Info about PARKSIDE: DECAYED SOUL MANIPULATION:

Official game description:
In **PARKSIDE**, the future of biomechanical subterfuge and suffering is revealed through the story of Alexander Petrovich, an unemployed hacker who is kidnapped by a mysterious group known as the **Illuminated Brethren of Conclave Automata**.
Will he bend to the will of the Brethren and aid in realizing their **vision for humanity**, or will he take the hand of a **guardian angel**? Though, no matter his choice, **a sinister voice in his head warns that judgement is inevitable**.
PARKSIDE is a First Person Shooter / Immersive Simulation, with a focus on freedom, choice, and **consequences**.
Set in the fictitious city of Abbotsford, California in the year 2038, the world the player experiences is the result of four years of shrouded meddling by the **Illuminated Brethren** - the environment is cold and unforgiving, the people are drab and demoralized, narcotics and gangs are rife, and military police walk the streets. **How has it come to this?**
Following his capture by the **Brethren**, Alexander is interfaced with an experimental combat platform known as **POLYPHEMUS**. Through a piece of technology called the Remote Combatant Viewer, he is sent to complete illicit, dangerous missions for the **Brethren**, whose directives come from the mysterious **Divine Rod**.
Many tools are at the player's disposal to tackle problems including a roster of futuristic weapons, armaments such as EMP grenades and frag mines, and abilities that can be used to navigate all manner of obstacles. You can hack or bypass keypads, security cameras, turrets, and robots... or shoot them to bits - pick your poison and run with it as you navigate smoky streets, dark alleys, airy vents, and secret bases.
Choices matter - in the secret fight for control of the precious lives of all citizens, there are many powerful stakeholders. There is one important question with many answers and outcomes: **are you a servant of the Divine Rod, Alexander?**

Release date: Jul 30, 2026

Categories: First-Person Shooter, Immersive Sim, Stealth Gameplay, Hacking Gameplay, Choice-based Narrative, Multiple Endings, Cyberpunk, Exploration


- Hardware Profile:
  - Summary: The Windows 12-15GB VRAM cohort generally reports positive performance, with most players enjoying the game, though a single report highlights a severe performance problem on high refresh rate monitors.
  - Sample size: 21 (12% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (positive, 7 reports): Most players report smooth performance and enjoyable FPS gameplay, though one report notes a serious performance issue on high refresh rate monitors that can make some missions unplayable.
  - Caveats: 21 of 174 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $8.00 - $15.00
  - Reasoning: The community consistently describes the game as cheap, good value, and worth the asking price, with one reviewer noting it is worth it even at full price. The emphasis on low cost and high content suggests a fair base price in the lower indie range, likely between $8 and $15.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 8.5h
  - Session length: 0.8h
  - Endgame: N/A
  - Reasoning: Story completion is directly supported by two explicit playthrough times: 9 hours to reach the ending and 8 hours for one playthrough, so I averaged them to 8.5 hours. Session length is supported by a specific 45-minute level exploration instance, converted to 0.75 hours. Game completion (100% content) and endgame playtime lack specific numeric evidence, so they remain null.
- Time-to-fun:
  - Summary: The game has early friction in the tutorial, but becomes enjoyable after the tutorial and first mission, especially for fans of immersive sims.
  - Stance: Clicks after
  - Anchor: After the tutorial and first mission
  - Time to anchor: N/A
  - Friction: Lack of explicit key instruction in tutorial; Tedious melee combat due to hitbox/range issues; Repetitive music in tutorial; Tedious camera speed adjustment; Learning curve of unique systems
  - Unlock drivers: Player exploration of game systems; Learning the unique systems
  - Conditions: Player familiarity with immersive sims; Willingness to give the game more time; Completion of tutorial and first mission; Interest in lo-fi scifi aesthetic; Tolerance for learning curve
- Player Archetypes:
  - Immersive Sim Veteran (buy)
    - Motivation: To experience deep systemic gameplay and player-driven problem solving.
    - Playstyle: Exploratory, experimental, trying different approaches and abilities.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: immersive sim fan; Deus Ex fan; Cruelty Squad fan
    - Reference games: Deus Ex; Cruelty Squad; Through The Fragmentation
  - Newcomer Struggling with Jank (no buy)
    - Motivation: To understand and enjoy the game, but they are hindered by frustration.
