Info about LIZARDS MUST DIE:

Official game description:
Based
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VIKTOR - BASED CHARACTER
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About the Game
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*   Epic battles with hordes of lizards and other herods  
*   An opportunity to show everyone **HEROIC STRENGTH** . For the glory of **ANCESTORS**  
*   Fully voice acted : dialogs have Similar voice for Russian and English made with SteosVoice software (cybervoice.io)  
*   3D graphics, logs in 8 polygons **MINIMUM**  
*   Protection of Baikalsk, the Republic of Tyva and Hyperborea from the invasions of evil lizards  
*   Drinking the waters of Baikal, and going into battle against the Lizards of Herod and the unholy aliens that decided to seize the holy land of the Rus  
*   Holy massacre in the name of **SVAROG**  
*   Experiencing The blessing of Perun, who gives the Rus a mighty force  
*   Saving the most beautiful expanses of the Rus land, rivers, lakes, forests and mountains from foreign herods  
*   **GOD-PLEASING** festivities throughout the RUS land after the victory over the lizards **FOR THE GLORY OF YARILA**  
*   Everything is strictly according to scientific documents  
*   Active combos and high-speed attacks under a seasoned background for the glory of Perun
*   **Radislav Bagirov** \- skillfully handles a sword and a shield, a thunderstorm of common sense  
*   **Vseslav the Sorcerer** is a master of battles with two swords, the most dexterous and fastest Russian, became famous in campaigns against lizards  
*   **Drocheslav son of Sergeus** \- A mighty warrior, wielding a berdysh. Everyone is putting together legends about his vitality and immortality.
*   **GOIDA**  
*   Thunderclaps of Perun  
*   Slavic chest shot  
*   Blow from the turntable  
*   Fraternal onslaught of the Slavs

Release date: 27 Sep, 2023

Categories: Real-time Combat, Cooperative Multiplayer, Character-based Combat, Horde Shooter, Single-player Story, Soulslike Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Exceptional Value & Fun (weight 0.83): Players overwhelmingly praise the game for being fun, engaging, and providing excellent value for its low price. Many consider it a masterpiece given its affordability and the enjoyment it delivers.
- Outstanding Phonk Soundtrack (weight 0.34): The game's soundtrack, particularly its phonk and hardbass music, is highly praised for being energetic, catchy, and enhancing the overall atmosphere and combat experience. Many players found themselves enjoying and even downloading the music.
- Diverse & Engaging Gameplay (weight 0.33): The game offers diverse and engaging gameplay, combining action and strategy elements. Players appreciate the unique combat system, variety of characters, and dynamic battles, which contribute to its replayability.
- Great for Casual Co-op (weight 0.28): The game is highly recommended for casual play, especially with friends in co-op, offering a relaxing and humorous experience. Its short length (around 2-4 hours for 100% completion) makes it ideal for quick sessions or an evening's entertainment.
- Satisfying Lizard Combat (weight 0.26): A core and highly enjoyable aspect of the game is the repetitive action of fighting and 'smashing' various types of lizards, often accompanied by the game's distinctive phonk music. This specific gameplay loop is a major draw for players.
- Immersive Slavic Lore (weight 0.21): The game immerses players in a unique, often absurd, take on ancient Slavic history and mythology, featuring epic battles of 'Rus' against 'lizards' and other mythical creatures. This distinct setting and lore are highly appreciated.
- Strong Meme & Humor Focus (weight 0.14): The game heavily incorporates internet memes, self-irony, and absurd humor, which is a significant source of entertainment and laughter for players. This meme-driven approach is a key part of its appeal and identity.
- Surprisingly Good Graphics (weight 0.11): Despite its low price, the game's graphics are generally considered surprisingly good, bright, and visually appealing. Players note that the visual style, sometimes described as '90s-like' or 'from a drunken storyteller,' adds to its charm.
- Engaging Story & Characters (weight 0.08): The game features an engaging and entertaining story with well-developed characters. Players found the plot captivating and appreciated its unique, often humorous, approach to storytelling.
- Hilarious Chinese Voice Acting (weight 0.08): The Chinese voice acting, particularly when read in Russian, is highlighted as a major source of humor and enjoyment. Its emotional delivery and often hilariously bad machine translation contribute significantly to the game's comedic effect.
- Superior to 'Smuta' (weight 0.07): Many players explicitly compare the game favorably to 'Smuta,' another Russian game, citing its superior quality, better value, and more positive emotional impact, despite 'Smuta' having a larger budget.

