Info about Lost Eidolons: Veil of the Witch:

Official game description:
From the world of "Lost Eidolons" comes a tactical roguelite RPG, where death is just the beginning.
Shipwrecked and dying, you strike a deal with a mysterious witch for another chance. The price? Become her champion and vanquish her enemies.
As you awaken on a cursed island overrun by the dead, you have no memory and no way out - other than to forge ahead to fulfill the witch's bidding.
TACTICAL TURN-BASED COMBAT
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Engage in challenging grid-based battles where every move and combo demands precision. Leverage elemental effects to manipulate the battlefield - electrify soaked enemies, ignite flammable terrain, and exploit every opportunity. Account for enemy armor and strike with the right weapon to break through and gain the advantage. Build devastating skill synergies, control the flow of battles, or be outmaneuvered and crushed by foes.
BUILD YOUR PARTY
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Recruit allies and build a squad of 5 from 9 versatile characters - each blending multiple combat roles with unique skills, weapon sets, and personalities. As you level up, earn and upgrade over 200 skills to create deadly team compositions and game-winning builds. Experiment with different squads and strategies every run to find new ways of dominating the battlefield.
EVER-CHANGING JOURNEYS
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No two runs are the same. Choose your path across a winding map full of random events, hidden rewards, and dangerous encounters. Every step along the island’s forking paths will present new possibilities that can shift your entire strategy. Plan your path carefully, but be ready to adapt, as some choices can lead to powerful rewards, while others hide unplanned encounters. Take risks, claim winnings, and adapt your strategy to survive what comes next.
ROGUELITE PROGRESSION
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Failure isn’t the end; it’s part of the journey. Every death makes you stronger for the battles ahead. Spend your rewards at the base camp to permanently boost your stats. Promote characters to unlock powerful new skills. Deepen your bonds with allies to uncover their pasts and gain more tactical advantage on the field. When you're ready, dive back into the fight and push farther than ever before.
WHAT LIES BEYOND
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Once you complete a successful expedition, the real challenge begins. Return to the battlefield to track hidden clues and unravel the mysteries of your mysterious patron. Face off against powerful foes and confront the truth behind the island’s curse. And if you’re feeling truly brave, tackle Trials Mode: a high-stakes challenge with customizable difficulty modifiers and juicy rewards to push your wits to the limit.

Release date: 9 Oct, 2025

Categories: Roguelike, Tactical RPG, Turn-based Strategy, Grid-based Combat, Character Progression, Party-based Combat, Meta-Progression, Single-player Story


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent Blend of Genres (weight 1): Players highly praise the game's successful fusion of tactical RPG (SRPG) and roguelike elements, often comparing it to Fire Emblem, XCOM, and Slay the Spire. This combination creates a fresh, engaging, and strategically deep gameplay experience that keeps players coming back.
- Highly Enjoyable & Addictive (weight 0.53): Players find the game incredibly fun, addictive, and satisfying, often losing track of time while playing. The challenging yet balanced difficulty, combined with a rewarding meta-progression system, contributes to a strong desire for continuous play.
- Improved Sequel Experience (weight 0.52): The game is widely considered a significant improvement over its predecessor, Lost Eidolons, with developers actively incorporating player feedback. It streamlines gameplay, removes unnecessary elements, and enhances core mechanics, offering a fresh yet familiar experience.
- Strong Character & Build Variety (weight 0.3): The game offers a diverse cast of unique characters, each with distinct playstyles and meaningful upgrade paths. The variety in weapons, skills, artifacts, and character combinations ensures that each run feels fresh and encourages experimentation with different builds.
- Appealing Art & Character Design (weight 0.29): The game's art style, character designs, and animations receive significant positive feedback. Players find the visuals beautiful, appealing, and a notable improvement, contributing to the overall enjoyment and immersion.
- Engaging Story & Voice Acting (weight 0.24): The game features an interesting story, supported by a great cast of voice actors and witty dialogues. This narrative depth and character interaction enhance the overall experience, keeping players invested.
- Engaging Combat System (weight 0.15): The combat is consistently highlighted as a strong point, described as tactical, fluid, impactful, and visually pleasing. It offers strategic depth with varied possibilities, making each battle tense and interesting.
- Promising Early Access & Value (weight 0.14): Despite being in Early Access, the game is considered feature-complete, polished, and offers significant content. Players see huge potential for future development and find the current price point to be excellent value for the quality and playtime offered.
- Well-Designed Boss Battles (weight 0.14): Boss encounters are noted for being challenging, unique, and rewarding. They require strategic thinking and understanding of mechanics, leading to a great sense of accomplishment upon victory.
- Rewarding Progression System (weight 0.09): The progression system, both within runs and meta-progression between runs, is highly praised. It provides a tangible sense of character growth and accomplishment, making players feel more powerful with each attempt and encouraging continued engagement.