    - Playstyle: Cautious, trying to play carefully but often forced into conflicts.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Solo Dev Supporter (buy)
    - Motivation: To support a solo developer and enjoy a unique indie experience.
    - Playstyle: They play through the game, appreciating the atmosphere and design, but are forgiving of flaws.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Completionist Achievement Hunter (buy)
    - Motivation: To achieve 100% completion and experience all content.
    - Playstyle: Thorough, methodical, exploring all options and choices to unlock everything.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Overall high praise (weight 0.3): Many reviewers express strong general approval, using terms like 'amazing,' 'incredible,' and 'very good.' This indicates a broadly positive reception across the player base.
- Interesting concepts and ideas (weight 0.17): Reviewers appreciate the game's unique concepts and interesting ideas, even if they are still forming their full opinion. The game is seen as neat and promising.
- Solid and crisp gameplay (weight 0.16): The gameplay is described as solid, crisp, and excellent, providing a satisfying challenge. This is a core strength that contributes to the game's positive reception.
- Fun and open-ended gameplay (weight 0.16): Players find the gameplay fun and open-ended, with plenty of tools at their disposal. The freedom to experiment and explore is a major draw.
- Engaging story (weight 0.12): The story is considered good, interesting, and engaging, adding to the overall appeal. A compelling narrative helps immerse players in the game world.
- Enjoyable and anticipated (weight 0.12): Reviewers report enjoying the game and looking forward to playing more. This indicates a positive and engaging experience that keeps players invested.
- Good replayability (weight 0.09): The game offers decent replayability through hidden areas, different builds, and multiple plot choices. This encourages multiple playthroughs and extends the game's longevity.
- Great atmosphere (weight 0.09): The atmosphere is praised as great, contributing to the immersive experience. A strong atmosphere helps draw players into the game's world.
- Brilliant worldbuilding (weight 0.09): The worldbuilding is described as brilliant and effective at hooking players. A well-crafted world enhances immersion and narrative engagement.
- Great setting, gameplay, and music (weight 0.09): The setting, gameplay, and music are all highly praised, with the soundtrack described as mesmerizing. These elements combine to create a compelling overall experience.
- Good value for price (weight 0.08): Reviewers mention that the game offers a good amount of content for its price, providing good value. This makes it an attractive purchase for players.

Common complaints:
- Bugs and jank prevalent (weight 0.94): Many reviews mention numerous bugs, janky mechanics, and technical issues that affect gameplay, from minor oddities to game-breaking glitches. These issues range from AI problems to falling out of the map and getting stuck in walls.
- Save system is restrictive (weight 0.87): The save system is heavily criticized for lacking manual saves, offering only limited checkpoints or consumables, and forcing full level restarts. This design punishes exploration and stealth, and conflicts with the game's immersive sim philosophy.
- AI has significant issues (weight 0.63): Enemy AI is frequently criticized for being overly perceptive, glitchy, or behaving erratically, such as seeing through walls or failing to react appropriately. This leads to frustrating stealth sections and unfair combat encounters.
- Difficulty is unbalanced (weight 0.45): The game's difficulty is inconsistent, with some sections being impossibly hard while others become trivial after certain upgrades. This leads to frustration and a lack of engagement, especially in combat scenarios.
- Level design degrades later (weight 0.37): Later levels are criticized for being more linear, cluttered, and less engaging than the early ones, with a shift towards combat-heavy arenas. This reduces the immersive sim feel and exploration opportunities.
- Graphics and animations are dated (weight 0.34): The graphics, animations, and character models are widely considered crude, outdated, or poorly executed, often compared unfavorably to Deus Ex. This detracts from the overall presentation and immersion.
- Controls and UI are problematic (weight 0.29): Controls feel unresponsive or awkward, with issues like finicky jumping, separate X/Y sensitivity sliders, and a lack of invert camera option. The UI is hard to read, and some settings don't work as expected.
- Stealth mechanics are clunky (weight 0.22): Stealth is described as clunky, broken, and overly punishing, with inconsistent enemy detection and limited options. The game's stealth systems often fail to work as intended, making non-lethal playthroughs frustrating.