Common complaints:
- Clunky and unbalanced combat (weight 0.84): The combat system is a major point of criticism, with issues ranging from clunky controls and unresponsive movements to poor hitboxes and a lack of impact feedback. Players also found enemies, particularly lizards, to be overpowered, dealing excessive damage and making combat frustrating.
- Poor overall game quality (weight 0.79): Many players found the game to be of very low quality across multiple aspects, including gameplay, optimization, graphics, and overall design. It is frequently described as short, unpolished, and not worth its price, often attributed to its nature as a 'meme game' with poor execution.
- Numerous bugs and crashes (weight 0.68): A significant number of players reported frequent bugs, glitches, and crashes, making the game unplayable or severely hindering the experience. These issues include getting stuck, falling through the world, and the game failing to launch.
- Missing core game features (weight 0.66): The game lacks essential features such as save points or checkpoints within levels, forcing players to restart entire long levels upon death. There is also no difficulty setting or character progression system, limiting player choice and long-term engagement.
- Over-reliance on meme humor (weight 0.65): The game's reliance on meme culture is highlighted, with many players stating that without the meme context, the game's quality is very weak. The humor itself is often found to be unfunny or underdeveloped, and the plot is described as confusing or simplistic.
- Poor voice acting quality (weight 0.56): The voice acting, particularly the Chinese voice acting, received negative feedback for being 'abstract,' annoying, and poorly pronounced. This contributes to the overall perception of low production quality.

Gameplay feedback:
- Combat against lizardmen and aliens (weight 0.23): The core gameplay revolves around fighting various enemies, primarily 'lizardmen' and 'aliens,' often accompanied by 'phonk music.' Players engage in melee combat, using different characters and abilities to defeat hordes of these foes across diverse environments.
- Short game length and completion (weight 0.14): The game is noted for its short completion time, with most players finishing the main content and achieving all accomplishments within 1-3 hours. This suggests a brief but potentially intense experience.
- Ancient Rus theme and lore (weight 0.13): The game is heavily themed around Ancient Rus lore, featuring Slavic characters (Bogatyrs) defending their land from foreign invaders like lizardmen and aliens. Players embody these Rus characters and utilize 'Slavic' techniques and cultural elements.
- Multiple characters with unique skills (weight 0.13): Players can choose from multiple characters, each possessing unique skills, abilities, and fighting styles. There are typically 3-5 characters available, some free and some via DLC, offering varied gameplay experiences.
- Baikal water healing mechanic (weight 0.09): A unique and frequently mentioned game mechanic is the consumption of 'Baikal water' for healing and restoring strength. This element is integrated into combat and overall gameplay, often with a humorous or thematic context.
- Soulslike gameplay comparisons (weight 0.08): Many players describe the game as a 'Soulslike' or having similar elements to Dark Souls, particularly in its third-person fighting and perceived difficulty. However, some also note it's a simplified or 'prank' version of the genre.
- Wave-based survival mode (weight 0.08): A significant portion of the game, particularly the later stages, involves wave-based survival modes or arena combat. Players must defeat multiple waves of enemies, with the final level often being a challenging 15-wave arena.
- Mix of strategy and action (weight 0.07): The game incorporates elements of strategy, allowing players to manage factions, build bases, and develop tactics in addition to direct action combat. It blends strategic management with battlefield engagements.
- Simple and intuitive gameplay (weight 0.07): Gameplay is generally described as simple and intuitive, making it easy to pick up. While some find it challenging, especially later on, the core combat mechanics are not overly complex.
- Cooperative multiplayer available (weight 0.06): The game features a cooperative multiplayer mode, allowing players to team up with friends. This enhances replayability and provides a different way to experience the game's content.
- Powerful 'Perun' ability (weight 0.04): The 'Power of Perun' is highlighted as a particularly strong ultimate ability, especially effective in challenging scenarios like the last level. It provides an electric aura and splash damage.
- Story-driven missions and cutscenes (weight 0.03): The game includes story-driven missions and cutscenes with AI-voiced dialogues, providing a narrative structure to the single-player experience.

Performance notes:
- Inconsistent performance optimization (weight 0.06): Player feedback on performance is highly contradictory, with some reporting excellent optimization even on older hardware, while others experience significant issues and low frame rates, suggesting inconsistent performance across different setups. This inconsistency makes it difficult to pinpoint a general performance trend.
- Minimal bugs and technical issues (weight 0.02): Many players reported a remarkably stable experience with very few, if any, bugs encountered during gameplay. This indicates a high level of polish in terms of technical stability.
- FPS capping recommended (weight 0.01): Some players found that manually capping their FPS through graphics card control panels improved their experience. This suggests that uncapped frame rates might lead to instability or other issues for certain configurations.