Common complaints:
- Excessive Grind & Repetitive Gameplay (weight 0.91): Players consistently report that the game is overly grindy, requiring extensive repetition of stages and battles for minimal progression. This leads to boredom and a feeling of monotony, especially in the mid-to-late game, and significantly impacts replayability.
- Unbalanced & Inconsistent Difficulty (weight 0.79): The game's difficulty is perceived as highly inconsistent, being either too hard and grindy at the start or becoming too easy after a few upgrades. This imbalance, coupled with a lack of difficulty options, frustrates players and detracts from the experience.
- Weak Story & Lack of Content (weight 0.47): The narrative is widely criticized for being boring, shallow, and underdeveloped, especially compared to the previous title. Players feel there's insufficient story content, character depth, and overall game content, leading to a quick loss of interest.
- Roguelike Elements Misapplied (weight 0.26): The integration of roguelike mechanics is a major point of contention. Many players feel these elements are poorly implemented, making the game feel like a short tactical RPG forcibly stretched into a roguelike, lacking the genre's typical replayability, variety, and 'power fantasy'.
- Poor Skill & Progression Systems (weight 0.24): The skill system is criticized for having too many useless or plain skills, limited variety, and random assignment, which hinders strategic build planning. Meta-progression is also seen as shallow and unrewarding, making subsequent runs feel less impactful.
- Subpar UI, Controls & Graphics (weight 0.19): Players report issues with the game's user interface, describing it as amateurish, clunky, and unintuitive. Controls are also noted as inconvenient, and graphics are considered a regression from the previous title, lacking detail and visual appeal.
- Technical Issues & Lack of Polish (weight 0.11): Despite being in Early Access, the game exhibits various bugs, sound effect errors, and a general lack of polish. Missing voice acting and fragmented story presentation further contribute to an unfinished feel.
- Negative Overall Sentiment (weight 0.08): A segment of players expresses strong disappointment, feeling the game is a significant downgrade from its predecessor and not worth its price. This sentiment often stems from the cumulative effect of the issues mentioned above.

Gameplay feedback:
- Roguelite Tactical RPG Core (weight 0.5): The game is fundamentally a turn-based tactical RPG with significant roguelite elements, often compared to Fire Emblem, Darkest Dungeon, and XCOM. This structure involves repeated runs, random elements, and meta-progression, distinguishing it as a spin-off rather than a direct sequel to its predecessor.
- Character Progression & Customization (weight 0.35): Characters level up during runs, gaining random stat increases and skills, often presented as choices. There's also meta-progression between runs, allowing for permanent upgrades, unlocking new characters, and class promotions. Weapon types dictate skill sets, and a rock-paper-scissors system adds strategic depth to combat.
- Variable Run Length & Difficulty (weight 0.21): A single run can take anywhere from one to seven hours, depending on player skill and progression. While some find the initial difficulty high, others with tactical RPG experience find it manageable. The game's difficulty can also vary based on skill acquisition and team movement, sometimes requiring grinding for specific boss encounters.
- Strategic Path & Party Choices (weight 0.14): Players control a five-character party and navigate branching paths on a map, choosing between combat, events, shops, and camps. This allows for strategic decision-making regarding resource management and party development within each run, with options to recruit new characters and form varied team compositions.
- Challenging Boss Encounters (weight 0.11): The game features three distinct bosses, each requiring different strategies and understanding of mechanics. Initial encounters can be very difficult, often leading to player wipes, which then feed into the roguelite progression loop by encouraging upgrades for subsequent attempts.
- Early Access Status (weight 0.06): The game is currently in Early Access, meaning it is still under development. The current version offers three chapters and three bosses, with plans for future content expansions, including character stories, a secret boss, and the addition of voice acting.

Performance notes:
- General optimization issues (weight 0.07): While some players find the game fluid and light, others with basic specs experience forced 30 FPS, high GPU fan noise, and initial unplayability due to crashes. There's also a specific optimization issue noted during a sandworm battle.
- Excellent Steam Deck performance (weight 0.05): Players consistently report that the game runs flawlessly on the Steam Deck, with no crashes and smooth performance, even consuming less power than comparable titles.