- Game feels undercooked (weight 0.21): The game is seen as a rough imitation of Deus Ex and System Shock, with systems not fully integrated and a lack of polish. This makes it feel like a demo rather than a complete product.
- Story and ending are weak (weight 0.2): The story relies on familiar tropes, lacks depth, and the ending leaves many plot threads unresolved. The final act feels rushed and abrupt, diminishing the overall narrative experience.
- Upgrade system becomes useless (weight 0.18): The upgrade system is engaging early on but loses relevance as the game progresses, with many upgrades being situational or useless for certain playstyles. This leads to a lack of progression and motivation in the latter half.
- Audio design is lacking (weight 0.18): The music and sound design are criticized for being bland or unpleasant, with some tracks not fitting the game's tone. This detracts from the overall atmosphere.
- Combat feels unfair (weight 0.17): Combat is often frustrating due to overly accurate enemies, melee attacks failing to connect, and hit detection issues. This makes open combat punishing and less enjoyable.
- Lack of content variety (weight 0.16): Missions feel repetitive, with similar objectives and limited interactivity, and NPCs offer the same dialogue. This reduces replayability and engagement with the world.
- Exploration is discouraged (weight 0.15): The game punishes players for exploring and experimenting, with aggressive AI reactions to seemingly innocent actions and a save system that doesn't support trial-and-error. This limits the immersive sim experience.
- Technical issues with settings (weight 0.11): Graphics options are limited, with only a few presets and toggles, and some settings like audio volume and camera speed sliders don't work. This reduces player customization and can cause visual or audio problems.
- Localization and accessibility (weight 0.07): The game is only in English, and some players request translations. Additionally, there are accessibility concerns like a strobe effect in swimming that could affect those with epilepsy.
- Performance issues exist (weight 0.05): The game suffers from occasional lag and loading hitches due to poor optimization, which can disrupt gameplay. This is especially noticeable in later levels.
- Informant not interactable (weight 0.03): One reviewer noted that an informant character is not interactable, which may be a bug or oversight that affects quest progression.

Gameplay feedback:
- Limited save system (weight 0.85): The game restricts saving to once per level (or twice with an upgrade) at specific locations, with no mid-level saves. This design forces careful play and punishes failure with level restarts.
- Immersive sim genre (weight 0.71): The game is widely recognized as an immersive sim, often compared to classic titles like Deus Ex. It emphasizes multiple approaches to missions and player agency.
- Multiple mission approaches (weight 0.42): Players can tackle missions in various ways, including stealth, non-lethal takedowns, hacking, and direct combat. This flexibility is a core feature of the immersive sim experience.
- Cyberpunk setting (weight 0.36): The game is set in a cyberpunk world with cybernetic powers and a dystopian atmosphere, similar to Deus Ex and E.Y.E: Divine Cybermancy.
- Level design quality (weight 0.35): Levels are generally well-designed, with some being large and open-ended, but later levels may have empty spaces or become more linear. Overall, the design supports multiple paths and strategies.
- Unique save mechanics (weight 0.31): The save system uses items like elixirs or potions that grant a respawn at a safe point, rather than traditional save states. This adds a resource management layer to the game.
- Exploration rewarded (weight 0.24): Exploration is a key element, with experience points and hidden secrets rewarding thorough level exploration. This encourages players to search every corner.
- Stealth and non-lethal options (weight 0.22): The game provides stealth mechanics and non-lethal weapons like stun guns and tranq rifles, allowing players to avoid killing. This supports a pacifist playstyle.
- Environmental interactions (weight 0.2): The game features physics-based interactions and environmental combos, such as using gas and fire together, or flushing rats down toilets. This adds emergent gameplay possibilities.
- RPG progression system (weight 0.19): The game features an RPG-like progression system where players earn experience to upgrade cybernetics and abilities, allowing for playstyle customization.
- Choice and consequence (weight 0.15): The game features choices that have consequences, affecting the ending and world state. This adds replayability and depth to the narrative.
- Boomer shooter elements (weight 0.15): The game incorporates fast-paced, movement-heavy combat reminiscent of boomer shooters, with bunny-hopping and a variety of weapons. This contrasts with the slower, tactical stealth sections.