Recommendations:
- Highly Recommended Game (weight 0.32): Many players highly recommend the game, often giving it perfect or near-perfect scores. They praise its engaging experience, unique plot, and overall quality, suggesting it's a must-play.
- Mixed Value & Price Perception (weight 0.25): Player opinions on the game's value are mixed, with many suggesting it's only worth purchasing at a discounted price or as a 'joke game.' Some advise against buying it at full price or even at all, while others recommend it for specific niche audiences or for supporting developers.
- Eagerly Awaiting Sequel (weight 0.14): A significant number of players are eagerly anticipating a sequel, expressing desires for continued development and improvements in a second installment. They indicate a strong willingness to purchase and play a follow-up.
- Fun with Friends & Humor (weight 0.13): The game is frequently recommended for its comedic value, particularly when played with friends. Its appeal lies in its absurd humor, Russian folklore themes, and 'meme' content, making it suitable for casual, lighthearted sessions rather than serious gameplay.
- Unique Style & Folklore (weight 0.02): The game is recommended for players who appreciate action games with a distinct artistic style and a narrative deeply rooted in folklore. It appeals to those who enjoy unique themes and specific musical genres like 'phonk'.
- Improve Voice Acting & Combat (weight 0.02): Players suggest that improvements in voice acting and combat mechanics would significantly enhance the game's quality. These areas are identified as key opportunities for future development or updates.
- Gameplay Tips & Strategy (weight 0.01): Specific gameplay advice is offered, such as finding 'Brother Chicken' early for a spell and utilizing particular skills and kiting tactics for certain enemy types. This indicates a focus on strategic elements within the game.
- Optimal Playtime Varies (weight 0.01): Players have differing opinions on the optimal playtime, with some finding an hour or an hour and a half acceptable, while nearly three hours is considered excessive. This suggests a preference for shorter, more concise experiences.
- Niche & Non-Mainstream (weight 0.01): The game is perceived as a niche title that is unlikely to achieve widespread popularity. It's considered an 'oddity' rather than a mainstream success, appealing to a specific, limited audience.

Other player notes:
- Perceived as a meme game (weight 0.15): Many players perceive the game as a 'meme game' or a joke, not meant to be taken seriously. It's seen as a lighthearted, post-ironic experience developed quickly to capitalize on a meme.
- Unique satirical lore (weight 0.11): The game's core premise revolves around a humorous, alternative history where Ancient Rus battles lizardmen who are hiding true history. This unique, satirical lore is a central theme.
- High completion rates (weight 0.09): A significant number of players completed the game, often achieving 100% completion or all achievements. This indicates a level of engagement despite the game's perceived nature.
- Suggestions for improvements (weight 0.06): Players suggest various improvements, including bug fixes, control enhancements, balance adjustments, and new gameplay modes like progression systems, difficulty levels, and castle defense. This indicates a desire for more polished and expanded gameplay.
- Mixed graphics/sound feedback (weight 0.06): Feedback on graphics and sound is mixed, ranging from 'alright' to 'unremarkable'. Some found the visuals detailed and atmospheric, while others rated them low, but generally, the game is considered good value for its price.
- Low cost/free acquisition (weight 0.05): Many players acquired the game for free or at a very low price, indicating its accessibility and perceived value at a minimal cost.
- Humorous player engagement (weight 0.03): Players engage in humorous speculation about the game's development and lore, often incorporating meta-commentary and playful suggestions for new content like lizards, maps, and achievements.
- Visceral, emotional experience (weight 0.02): Players describe the game as an experience for 'the soul and stomach,' emphasizing its emotional and visceral impact rather than intellectual depth, portraying it as an intoxicating and empowering experience.
- Specific character/meme references (weight 0.02): The game incorporates specific character archetypes and memes, such as 'Drocheslav sigma' and 'Slavic nutcrackers,' contributing to its unique, often absurd, cultural references.