Recommendations:
- Generally Recommended with Caveats (weight 0.67): The game receives a strong general recommendation, especially for fans of specific genres like roguelike, tactical turn-based RPGs, and Fire Emblem-style combat. However, some players suggest waiting for further updates or the full release due to its Early Access status and current incompleteness.
- Needs More Content and Variety (weight 0.13): Players desire a significant expansion of game content, including more allies, events, battles, boss variants, levels, relics, abilities, and equip upgrades. There's also a call for increased difficulty after successful runs and more diverse enemies and locations.
- Anticipation for Full Release (weight 0.08): Many players are eagerly awaiting the full release of the game, hoping for story completion, additional content, and overall improvements. Some recommend picking up the game now and waiting, while others prefer to wait entirely until the official launch.
- Roguelite Core Gameplay (weight 0.05): The game is fundamentally a roguelite-RPG where players undertake runs, gradually level up, and progress through a main story. This core mechanic is a key selling point for fans of the genre, but those who dislike roguelites are advised to proceed with caution.
- QoL and Technical Improvements Needed (weight 0.05): Players are requesting various quality-of-life fixes and technical improvements, such as addressing screen blacking out, resolution/aspect ratio patches, and the addition of a pause or save function during combat.
- Support for Developers and Genre (weight 0.03): Some players recommend supporting the developers, especially given the current state of the tactical turn-based game genre. They see the positive rating as a mandate for continued work and improvement.
- Consider Previous Game (weight 0.03): Players who enjoyed the first Lost Eidolons are likely to appreciate this spin-off. There's also a suggestion to compare gameplay of both titles before buying, and a hope for features from the original to be implemented here.
- Try the Demo First (weight 0.02): Several reviewers suggest playing the game's demo to get a feel for the gameplay and determine if it aligns with their preferences before making a purchase decision.
- Minor Gameplay Adjustments (weight 0.02): Specific minor gameplay suggestions include adding one more character slot to increase survival rate and trying to get past the initial 4 playthroughs for faster gameplay.

Other player notes:
- Anticipation for Full Release (weight 0.24): Many players are eagerly awaiting the full release of the game, expecting more content, story completion, and overall improvements. There's a strong desire for continued development and future updates.
- Need for Content Variety (weight 0.21): There's a consistent request for more variety across various aspects of the game, such as maps, music, character outfits, weapons, classes, abilities, enemies, and locations. Players also desire more bosses and an endless mode.
- Suggestions for Core Mechanics (weight 0.21): Players have specific suggestions for improving core gameplay mechanics, including experience systems, weapon upgrades, skill trees, and difficulty options. There's a desire for more strategic depth and varied gameplay.
- Comparison to Previous Game (weight 0.16): Some players, particularly those familiar with the predecessor, draw comparisons, noting differences in story depth and character permanence. Others haven't played the previous game and cannot compare.
- User Interface and Camera (weight 0.15): Suggestions include adding convenience features, improving camera controls (zoom, action camera), and providing more detailed character models. These improvements would enhance the overall player experience.
- Early Access State (weight 0.14): Players acknowledge the game is in Early Access and still under development. This influences their expectations regarding current content, polish, and future changes, with some hoping for sufficient funding to support its growth.
- Game Size and Playtime (weight 0.04): The game has a substantial file size (4GB+) and offers long playtime, indicating a good amount of content already present.
- Art Style Appreciation (weight 0.04): The game's art style is generally well-received, described as beautiful, amazing, and pleasant, though one reviewer felt it was 'a pity' in context.
- Grinding Concerns (weight 0.03): Some players find the game to be too grindy, especially for out-of-run progression and in later stages. This suggests a potential pacing issue that could impact long-term engagement.
- Break Area Engagement (weight 0.02): Players want more activities and conversation choices in break areas to increase character affinity and overall engagement during these segments.
- Developer Communication (weight 0.02): Players appreciate the developers' great communication and responsiveness to feedback, which fosters a positive community relationship.
- Pricing Concerns (weight 0.02): There are mixed opinions on the game's pricing relative to its current content, with some suggesting a lower price point for the current offering.
- New Equipment and Items (weight 0.02): Developers are considering adding new equipment types, such as accessories, and an item system for strategic use in challenging situations.
- Character Slot Management (weight 0.02): The early game can feel tight with limited characters, but players can create new characters and skip the prologue by changing slots.
- Genre Similarities (weight 0.01): The game draws comparisons to other tactical games like Wartales and Fire Emblem in terms of gameplay or graphical style.