- Difficulty and enemy AI (weight 0.14): The game's difficulty is generally low, with weak enemy AI, but some enemies strafe fast, requiring abilities like slow-mo. The save system adds challenge by punishing failure with repetition.
- Weapon variety (weight 0.14): The game offers a large arsenal of distinct weapons, including a sniper rifle, but ammo is scarce for anything above 9mm, encouraging resource management.
- Social stealth mechanics (weight 0.08): The game includes a social stealth component where players can bluff enemies through dialogue to disengage from combat, adding a unique twist to stealth gameplay.
- No fall damage (weight 0.04): The game has no fall damage, allowing players to traverse vertical spaces freely, which complements the movement-based combat.
- Vehicle use (weight 0.04): The game allows driving vehicles, though levels are not designed for it, offering an unconventional way to approach objectives.

Performance notes:
- Performance issues on high refresh monitors (weight 0.1): Players report severe performance problems on high refresh rate monitors, with some missions becoming unplayable until refresh rates are lowered. This is a common technical issue affecting gameplay.
- FPS lock and optimization problems (weight 0.09): The game is locked to 52 FPS with no option to change it, and there are occasional loading stutters due to poor coding. These issues detract from the overall experience.
- Game-breaking black screen at end (weight 0.05): One player encountered a black screen at the final screen after 'full recovery', preventing completion of the game. This is a critical bug that halts progress.
- Game runs well for some (weight 0.05): Despite the issues, one player reports the game runs great, indicating performance may vary by system. This positive feedback is less common but noteworthy.

Recommendations:
- Recommended for Deus Ex fans (weight 0.5): Multiple reviewers recommend the game to fans of the original Deus Ex and immersive sims, citing its systemic gameplay and thematic similarities. This is the most common recommendation across clusters.
- Good for immersive sim fans (weight 0.35): The game is recommended for fans of immersive sims in general, with some calling it a masterpiece for the genre. This is a broad but strong endorsement.
- Tolerate jank for enjoyment (weight 0.28): Many reviewers note that the game has technical imperfections and jank, but those who can tolerate it will find it enjoyable. This is a common caveat in recommendations.
- Recommended for Cruelty Squad fans (weight 0.27): Reviewers suggest the game for fans of Cruelty Squad, noting its aesthetic and gameplay appeal. Some mention it as a good alternative for those who find Cruelty Squad's visuals too intense.
- Worth buying on sale (weight 0.25): Some reviewers recommend purchasing the game during its introductory sale, citing the low price as a good value. Others mention it's worth the full price.
- Try the free demo (weight 0.15): Several reviewers highlight the availability of a free demo, encouraging players to try it before purchasing. This is seen as a low-risk way to assess the game.
- Wait for patches (weight 0.12): Some reviewers suggest waiting for patches to smooth out bugs before recommending, while others say the game is still worth playing now. This reflects mixed opinions on the game's current state.
- Not for save system concerns (weight 0.08): One reviewer advises against buying if the save system is a major concern, noting the lack of traditional save states. This is a specific caveat.
- Challenging and weird experience (weight 0.08): The game is described as weird, dark, and challenging, appealing to players who enjoy such experiences. This is a niche but positive recommendation.
- Explore menus and be curious (weight 0.08): Reviewers advise players to be willing to search menus and fiddle with the game, as curiosity is rewarded. This is a gameplay tip for new players.
- Don't expect instant understanding (weight 0.05): The game is not recommended for those who expect to understand everything immediately, as it requires patience and exploration. This is a caution for potential buyers.
- Avoid run-and-gun playstyle (weight 0.05): One reviewer warns that the game cannot be played like Cruelty Squad with a run-and-gun approach, suggesting a different strategy. This is a specific gameplay note.
- Mixed bag, not recommended yet (weight 0.05): A reviewer describes the game as a mixed bag and cannot recommend it in its current state, possibly after fixes. This is a negative review.
- Play normally before completionism (weight 0.04): A reviewer advises playing the game normally first and saving completionist exploration for a second playthrough. This is a practical tip for new players.
- Request for cheat mode (weight 0.04): One reviewer requests a cheat mode for players who want to save scum, indicating a desire for more flexible save options. This is a niche feature request.