Emotions:
- Satisfaction (weight 0.29): Players found satisfaction in the game's overall quality, including its plot, entertainment value, and core gameplay loop. Specific elements like music, combat, visuals, and character variety contributed to this positive feeling. Overcoming initial difficulty, achieving 100% completion, and the game's value for money were also significant factors. The game's suitability for short sessions and its relaxing nature further enhanced player satisfaction.
- Excitement (weight 0.13): Excitement stemmed from the game's engaging plot, fast-paced action, and intense combat experiences, often enhanced by high-quality background music. The unique thematic experience, particularly the patriotic and historical elements, also generated significant excitement. Players expressed strong anticipation for future content and sequels, indicating a desire for more of the game's unique blend of gameplay and atmosphere.
- Disappointment (weight 0.12): Disappointment was primarily caused by the game's technical issues, including poor optimization, bugs, and unresponsiveness, which often prevented players from enjoying the game. Other factors included the game's short length, lack of content, repetitive gameplay, and uninteresting plot. Some players also felt the game did not live up to expectations or its positive reception, citing issues with combat feel, character balance, and overall lack of polish.
- Amusement (weight 0.12): Amusement was largely driven by the game's humorous and meme-driven nature, including its absurd premise, satirical tone, and specific in-game jokes or references. The quality of the voice acting, particularly the Chinese dubbing, and the ironic nature of the game's flaws also contributed to players finding the game funny. Casual gameplay with friends and the game's ability to provide quick laughs were also key causes.
- Frustration (weight 0.1): Frustration was a common emotion, primarily due to the game's technical problems such as crashes, poor optimization, and numerous bugs that hindered gameplay. Unresponsive controls, sudden difficulty spikes, and unbalanced missions also led to significant player frustration. Issues with combat mechanics, such as poor hitboxes, lack of hit feedback, and overwhelming enemy numbers, further contributed to this negative experience.
- Joy (weight 0.07): Joy was frequently experienced through the game's overall fun and entertainment value, particularly when playing with friends in co-op. The unique experience of smashing lizards to phonk music, combined with the game's humor and absurdity, brought significant enjoyment. The game's value for money and its ability to generate a positive mood also contributed to feelings of joy.
- Enjoyment (weight 0.02): Enjoyment was consistently linked to the game's combat, music, and the overall gameplay experience. The combination of engaging combat mechanics with a strong soundtrack was a recurring theme. The game's co-op mode and its unique premise of Rus fighting lizards also contributed to a positive and enjoyable experience for players.
- Admiration (weight 0.02): Admiration was expressed for the game's visual and audio quality, particularly its soundtrack and atmosphere. Players also admired the developers' approach and effort, especially given the game's budget or simple development. The game's historical accuracy, attention to detail, and overall quality were also significant causes of admiration.
- Anger (weight 0.01): Anger stemmed from the game's perceived poor quality, including its lack of combat impact, poor implementation, and numerous bugs. Players expressed frustration with the developers' competence and the game's overall design choices, feeling that the game was overvalued or poorly executed. Some anger was also directed at the game's difficulty and specific in-game enemies.
- Anticipation (weight 0.01): Anticipation was primarily driven by the desire for a sequel and future content or improvements for the game. Players expressed hope for continued development from the creators, indicating a positive outlook on the game's future potential.
- Hope (weight 0.01): Hope was centered on the potential for future improvements, particularly in optimization, and the release of a good sequel. Players expressed a desire for continued development and updates, indicating a belief in the game's potential to evolve and improve over time.
- Pride (weight 0.01): Pride was felt in relation to the game's Russian game development and its Slavic theme. Players expressed a sense of shared identity and patriotism, particularly when the game represented historical or cultural themes of defending lands and celebrating domestic game development.
- Surprise (weight 0.01): Surprise arose from the game exceeding low expectations, particularly regarding its quality of combat and overall playability despite perceived technical limitations. Players were often unexpectedly engaged and found the game to be better than anticipated, leading to a positive surprise.
- Confusion (weight 0.01): Confusion was caused by the game's popularity and the community's unanimous support, which some players found difficult to understand. Unclear game mechanics, objectives, and a confusing plot also contributed to feelings of bewilderment.
- Boredom (weight 0.01): Boredom was primarily caused by the game's lack of depth, monotonous gameplay, and repetitive nature, especially during solo play. Players found the game's content unengaging over time, leading to a disinterest in continuing.
- Enthusiasm (weight 0): Enthusiasm was generated by the game's concept, engaging gameplay loop, and overall value for its price. Players expressed excitement about the game's potential and its overall positive experience.
- Challenge (weight 0): Challenge was a direct result of the game's difficulty, particularly in specific battles, difficult locations, and the demanding 15-wave battlefield. The pursuit of 100% completion also presented a significant challenge for players.
- Patriotism (weight 0): Patriotism was evoked by the game's historical and thematic content, particularly the concept of fighting for Hyperborea and Rus. The game's patriotic theme resonated with players, fostering a sense of national pride.
- Appreciation (weight 0): Appreciation was expressed for the game's unexpected depth, quality, and unique features such as original lizard design, atmospheric music, humor, and mythology. The inclusion of Chinese voice acting and the game's unique theme were also appreciated.
- Engagement (weight 0): Engagement was driven by the game's challenge, its immediate hook, and the ability to immerse players for extended periods. The berserker theme also contributed to a strong sense of player involvement.}