 0.28): The game includes both German and English voice acting, but offers no other language options. This limits accessibility for non-English or non-German speakers.
- Long playtime around 50 hours (weight 0.2): Multiple reviewers report that completing the game takes roughly 40 to 60 hours. This substantial length is a notable feature of the experience.
- Very cheap on sale (weight 0.16): The game is often available at a very low price, especially during discounts. Reviewers frequently mention its affordability.
- Underappreciated and overlooked (weight 0.13): Reviewers feel the game was unjustly unsuccessful and never received the recognition or publicity it deserved. This sentiment is shared across several reviews.
- GOG version works better (weight 0.1): The GOG version of the game reportedly works with zero issues, unlike the Steam version which has problems. This suggests the GOG release is more stable.
- Steam version outdated patch (weight 0.1): The Steam version is stuck at version 1.02, while the final patch is 1.04. A patch is available to update it, but it is not applied by default.
- Poor Steam release quality (weight 0.1): The Steam release is described as having poor quality and being a flawed download. This is a significant issue for Steam users.
- Largely linear adventure (weight 0.09): The game is mostly linear with only minor secondary quests. This linearity is a common observation among reviewers.
- Ported to modern PCs (weight 0.09): The game has been ported to modern systems, making it accessible on current hardware. This port is noted by several reviewers.
- Outdated graphics (weight 0.09): The graphics are considered archaic and outdated, which is expected given the game's age. This is a common point in reviews.
- Developed by Valkyrie Studios (weight 0.09): The game was developed by Valkyrie Studios and published by Monolith Productions. This information is consistently noted.
- Officially sold in Russia (weight 0.08): The game was officially sold in Russia in 2000, following its 1999 release. This regional availability is mentioned by reviewers.

Emotions:
- Frustration (weight 0.19): Players are frustrated by slow, tedious combat with frequent misses and respawning enemies, as well as labyrinthine dungeons and backtracking without a quest log. Technical issues such as crashes, save file losses, poor Steam Deck compatibility, and a rough Russian translation further compound the frustration.
- Disappointment (weight 0.16): Disappointment stems from the game not living up to nostalgic memories, with dated mechanics, slow combat, and poor design choices. Many also cite the lack of patches for the Steam release, buggy performance, and an unsatisfying ending that never received a sequel.
- Appreciation (weight 0.06): Players appreciate the game's ambitious world-building, engaging story, and memorable characters, along with its unique artistic style and atmospheric soundtrack. The full voice acting, detailed environments, and retro aesthetic contribute to a strong sense of appreciation.
- Nostalgia (weight 0.06): Nostalgia arises from fond memories of playing the game during childhood or teenage years, often on early PCs. Many recall it as one of their first RPGs or PC games, and replaying it after decades brings back strong sentimental feelings.
- Love (weight 0.05): Players love the game for its formative role in their gaming history, unique world, and engaging story and characters. The 90s CGI cutscenes and claymation-style animations also hold a special place in their hearts.
- Enjoyment (weight 0.05): Enjoyment comes from the game's great storyline, fun combat system with spell combos, and well-developed characters. The full voice acting, unique setting, and solid mechanics make it a pleasant and memorable experience.
- Satisfaction (weight 0.05): Satisfaction is derived from the strong writing and story, the innovative card-based spell system, and the mouse-driven controls that allow one-handed play. The game offers excellent value with over 50 hours of content for a low price.
- Boredom (weight 0.04): Boredom results from slow and repetitive battles, monotonous music, and uninteresting dungeon design. The lack of gameplay variety and endless maze-like areas make the experience tedious for many players.
- Annoyance (weight 0.04): Annoyance is caused by excessive backtracking, getting lost in repetitive zone layouts, and having to re-fight enemies when re-entering areas. The inability to skip voiced conversations and the lack of teleportation between continents add to the irritation.
- Admiration (weight 0.04): Admiration is felt for the game's rich characters, unique world setting, and imaginative world-building. The excellent script, interesting dialogues, and top-tier 90s voice acting contribute to a sense of awe and respect.
- Excitement (weight 0.03): Excitement comes from the gorgeous intro cutscene, the anticipation of defeating the chosen, and the re-release of the game. Exploring different shells feels like visiting new planets, adding to the thrill.
- Engagement (weight 0.02): Engagement is driven by the plot drawing players into a strange and atypical world, with an epic story and unique characters. Many find it hard to put the game down due to its compelling narrative.
- Sadness (weight 0.02): Sadness stems from the game never receiving the recognition it deserved, the closure of Valkyrie Studios, and the slim chances of a sequel. The lack of support from Topware and the producers' departure also evoke sorrow.
- Interest (weight 0.02): Interest is sparked by the original world, strong story, and engaging characters that keep players invested. The strange yet intriguing setting and narrative maintain curiosity throughout.
- Dissatisfaction (weight 0.02): Dissatisfaction arises from the pacing being rated 5/10 and the absence of a sequel. These factors leave players feeling let down by the overall experience.
- Enthusiasm (weight 0.02): Enthusiasm is fueled by the amazing story, top-tier world-building, and the fact that there's no other game quite like it. The unique world structure and interesting plot make it one of the best RPGs many haven't played.
- Joy (weight 0.02): Joy comes from reliving the adventure through a well-written story and a great turn-based battle system. The original story and full voice acting add to the delightful experience.
- Relief (weight 0.01): Relief is felt when using a cheat to auto-win combat to finish the game, and when the game is re-released on Steam after being obscure. These moments provide a sense of reprieve from difficulty or inaccessibility.
- Immersion (weight 0.01): Immersion is achieved through a rich storyline and engaging characters that draw players in. The lack of a continuous soundtrack paradoxically makes the experience more immersive for some.
- Confusion (weight 0.01): Confusion arises from navigating the world map at first and unclear objectives in certain places. Players struggle to understand what to do next, leading to disorientation.}