- Bundle with Peripeteia (weight 0.04): One reviewer notes the game is in a good bundle with Peripeteia, making it worth buying both together. This is a purchasing tip.
- Endure first locations (weight 0.04): A reviewer advises players who dislike the first locations to endure them, as the game improves later. This is a patience tip.
- Game should not be changed (weight 0.04): One reviewer believes the game should not be changed, implying it is good as is. This is a positive endorsement.
- Refund requested (weight 0.04): One reviewer requested a refund, indicating dissatisfaction. This is a negative review.

Other player notes:
- Frequent Deus Ex comparisons (weight 0.71): Many reviewers compare the game to the original Deus Ex, often alongside Cruelty Squad and other immersive sims. They highlight similarities in level design, themes, and overall feel, with some calling it the closest experience to a new Deus Ex game.
- Solo developer praised (weight 0.25): Reviewers frequently note that the game was made by a single developer, which adds to their appreciation. This is often mentioned in a positive light, acknowledging the impressive scope achieved by one person.
- Developer responsiveness appreciated (weight 0.24): Multiple reviewers highlight the developer's active engagement with the community, including frequent patches, hotfixes, and responsiveness to feedback on Discord. This is seen as a positive sign of the game's ongoing support.
- Short game length (weight 0.15): Several reviewers mention that the game is relatively short, with playthroughs taking around 8-9 hours. This is noted as a positive for some, as it keeps the experience concise.
- Demo comparison positive (weight 0.11): Reviewers who played the demo note that the full game improves upon it, with brighter and larger locations. The save system is also new compared to the demo, which is seen as an improvement.
- Multiple endings and content (weight 0.1): The game features multiple endings and over 20 hours of content, with exploration encouraged to see most of the content. This adds replay value and depth.
- Low price and bundle value (weight 0.09): The game is sold at a low price and is part of a bundle with other games like Peripeteia, offering good value. Reviewers mention this as a positive aspect.
- Graphics intentionally crude (weight 0.08): The low-poly, intentionally crude graphics are compared to Cruelty Squad and seen as a stylistic choice. Reviewers appreciate this aesthetic, which fits the game's tone.
- Soundtrack available on Bandcamp (weight 0.08): The game's soundtrack, featuring 91 tracks, is available on Bandcamp at a low price. Reviewers mention this as a bonus, highlighting the music's quality and value.
- Story involves hacker investigation (weight 0.05): The game's story revolves around a hacker investigating a vice president's disappearance while being controlled by a remote combat platform. This narrative is a key part of the experience.
- Sequel to Peripeteia (weight 0.04): The game is identified as a sequel to Peripeteia, which may be relevant for fans of the previous title. This is mentioned in the context of the game's lineage.
- Linux achievements broken (weight 0.04): Achievements are broken on Linux, attributed to a common Unity issue. This is a technical drawback for Linux users.
- No online guides available (weight 0.04): There is no guide online for where things are, which may make the game more challenging for players seeking assistance. This is a minor point but noted by a reviewer.
- English only (weight 0.04): The game is only available in English, which may limit accessibility for non-English speakers. This is a potential barrier for some players.
- Strobe effect warning (weight 0.04): The game includes a warning at the beginning about intense strobe effects, which is considerate for players with photosensitivity. This is a positive accessibility feature.
- Not in early access (weight 0.04): The game is fully released and not in early access, which is appreciated by reviewers. This indicates a complete product at launch.

Emotions:
- Frustration (weight 0.23): Players are frustrated by pervasive bugs, including broken AI, enemies walking through walls, and glitches that cause entire levels to aggro. The lack of a manual save system or checkpoints compounds this, forcing players to replay long levels after losing progress to jank. Additional frustrations include poor stealth mechanics, unbalanced weapons, and a dark environment that makes a flashlight ineffective.
- Enjoyment (weight 0.18): Players enjoy the game's immersive sim qualities, including the freedom of approach, exploration, and multiple ways to complete missions. The atmosphere, worldbuilding, and cohesive art style are praised, along with the game's ability to evoke classic Deus Ex vibes while remaining original. Despite technical issues, the core gameplay loop is fun and engaging, with a soundtrack and level design that keep players hooked.