Emotions:
- Satisfaction (weight 0.23): Players are highly satisfied with the game's successful blend of SRPG and roguelike genres, offering deep tactical combat, engaging progression systems, and high replayability. The game's strong narrative, character design, voice acting, and overall polish, including developer responsiveness, also contribute significantly to player enjoyment and a sense of value.
- Disappointment (weight 0.17): Disappointment stems primarily from a perceived lack of content, variety, and tactical depth, leading to repetitive gameplay and limited replayability. Players also express dissatisfaction with the story's development, the game's length, and the genre shift from its predecessor, feeling that certain design choices and unfinished aspects detract from the overall experience.
- Frustration (weight 0.14): Frustration is frequently caused by game-breaking bugs, crashes, and significant balance issues, particularly with boss fights and RNG-dependent mechanics. Players also find the grind excessive, progression systems stingy, and long, repetitive runs without meaningful choices or tactical influence to be highly irritating.
- Excitement (weight 0.07): Players are excited by the game's high quality, engaging gameplay, and its innovative blend of tactical RPG and roguelike genres. There is significant anticipation for the full release and future content, with many seeing immense potential in the game's design, combat, and overall addictive nature.
- Enjoyment (weight 0.06): Players find enjoyment in the game's overall strategic gameplay, tense combat, and character progression, often comparing it favorably to titles like Fire Emblem. The game's fun factor, replayability, and the engaging loop of turn-based combat combined with roguelite elements contribute to a highly positive play experience.
- Hope (weight 0.06): Players express hope for future improvements, bug fixes, and the expansion of game content and features, especially during early access. There is a strong desire for developers to continue optimizing the game, add more variety, and implement quality-of-life improvements to enhance the player experience.
- Anticipation (weight 0.03): Anticipation is driven by the desire for story completion, future content updates, and the full release of the game. Players are looking forward to more combat scenarios, additional features, and the overall development of the game, expecting it to improve and become even more enjoyable over time.
- Boredom (weight 0.02): Boredom arises from repetitive gameplay, particularly due to a lack of story progression, fixed maps, and uninteresting battles with limited enemy variety. The slow unlock system and long run times also contribute to monotony, making subsequent runs feel dull and unrewarding.
- Joy (weight 0.02): Players experience joy from the game's overall fun and satisfying gameplay, often describing it as highly engaging and addictive. The enjoyment of playing, the hours flying by, and the game's amazing quality contribute to a strong sense of happiness and positive sentiment.
- Concern (weight 0.02): Concerns revolve around the game's long-term viability, including the potential for abandonment by developers and the risk of boredom after initial runs. Players also worry about balance issues, the difficulty curve, and the need for significant improvements and bug fixes to ensure a sustained engaging experience.
- Desire (weight 0.02): Players desire more content, including additional weapons, classes, abilities, and stages, to enhance variety and replayability. There is also a strong wish for quality-of-life improvements, better controller optimization, and more challenging mechanics to deepen the gameplay experience.
- Appreciation (weight 0.01): Players appreciate the game's excellent price point, the developers' responsiveness to feedback, and the overall quality of the tactical combat. The game's grounded theme, substantial content for its price, and efforts to optimize performance are also highly valued.
- Confusion (weight 0.01): Confusion stems from puzzling design choices, unclear game mechanics, and a lack of clarity regarding progression and failure states. Players also express difficulty understanding how certain systems work, such as staff combinations, and are perplexed by marketing that contradicts the game's actual difficulty.
- Anger (weight 0.01): Anger is directed at perceived deceptive design choices, such as money-based attribute refreshing, and a perceived lack of developer integrity or playtesting. Players are also upset by specific game design flaws and feel misled by the game's direction compared to its predecessor.
- Engagement (weight 0.01): Players feel engaged by the game's strategic thinking requirements, character progression, and replay value, which make time fly by during play. The grid-based battles and the ability to explore new strategies keep players deeply involved in the game.
- Challenge (weight 0.01): Players find the game challenging, particularly with difficult boss battles and the need to play carefully and improve through repeated runs. The high difficulty, especially at the beginning, requires strategic thinking and perseverance.
- Annoyance (weight 0.01): Annoyance is caused by archetypal roguelike formulas, balance issues in combat, and frustrating UI/control problems like misclicking or improper screen rotation. Repetitive dialogue from 'riddle-speakers' and level resets also contribute to player irritation.
- Nostalgia (weight 0.01): Nostalgia is triggered by comparisons to classic tactical RPGs like Fire Emblem, Final Fantasy Tactics, and D&D, as well as a preference for the story and combat system of the game's predecessor. Players miss certain elements from previous experiences.
- Surprise (weight 0.01): Players are surprised by the initial gameplay experience, often finding the game unexpectedly good. The beneficial aspect of losing and unexpected GPU fan noise also contribute to this emotion.
- Fatigue (weight 0): Fatigue results from long playtimes, repeated runs, and repetitive combat, leading to players feeling tired from constantly reviving and engaging in similar battles.}