- Excitement (weight 0.07): Players are excited by the game's open-ended design, which offers agency in how to complete levels, multiple endings, and a wealth of secrets and funny character interactions. The physics-based interactive system and the ability to drive cars and crash into people add to the thrill. The game's promise of varied content and its appeal to immersive sim fans generate strong anticipation.
- Satisfaction (weight 0.07): Players feel satisfaction from the freedom of approach and exploration, which are well-executed, and from the crisp gameplay that appeals to immersive sim fans. The game's level design offers clear choices between combat and stealth, and the gore with headshots is satisfying. Overcoming the game's challenges and outsmarting its systems provides a rewarding sense of victory.
- Disappointment (weight 0.06): Players are disappointed by the abrupt ending and a second story path that feels too idealistic and naive. The lack of a manual save system and the constant restarting due to frustration detract from the experience. The game's difficulty approach and the shift toward a boomer shooter style as it progresses undermine the immersive sim feel, leaving some players feeling the game is undercooked.
- Admiration (weight 0.06): Players admire the game as an incredible entry into the immersive sim catalog, with stunning aesthetics, mesmerizing music, and an awesome story and gameplay. The fact that it is a solo developer's achievement, made out of love for classic immersive sims, is highly impressive. The developer's responsiveness to community feedback and quick patching also earn admiration.
- Appreciation (weight 0.06): Players appreciate the developer's integrity in review responses and the inclusion of classic immersive sim elements like codes, vents, stealth, and different approaches. The level design is well-crafted, offering multiple ways to complete missions, and the atmosphere captures a late 90s immersive sim presentation. The save system, which encourages improvisation, is also appreciated for suiting the game well.
- Amusement (weight 0.03): Players find amusement in the game's absurd situations, such as a quest giver attacking for parking too close and the ability to flush rats down the toilet. The quirky features, like the debuff, kick button, and rats on dinner plates, add to the humor. The sounds people make when set on fire and the scenario of throwing an exploding robot dog at a tweaker are also sources of laughter.
- Love (weight 0.02): Players love the game for its little hidden details and the ability to handle situations diplomatically. The overall experience is very good, prompting a desire for a second playthrough. The demo experience also contributed to this positive sentiment.
- Enthusiasm (weight 0.02): Players are enthusiastic about the game, recommending it to fans of Cruelty Squad and praising it as one of the best games played this year. The game is seen as an incredibly creative and unique immersive sim experience, with excellent quality that stands out.
- Surprise (weight 0.02): Players are surprised by the incredible value of the soundtrack on Bandcamp and by the well-written dialogue and story choices. The game works well, with the AI mostly functioning and stealth feeling consistent, which is a pleasant surprise.
- Amazement (weight 0.01): Players are amazed by the game's feel, likening it to a Deus Ex sequel mixed with the psychedelia of old avant garde anime. The ambitious nature of the numerous systems in the game is also a source of amazement.
- Approval (weight 0.01): Players approve of the no-saves mechanic, considering it a good thing that enhances the experience. The game is also seen as a very good sequel to Globdi Shooter/Gorbinos Quest, which earns approval.
- Captivation (weight 0.01): Players are captivated by the game's good concept, interesting story, and depth in optional details. The game successfully draws players into its world, making it a compelling experience.
- Annoyance (weight 0.01): Players are annoyed by the look sensitivity being split between X and Y axes with separate sliders, which is inconvenient. The unescapable text sections between missions are also considered too long, adding to the annoyance.
- Bummed (weight 0.01): Players feel bummed because the game ended, as they were enjoying it so much. The desire for more content is a testament to the game's engaging nature.
- Gratitude (weight 0.01): Players express gratitude for the wonderful game from Banana Hardsoft, appreciating the effort and quality put into the title.
- Feeling overpowered (weight 0.01): Players feel very overpowered by the second half of the game, but in a good way, as it enhances the power fantasy and enjoyment.
- Trust (weight 0.01): Players are willing to give the developer credit and trust for rooting out all gaffes from the game, showing confidence in the developer's ability to fix issues.
- Fun (weight 0.01): Players have a lot of fun from start to finish, indicating that the game delivers a consistently enjoyable experience throughout.}